Re: [Flightgear-devel] RFC: Eliminating jitter

2005-05-04 Thread Manuel Massing
Hello Erik, sorry for the late reply. I'm trying to get this included in CVS but it is a bit out of sync. yep, I'm really getting a bad conscience about posting an unsync'ed patch :-) I'm a bit busy at the moment, but I'll try to find some time to get the flightgear modifications sorted out

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-05-04 Thread Erik Hofman
Manuel Massing wrote: Hello Erik, I'm trying to get this included in CVS but it is a bit out of sync. yep, I'm really getting a bad conscience about posting an unsync'ed patch :-) I'm a bit busy at the moment, but I'll try to find some time to get the flightgear modifications sorted out (if you

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-05-01 Thread Erik Hofman
HI Manuel, Manuel Massing wrote: Hi Mathias, this reminds me that I had implemented the attached cleanup-patch for SGLocation (as part of the abstract terrain API). I currently don't have the time to finish the API, so the patch is a bit out of context (requires some small changes in

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-29 Thread Curtis L. Olson
Paul Kahler wrote: What's wrong with just using double precision? If it's because this math is done on the video card then fine. In ray tracing I switched to doubles over 5 years ago and measured only a tiny penalty which was more than made up for by the reduction of artifacts. Single precision is

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-29 Thread Mathias Fröhlich
Hi Jim, On Freitag 29 April 2005 02:16, Jim Wilson wrote: This sounds great. In a few days I should be able to get this and test it. In the meanwhile, please double check that you can do resets and multiple teleports. I think your changes will improve the situation, but those have

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-29 Thread Mathias Fröhlich
Hi, On Freitag 29 April 2005 01:33, Paul Kahler wrote: What's wrong with just using double precision? If it's because this math is done on the video card then fine. In ray tracing I switched to doubles over 5 years ago and measured only a tiny penalty which was more than made up for by the

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-29 Thread Erik Hofman
Mathias Fröhlich wrote: With teleporting I am not shure what you mean. By teleporting I think Jim means selecting different airports across the world (one after another), i.e. KSFO, CYYR, EHAM, etc. Erik ___ Flightgear-devel mailing list

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-28 Thread Andy Ross
Mathias Fröhlich wrote: I have done a patch to eliminate the jitter of 3D-objects near the viewpoint (for example 3D cockpit objects). Excellent. This bug has been annoying me for a long, long time. I think the solution should be simpler, though. Right now, the scene graph looks (from

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-28 Thread Manuel Massing
Hi Mathias, this reminds me that I had implemented the attached cleanup-patch for SGLocation (as part of the abstract terrain API). I currently don't have the time to finish the API, so the patch is a bit out of context (requires some small changes in flightgear), but if you are currently

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-28 Thread Mathias Fröhlich
Hi, On Donnerstag 28 April 2005 17:03, Andy Ross wrote: Excellent. This bug has been annoying me for a long, long time. Me too. I think the solution should be simpler, though. Right now, the scene graph looks (from memory) like this: Root/Eye - Scenery Centroid - Aircraft Origin -

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-28 Thread Mathias Fröhlich
Hi Manuel, On Donnerstag 28 April 2005 17:55, Manuel Massing wrote: this reminds me that I had implemented the attached cleanup-patch for SGLocation (as part of the abstract terrain API). I currently don't have the time to finish the API, so the patch is a bit out of context (requires some

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-28 Thread Paul Kahler
On Thu, 2005-04-28 at 08:03 -0700, Andy Ross wrote: So the local cockpit coordinates get double-transformed to the centroid and back, losing precision in the process. That comes out to roughly 1 part in a million at single precision, which over a ~1km tile can be as much as a few

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-28 Thread Jim Wilson
From: Mathias Fröhlich I have done a patch to eliminate the jitter of 3D-objects near the viewpoint (for example 3D cockpit objects). The problem is the roundoff accuracy of the float values used in the scenegraph together with the transforms of the eyepoint relative to the scenery