It's even better. You can hook up your 5.1 amplifier and speaker set
using ALSA:
http://floam.ascorbic.com/how-to/alsa5.1
Finally a fitting moment has come to test my 5.1 digital set up...
unfortunately I won't get time until the weekend...
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Curtis L. Olson wrote:
This falls into the category of useless ear candy (and there are a few
things left to be improved) but I have taken my first stab at
implimenting some 3d sound in FG. Currently you only can get this
effect when flying from the tower view (good R/C practice). As you do a
Erik Hofman wrote:
Wow, that's really convincing! Did you try one of the jet fighters
already, the sound ends in this low frequency rumble that you really
would expect!
Very nice.
It's even better. You can hook up your 5.1 amplifier and speaker set
using ALSA:
(Requires latest CVS code of course.) Sorry Jon, no screen shots for
this one. :-)
Ha! How about a frequency/time plot? ;-)
Jon
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On Wednesday 28 April 2004 09:57, Erik Hofman wrote:
It's even better. You can hook up your 5.1 amplifier and speaker set
using ALSA:
http://floam.ascorbic.com/how-to/alsa5.1
Erik
Impressive, that worked, thank you for the hint:
Make a ~/.openalrc, we are telling OpenAL that we want
This falls into the category of useless ear candy (and there are a few
things left to be improved) but I have taken my first stab at
implimenting some 3d sound in FG. Currently you only can get this
effect when flying from the tower view (good R/C practice). As you do a
fly by you should
Curtis L. Olson wrote:
This falls into the category of useless ear candy (and there are a few
things left to be improved) but I have taken my first stab at
implimenting some 3d sound in FG. Currently you only can get this
effect when flying from the tower view (good R/C practice). As you do a
Curtis L. Olson said:
This falls into the category of useless ear candy (and there are a few
things left to be improved) but I have taken my first stab at
implimenting some 3d sound in FG. Currently you only can get this
effect when flying from the tower view (good R/C practice). As you
Curtis L. Olson
This falls into the category of useless ear candy (and there
are a few
things left to be improved) but I have taken my first stab at
implimenting some 3d sound in FG. Currently you only can get this
effect when flying from the tower view (good R/C practice).
As you
Jim Wilson wrote:
Stero wav file? ;-)
... they are now supported ...
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
Erik Hofman wrote:
Hmm, this would require every audio configuration file property to be
relative (not starting with a leading '/') to get the proper sound
from passing AIModel models ...
That would be an interesting feature someday, but I can think of a *lot*
of more important things we
Curtis L. Olson said:
Jim Wilson wrote:
Stero wav file? ;-)
... they are now supported ...
I meant as a screenshot for Jon :-)
Best,
Jim
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