Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-21 Thread Jim Wilson
Ampere K. Hardraade said: Are we using spline for the taxi way at the moment? No we are not. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-21 Thread Chris Metzler
On Thu, 20 May 2004 12:45:51 +0100 David Luff [EMAIL PROTECTED] wrote: On 5/17/04 at 12:58 PM Chris Metzler wrote: At any rate, as far as manually placing them and putting that capability in TaxiDraw, sure, that'd be cool! In the short-term, though, I have another request: a scrollbar

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-20 Thread David Luff
On 5/17/04 at 12:58 PM Chris Metzler wrote: At any rate, as far as manually placing them and putting that capability in TaxiDraw, sure, that'd be cool! In the short-term, though, I have another request: a scrollbar slider for the taxiway list brought up with the z key. You can use numpad 9

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-20 Thread Jon Stockill
David Luff wrote: I'm not entirely sure where the acceptable number of segments / amount of detail trade-off will end up. Jon Stockill has done some very detailed UK military layouts with hundreds of segments to show all the dispersal areas, but I don't think he's submitted them yet. So far the

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-20 Thread Ampere K. Hardraade
Are we using spline for the taxi way at the moment? Regards, Ampere ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-17 Thread Chris Metzler
On Sat, 15 May 2004 13:17:46 -0400 Ampere K. Hardraade [EMAIL PROTECTED] wrote: On May 15, 2004 01:31 am, Chris Metzler wrote: The problem I have at this point is good source photos. In my opinion, pictures aren't really that useful. Sure, they may give you information on various details,

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-17 Thread Josh Babcock
Ampere K. Hardraade wrote: On May 15, 2004 01:31 am, Chris Metzler wrote: The problem I have at this point is good source photos. In my opinion, pictures aren't really that useful. Sure, they may give you information on various details, but when you are modeling something, you would find

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-17 Thread Chris Metzler
On Sat, 15 May 2004 16:31:03 +0100 David Luff [EMAIL PROTECTED] wrote: Chris Metzler writes: Well, I'm probably talking out of my behind here, and maybe this isn't an issue. But I would naively think that having fgfs (or TerraGear or whatever) place signs on the basis of taxiway identifiers

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-17 Thread Chris Metzler
On Sat, 15 May 2004 20:03:07 +0100 Lee Elliott [EMAIL PROTECTED] wrote: I seem to recall discussing how we could include specific scenery features on this list sometime in the past but I can't remember if any conclusions were reached. Would it be possible to pull the scenery objects out of

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-17 Thread Josh Babcock
Chris Metzler wrote: On Sat, 15 May 2004 20:03:07 +0100 Lee Elliott [EMAIL PROTECTED] wrote: I seem to recall discussing how we could include specific scenery features on this list sometime in the past but I can't remember if any conclusions were reached. Would it be possible to pull the scenery

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-17 Thread Chris Metzler
On Mon, 17 May 2004 13:27:43 -0400 Josh Babcock [EMAIL PROTECTED] wrote: Chris Metzler wrote: As an aside, is there a way to travel around the scenery and look at it other than by flying? For the purposes of inspecting how models look etc., it's nice to be able to pick a vantage point and

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-17 Thread Chris Metzler
On Mon, 17 May 2004 11:38:36 -0400 Josh Babcock [EMAIL PROTECTED] wrote: When I get done witn my B-29 (months) have plans to do Dulles, then National and BWI. I also want to do the mall in DC, the major Potomac bridges, and some of the bigger landmarks around the beltway and downtown

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-16 Thread Jim Wilson
Lee Elliott said: Incidentally, I've noticed that although the random objects are placed randomly, they get placed in the same place each time I run fgfs - for example, as well as KSFO I also use EGLL for glide slope and landing testing and every time I go in there on 27R there's the same

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-16 Thread Lee Elliott
On Sunday 16 May 2004 15:43, Jim Wilson wrote: Lee Elliott said: Incidentally, I've noticed that although the random objects are placed randomly, they get placed in the same place each time I run fgfs - for example, as well as KSFO I also use EGLL for glide slope and landing testing and

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-15 Thread Jim Wilson
Chris Metzler said: 7. Are there any guidelines for maximum complexity of 3D models for scenery? On one hand, I want to make cool things. But OTOH, I don't want to make things which are so cool that they won't get used because they're too apt to drag framerates down into the dirt.

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-15 Thread David Luff
Chris Metzler writes: On Fri, 14 May 2004 23:37:58 +0100 David Luff wrote: Chris Metzler writes: 2. The taxiways that *are* listed in the Airport/runways.dat, typically for major airports, don't have taxiway identifications listed. For example, A KSQL 5 CYN San Carlos R

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-15 Thread Ampere K. Hardraade
On May 15, 2004 01:31 am, Chris Metzler wrote: The problem I have at this point is good source photos. In my opinion, pictures aren't really that useful. Sure, they may give you information on various details, but when you are modeling something, you would find dimensions more helpful. When

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-15 Thread Lee Elliott
On Saturday 15 May 2004 17:06, Jim Wilson wrote: Chris Metzler said: 7. Are there any guidelines for maximum complexity of 3D models for scenery? On one hand, I want to make cool things. But OTOH, I don't want to make things which are so cool that they won't get used because they're

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-14 Thread David Luff
Chris Metzler writes: Hi. I've been thinking of ways in which I could help out with stuff for FlightGear, given that I don't code in C++. Other than providing useful bug reports and the occasional odd suggestion, I thought of getting my feet wet by working on adding taxiways to airports

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-14 Thread Chris Metzler
Hi Dave. Thanks very much for your reply. On Fri, 14 May 2004 23:37:58 +0100 David Luff [EMAIL PROTECTED] wrote: Chris Metzler writes: 2. The taxiways that *are* listed in the Airport/runways.dat, typically for major airports, don't have taxiway identifications listed. For example, A