Re: [Flightgear-devel] Re: [ANN] Blender 2.37

2005-06-03 Thread Andy Ross
Melchior FRANZ wrote:
 How would the filter read and write AC3D files? Without file IO
 support?

It's written.  Here's proof:  http://plausible.org/andy/iolib.c

It probably won't compile against the SimGear nasal sources, though.
I really need to get my act together and make a new release.  There's
a bunch of stuff like this (integration to the pcre regex library,
utf8 string functions, unix syscall interface, the bits library I
mentioned earlier...) waiting for me to finish test code, write
documentation, and do integration stuff.

Andy

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Re: [Flightgear-devel] Re: [ANN] Blender 2.37

2005-06-03 Thread Andy Ross
Melchior FRANZ wrote:
 But fgfs won't depend on pcre, right? Or do you plan to statically
 link it? Sounds like great stuff, but how well would this work under
 MICROS~1? Unix syscall? Or rather POSIX?

Right.  The library stuff gets complicated enough that individual
projects will need to make their own decisions as to what is
appropriate to include.  Adding another library dependency to
FlightGear just to get regular expressions (for which I can't think of
a single application in a flight simulator) would be silly.

Really, I did the pcre integration because it was cool, and because
regex handling is the sine qua non of the modern scripting language,
and because I'd like to write an Apache templating module for Nasal.

The unix package is really unix (or POSIX, or SUSv2, or whatever you
want to call it -- the stuff for which there is no direct analog in
win32): pipes, opendir/readdir, fork/exec, dup2.  I'm not even going
to attempt to write a platform-independent library for this stuff;
that's what Perl and Python do, and it's one of the big reasons that
they're so huge.  There's no reason it won't work under cygwin,
though.  Likewise, this isn't likely to be very useful to FlightGear.

Andy

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