RE: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Jon Berndt
Yes I would prefer an ac+fdm+autopilot solution strictly for realism purposes -- but anything that instances planes controled by FG needs to be hooked into my network code so that ac status updates can be made visible to all other participants. AIPlane definitly meets some of my needs

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: David Luff [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 5:18 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) I not trying to put you off - I welcome all efforts in this area

RE: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Jon Berndt
The only reason I'm not done with the fly together code is I'm packing to move from Kentucky to Texas this weekend Good move. :-) ;-) Where in Texas? Jon (Houston) ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Luff
On 11/13/03 at 8:13 AM John Barrett wrote: The only reason I'm not done with the fly together code is I'm packing to move from Kentucky to Texas this weekend -- there is a uhaul in front of my apartment stacked to the ceiling with stuff and we still got loading yet to do today :) I'm looking

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Jon Berndt [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 8:33 AM Subject: RE: [Flightgear-devel] ACScript RFC (or FGScript ??) The only reason I'm not done with the fly together code is I'm

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 12, 2003 11:48 PM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) I would like to request your ideas and wishes for an aircraft AI

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
John Barrett writes: on (climbrate 100) { elevators--; } on (climbrate 100) { elevators++; } Look out below (and above) which ever comes first! :-) Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: John Barrett [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 8:45 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) on (speed = 140) { elevators = 20; // pull

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Luff
On 11/13/03 at 8:15 AM Curtis L. Olson wrote: John Barrett writes: on (climbrate 100) { elevators--; } on (climbrate 100) { elevators++; } Look out below (and above) which ever comes first! :-) I used to try flying the Navion like

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 9:24 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) Ok -- all you have done is state that takeoff is a procedure

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
John Barrett writes: Very different indeed -- I'm trying to model the pilots deciscion processes and interactions at a general level sufficient to write procedures to do ANYTHING that can be done with a plane. Directly controlling an aircraft via FDM just insures that the generic procedures

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Andy Ross
John Barrett wrote: - Original Message - From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 9:24 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) [Dave's message

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Jim Wilson
David Culp [EMAIL PROTECTED] said: Ok -- all you have done is state that takeoff is a procedure to be followed without defining the procedure (i.e. its hard coded and there is no variation from that procedure) Actually, I don't see a need for the AI airplanes to have brakes, elevators,

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 10:15 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) John Barrett writes: Very different indeed -- I'm trying

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Andy Ross [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 10:29 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) John Barrett wrote: - Original Message - From: David Culp

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Andy Ross [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 10:46 AM Subject: [Flightgear-devel] ACScript RFC (or FGScript ??) [Starting a new thread. John's reply was burried in the parent thread]

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
John Barrett writes: And I envision a client that handles multiple AI aircraft on behalf of a server thats plenty busy enuf handling message passing and other management functionality (this client really it could be considered part of the server, but so much of the code is the same compared to

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Erik Hofman
Curtis L. Olson wrote: John Barrett writes: And I envision a client that handles multiple AI aircraft on behalf of a server thats plenty busy enuf handling message passing and other management functionality (this client really it could be considered part of the server, but so much of the code is

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 1:19 PM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) John Barrett writes: And I envision a client that handles

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Culp
Without a scenario loaded, or a connection to a server, its just you all by your lonesome (which I had thought was the situation given my experience loading up FG and flying around with the default settings) The AI already in place is little used because it's tied to one airport and needs

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 2:12 PM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) Without a scenario loaded, or a connection to a server, its just

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Luff
On 11/13/03 at 1:48 PM John Barrett wrote: Why is an interactive session by default generating AI aircraft without a loaded scenario to control those aircraft ?? The server should be loading the scenario. Having an airport spawn aircraft just because someone is close by the airport should not be a

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Andy Ross
John Barrett wrote: Why is an interactive session by default generating AI aircraft without a loaded scenario to control those aircraft ?? David Luff wrote: Um, my plan was actually to have the sim spawn appropriate random aircraft as the user gets near, and to have each airport populated

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 3:34 PM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) John Barrett writes: Why is an interactive session by default

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
Andy Ross writes: So long as you two don't share code at the top level, and instead are simply using the same foundations, you won't care. By analogy: hand two kids a box of legos and they can both play happily. Hand them the same blocks in the form of a space cruiser and you have a fight.

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
John Barrett writes: Why is an interactive session by default generating AI aircraft without a loaded scenario to control those aircraft ?? The server should be loading the scenario. Having an airport spawn aircraft just because someone is close by the airport should not be a default behavior

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Luff
On 11/13/03 at 12:50 PM Andy Ross wrote: John Barrett wrote: Why is an interactive session by default generating AI aircraft without a loaded scenario to control those aircraft ?? David Luff wrote: Um, my plan was actually to have the sim spawn appropriate random aircraft as the user gets

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
David Luff writes: Younger (still destructive) kid went to bed early the other night, so I got to play Lego (Duplo - the next size up bricks) with slightly older kid only. My wife seemed somewhat surprised to find a tower stretching from floor to ceiling when she got in, held in place at the

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Luff
On 11/13/03 at 2:53 PM Curtis L. Olson wrote: My little brothers would always destroy my lego creations the instant I turned my back in order to build their own. Grrr ... :-) Younger (still destructive) kid went to bed early the other night, so I got to play Lego (Duplo - the next size up

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-12 Thread John Barrett
- Original Message - From: David Luff [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 12, 2003 8:20 PM Subject: Re: [Flightgear-devel] [Multiplayer] Oh where Oh where ... On 11/12/03 at 8:08 PM John Barrett wrote: Sounds good

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-12 Thread David Culp
I would like to request your ideas and wishes for an aircraft AI scripting language sufficiently generic in scope to handle piloting any aircraft running on FG. My generalized AI airplanes were originally going to be defined in preferences.xml (like the ai-tanker), something like this for