Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-11 Thread Martin Spott
I just got to know the website of this tool:

  http://users.pandora.be/ceppe/projects/fgkicker.html

I think it's worth being mentioned on the related websites section,

Martin.
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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-10 Thread Martin Spott
jj wrote:
 I'd surely like to see an Observatory bulding (such as mine, see
 http://kingmont.com and ftp://kingmont.com for pictures of it).

We have the model in the database for some days - does anyone bother
refining a bit ? Please look here for a thumbnail:

  http://fgfsdb.stockill.org/modeledit.php?id=161

Martin.
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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-07 Thread Martin Spott
jj wrote:
 I'd surely like to see an Observatory bulding (such as mine, see
 http://kingmont.com and ftp://kingmont.com for pictures of it).

The Tower looks not _that_ realistic but still pretty nice in
FlightGear - nevertheless I definitely think that we need a batch-able
tool to determine ground elevation at a known location - or better a
Perl module  :-))

  http://document.ihg.uni-duisburg.de/bitmap/FGFS/Observatory_01.jpg

Martin.
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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-04 Thread Roberto Inzerillo
John wrote:
 Regarding POI files - providing we can sort out the licensing 
 implications I'm happy to write an import script to add them to the 
 database in bulk.

Ok John, I will try contacting some of the authors of those POI files and
ask them permission to use them in this way. I will let you know the answers
:-)

  Roberto

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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-03 Thread Erik Hofman
Martin Spott wrote:
Erik Hofman wrote:

I made just this observatory model for him about a year back or so:
FlightGear/data/Models/Structures/observatory.*

I'll get this into the database. Do you have a screenshot (320x240) ?
No, I've never had it included in the scenery myself.
Erik
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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-03 Thread Roberto Inzerillo
 Erik wrote:
 
 I made just this observatory model for him about a year back or so:
 FlightGear/data/Models/Structures/observatory.*

Gosh, I already offered JJ to build the observatory myself but as I see the
model you made is really good. It just needs to be placed in the scenery :-)

Anyway, I'd suggest to bring down the observatory.rgb coulour depth, it's
24bit but it needs ver few colours so the file would be smaller (42603 bytes
for a 2bit/px image is too much :-)
Or doing so is of no help for software/hardware performance at all?
I don't know the internals of FGFS and PLIB so I guess (common sense) that
reducing the colour depth of the texture files (if not strictly necessary)
is still something good to do. Please let me know if I'm wrong because I
generally tend using only 8bit/px bitmaps which is generally good enough for
such 3d models. If not, I will go back on 24bit/px.

   Roberto

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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-03 Thread Erik Hofman
Roberto Inzerillo wrote:
Gosh, I already offered JJ to build the observatory myself but as I see the
model you made is really good. It just needs to be placed in the scenery :-)
Anyway, I'd suggest to bring down the observatory.rgb coulour depth, it's
24bit but it needs ver few colours so the file would be smaller (42603 bytes
for a 2bit/px image is too much :-)
Or doing so is of no help for software/hardware performance at all?
I don't know the internals of FGFS and PLIB so I guess (common sense) that
reducing the colour depth of the texture files (if not strictly necessary)
is still something good to do. Please let me know if I'm wrong because I
generally tend using only 8bit/px bitmaps which is generally good enough for
such 3d models. If not, I will go back on 24bit/px.
You're absolutely right, not only will it reduce texture memory, but 
also rendering speed if an unnecessary alpha layer gets removed.

It's just that it's way too easy to save an alpha layer without the user 
noticing it :-/

Erik
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[Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-03 Thread Melchior FRANZ
* Erik Hofman -- Thursday 03 March 2005 11:49:
 Roberto Inzerillo wrote:
  Anyway, I'd suggest to bring down the observatory.rgb coulour depth, it's
  24bit but it needs ver few colours so the file would be smaller (42603 bytes
  for a 2bit/px image is too much :-)

 You're absolutely right, not only will it reduce texture memory, but 
 also rendering speed if an unnecessary alpha layer gets removed.

This file isn't that big that it would save much disk space, but anyway:

  -rw-r-  1 m m 42603 Mar  3 12:15 observatory.rgb
  -rw-r-  1 m m  5120 Mar  3 12:16 observatory-bwa.rgb

Both versions contain the exact same image information. The first one is
in cvs, the second one was optimized.

m.

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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-03 Thread Roberto Inzerillo
Melchior wrote:
 This file isn't that big that it would save much disk space, but anyway:
 
   -rw-r-  1 m m 42603 Mar  3 12:15 observatory.rgb
   -rw-r-  1 m m  5120 Mar  3 12:16 observatory-bwa.rgb
 
 Both versions contain the exact same image information. The first one is
 in cvs, the second one was optimized.

Of course Melchior, correcting this single case will not change any FGFS
performance at all and disk space is so cheap that the overhead of those
37483 bytes costs around 0,00025 Euro Cents today.

The question rose up because I try having some more knowledge about what is
good and what not for developing 3d models. Correcting one single case is
not usefull, but if I use 24bits instead of 8 for every model I will get a
landscape package which grows (in bytes) 3 times faster whithout need. I
simply try doing it right from the start and I like comments from outside.

So I'm more happy with Erik's answer :-) and I will go on without too much
bytes noise inside my models (when not strictly needed).

  Roberto

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[Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-03 Thread Melchior FRANZ
* Roberto Inzerillo -- Thursday 03 March 2005 14:10:
 Of course Melchior, correcting this single case will not change any FGFS
 performance at all and disk space is so cheap that the overhead of those
 37483 bytes costs around 0,00025 Euro Cents today.

Yes. Disk space isn't expensive these days. But it's also about bandwidth.
The files don't magically appear on your cheap harddisk.   ;-)

To annoy you all even more. Here's the latest comparison: The directories
Aircraft/, Models/, Scenery/, Textures/, and Textures.high/ once as they are
in CVS, and once with all *.rgb, *.rgba, *.RGB optimized. Makes a difference
of no less than 34.2 MB that we are wasting now with redundant information.
This could be saved alone with better lossless compression, without changing
the image information one bit.

In the case of SGI files, you can't save anything with using less bits per
pixel  layer, because the SGI image formats that supported this are declared
obsolete, and neither plib, nor blender, nor gimp, etc. can work with them.
Internally, plib always uses one byte per pixel and layer.

m.

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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-03 Thread Martin Spott
jj wrote:
 I'd surely like to see an Observatory bulding (such as mine, see
 http://kingmont.com and ftp://kingmont.com for pictures of it).

I got a nice reply after trying to contact you via private EMail:

   - Transcript of session follows -
... while talking to mail01.foothill.net.:
 DATA
 550-5.7.1 Your message has been rejected by the DPE.NET SMTP Mail System.
 550-5.7.1 This is the result of either you or your ISP having been
 550-5.7.1 blocked as a spammer. If you believe this to be in error
 550-5.7.1 please contact the below source or your ISP.


Well, probably _you_ want to contact _your_ ISP - do you know how
many EMails they already rejected   ?

Now, the purpose of my private EMail: In order to accurately place your
observatory we'd like to get detailed information on the location and
the size of this 'tower'.

Thanks,
Martin.
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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-03 Thread Jon Stockill
Curtis L. Olson wrote:
jj wrote:
I'd surely like to see an Observatory bulding (such as mine, see
http://kingmont.com and ftp://kingmont.com for pictures of it).
 

Jim, if you send the coordinates of your house to Jon Stockill, he can 
place a grain silo there in the object database.  The silo should match 
your house structure to within a couple inches. :-)  This is actually a 
legitimate landmark since it as at the top of a hill overlooking a lake.
(Sorry I'd not commented earlier in this thread - I've been away at a 
trade show for the last few days, and I'm just catching up on email)

ISTR seeing an observatory building in the base package - if nobody's 
used it yet it won't be in the database though - we could add that for 
you though :-)

Regarding POI files - providing we can sort out the licensing 
implications I'm happy to write an import script to add them to the 
database in bulk.

--
Jon Stockill
[EMAIL PROTECTED]
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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-03 Thread [EMAIL PROTECTED]
I don't recall ever seeing that model, or anythng referring to it!

In any case, please accept my (belated) thanks for doing it!~

jj

On Wed, 2 Mar 2005, Erik Hofman wrote:

 Curtis L. Olson wrote:
  jj wrote:
 
  I'd surely like to see an Observatory bulding (such as mine, see
  http://kingmont.com and ftp://kingmont.com for pictures of it).
 
 
  Jim, if you send the coordinates of your house to Jon Stockill, he can
  place a grain silo there in the object database.  The silo should match
  your house structure to within a couple inches. :-)  This is actually a
  legitimate landmark since it as at the top of a hill overlooking a lake.

 I made just this observatory model for him about a year back or so:
 FlightGear/data/Models/Structures/observatory.*

 Erik


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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-03 Thread Martin Spott
[EMAIL PROTECTED] wrote:
 I don't recall ever seeing that model, or anythng referring to it!
 
 In any case, please accept my (belated) thanks for doing it!~

So, do you have accurate coordinates for this building ?

Martin.
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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-02 Thread Martin Spott
Melchior FRANZ wrote:

 True. You force me to become a bit more specific: [...]

Your intention is clear, it's just that I don't share everyting of it.

 [...] I'm worried about
 *static* objects (as in OBJECT_STATIC) that consume 300kB each, and
 are only used *once* in the whole world (which by itself is OK), while
 looking so generic that they could be used for half of southern Europe,
 and being so small that you don't see them stand out between the random
 objects.

In my opinion these models looking so generic that they could be used
for half of southern Europe are definitely worth the effort building
and distributing them for multiple reasons:

1.) Lots of people (alias 'potential users') simply like to have
their home town populated with unique buildings - many of them run
M$FS because someone's already been there and has created some nice
add-ons to the scenery (we want this for advertizing !),
2.) 'landmarks' are not the only means of visual navigation, a pattern
of buildings that stand out from the crowd can be useful as well
(o.k., things are a bit more difficult in FlightGear than in real
life because we have that dominant scenery texture),
3.) you are free to populate half of southern Europe from the models
we currently have in the database  ;-))
4.)  and, to be honest: FlightGear has already dedicated itself to
head for being resource hungry at the point of time when untextured
scenery display was being removed  :-/

Cheers,
Martin.
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[Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-02 Thread Melchior FRANZ
* Martin Spott -- Wednesday 02 March 2005 10:46:
 Your intention is clear, it's just that I don't share everyting of it.

... and you don't need to. Just keep the number of 512x512 textures as
low as possible, especially for objects with reduced importance. Not
everyone has a fast and cheap internet connection. Sigh ...

m.

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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-02 Thread Oliver C.
On Wednesday 02 March 2005 11:14, Melchior FRANZ wrote:
 * Martin Spott -- Wednesday 02 March 2005 10:46:
  Your intention is clear, it's just that I don't share everyting of it.

 ... and you don't need to. Just keep the number of 512x512 textures as
 low as possible, especially for objects with reduced importance. Not
 everyone has a fast and cheap internet connection. Sigh ...


What we need is support for texture compression in flightgear
and textures that are stored in such a way, in other words
a file format that uses and supports texture compression.
Not using texture compression is a waste of video memory.

Best Regards,
 Oliver C.



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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-02 Thread Frederic Bouvier
Quoting Oliver C. :

 On Wednesday 02 March 2005 11:14, Melchior FRANZ wrote:
  * Martin Spott -- Wednesday 02 March 2005 10:46:
   Your intention is clear, it's just that I don't share everyting of it.
 
  ... and you don't need to. Just keep the number of 512x512 textures as
  low as possible, especially for objects with reduced importance. Not
  everyone has a fast and cheap internet connection. Sigh ...
 

 What we need is support for texture compression in flightgear
 and textures that are stored in such a way, in other words
 a file format that uses and supports texture compression.
 Not using texture compression is a waste of video memory.

It shouldn't prevent modellers to be careful with texture size. I usually use
big textures when modelling to help me position texture coordinates precisely
but I reduce them when submitting the model. Anyway, at distance, you only see
a reduced texture created by mipmap generation.

-Fred

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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-02 Thread Curtis L. Olson
jj wrote:
I'd surely like to see an Observatory bulding (such as mine, see
http://kingmont.com and ftp://kingmont.com for pictures of it).
 

Jim, if you send the coordinates of your house to Jon Stockill, he can place a grain silo 
there in the object database.  The silo should match your house structure to within a 
couple inches. :-)  This is actually a legitimate landmark since it as at the 
top of a hill overlooking a lake.
Curt.
--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d

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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-02 Thread Erik Hofman
Curtis L. Olson wrote:
jj wrote:
I'd surely like to see an Observatory bulding (such as mine, see
http://kingmont.com and ftp://kingmont.com for pictures of it).
 

Jim, if you send the coordinates of your house to Jon Stockill, he can 
place a grain silo there in the object database.  The silo should match 
your house structure to within a couple inches. :-)  This is actually a 
legitimate landmark since it as at the top of a hill overlooking a lake.
I made just this observatory model for him about a year back or so:
FlightGear/data/Models/Structures/observatory.*
Erik
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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-02 Thread Martin Spott
Erik Hofman wrote:

 I made just this observatory model for him about a year back or so:
 FlightGear/data/Models/Structures/observatory.*

I'll get this into the database. Do you have a screenshot (320x240) ?

Martin.
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[Flightgear-devel] Re: Anyone using TomTom POI files for scenery populating?

2005-03-01 Thread Melchior FRANZ
* [EMAIL PROTECTED] -- Tuesday 01 March 2005 18:39:
* * Roberto Inzerillo -- Tuesday 01 March 2005 17:16:
  I am starting to build some 3d models of
  the most common gas stations and hotels around my city.
 
 Please consider contributing them to the database.

Yes. But please concentrate on *landmarks*: Buildings and structures you
actually see from an aircraft. Things that help with orientation and allow
to recognize unique locations. Try not to waste megabytes with substandard
appartment houses that 99,999% of people don't even find in the scenery
if they *search* for them.  :-}

m.

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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery populating?

2005-03-01 Thread cmetzler


* [EMAIL PROTECTED] -- Tuesday 01 March 2005 18:39:
 
 Please consider contributing them to the database.
 
 Yes. But please concentrate on *landmarks*: Buildings and structures you
 actually see from an aircraft. Things that help with orientation and allow
 to recognize unique locations. Try not to waste megabytes with substandard
 appartment houses that 99,999% of people don't even find in the scenery
 if they *search* for them.  :-}

Well, yeah, I agree, objects that are hard to spot aren't so helpful.
But since the original poster's stated intent was to try to improve
the VFR experience, I guess I presume he knows that.

When you landed at KMDW on Runway 31 (I think), you used to fly right
over a White Castle just before landing.  That's something you wouldn't
have picked out from a distance; but I'd love to see that in FG.

And as a slight shift of topic, even if a structure's model doesn't
really belong in the database, it may be useful in another way.  We
have generic 2-12 story random structures in FG -- but a small number
of models of them, and so there's a lot of sameness.  If a model
seemed appropriate for such, I think it'd be great to add it to the
shared models used for random structures, with appropriate adjustments
of materials.xml coverage values to keep the total density of
structures the same.  Despite how boring the architecture of most
mid-rise apartment buildings is today, they don't really all look
alike, hehehe.

-c





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Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-01 Thread Martin Spott
Melchior FRANZ wrote:

 Yes. But please concentrate on *landmarks*: Buildings and structures you
 actually see from an aircraft. Things that help with orientation and allow
 to recognize unique locations.

Correct, but don't limit to landmarks only. Several remarkable/unique
buildings alias eye candy at people's preferred location make a lot
of sense as well. Look at our base package scenery - we would not need
that many scyscrapers in SFO if our focus would be on landmarks only,

Martin.
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[Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-01 Thread Melchior FRANZ
* Martin Spott -- Tuesday 01 March 2005 23:56:
 Melchior FRANZ wrote:
  Yes. But please concentrate on *landmarks*: Buildings and structures you
  actually see from an aircraft. Things that help with orientation and allow
  to recognize unique locations.
 
 Correct, but don't limit to landmarks only. Several remarkable/unique
 buildings alias eye candy at people's preferred location make a lot
 of sense as well. Look at our base package scenery - we would not need
 that many scyscrapers in SFO if our focus would be on landmarks only,

True. You force me to become a bit more specific: I'm worried about
*static* objects (as in OBJECT_STATIC) that consume 300kB each, and
are only used *once* in the whole world (which by itself is OK), while
looking so generic that they could be used for half of southern Europe,
and being so small that you don't see them stand out between the random
objects. I speak from personal experience: I searched for such a house
and couldn't find it. Yet, I had to download it. A few such cases are
no problem, but if this becomes a 200MB annoyance, someone has to pull
the emergency brake. Which I'm trying to do. (And I admit that said
houses look great in the screenshots -- which was the only way for me
to see them at all.  ;-)

My personal priorities:
(1) landmarks i.e.: tall, big and/or unique buildings/structures, bridges,
radio towers etc. -- things that help you with orientation and make
a flat and dull place at least remotely look like Paris, NY, Rome, ...
(2) airport buildings
(3) ...
(n) static, two/three-storied appartment houses

Hey, but any contribution is worth more than cheap talk or no
contribution at all. So, don't let me discourage you.  :-)

m.

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