Ampere K. Hardraade wrote:
> At the moment, is antialiasing applied to textures themselves?
Sort of. This is the purpose behind mipmapping and filtering --
avoiding aliasing effects in texture ("texel") space.
> If so, what will happen if antialiasing is applied to the final
> render/output inst
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Ampere K. Hardraade schrieb:
> At the moment, is antialiasing applied to textures themselves? If so, what
> will happen if antialiasing is applied to the final render/output instead?
Technically the textures, as they are displayed, aren't antialiase