RE: [Flightgear-devel] 3d city
eagle monart writes hi everyone. there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? A Cray I think. :-) Cheers Innis ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] 3d city
there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? The graphics card required would need to be quite heavyweight, though lod would help a lot. The major problem is modelling the city anyway; if you are prepared to model NY accurately, then feel free - but be aware of the size of the task, and if you already have the data, tell us where it is :) Giles Robertson ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d city
Le jeudi 05 mai 2005 09:09 +, eagle monart a crit : hi everyone. there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? Why don't you subscribes to FlightGear-FlighModel Mailing List you will get informations and help for that project [Flightgear-devel] is more for program development. Does not mean we are not interested. You see and you choose the best for you. Depending on your target. gerard ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d city
eagle monart wrote: hi everyone. there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? Yes, it's possible - start designing buildings :-) See http://fgfsdb.stockill.org/ for details. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d city
there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? The graphics card required would need to be quite heavyweight, though lod would help a lot. The major problem is modelling the city anyway; if you are prepared to model NY accurately, then feel free - but be aware of the size of the task, and if you already have the data, tell us where it is :) Could you cheat and just make a hollow mountain in the shape of the buildings? In other words, not needing all four sides for every last building, maybe just the top 10 biggest ones. Alan ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d city
On May 5, 2005 08:30 am, Giles Robertson wrote: The major problem is modelling the city anyway; if you are prepared to model NY accurately, then feel free - but be aware of the size of the task, and if you already have the data, tell us where it is :) Giles Robertson Too bad the Manhattan model up on sell at Turbosquid has been taking down. Otherwise, a couple hundreds dollars would get us the model we need. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d