Re: [Flightgear-devel] New contributor questions: taxiway and airportstuff; 3D building/landmark model stuff.

2004-05-21 Thread Frederic Bouvier
Jim Wilson wrote: Ampere K. Hardraade said: Are we using spline for the taxi way at the moment? No we are not. We are using nurbs only to interpolate the terrain at the airport area. -Fred ___ Flightgear-devel mailing list [EMAIL

RE: [Flightgear-devel] New contributor questions: taxiway and airportstuff; 3D building/landmark model stuff.

2004-05-16 Thread Norman Vine
Lee Elliott writes: Jim Wilson wrote: Lee Elliott said: Incidentally, I've noticed that although the random objects are placed randomly, they get placed in the same place each time I run fgfs - for example, as well as KSFO I also use EGLL for glide slope and landing testing and

Re: [Flightgear-devel] New contributor questions: taxiway and airportstuff; 3D building/landmark model stuff.

2004-05-15 Thread Frederic Bouvier
Jim Wilson wrote: Chris Metzler said: 7. Are there any guidelines for maximum complexity of 3D models for scenery? On one hand, I want to make cool things. But OTOH, I don't want to make things which are so cool that they won't get used because they're too apt to drag framerates

Re: [Flightgear-devel] New contributor questions: taxiway and airportstuff; 3D building/landmark model stuff.

2004-05-15 Thread Frederic Bouvier
Jim Wilson wrote: Chris Metzler said: 7. Are there any guidelines for maximum complexity of 3D models for scenery? On one hand, I want to make cool things. But OTOH, I don't want to make things which are so cool that they won't get used because they're too apt to drag framerates