[Flightgear-devel] When talking about bridges ....

2003-01-27 Thread Martin Spott
I believe something has to be fixed before: http://document.ihg.uni-duisburg.de/bitmap/FGFS/Building_01.png Do you know how you get there ? This happens when you try taxiing below the airport building :-)) I suppose this should be changed before you start offering bridges to the people -

Re: [Flightgear-devel] When talking about bridges ....

2003-01-27 Thread Norman Vine
Martin Spott writes: I believe something has to be fixed before: http://document.ihg.uni-duisburg.de/bitmap/FGFS/Building_01.png Do you know how you get there ? This happens when you try taxiing below the airport building :-)) I suppose this should be changed before you start

re: [Flightgear-devel] When talking about bridges ....

2003-01-27 Thread David Megginson
Martin Spott writes: I believe something has to be fixed before: http://document.ihg.uni-duisburg.de/bitmap/FGFS/Building_01.png Do you know how you get there ? This happens when you try taxiing below the airport building :-)) Yes, I've noticed the same thing. I thought

Re: [Flightgear-devel] When talking about bridges ....

2003-01-27 Thread Curtis L. Olson
Norman Vine writes: 3) What is really needed for flying under bridges is a general purpose 3D collision detection support which the scenery hitlist routine is not. It is only designed to report the height of the highest point at the location of the intersection with the terrrain scenegraph

Re: [Flightgear-devel] When talking about bridges ....

2003-01-27 Thread Norman Vine
Martin Spott writes: I believe something has to be fixed before: http://document.ihg.uni-duisburg.de/bitmap/FGFS/Building_01.png [...] 1) Don't know why there is a large unrendered area What you're calling 'unrendered area' is supposed to be the untextured roof of the new

Re: [Flightgear-devel] When talking about bridges ....

2003-01-27 Thread Arnt Karlsen
On Mon, 27 Jan 2003 09:00:40 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: In many of the higher end commercial sims they build invisible walls underneath bridges to discourage illegal or unwise behavior ... :-) Curt. ...which would warrant both runtime and

Re: [Flightgear-devel] When talking about bridges ....

2003-01-27 Thread David Megginson
Arnt Karlsen writes: ...which would warrant both runtime and compile time options like --build-invisible-walls-under-bridges, and --tip-fbi... ;-) I'd prefer --tip-interpol: after all, this is an international project. Sometimes there are legitimate reasons to fly under something -- not