Re: [Flightgear-devel] New Scenery - a few notes

2004-06-10 Thread Jacek
Durk Talsma wrote:
On Wednesday 09 June 2004 23:30, Ampere K. Hardraade wrote:
 

The MD-11 is still in progress.  The current version on the CVS is just a
plain model, and is lacking UVW mapping coordinates (because I didn't add
them). This is why you are seeing all those texture coordinate missing
messages.  The game will not be affected in anyway, so don't worry about
it.
   

In a strange kind of way it was kinda satisfying to see all these reports 
about these console messages coming in last week, because it indicates to me 
that the traffic manager is really running silently in the background and 
hasn't yet led to any major compile-time or run-time issue. I'm only a bit 
dissapointed that nobody's yet reported actually _seeing_ one of MD11's take 
off. :-) :-)

Yes, I saw even  t w o  one after another taking off far away in front 
of me at SFO airport.
Are they fly in pairs? =-O

Jacek.
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Re: [Flightgear-devel] New Scenery - a few notes

2004-06-10 Thread Erik Hofman
Jacek wrote:
Durk Talsma wrote:

In a strange kind of way it was kinda satisfying to see all these 
reports about these console messages coming in last week, because it 
indicates to me that the traffic manager is really running silently in 
the background and hasn't yet led to any major compile-time or 
run-time issue. I'm only a bit dissapointed that nobody's yet reported 
actually _seeing_ one of MD11's take off. :-) :-)

Yes, I saw even  t w o  one after another taking off far away in front 
of me at SFO airport.
Are they fly in pairs? =-O
These are aircraft from static AIModel scenarios. They are both 737's. 
The Traffic manager can only distinguish between MD-11 at the moment.

Erik
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RE: [Flightgear-devel] New Scenery - a few notes

2004-06-09 Thread Giles Robertson
I get much the same messages, except I think I'm running the new scenery
- I don't recall a tower or windsock at KHAF before.

Weirdly, I get these messages whatever aircraft I seem to use. I'd
normally expect it to only give the stabiliser not found error on
particular models, but it seems to be inherent. I haven't checked on
every a/c, though.

(compiled in Msys/Mingw on a PIII with WinXP and Intel 830m graphics
card)

Giles Robertson
[EMAIL PROTECTED]


-Original Message-
From: Jacek [mailto:[EMAIL PROTECTED] 
Sent: 08 June 2004 22:18
To: FlightGear developers discussions
Subject: [Flightgear-devel] New Scenery - a few notes

Hi,
I've got by cvs fg data today. My fg compiled from cvs a few days ago 
doesn't see the new scenery.
So I've just done a new compilation from cvs. At first it gave:
bash-2.05b$ fgfs
Initializing OpenAL sound manager
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgSGIHeader::: Failed to open 
'/usr/share/FlightGear/Aircraft/MD11/Models/cockpit/GS.RGB' for reading.
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgSGIHeader::: Failed to open 
'/usr/share/FlightGear/Aircraft/MD11/Models/cockpit/PANELBG.RGB' for 
reading.
WARNING: ssgLoad3ds: Texture coords missing.
Object Stabilizer01 not found
Object Stabilizer03 not found
Failed to find KSQL in basic.dat.gz
Failed to find KSQL in basic.dat.gz

I renamed GS.RGB - gs.rgb and PANELBG.RGB - panelbg.rgb.
It helped but I still can see now:
WARNING: ssgLoad3ds: Texture coords missing.
Object Stabilizer01 not found
Object Stabilizer03 not found
Failed to find KSQL in basic.dat.gz

As usually Impressed by Your work,
Jacek.


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Re: [Flightgear-devel] New Scenery - a few notes

2004-06-09 Thread David Culp
 Weirdly, I get these messages whatever aircraft I seem to use. I'd
 normally expect it to only give the stabiliser not found error on
 particular models, but it seems to be inherent. I haven't checked on
 every a/c, though.


That's the new AI traffic manager creating MD-11 traffic using models that 
aren't complete.




 (compiled in Msys/Mingw on a PIII with WinXP and Intel 830m graphics
 card)

 Giles Robertson
 [EMAIL PROTECTED]


 -Original Message-
 From: Jacek [mailto:[EMAIL PROTECTED]
 Sent: 08 June 2004 22:18
 To: FlightGear developers discussions
 Subject: [Flightgear-devel] New Scenery - a few notes

 Hi,
 I've got by cvs fg data today. My fg compiled from cvs a few days ago
 doesn't see the new scenery.
 So I've just done a new compilation from cvs. At first it gave:
 bash-2.05b$ fgfs
 Initializing OpenAL sound manager
 WARNING: ssgLoad3ds: Texture coords missing.
 WARNING: ssgSGIHeader::: Failed to open
 '/usr/share/FlightGear/Aircraft/MD11/Models/cockpit/GS.RGB' for reading.
 WARNING: ssgLoad3ds: Texture coords missing.
 WARNING: ssgLoad3ds: Texture coords missing.
 WARNING: ssgSGIHeader::: Failed to open
 '/usr/share/FlightGear/Aircraft/MD11/Models/cockpit/PANELBG.RGB' for
 reading.
 WARNING: ssgLoad3ds: Texture coords missing.
 Object Stabilizer01 not found
 Object Stabilizer03 not found
 Failed to find KSQL in basic.dat.gz
 Failed to find KSQL in basic.dat.gz

 I renamed GS.RGB - gs.rgb and PANELBG.RGB - panelbg.rgb.
 It helped but I still can see now:
 WARNING: ssgLoad3ds: Texture coords missing.
 Object Stabilizer01 not found
 Object Stabilizer03 not found
 Failed to find KSQL in basic.dat.gz

 As usually Impressed by Your work,
 Jacek.


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-- 

David Culp
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Re: [Flightgear-devel] New Scenery - a few notes

2004-06-09 Thread Ampere K. Hardraade
The MD-11 is still in progress.  The current version on the CVS is just a 
plain model, and is lacking UVW mapping coordinates (because I didn't add 
them). This is why you are seeing all those texture coordinate missing 
messages.  The game will not be affected in anyway, so don't worry about it.

Speaking of the CVS, how does one upload to it if he/she wants to update his 
work?

Regards,
Ampere

On June 9, 2004 07:38 am, David Culp wrote:
 That's the new AI traffic manager creating MD-11 traffic using models that
 aren't complete.

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Re: [Flightgear-devel] New Scenery - a few notes

2004-06-09 Thread Durk Talsma

On Wednesday 09 June 2004 23:30, Ampere K. Hardraade wrote:
 The MD-11 is still in progress.  The current version on the CVS is just a
 plain model, and is lacking UVW mapping coordinates (because I didn't add
 them). This is why you are seeing all those texture coordinate missing
 messages.  The game will not be affected in anyway, so don't worry about
 it.

In a strange kind of way it was kinda satisfying to see all these reports 
about these console messages coming in last week, because it indicates to me 
that the traffic manager is really running silently in the background and 
hasn't yet led to any major compile-time or run-time issue. I'm only a bit 
dissapointed that nobody's yet reported actually _seeing_ one of MD11's take 
off. :-) :-)

I'll write more about the traffic manager later; hopefully next week, because 
I'm a bit pressed for time this week.


 Speaking of the CVS, how does one upload to it if he/she wants to update
 his work?


Usually, you can just email the files to one of the developers with CVS write 
access. I'm not sure exactly who has write access these days. In case of the 
MD11 files, you might want to sent them to me, because then I can integrate 
the model with some of the autopilot tweaks I'm currently working on, and 
then send the complete package onward. I don't have cvs write acces, so I 
usually send my stuff to Curt or Erik. 

 Regards,
 Ampere

 On June 9, 2004 07:38 am, David Culp wrote:
  That's the new AI traffic manager creating MD-11 traffic using models
  that aren't complete.

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