The following is information for all those folks who need
to _selectively_ read looong postings (Hi Arnt !) ;-)

-----------------------------------------------------------
Topics in this posting: (Parsing instructions)

1)      The first part is about Ron suggesting a specific
        FlightGear helicopter community.

        => Simply look for #########->ROTARY<-###########
        

2)      To the FDM folks: Part of this is about Ron
        suggesting to add support for dynamic manipulation
        of flight dynamics in order to allow rotary wing
        aircraft to lift cargo.

        => Simply look for ##########->FDM<-#############

3)      This is about the weather in Germany and Ron's
        swimming pool for his son

        => Simply look for #########->WEATHER<-###########
___________________________________________________________


LOL :-)


############################## #########->ROTARY<-########### ##############################

Ron Lange wrote:

Boris Koenig wrote:
It is quiet simple: either build some new hardware or modify existing.
> Mechanical everything is possible, depending only on your skills, the
> electric aspect is also fairly well documented, so everybody who wants
> may set up his own hardware.

yes, I agree that it would probably be easier if such things were
documented, but I doubt whether that would still be within the
scope of FlightGear itself, on the other hand there was a suggestion
to add a scenery specific page to the FlightGear community, I also
indicated that I would be interested in such a page if my suggestions
shouldn't be directly integrated into flightgear.org itself, so if
the whole idea is kept general enough, one could provide some basic
community portal that may then serve various purposes, e.g. on the
one hand provide easy access to scenery and means to upload user
contributions, on the other hand maintain a dynamic FAQ/documentation
system about FlightGear and then possibly also a
"FlightGear hardware customization project" :-)



In the end you want to save & rescue a "virtual pilot" after an accident ... well, you'd have to implement so many new things,
hence I think it would be more realistic to rather implement
some fixed scenarios which don't necessarily interact in a
multiplayer fashion.


As I mentioned in my first heli-posting I fly helis in MSFS a couple of years ago. This time I was about to found a VA for helis, which should be as realisitc as possible.

If there's really some support integrated into a flight simulator for the stuff that you are thinking of, a virtual "airline" might indeed be interesting for those rotary folks ...

##############################
##########->FDM<-#############
##############################

There are (and now *seriously* ;-) many tasks for such a heli service, eg. powerline checking, agricultural deployment, transport etc, which can be done with all proceedings, ATC etc. In this context interaction with scenery objects (carrying with changed aircraft physics) would increase the simulation feeling IMHO.

yes, I agree - thinking about these details now, I also think that the idea in general is really not bad, even though it's a pretty specific one, taking into account that all the necessary work would mainly benefit only a minority of FlightGear users - on the other hand it's insofar pretty interesting as something like this does not yet seem to exist and might really add a good portion of realism to FlightGear, I am simply afraid that the required work itself would not be ingsignificant.

But one might begin to address these issues by collecting the ideas
and requirements and try to find those things that are not too complex
to get implemented into FlightGear, regarding the flight dynamics topic
the developer's list has some people who are really familiar with the
FDMs and who might hence be the correct people to talk to about the
whole idea, so I'd suggest to post a follow up there, too.

Talking of that specific feature, this would be mainly about
allowing rotary aircraft to carry external loads - regardless if
water tanks, cargo or means for resue operations.

One would then need to approriately modify the flight model, taking
into account the shape and weight of the object as well as its
distance from the actual aircraft (pendular movement) in order to deal
with aerodynamics/forces properly.

Actually, creating the necessary graphical object - in order to
display/attach it to the aircraft shouldn't even be such a task, so I
would recommend to talk to the FDM guys on the devel list mainly
about the modifications mathematically involved.

As soon as the basic maths is clear it shouldn't be too problematic
to modify the flight model accordingly, basically one could start
very simple and provide the shape of an object using a matrix,
in the beginning we'd simply assume the object to be massive
(without any aerodynamic specifics on either sides like holes etc.)

One could then specify the density or overall weight of the
object in order to calculate the load on the aircraft and
change of CG involved...

So, if you split up these things into smaller requirements it's
certainly going to be a lot easier to achieve at least some of the
functionality that you desire. So, getting things done piece by
piece is certainly more realistic than trying to implement
a whole adventure engine at once ;-)

I certainly would not mind to keep talking about ideas :-)


I leaving the "heli-heroe" nonsense aside for now, but I personally missing some things in common flight sims, e.g. pariticipating other's flights, ground dispatching, changing the aircraft as simulated procedure (not as menu item in the fs application...) that is also part of flying I think.

it is - and it certainly would add realism, but on the other hand it also adds complexity and would make FlightGear appeal to less non-professional (gaming) users, I think - at least if it was not totally optional and would remain invisible to those users.



###############################
#########->WEATHER<-###########
###############################

Now I have to fill up my son's paddling pool, it is damned hot...

Yepp, pretty much everywhere, I guess (spricht's aus dem hohen Norden) :-)

--------
Boris

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to