Re: [Flightgear-devel] Aircraft directory structure

2004-11-24 Thread Josh Babcock
Lee Elliott wrote: On Monday 22 November 2004 22:43, Boris Koenig wrote: Curtis L. Olson wrote: I think step #1 needs to be making aircraft relocatable. If I did get everything right, the major problem is that aircraft rely on instruments and other devices that reside in abitrary locations within

Re: [Flightgear-devel] Aircraft directory structure

2004-11-23 Thread Ampere K. Hardraade
Here are my suggestions: In the aircraft's directory (meaning directory such as $FG_ROOT/data/Aircraft/MD11/), there should be a directory named textures where all the textures for that aircraft reside. This should allow the aircraft's home directroy to stay organized as more liveries are

Re: [Flightgear-devel] Aircraft directory structure

2004-11-22 Thread Jon S Berndt
On Mon, 22 Nov 2004 15:02:09 -0600 Curtis L. Olson [EMAIL PROTECTED] wrote: How hard would it be to allow aircraft to live in an arbitrary structure underneath data/Aircraft? From a JSBSim FDM point of view, I've been giving this some thought with respect to standalone JSBSim, as well. There

Re: [Flightgear-devel] Aircraft directory structure

2004-11-22 Thread Boris Koenig
Curtis L. Olson wrote: However, as things stand right now. We have oodles of references to stuff as ../../../Instruments/hsi.xml etc. If we move an aircraft one directory level deeper (or more) all those relative references break. :-( Well, this is then about relative paths, it could probably

Re: [Flightgear-devel] Aircraft directory structure

2004-11-22 Thread Jon S Berndt
On Mon, 22 Nov 2004 15:29:36 -0600 Curtis L. Olson [EMAIL PROTECTED] wrote: Jon S Berndt wrote: I don't think we need to kill ourselves trying to be overly flexible. I think it's worth having a central repository of commonly used items (engines, instruments, etc.) An aircraft could refer to a

RE: [Flightgear-devel] Aircraft directory structure

2004-11-22 Thread Giles Robertson
two versions of the 737 --- keeping track of this over time could be difficult) It's your two cents now. Giles Robertson -Original Message- From: Curtis L. Olson [mailto:[EMAIL PROTECTED] Sent: 22 November 2004 21:30 To: FlightGear developers discussions Subject: Re: [Flightgear-devel

Re: [Flightgear-devel] Aircraft directory structure

2004-11-22 Thread Curtis L. Olson
Giles Robertson wrote: Two points: 1) Relative vs. Absolute links. Relative links makes it tricky, to say the least, to shift a/c around (though I think I have a relative -- absolute python function kicking around somewhere; it's not hard). I can recall some dislike of absolute links. In some

RE: [Flightgear-devel] Aircraft directory structure

2004-11-22 Thread Giles Robertson
developers discussions Subject: Re: [Flightgear-devel] Aircraft directory structure Curtis L. Olson wrote: However, as things stand right now. We have oodles of references to stuff as ../../../Instruments/hsi.xml etc. If we move an aircraft one directory level deeper (or more) all those

Re: [Flightgear-devel] Aircraft directory structure

2004-11-22 Thread Boris Koenig
Curtis L. Olson wrote: I think step #1 needs to be making aircraft relocatable. If I did get everything right, the major problem is that aircraft rely on instruments and other devices that reside in abitrary locations within the $FG_ROOT directory structure. As a workaround it might really be

Re: [Flightgear-devel] Aircraft directory structure

2004-11-22 Thread Boris Koenig
Giles Robertson wrote: That's much neater than what I suggested. How many of these variables do we need so that the directory for the a/c does not have to be a subdirectory of $FG_ROOT? I haven't yet really looked into aircraft design/development, so I cannot really comment on the paths that are

Re: [Flightgear-devel] Aircraft directory structure

2004-11-22 Thread Lee Elliott
On Monday 22 November 2004 22:43, Boris Koenig wrote: Curtis L. Olson wrote: I think step #1 needs to be making aircraft relocatable. If I did get everything right, the major problem is that aircraft rely on instruments and other devices that reside in abitrary locations within the $FG_ROOT

Re: [Flightgear-devel] Aircraft directory structure

2004-11-22 Thread Boris Koenig
Lee Elliott wrote: The downside would be that an installer/un-installer would become a necessity. I think that issue was discussed some time ago on the user list ? Probably, it would already be sufficient to simply package aircraft folders as tar archives in order to simplify installation ? If I

RE: [Flightgear-devel] Aircraft directory structure

2004-11-22 Thread Jon Berndt
I think the suggestions are getting more complicated than Curt had envisioned. I think a hierarchy such as that which Curt mentioned makes a lot of sense. Beyond that, Dave Culp and I discussed at one point how nice it would be if one could simply grab an aircraft tar file that contained