Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Erik Hofman
David Megginson wrote: Through the magic of find and grep, here are the offending aircraft (including some of my own work): 737 T38 b52-yasim A320 MD11 c182 c310-base.xml p51d hunter hunter-2tanks YF-23-yasim YF-23 an225-yasim bo105 seahawk ComperSwift pa28-161 fokker100 Some of these are using

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread David Megginson
Jim Wilson wrote: Sorry for the dumb question: why are they offending? I'm in favor of limiting aircraft specific key bindings to a very small number of keys (like 1 or 2), but I'm also not clear why the input binding configuration needs to be handled differently than it is now. It's a layering

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Christian Brunschen
On 25 Jun 2004, at 12:36, David Megginson wrote: Jim Wilson wrote: Sorry for the dumb question: why are they offending? I'm in favor of limiting aircraft specific key bindings to a very small number of keys (like 1 or 2), but I'm also not clear why the input binding configuration needs to be

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread David Megginson
Christian Brunschen wrote: What would be really good is if it were possible for the *user* to define an arbitrary number of keyboard / joystick configurations. These could also be named and grouped together; and there should be an easy way to switch between these configurations, from the

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Jim Wilson
David Megginson said: Jim Wilson wrote: Sorry for the dumb question: why are they offending? I'm in favor of limiting aircraft specific key bindings to a very small number of keys (like 1 or 2), but I'm also not clear why the input binding configuration needs to be handled

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Jim Wilson
Christian Brunschen said: Just one personal opinion ... What would be really good is if it were possible for the *user* to define an arbitrary number of keyboard / joystick configurations. These could also be named and grouped together; and there should be an easy way to switch

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Christian Brunschen
On 25 Jun 2004, at 14:16, David Megginson wrote: Christian Brunschen wrote: What would be really good is if it were possible for the *user* to define an arbitrary number of keyboard / joystick configurations. These could also be named and grouped together; and there should be an easy way to

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Andy Ross
David Megginson wrote: Some of these are using the bindings solely to set flap detents we should find a better system than that. We already do, actually. Take a look at the 747 configuration, you basically just drop in a /sim/flaps section that looks like: flaps setting0.000/setting

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Josh Babcock
Christian Brunschen wrote: By allowing aircraft to provide hints, we could actually include a few different keyboard joystick configurations to match different broad types of aircraft, or different broad capabilities (ie, sets of instruments and controls), which could allow those keyboard

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Josh Babcock
Jim Wilson wrote: Modelers could perhaps build at the aircraft specific versions, so that they are there, and the program would default to ignoring these. Users who wanted the alternate versions could then deliberately enable them. Best, Jim ___

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Ampere K. Hardraade
I came up with a similar idea a few weeks ago. The panel will have to lost focus automatically when no input is given within a certain time. Regards, Ampere On June 25, 2004 11:17 am, Josh Babcock wrote: Whatever we do, it should be self documenting.  There should be a way to turn on

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Jim Wilson
Josh Babcock said: Jim Wilson wrote: Modelers could perhaps build at the aircraft specific versions, so that they are there, and the program would default to ignoring these. Users who wanted the alternate versions could then deliberately enable them. Best, Jim

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Josh Babcock
Ampere K. Hardraade wrote: I came up with a similar idea a few weeks ago. The panel will have to lost focus automatically when no input is given within a certain time. Regards, Ampere On June 25, 2004 11:17 am, Josh Babcock wrote: Whatever we do, it should be self documenting. There should be a

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Christian Brunschen
On 25 Jun 2004, at 20:41, Ampere K. Hardraade wrote: Sorry, I should have quote this instead: Christian Brunschen worte: Consider an aircraft with *lots* of different things that can be changed; including things like autopilot, radios, and so on. Rather than having to have all possible things

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Ampere K. Hardraade
I suppose I did. I'm sorry about it. =) Regards, Ampere On June 25, 2004 04:16 pm, Christian Brunschen wrote: I think you misunderstand the scenario I'm sketching at. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Innis Cunningham
Christian Brunschen writes I think you misunderstand the scenario I'm sketching at. You seem to be suggesting a scenario with one 'main' configuration, and the ability to focus briefly by selecting a certain part of the panel, with the default panel resuming operation after the user

Re: [Flightgear-devel] Important: input properties

2004-06-24 Thread Andy Ross
David Megginson wrote: Does anyone have code that depends on having bindings for the keyboard, mouse, and joystick(s) visibile in the main property tree? Some of the joysticks (at least the X45, maybe others) use a mode property under /input/joysticks/js[0] to track switch positions. But this

Re: [Flightgear-devel] Important: input properties

2004-06-24 Thread Jim Wilson
David Megginson said: Does anyone have code that depends on having bindings for the keyboard, mouse, and joystick(s) visibile in the main property tree? I'm planning a cleanup of the input subsystem, and part of that will be reading XML configuration files directly like we do for models

Re: [Flightgear-devel] Important: input properties

2004-06-24 Thread Jim Wilson
Andy Ross said: David Megginson wrote: Does anyone have code that depends on having bindings for the keyboard, mouse, and joystick(s) visibile in the main property tree? Some of the joysticks (at least the X45, maybe others) use a mode property under /input/joysticks/js[0] to track

Re: [Flightgear-devel] Important: input properties

2004-06-24 Thread David Megginson
Andy Ross wrote: Some of the joysticks (at least the X45, maybe others) use a mode property under /input/joysticks/js[0] to track switch positions. But this can easily be moved somewhere else; or just left in place as a lonely, vestigial relic of code gone by. I have no trouble leaving that in

Re: [Flightgear-devel] Important: input properties

2004-06-24 Thread Josh Babcock
David Megginson wrote: Andy Ross wrote: Some of the joysticks (at least the X45, maybe others) use a mode property under /input/joysticks/js[0] to track switch positions. But this can easily be moved somewhere else; or just left in place as a lonely, vestigial relic of code gone by. I have no

Re: [Flightgear-devel] Important: input properties

2004-06-24 Thread David Megginson
Josh Babcock wrote: Yes, people are still doing that, though I think there needs to be a better way of redefining keys for individual aircraft. The current method is getting a little chaotic, and some functions have already been overwritten for some aircraft. Sorry, don't have the examples

Re: [Flightgear-devel] Important: input properties

2004-06-24 Thread Jim Wilson
David Megginson said: Through the magic of find and grep, here are the offending aircraft Sorry for the dumb question: why are they offending? I'm in favor of limiting aircraft specific key bindings to a very small number of keys (like 1 or 2), but I'm also not clear why the input binding