Re: [Flightgear-devel] More startup speed work
Andy Ross wrote: A final note: who else knows that there are *two* parsers for the RGB image file format linked into the FlightGear binary? One is this one from plib; the other is in SimGear, and is used (as far as I can see) only for the splash screen texture. They appear to be descended from the same code; is there any reason we shouldn't remove the one in SimGear? The one is SimGear is (or rather) can be used for more than just reading RGB(A) files, at this time it can be used to render to a texture, modify a texture and save to RGB(A) format. It does not yet use the new RenderTexture class though. I think it's useful to have our own texture class available. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] More startup speed work
Andy Ross writes: > > > Here's another "startup speed" patch (against plib this time) for > windows users to try. Nice one Andy :-) > Anyway, let me know if this produces any appreciable speedup under > windows, and we can start the, ahem, bureacratic process of getting > this into plib. :) submit the patch I will see that it gets applied Norman ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d