Re: [Flightgear-devel] b1900d logo

2005-12-20 Thread Martin Spott
syd wrote:
 I see from user screenshots that my idea of a transparent logo for the 
 B1900d was a bad idea .

Don't worry, the B1900D is still several users all-time-favourite  ;-)
I wouldn't care that much for the logo. I consider performance numbers
to be of higher priority: You need to reach at least 130 kts in order
to rotate (at sea level without flaps) but I'd expect such an aircraft
to rotate at significant lower speed.

Martin.
-- 
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Re: [Flightgear-devel] b1900d logo

2005-12-20 Thread Jean-Yves Lefort
On Tue, 20 Dec 2005 09:59:36 + (UTC)
Martin Spott [EMAIL PROTECTED] wrote:

 syd wrote:
  I see from user screenshots that my idea of a transparent logo for the 
  B1900d was a bad idea .
 
 Don't worry, the B1900D is still several users all-time-favourite  ;-)
 I wouldn't care that much for the logo. I consider performance numbers
 to be of higher priority: You need to reach at least 130 kts in order
 to rotate (at sea level without flaps) but I'd expect such an aircraft
 to rotate at significant lower speed.

As far as I know, rotation speed with no flaps and a service payload
is about 105/110 kts. I could lift it at that speed some weeks ago,
but some changes in the yasim code and/or in the b1900d.xml file
caused a regression.

-- 
Jean-Yves Lefort

[EMAIL PROTECTED]
http://lefort.be.eu.org/


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Re: [Flightgear-devel] b1900d logo

2005-12-20 Thread Curtis L. Olson

Jean-Yves Lefort wrote:


As far as I know, rotation speed with no flaps and a service payload
is about 105/110 kts. I could lift it at that speed some weeks ago,
but some changes in the yasim code and/or in the b1900d.xml file
caused a regression.
 



Looking back through CVS, I think the big change was that the fuel load 
got doubled.  If you cut the fuel down to about 2000 lbs total I think 
the aircraft will return.


I made a small change to the config file so the aircraft lift/drag 
solution is computed at 80% fuel capacity rather than 20% fuel capacity 
... this makes a huge difference in bringing the numbers back closer to 
what I'd expect.  This is a WAG though ... we need to find a POH and 
start double checking stall speed and climb performance numbers to make 
sure we are in the right ball park here.  I hate to guess too much.


Curt.

--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
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Re: [Flightgear-devel] b1900d logo

2005-12-20 Thread Martin Spott
syd wrote:
 I see from user screenshots that my idea of a transparent logo for the 
 B1900d was a bad idea . I always assume that if it works on my computer 
 it must work on everyone else's:)

BTW, my screenshot overhead the Tempelhof building was done on Win32,
the logo looks correct on XOrg with the OpenSource ATI r200 driver
without shadows. I just don't own a computer (I don't own any PeeCee at
all ) that is powerful to display shadows, so I have to eomploy
some Windows machine if I want to profit from all those nice features.

Cheers,
Martin.
-- 
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[Flightgear-devel] b1900d logo

2005-12-19 Thread syd
I see from user screenshots that my idea of a transparent logo for the 
B1900d was a bad idea . I always assume that if it works on my computer 
it must work on everyone else's:).Im learning !

Syd

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Re: [Flightgear-devel] B1900d: Fuel consumption when engine has stopped.

2005-11-08 Thread George Patterson
On Sun, 2005-11-06 at 09:12 -0800, Andy Ross wrote:
 George Patterson wrote:
  /engines/engine/fuel-flow-gph[0] is shown as -0.232562 (fluctuates
  rapidly)
 
  /engines/engine/running[0] is shown as false.
 
 Good catch.  The really primitive stop support in the turbine engine
 model didn't set the fuel flow value.  This is fixed, such as it is.
 Real start/stop support is on my list, and will probably be done with
 some Nasal such that it can be hacked on a per-engine basis.
 
 Andy
 

Andy, (or whoever is maintaining the b1900d), I hate to do this to you,
but I think I have spotted another bug to do with fuel and engines.


When you run out of fuel the engines continue to run, despite 

/engine/engine/out-of-fuel[0]='true' and 
/consumables/fuel/total-fuel-gals|lbs|norm[0]='0.00'

But the both engines are still running. 


I hope this is clearer..


George Patterson





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RE: [Flightgear-devel] B1900d: Fuel consumption when engine hasstopped.

2005-11-06 Thread Innis Cunningham




 George Patterson writes


Oops, that was a typo. I meant the engines continues to consume fuel
even with engines stopped.


Thats ok I thought it might be something simple but it did add a bit of
humor to my day.


Sorry about the confusion. Currently amending the getting started and
installation guide.


Thats great there is a lot of outdated stuff in there and I dont have the
skill or knowledge or enthusasm  to do anything about it.


George


Cheers
Innis



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RE: [Flightgear-devel] B1900d: Fuel consumption when engine hasstopped.

2005-11-06 Thread George Patterson
On Sun, 2005-11-06 at 20:00 +0800, Innis Cunningham wrote:
 
 
   George Patterson writes
 
 Oops, that was a typo. I meant the engines continues to consume fuel
 even with engines stopped.
 
 Thats ok I thought it might be something simple but it did add a bit of
 humor to my day.
 
 Sorry about the confusion. Currently amending the getting started and
 installation guide.
 
 Thats great there is a lot of outdated stuff in there and I dont have the
 skill or knowledge or enthusasm  to do anything about it.
 

LOL... Hence I have been working with Martin Splott to get the getstart
manual into some sort of shape.

Say does anyone know how you escape an @ symbol in LaTex. The rest of it
is straight forward, if tedious. But I'm happy to be making a
difference.


George



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Re: [Flightgear-devel] B1900d: Fuel consumption when engine has stopped.

2005-11-06 Thread Andy Ross
George Patterson wrote:
 /engines/engine/fuel-flow-gph[0] is shown as -0.232562 (fluctuates
 rapidly)

 /engines/engine/running[0] is shown as false.

Good catch.  The really primitive stop support in the turbine engine
model didn't set the fuel flow value.  This is fixed, such as it is.
Real start/stop support is on my list, and will probably be done with
some Nasal such that it can be hacked on a per-engine basis.

Andy

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Re: [Flightgear-devel] B1900d: Fuel consumption when engine

2005-11-06 Thread Martin Spott
George Patterson wrote:

 Say does anyone know how you escape an @ symbol in LaTex.

I believe it's not necessary to escape the @,
Martin.
-- 
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[Flightgear-devel] B1900d: Fuel consumption when engine has stopped.

2005-11-05 Thread George Patterson
I have download the latest CVS data and compiled binaries for FlightGear
and noticed that the fuel consumption for the b1900d continues even with
the engines killed (cutoff).

/engines/engine/fuel-flow-gph[0] is shown as -0.232562 (fluctuates
rapidly)

/engines/engine/running[0] is shown as false.

The C172 doesn't behave properly.  (It does not consume fuel unless the
engine is running)


George Patterson



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RE: [Flightgear-devel] B1900d: Fuel consumption when engine has stopped.

2005-11-05 Thread Innis Cunningham

Hi George

 George Patterson writes


The C172 doesn't behave properly.  (It does not consume fuel unless the
engine is running)


Hmm that would seem normal to me maybe I missed some thing.



George Patterson


Cheers
Innis



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RE: [Flightgear-devel] B1900d: Fuel consumption when engine has stopped.

2005-11-05 Thread George Patterson
On Sun, 2005-11-06 at 14:37 +0800, Innis Cunningham wrote:
 Hi George
 
   George Patterson writes
 
 The C172 doesn't behave properly.  (It does not consume fuel unless the
 engine is running)
 
 Hmm that would seem normal to me maybe I missed some thing.
 
 

Oops, that was a typo. I meant the engines continues to consume fuel
even with engines stopped.

Sorry about the confusion. Currently amending the getting started and
installation guide.

George


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[Flightgear-devel] b1900d model still broken

2005-02-09 Thread Melchior FRANZ
The b1900d's ac3d file is still broken. It contains only four materials, but
referenced are 0-4. There is no material 4! The new Blender importer doesn't
like that, and it is right. I don't like it either.  ;-)

m.

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Re: [Flightgear-devel] B1900D

2005-01-19 Thread Dave Martin
On Wednesday 19 Jan 2005 02:24, Curtis L. Olson wrote:

  Yasim has a magic solver that is sometimes sensitive to specific
 inputs.  In the back of my head I imagine a little robot trying to climb
 to the highest point on the map by always going up ... but then coming
 to the top of a smaller hill and getting stuck.

 The solver tunes the lift and drag coefficients to make the aircraft hit
 the numbers you specify ... so if you provide engines that are too weak,
 you will end up with a super slick model which an incredibly efficient
 wing ... thus it can still hit the numbers but has really slow
 acceleration and climb.  On the other end of the spectrum, if you
 provide too much power, you end up with a high drag, low lift model (so
 you don't blow past the provide performance numbers.)  This will give
 you great ground acceleration and probably great climb, but will still
 top out at whatever numbers you specify.

 So once you have your basic YAsim model flying, you can tune things like
 rate of climb by adjusting actual engine output.  You can tune
 roll/pitch rates by adjusting the size or effectiveness of the control
 surfaces.

 I'm not convinced you could get a YASim model close enough in every area
 to get FAA level 3 certification or higher, but you can get a really
 fine flying model in most regimes with a bit of tweaking and
 understanding (at least at a simple level) how various configuration
 options relate to each other.

 The other thing that confused me early on was how YAsim handles weight.
 I don't remember the rules well enough off the top of my head to
 summarize them here, but the solver solves at 80% fuel load I believe.
 This means that unless you are very careful with your fuel load and the
 weight the solver uses, you won't hit your performance numbers exactly
 ... those number only are for one particular aircraft weight.  Once you
 figure out how to control the weight the solver uses and figure out how
 to configure the aircraft at that exact same weight, you do hit the
 performance numbers dead on.

 For someone like me with zero aeroengineering background, YAsim is a
 *really* fun tool to play around with.  After a few hours with it, I
 almost feel like I understand it enough to build pretty plausible
 numbers.  When it comes to stability derivatives and aero coefficients,
 I'm still pretty much as clueless as the day I was born.

 Curt.

Thanks for the advice; the B1900D FDM is really coming on now.

I've got her flying the 'envelope' and I'm managing to balance out the flight 
characteristics nicely.

Something I noticed early on is that the mass needed distributing for things 
like Engine+Gearbox sets and Maingear etc as Yasim just evenly places the dry 
mass otherwise.

I do agree that Yasim is great fun to work with - feels like I'm learning a 
lot.

A bit more flight testing and then I will show what I have got and you can all 
'shoot me down' ;-)

Dave Martin

Footnote: It appears that the B1900D props *do not* counter-rotate after all.

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Re: [Flightgear-devel] B1900D

2005-01-19 Thread Andy Ross
Dave Martin wrote:
 Something I noticed early on is that the mass needed distributing for things
 like Engine+Gearbox sets and Maingear etc as Yasim just evenly places the dry
 mass otherwise.

Yeah.  Evenly placing the mass is a great way to get the overall mass
distribution (the inertia tensor, for those who like the jargon)
correct.  But it's basically *never* going to produce an acceptable
result if that's all you use.  Most of the aircraft I did would tip
backwards on their gear with the default masses.

The idea is to place point masses at locations where you know the
heavy stuff is (engines  payload), and then let the solver come up
with something plausible for wing  fuselage masses.  I believe it
weights them according to their surface area.

And, of course, there is always a final tuning stage where you move
ballast around madly trying to get the aircraft to sit stably on its
gear and still be able to lift the nose for takeoff. :)

Andy


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[Flightgear-devel] B1900D FDM (Test pilots req'd)

2005-01-19 Thread Dave Martin
I've been working up the FDM for the b1900d and I have it flying quite nicely 
now.

The numbers are no longer 'book' but rather ones that allow the aircraft to 
perform within the parameters of the FDM.

Changes of note:

The ailerons are more effective; with the 'infinite human strength' effect, 
full deflection (hence drag) is no-longer neccesary.

The props are less 'massive' The props on the B1900D are actually very 
lightweight composite units. The reduced mass has alleviated the horrendous 
torque-induced roll. (The b1900d does not have counter-rotating props).

Mass distribution is now in place for the nosewheel, avionics, engines, 
gearboxes and maingear. This reduces the pitch instability and the nose 
lifting at the start of the takeoff roll.

Wings are now 'twisted' 3deg camber at the root to -1deg camber at the tips.

The flat-rate is now 1000bhp/engine rather than the book figure to fit the POH 
characteristics rather than numbers.

Flying it:

Full power to take-off, 2-stages of flap, rotate at around 95kts, unstick 
105kts. contine to rotate to prevent speed building too fast.

Once the flaps are in and the gear is up, the aircraft should climb at a bit 
over 2000fpm at 160kts.

Stalling:
Clean occurs around 100kts with a fairly sharp wing-drop.

Dirty (gear  flaps) occurs 85kts or less sometimes with a *nasty* wing-drop 
if still heavily loaded - be careful! ;-)

Landing:
Once inside the flap-arc, 2 stages flap, 130kts gear-down, full flap, 
establish 120kts. Fly it all the way down like this and flare very gently 
while bringing the throttles back. (The nose will only be up a little 
compared to many other aircraft).

To compare the landings with the real-thing, check 
http://www.flightlevel350.com for videos.

Also note that the ASI doesn't appear to read dead-on at all speeds (or 
perhaps the HUD is on ground-speed??)

Let me know what you think :-)

FDM: http://www.cyfinity.com/fgfs/b1900d.xml - copy to your Aircraft/b1900d/ 
directory after backing up the original.

Cheers!

Dave Martin


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Re: [Flightgear-devel] B1900D FDM (Test pilots req'd)

2005-01-19 Thread Chris Metzler
On Thu, 20 Jan 2005 00:16:07 +
Dave Martin wrote:

 Let me know what you think :-)
 
 FDM: http://www.cyfinity.com/fgfs/b1900d.xml - copy to your
 Aircraft/b1900d/ directory after backing up the original.

Hi Dave.  It appears to be a lot more stable (and as a note to
Syd -- the model itself is gorgeous, especially the cockpit).
But I can't check your numbers because I'm running into the
transparent gauge problem that also afflicted the dhc2F.
Where the gauges should be, I see right through to the runway.

-c

-- 
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Re: [Flightgear-devel] B1900D FDM (Test pilots req'd)

2005-01-19 Thread Curtis L. Olson
Chris Metzler wrote:
On Thu, 20 Jan 2005 00:16:07 +
Dave Martin wrote:
 

Let me know what you think :-)
FDM: http://www.cyfinity.com/fgfs/b1900d.xml - copy to your
Aircraft/b1900d/ directory after backing up the original.
   

Hi Dave.  It appears to be a lot more stable (and as a note to
Syd -- the model itself is gorgeous, especially the cockpit).
But I can't check your numbers because I'm running into the
transparent gauge problem that also afflicted the dhc2F.
Where the gauges should be, I see right through to the runway.
 

The model was updated to work with FlightGear-0.9.8 and plib-1.8.4.
Regards,
Curt.
--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
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Re: [Flightgear-devel] B1900D FDM (Test pilots req'd)

2005-01-19 Thread Chris Metzler
On Wed, 19 Jan 2005 21:34:24 -0600
Curtis L. Olson wrote:

 The model was updated to work with FlightGear-0.9.8 and plib-1.8.4.

Sigh . . .I should really subscribe to the CVS log mailing list.  I
thought I was current; but I wasn't 11 hours current.  Thanks for
the tip.

-c

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[Flightgear-devel] b1900d FDM

2005-01-18 Thread Dave Martin
Is anyone currently working on the b1900d FDM?

The reason I ask is that while the model is gorgeous, the FDM is relatively 
broken.

I've tried fixing the FDM before a couple of months ago but I didn't get 
anything acceptable.

The aircraft accelerates at a hell of a rate on the ground but wont unstick 
until about 160kts with flap and when it does, the torque effect requires 
full right aileron to counteract until the airspeed reaches 200kts. (which 
takes a matter of seconds).

Also, if you fight the aircraft level and then apply full-flap, cut the 
throttles and hold your altitude to the stall, you find that the stall occurs 
at 120kts and immediately causes a vicious spin.

For the Torque, don't the b1900d's have counter-rotating props?

As for the FDM's aerodynamics, I've yet to work out exactly what is wrong (the 
numbers look right but the result is rather like a dragster without wings).

Any thoughts?

Dave Martin

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Re: [Flightgear-devel] b1900d FDM

2005-01-18 Thread Jon S Berndt
On Tue, 18 Jan 2005 16:47:04 +
 Dave Martin [EMAIL PROTECTED] wrote:
Is anyone currently working on the b1900d FDM?
The reason I ask is that while the model is gorgeous, the FDM is 
relatively broken.
I know there is a YASim model, and I've wanted to work on a JSBSim 
model for some time, but as the coordinator for JSBSim, editor for the 
Houston AIAA chapter newsletter, trying to get somewhere on the 1st 
quarter JSBSim newsletter, being in the middle of a job transition, 
and being a father of four ... it's a near miracle that I've almost 
completed the code transition to support JSBSim config file v2.0. :-)

If you are interested in doing a JSBSim version of the B1900, I can 
probably put together a data packet to support that work.

Jon
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Re: [Flightgear-devel] b1900d FDM

2005-01-18 Thread Curtis L. Olson
Dave Martin wrote:
Is anyone currently working on the b1900d FDM?
The reason I ask is that while the model is gorgeous, the FDM is relatively 
broken.

I've tried fixing the FDM before a couple of months ago but I didn't get 
anything acceptable.

The aircraft accelerates at a hell of a rate on the ground but wont unstick 
until about 160kts with flap and when it does, the torque effect requires 
full right aileron to counteract until the airspeed reaches 200kts. (which 
takes a matter of seconds).

Also, if you fight the aircraft level and then apply full-flap, cut the 
throttles and hold your altitude to the stall, you find that the stall occurs 
at 120kts and immediately causes a vicious spin.

For the Torque, don't the b1900d's have counter-rotating props?
As for the FDM's aerodynamics, I've yet to work out exactly what is wrong (the 
numbers look right but the result is rather like a dragster without wings).
 

My guess is the approach speed is too high ... you have to be careful 
because as the file is setup, approach speed is 105 at 13 deg aoa, but 
full stall is 14 deg aoa.  This is saying the aircraft approaches at 105 
kts just above the edge of a stall.  Add some additional weight (which 
is often the case) and this could put you right up near 120 for a stall 
point.

I think that either the approach aoa should be dropped significantly, or 
the speed you can just barely fly without stalling needs to be 
decreased.  Just a guess, but I bet you could fly it down into the range 
of 80-85 kts full flaps without stalling it (given a moderate load and 
reasonable temp conditions.)

I don't have a b1900 POH, but I wouldn't be surprised if I ended up with 
one by the end of the year ...

I'd agree that the propellors should probably be made counter rotating 
by negating the moment on one of the sides.  The Beech99 is a similar 
airplane which actually flies pretty close to the POH numbers so you 
could probably yank data out of there and at least make the 1900 a bit 
more plausible.

Yes, the 3d model and 3d cockpit is gorgeous. :-)
Regards,
Curt.
--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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[Flightgear-devel] B1900D

2005-01-18 Thread Syd
Hi all ... I see someone else is having problems with the B1900D.
It was my first attempt  at a yasim aircraft ... and I still cant get it 
to fly right !
I dont know about the counter rotating props ... it was a LOT of guess 
work. So if someone can find a cure for it or give me specs , I'll be 
happy to attempt to fix it . ( It is a long way from being finished).
I did read somewhere that it had a wing incidence of about +3.5 at the 
root and -1 at the tip , but it crashes the program every time I try to 
implement it .
Im currently fixing the panel for plib 1.8.4 , should be able to send an 
update tonight.
Im afraid Ive tweaked the FDm to the point where it crashes FGFS AND 
FGRUN :) ... so I'll leave that out .Cheers
Syd

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Re: [Flightgear-devel] B1900D

2005-01-18 Thread Dave Martin
On Wednesday 19 Jan 2005 01:14, Syd wrote:
 Hi all ... I see someone else is having problems with the B1900D.
 It was my first attempt  at a yasim aircraft ... and I still cant get it
 to fly right !
 I dont know about the counter rotating props ... it was a LOT of guess
 work. So if someone can find a cure for it or give me specs , I'll be
 happy to attempt to fix it . ( It is a long way from being finished).
 I did read somewhere that it had a wing incidence of about +3.5 at the
 root and -1 at the tip , but it crashes the program every time I try to
 implement it .
 Im currently fixing the panel for plib 1.8.4 , should be able to send an
 update tonight.
 Im afraid Ive tweaked the FDm to the point where it crashes FGFS AND
 FGRUN :) ... so I'll leave that out .Cheers
 Syd

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Lovely model!

Well, so far, I've counter-rotated the props for now till I can find out if 
they do in real life.

I've got the thing flying reasonably and the stall normalised at about 80-85 
dirty / 100ish clean.

I've already experienced what you mention with the incidence at the tips (the 
twist of the wing). I'm trying to work out if I can make an average between 
the two that wont make Yasim throw the toys out of the pram.

I've also managed to reduce the 'dragster' runway performance a bit but it 
needs more work to match up things like rate-of-climb etc to the real 
figures.

Cheers

Dave Martin

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Re: [Flightgear-devel] B1900D

2005-01-18 Thread Curtis L. Olson
Dave Martin wrote:
Lovely model!
Well, so far, I've counter-rotated the props for now till I can find out if 
they do in real life.

I've got the thing flying reasonably and the stall normalised at about 80-85 
dirty / 100ish clean.

I've already experienced what you mention with the incidence at the tips (the 
twist of the wing). I'm trying to work out if I can make an average between 
the two that wont make Yasim throw the toys out of the pram.

I've also managed to reduce the 'dragster' runway performance a bit but it 
needs more work to match up things like rate-of-climb etc to the real 
figures.
 

Yasim has a magic solver that is sometimes sensitive to specific 
inputs.  In the back of my head I imagine a little robot trying to climb 
to the highest point on the map by always going up ... but then coming 
to the top of a smaller hill and getting stuck.

The solver tunes the lift and drag coefficients to make the aircraft hit 
the numbers you specify ... so if you provide engines that are too weak, 
you will end up with a super slick model which an incredibly efficient 
wing ... thus it can still hit the numbers but has really slow 
acceleration and climb.  On the other end of the spectrum, if you 
provide too much power, you end up with a high drag, low lift model (so 
you don't blow past the provide performance numbers.)  This will give 
you great ground acceleration and probably great climb, but will still 
top out at whatever numbers you specify.

So once you have your basic YAsim model flying, you can tune things like 
rate of climb by adjusting actual engine output.  You can tune 
roll/pitch rates by adjusting the size or effectiveness of the control 
surfaces.

I'm not convinced you could get a YASim model close enough in every area 
to get FAA level 3 certification or higher, but you can get a really 
fine flying model in most regimes with a bit of tweaking and 
understanding (at least at a simple level) how various configuration 
options relate to each other.

The other thing that confused me early on was how YAsim handles weight.  
I don't remember the rules well enough off the top of my head to 
summarize them here, but the solver solves at 80% fuel load I believe.  
This means that unless you are very careful with your fuel load and the 
weight the solver uses, you won't hit your performance numbers exactly  
... those number only are for one particular aircraft weight.  Once you 
figure out how to control the weight the solver uses and figure out how 
to configure the aircraft at that exact same weight, you do hit the 
performance numbers dead on.

For someone like me with zero aeroengineering background, YAsim is a 
*really* fun tool to play around with.  After a few hours with it, I 
almost feel like I understand it enough to build pretty plausible 
numbers.  When it comes to stability derivatives and aero coefficients, 
I'm still pretty much as clueless as the day I was born.

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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