Ampere K. Hardraade said:
Are we using spline for the taxi way at the moment?
No we are not.
Best,
Jim
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On Thu, 20 May 2004 12:45:51 +0100
David Luff [EMAIL PROTECTED] wrote:
On 5/17/04 at 12:58 PM Chris Metzler wrote:
At any rate, as far as manually placing them and putting that
capability in TaxiDraw, sure, that'd be cool! In the short-term,
though, I have another request: a scrollbar
On 5/17/04 at 12:58 PM Chris Metzler wrote:
At any rate, as far as manually placing them and putting that
capability in TaxiDraw, sure, that'd be cool! In the short-term,
though, I have another request: a scrollbar slider for the taxiway
list brought up with the z key.
You can use numpad 9
David Luff wrote:
I'm not entirely sure where the acceptable number of segments / amount of
detail trade-off will end up. Jon Stockill has done some very detailed UK
military layouts with hundreds of segments to show all the dispersal areas,
but I don't think he's submitted them yet. So far the
Are we using spline for the taxi way at the moment?
Regards,
Ampere
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On Sat, 15 May 2004 13:17:46 -0400
Ampere K. Hardraade [EMAIL PROTECTED] wrote:
On May 15, 2004 01:31 am, Chris Metzler wrote:
The problem I have at this point is good source photos.
In my opinion, pictures aren't really that useful. Sure, they may give
you information on various details,
Ampere K. Hardraade wrote:
On May 15, 2004 01:31 am, Chris Metzler wrote:
The problem I have at this point is good source photos.
In my opinion, pictures aren't really that useful. Sure, they may give you
information on various details, but when you are modeling something, you
would find
On Sat, 15 May 2004 16:31:03 +0100
David Luff [EMAIL PROTECTED] wrote:
Chris Metzler writes:
Well, I'm probably talking out of my behind here, and maybe this isn't
an issue. But I would naively think that having fgfs (or TerraGear or
whatever) place signs on the basis of taxiway identifiers
On Sat, 15 May 2004 20:03:07 +0100
Lee Elliott [EMAIL PROTECTED] wrote:
I seem to recall discussing how we could include specific scenery
features on this list sometime in the past but I can't remember if any
conclusions were reached.
Would it be possible to pull the scenery objects out of
Chris Metzler wrote:
On Sat, 15 May 2004 20:03:07 +0100
Lee Elliott [EMAIL PROTECTED] wrote:
I seem to recall discussing how we could include specific scenery
features on this list sometime in the past but I can't remember if any
conclusions were reached.
Would it be possible to pull the scenery
On Mon, 17 May 2004 13:27:43 -0400
Josh Babcock [EMAIL PROTECTED] wrote:
Chris Metzler wrote:
As an aside, is there a way to travel around the scenery and look at
it other than by flying? For the purposes of inspecting how models
look etc., it's nice to be able to pick a vantage point and
On Mon, 17 May 2004 11:38:36 -0400
Josh Babcock [EMAIL PROTECTED] wrote:
When I get done witn my B-29 (months) have plans to do Dulles, then
National and BWI. I also want to do the mall in DC, the major Potomac
bridges, and some of the bigger landmarks around the beltway and
downtown
Lee Elliott said:
Incidentally, I've noticed that although the random objects are placed
randomly, they get placed in the same place each time I run fgfs - for
example, as well as KSFO I also use EGLL for glide slope and landing testing
and every time I go in there on 27R there's the same
On Sunday 16 May 2004 15:43, Jim Wilson wrote:
Lee Elliott said:
Incidentally, I've noticed that although the random objects are placed
randomly, they get placed in the same place each time I run fgfs - for
example, as well as KSFO I also use EGLL for glide slope and landing
testing and
Chris Metzler said:
7. Are there any guidelines for maximum complexity of 3D models
for scenery? On one hand, I want to make cool things. But OTOH,
I don't want to make things which are so cool that they won't get
used because they're too apt to drag framerates down into the
dirt.
Chris Metzler writes:
On Fri, 14 May 2004 23:37:58 +0100
David Luff wrote:
Chris Metzler writes:
2. The taxiways that *are* listed in the Airport/runways.dat,
typically for major airports, don't have taxiway identifications
listed. For example,
A KSQL 5 CYN San Carlos
R
On May 15, 2004 01:31 am, Chris Metzler wrote:
The problem I have at this point is good source photos.
In my opinion, pictures aren't really that useful. Sure, they may give you
information on various details, but when you are modeling something, you
would find dimensions more helpful.
When
On Saturday 15 May 2004 17:06, Jim Wilson wrote:
Chris Metzler said:
7. Are there any guidelines for maximum complexity of 3D models
for scenery? On one hand, I want to make cool things. But OTOH,
I don't want to make things which are so cool that they won't get
used because they're
Chris Metzler writes:
Hi. I've been thinking of ways in which I could help out with stuff for
FlightGear, given that I don't code in C++. Other than providing useful
bug reports and the occasional odd suggestion, I thought of getting my
feet wet by working on adding taxiways to airports
Hi Dave. Thanks very much for your reply.
On Fri, 14 May 2004 23:37:58 +0100
David Luff [EMAIL PROTECTED] wrote:
Chris Metzler writes:
2. The taxiways that *are* listed in the Airport/runways.dat,
typically for major airports, don't have taxiway identifications
listed. For example,
A
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