Re: [Flightgear-devel] Opengl rendering

2005-06-17 Thread Lee Elliott
On Thursday 16 Jun 2005 21:52, Vivian Meazza wrote: Harald JOHNSEN I was thinking of using some pixel shader for one or two effects. This would be with the arbvp1 arbfp1 type shader. Of course I won't write them in assembler by would use Cg to produce the assembler source. The use or

Re: [Flightgear-devel] Opengl rendering

2005-06-17 Thread Gerard Robin
Le vendredi 17 juin 2005 22:37 +0100, Lee Elliott a crit : I had to patch FG, because i need a hight speed graphic card, I don't hope any come back from NVidia. The graphics card suplyer, don't take care with the old releases, they answer to the instant mass request. With FG Beware

Re: [Flightgear-devel] Opengl rendering

2005-06-16 Thread AJ MacLeod (email lists)
On Thursday 16 Jun 2005 19:34, Harald JOHNSEN wrote: I was thinking of using some pixel shader for one or two effects. But before starting anything like that I first want to know if : 1) people have program shader capable cards (ie FX5200+ or ati9500+) Personally speaking, no, I don't; I've a

RE: [Flightgear-devel] Opengl rendering

2005-06-16 Thread Vivian Meazza
Harald JOHNSEN I was thinking of using some pixel shader for one or two effects. This would be with the arbvp1 arbfp1 type shader. Of course I won't write them in assembler by would use Cg to produce the assembler source. The use or arb type program should limit the dependencies on

Re: [Flightgear-devel] Opengl rendering

2005-06-16 Thread Oliver C.
On Thursday 16 June 2005 20:34, Harald JOHNSEN wrote: I was thinking of using some pixel shader for one or two effects. This would be with the arbvp1 arbfp1 type shader. Of course I won't write them in assembler by would use Cg to produce the assembler source. The use or arb type program

Re: [Flightgear-devel] Opengl rendering

2005-06-16 Thread Gerard Robin
Le jeudi 16 juin 2005 23:01 +0200, Oliver C. a crit : On Thursday 16 June 2005 20:34, Harald JOHNSEN wrote: I was thinking of using some pixel shader for one or two effects. This would be with the arbvp1 arbfp1 type shader. Of course I won't write them in assembler by would use Cg to