Re: [Flightgear-devel] FliteTuror (Was: Adding external nasal bindings & fgcommands)

2004-07-24 Thread Boris Koenig
Let's get back to this one :-) Erik Hofman wrote: Boris Koenig wrote: I wouldn't have a problem, creating the authoring part of the application as an external application - but THEN I would need to be able to load FlightGear resources (aircraft/images/panels). Ok. Lets start a *minimal* list of it

Re: [Flightgear-devel] FliteTuror (Was: Adding external nasal bindings & fgcommands)

2004-07-15 Thread Boris Koenig
Erik: you are causing some trouble over here, actually I didn't want to change the project's sourceforge name, but I appreciate you taking the time to make even another suggestion ;-) Erik Hofman wrote: Boris Koenig wrote: I wouldn't have a problem, creating the authoring part of the application as

Re: [Flightgear-devel] FliteTuror (Was: Adding external nasal bindings & fgcommands)

2004-07-15 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: * The ability to load a set of "sheets", one after each other. * Be able to add the following to these sheets: - Dynamic text at a static location (*) - Static images (*) - Animated instruments that react to actions of the user(*) Most of this sounds like

Re: [Flightgear-devel] FliteTuror (Was: Adding external nasal bindings & fgcommands)

2004-07-15 Thread Andy Ross
Erik Hofman wrote: > * The ability to load a set of "sheets", one after each other. > * Be able to add the following to these sheets: >- Dynamic text at a static location (*) >- Static images (*) >- Animated instruments that react to actions of the user(*) Most of this sounds like the