Re: [Flightgear-devel] lights need help

2005-07-11 Thread Erik Hofman
tom bonnell wrote: hi i am tryin to add some lights activated in dark like the ones in a4 aircraft...(red on top and a white in lg door) . I look at the xml declerations of some structural models but I did not make it work.. what I did was building simple ac model and xml to

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Roman Grigoriev
PM Subject: Re: [Flightgear-devel] Lights was: Shadows Roman Grigoriev wrote: But fgfs community refuse to use it :( You could have made it easier if you had adopted FlightGear's rules for platform independent OpenGL extension support, kept the code style close to what is used

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Ampere K. Hardraade
On June 21, 2005 03:34 am, Roman Grigoriev wrote: to Harald JOHNSEN: spot lights in fgfs I had 3 years ago. they worked on vertex program and registercombiners but everyone afraid of vertex programs and multitexturing You can see some screens here http://fgfs.narod.ru In my opinion, if the

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Erik Hofman
Roman Grigoriev wrote: Sorry Erik I don't want offend anyone here But If I know that shaders will be used sometimes in fgfs I will work on them but there are a lot of work to do and if anyone colud help me we can work on it. So I propose this http://fgfs.narod.ru/glsl.tar.gz as framework for

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Roman Grigoriev
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Wednesday, June 22, 2005 11:56 AM Subject: Re: [Flightgear-devel] Lights was: Shadows Roman Grigoriev wrote: Sorry Erik I don't want offend anyone

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Erik Hofman
Roman Grigoriev wrote: But I don't know about SGI - does this architecture support shaders at all? So I think that if you add new classes to simgear people can start using them and mekes things better. SGI, ehm, well yes, sort of. They invented the shaders, but only have a software (CPU)

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Roman Grigoriev
: Re: [Flightgear-devel] Lights was: Shadows On June 21, 2005 03:34 am, Roman Grigoriev wrote: to Harald JOHNSEN: spot lights in fgfs I had 3 years ago. they worked on vertex program and registercombiners but everyone afraid of vertex programs and multitexturing You can see some screens

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Roman Grigoriev
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Wednesday, June 22, 2005 12:35 PM Subject: Re: [Flightgear-devel] Lights was: Shadows Roman Grigoriev wrote: But I don't know about SGI - does

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Martin Spott
Roman Grigoriev wrote: [...] because you can specify shaders that can be loaded to NV only or ATI only and during fgfs startup we can detect archtecture and load proper shader. for example using NV shaders on NV hardware can get 20% boost to framerate. and detection of hardware is so easy

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Roman Grigoriev
- Original Message - From: Martin Spott [EMAIL PROTECTED] Newsgroups: list.flightgear-devel To: flightgear-devel@flightgear.org Sent: Wednesday, June 22, 2005 12:58 PM Subject: Re: [Flightgear-devel] Lights was: Shadows Roman Grigoriev wrote: [...] because you can specify shaders

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Martin Spott
Roman Grigoriev wrote: We can simply use ARB extension - that support on ATI and NV but if you want get some boost knowing some aspects of architecture sometimes up to 30% you can simple use vendor specific extentions. I simply fear exactly such proceeding this will manouvre FG into (a)

RE: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Vivian Meazza
Martin Spott Roman Grigoriev wrote: We can simply use ARB extension - that support on ATI and NV but if you want get some boost knowing some aspects of architecture sometimes up to 30% you can simple use vendor specific extentions. I simply fear exactly such proceeding this will

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Harald JOHNSEN
Roman Grigoriev wrote: I would like to add support for them, just in the proper way. That's why it is still in my TODO box. It's just the time ... Here are a few things to consider: 1. Move the Shader class over to a new file (probably shader.cxx and shader.hxx) in

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Roman Grigoriev
21, 2005 9:38 AM Subject: Re: [Flightgear-devel] Lights was: Shadows On June 20, 2005 12:53 pm, Harald JOHNSEN wrote: You are a genius, forget my previous reply. We can't lighten pixels from the framebuffer because of the low precision (8 bits) but we can of course darken them. Algo (works

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Gerard Robin
Le mardi 21 juin 2005 à 11:34 +0400, Roman Grigoriev a écrit : to Harald JOHNSEN: spot lights in fgfs I had 3 years ago. they worked on vertex program and registercombiners but everyone afraid of vertex programs and multitexturing You can see some screens here http://fgfs.narod.ru But I work

RE: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Giles Robertson
But I work on it and now I have runway lights, landing lights, relief mapping , DXT compression and another cool stuff that work on fragment and vertex program Where can one download the code? Giles Robertson ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Gerard Robin
Le mardi 21 juin 2005 à 11:34 +0400, Roman Grigoriev a écrit : to Harald JOHNSEN: spot lights in fgfs I had 3 years ago. they worked on vertex program and registercombiners but everyone afraid of vertex programs and multitexturing You can see some screens here http://fgfs.narod.ru But I work

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Roman Grigoriev
- Original Message - From: Gerard Robin [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Tuesday, June 21, 2005 3:43 PM Subject: Re: [Flightgear-devel] Lights was: Shadows Le mardi 21 juin 2005 à 11:34 +0400, Roman Grigoriev a écrit

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Gerard Robin
Le mardi 21 juin 2005 à 16:02 +0400, Roman Grigoriev a écrit : - Original Message - From: Gerard Robin [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Tuesday, June 21, 2005 3:43 PM Subject: Re: [Flightgear-devel] Lights was: Shadows

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Roman Grigoriev
: [Flightgear-devel] Lights was: Shadows Le mardi 21 juin 2005 à 11:34 +0400, Roman Grigoriev a écrit : to Harald JOHNSEN: spot lights in fgfs I had 3 years ago. they worked on vertex program and registercombiners but everyone afraid of vertex programs and multitexturing You can see some screens

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Gerard Robin
Le mardi 21 juin 2005 à 16:26 +0400, Roman Grigoriev a écrit : I found some earlier version of renderer.cxx I sent it w/o testing with fgfs CVS if It doesn't work please reply me but you can see my source OK, i will try to include it in fg 9.8 first, i need only some delay, and i will give

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Erik Hofman
Roman Grigoriev wrote: But fgfs community refuse to use it :( You could have made it easier if you had adopted FlightGear's rules for platform independent OpenGL extension support, kept the code style close to what is used in FlightGear, didn't add a new class at a place where it doesn't

Re: [Flightgear-devel] Lights was: Shadows

2005-06-20 Thread Josh Babcock
Harald JOHNSEN wrote: Its quasi free, simple, support a million (fake) spot light ;) I think the shadows are cool, but I think that being able to have spotlights is just awesome. Perhaps we should start thinking about how this will be implemented from the modeler's perspective. I can see the

Re: [Flightgear-devel] Lights was: Shadows

2005-06-20 Thread Ampere K. Hardraade
On June 20, 2005 12:53 pm, Harald JOHNSEN wrote: You are a genius, forget my previous reply. We can't lighten pixels from the framebuffer because of the low precision (8 bits) but we can of course darken them. Algo (works better at full night) : 1) render the scene and all non emissive

RE: [Flightgear-devel] Lights

2004-09-22 Thread Vivian Meazza
Luca Masera wrote: Sent: Wednesday, September 22, 2004 10:12 AM To: flightgear-devel Subject: [Flightgear-devel] Lights Hi, There's a way to add a new light to FlightGear? I vould try to add a real landing light to the airplanes (a real light, not a batch of enlighted vertex).

Re: [Flightgear-devel] Lights

2004-09-22 Thread David Luff
On 9/22/04 at 11:12 AM Luca Masera wrote: Hi, There's a way to add a new light to FlightGear? I vould try to add a real landing light to the airplanes (a real light, not a batch of enlighted vertex). I believe Roman Grigoriev managed to do this a while ago - you might try emailing him

Re: [Flightgear-devel] lights flaring on runways in FG

2004-08-08 Thread Peter L
] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Friday, July 30, 2004 12:54 AM Subject: Re: [Flightgear-devel] lights flaring on runways in FG Chris Metzler wrote: On Thu, 29 Jul 2004 14:04:57 +0100 Jon Stockill [EMAIL PROTECTED] wrote: The problem at EGNM I mentioned

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Jon Stockill
Chris Metzler wrote: Josh sent me along a few screenshots to illustrate the ground poly bugginess he's seeing near airports. They can be found at: http://www.speakeasy.net/~cmetzler/fgfs-screen-002.jpg http://www.speakeasy.net/~cmetzler/fgfs-screen-003.jpg

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Chris Metzler
On Thu, 29 Jul 2004 00:08:31 -0400 Josh Babcock [EMAIL PROTECTED] wrote: Moving just a few inches any direction or changing the view angle makes these things change wildly, or even go away. In fact, in the right spot they will flicker on and off. They only seem to appear when I am over an

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Jon Stockill
Chris Metzler wrote: On Thu, 29 Jul 2004 00:08:31 -0400 Josh Babcock [EMAIL PROTECTED] wrote: Moving just a few inches any direction or changing the view angle makes these things change wildly, or even go away. In fact, in the right spot they will flicker on and off. They only seem to appear when

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Boris Koenig
Chris Metzler wrote: On Thu, 29 Jul 2004 00:08:31 -0400 And I don't see any problem with the DC-3. I want to say that this is something odd about your drivers, but I'm too ignorant of this stuff to be sure. Is it only ATI people that see this stuff? Do all ATI people see this stuff

RE: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Norman Vine
Boris Koenig writes: That would at least make sense if I don't find _any_ plib app where I achieve more than 10-15 FPS with the nvidia card ;-) I have many PLib applications that run at a rock steady 70hz, my screen refresh rate, on a NVIDIA GeForce 2 in a PIII 733 On the other hand I had

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Chris Metzler
On Thu, 29 Jul 2004 14:04:57 +0100 Jon Stockill [EMAIL PROTECTED] wrote: The problem at EGNM I mentioned is on several NVidia based systems. As I said though - it's nowhere near as severe as in those screenshots. I'll try and grab an example tonight. I'm on an Nvidia card (finally), and

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Jon Stockill
Chris Metzler wrote: On Thu, 29 Jul 2004 14:04:57 +0100 Jon Stockill [EMAIL PROTECTED] wrote: The problem at EGNM I mentioned is on several NVidia based systems. As I said though - it's nowhere near as severe as in those screenshots. I'll try and grab an example tonight. I'm on an Nvidia card

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Josh Babcock
Jon Stockill wrote: Chris Metzler wrote: On Thu, 29 Jul 2004 14:04:57 +0100 Jon Stockill [EMAIL PROTECTED] wrote: The problem at EGNM I mentioned is on several NVidia based systems. As I said though - it's nowhere near as severe as in those screenshots. I'll try and grab an example tonight. I'm

RE: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Vivian Meazza
Jon Stockill wrote Sent: 29 July 2004 14:05 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] lights flaring on runways in FG Chris Metzler wrote: On Thu, 29 Jul 2004 00:08:31 -0400 Josh Babcock [EMAIL PROTECTED] wrote: Moving just a few inches any direction

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Lee Elliott
On Thursday 29 July 2004 03:06, Chris Metzler wrote: cc'ing this to make sure you see the reply . . . On Sat, 24 Jul 2004 17:07:55 +0200 Frederic Bouvier [EMAIL PROTECTED] wrote: Lee Elliott replying to Josh Babcock: I get the same ground poly problems that you seem to be getting with

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Lee Elliott
On Thursday 29 July 2004 05:08, Josh Babcock wrote: Chris Metzler wrote: cc'ing this to make sure you see the reply . . . On Sat, 24 Jul 2004 17:07:55 +0200 Frederic Bouvier [EMAIL PROTECTED] wrote: Lee Elliott replying to Josh Babcock: I get the same ground poly problems that you

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-28 Thread Chris Metzler
cc'ing this to make sure you see the reply . . . On Sat, 24 Jul 2004 17:07:55 +0200 Frederic Bouvier [EMAIL PROTECTED] wrote: Lee Elliott replying to Josh Babcock: I get the same ground poly problems that you seem to be getting with your new ATI driver, except I've been getting them for

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-28 Thread Josh Babcock
Chris Metzler wrote: cc'ing this to make sure you see the reply . . . On Sat, 24 Jul 2004 17:07:55 +0200 Frederic Bouvier [EMAIL PROTECTED] wrote: Lee Elliott replying to Josh Babcock: I get the same ground poly problems that you seem to be getting with your new ATI driver, except I've been

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-25 Thread Lee Elliott
On Sunday 25 July 2004 23:39, Peter Larson wrote: I get the same ground poly problems that you seem to be getting with your new ATI driver, except I've been getting them for some time now. It actually only seems to be the airfield polys that are affected but you'll often see it

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Josh Babcock
Peter Larson wrote: Not sure this is the right forum, I'm getting coloured apostraphe shapes around 200 pixels high on the screen. They appear to be related to runway lights. They also appear while the sim is in the air. I'm running Windows XP Pro with a Radeon 9200SE video card and Gigabyte

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Lee Elliott
On Saturday 24 July 2004 14:38, Josh Babcock wrote: Peter Larson wrote: Not sure this is the right forum, I'm getting coloured apostraphe shapes around 200 pixels high on the screen. They appear to be related to runway lights. They also appear while the sim is in the air. I'm running

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Lee Elliott
On Saturday 24 July 2004 15:35, Lee Elliott wrote: On Saturday 24 July 2004 14:38, Josh Babcock wrote: Peter Larson wrote: Not sure this is the right forum, I'm getting coloured apostraphe shapes around 200 pixels high on the screen. They appear to be related to runway lights. They

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Frederic Bouvier
I get the same ground poly problems that you seem to be getting with your new ATI driver, except I've been getting them for some time now. It actually only seems to be the airfield polys that are affected but you'll often see it with airfields that are a long way away, to the extent that you

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Josh Babcock
Frederic Bouvier wrote: I get the same ground poly problems that you seem to be getting with your new ATI driver, except I've been getting them for some time now. It actually only seems to be the airfield polys that are affected but you'll often see it with airfields that are a long way away, to

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Josh Babcock
Lee Elliott wrote: Are you able to fly at night i.e. when the sun is below the horizon? If I try flying in these conditions FG starts but crashes once I get a few hundred feet in the air and I think this is also due to the ATI drivers. Yeah, that's the problem I get. Once the sun is below the

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Ampere K. Hardraade
Send them to me in an attachment. Regards, Ampere On July 24, 2004 12:04 pm, Josh Babcock wrote: If someone gives me an ftp site to put them on. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Peter Larson
I get the same ground poly problems that you seem to be getting with your new ATI driver, except I've been getting them for some time now. It actually only seems to be the airfield polys that are affected but you'll often see it with airfields that are a long way away, to the extent that you

Re: [Flightgear-devel] Lights question

2004-02-19 Thread Frederic BOUVIER
Luca Masera wrote: Hi, I'm working on a new aircraft model but I've some problems with the lights. I've tried to add the nav lights (like the ones in the c310u3a and p51d) but they become black, like the airplane, when the night falls. I'm working with 3dsMAX, maybe the problem is the