Re: [Flightgear-devel] Re: Problem with steering plane o WinXP

2005-05-07 Thread Curtis L. Olson
Tymoteusz Puciek Paul wrote:
You don't see what i'm trying to tell. I'm trying to tell that whole
plain is shaking.
 

What you are probably seeing is a long standing and well known weakness 
in the ground force modeling in JSBSim that shows up as your speed gets 
closer to zero.  YAsim's ground handling isn't perfect either, but it 
has a reasonable solution to this particular problem.   The JSBsim 
developers are focusing on some other really important areas right now, 
but I'm sure at some point they will tackle this nagging ground force 
handling issue.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Re: Problem with steering plane o WinXP

2005-05-07 Thread Andy Ross
Tymoteusz Puciek Paul wrote:
 Well i know that, but let's look at cessna, when engines turned on,
 brakes on so it stay in place but turn controler (as whole plain)
 shake as he wan't to go but he can't (throttle set to 0)

JSBSim planes* shake a little when they are on the ground due to the
way the gear modelling works.  This is only really noticeable when the
aircraft is stopped; once you are rolling for takeoff it's basically
irrelevant.

* YASim has the same issue, but to a lesser extent.  This is because
  of the way ground reactions are stiff numerically, and it's hard
  to fix.

As with all bug reports about aircraft handling, it's really important
to be specific about what you are reporting.  What, exactly, are you
doing in FlightGear?  What, exactly, is the behavior you see?  What,
exactly, is the behavior you *want* to see?

Andy

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Re: [Flightgear-devel] Re: Problem with steering plane o WinXP

2005-05-07 Thread Gerard ROBIN
Le samedi 07 mai 2005  17:11 +0200, Tymoteusz Puciek Paul a crit :
 You don't see what i'm trying to tell. I'm trying to tell that whole
 plain is shaking.
 



I understand now  !?!?!?

It happened to me with one Aircraft the F104 which was jumping and dancing on 
the runway  !!! :-)
It happened  with an other personal Aircraft  F15 using the jsbsim file --   
f15.xml 

And that happened with Yasim when i made e personal model of helicopter

I solved the problem by modification of the gear spring and damping, these 
values are very sensitives.

I do not notice difficulties with the others Aircraft which are good.


A crazy question: which Airport are you using ? do you use fgfs 9.8 ?


I remember now i had difficulties with an old version of fgfs and old version 
of scenery on some 
airports (don't remember which)


Gerard


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Re: [Flightgear-devel] Re: Problem with steering plane o WinXP

2005-05-06 Thread Gerard ROBIN
Le samedi 07 mai 2005  01:23 +0200, Tymoteusz Puciek Paul a crit :
 It was the same as in all plains
 
 On 5/6/05, Tymoteusz Puciek Paul [EMAIL PROTECTED] wrote:
  Well i got problem with flight gear on win xp, (amd athlon xp 2600,
  1,9ghz, 512 mb ram, ati radeon 9550, no joystick installed or
  plugged).
  When i start fly (after choosing plain, airport, setting that i use
  keyboard) the plain is going forward it self, and, usualy it rotate
  left or right (on helicoprtes he can even make more han 360 degre
  rotate without aking off ground.) it happends on all plains.
  When i start a plain, i need to manu all time to steer formward, other
  way adter some meters i'm out of starting road +_+
  I don't know why this happend, and this make me less happy :(
  --
  Contra spen vado


I am not sr the answer is correct regarding your problem.

When you start on fgfs with an Aircraft whose the engine(s) is (are)
running and the parking-break  OFF. 
That Aircraft will begin to run and because of the wind and dynamics
effects will be pushed immediately on one side and never stay quietly in
place straight ahead.
Because you are the pilote As des As, you have to manage with the
rudder, in order to keep a straight way.It is not so easy
This depend partly on the mass off the aircraft:
-- C170 light hardly pushed
-- A380 heavy less pushed.

The helicoptere needs a specific pilote it is not aircraft generic
 
Let's conclude FGFS is not a game it does not look like any commercials
games.

Gerard


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Re: [Flightgear-devel] Re: Problem with steering plane o WinXP

2005-05-06 Thread Gerard ROBIN
Le samedi 07 mai 2005  02:37 +0200, Tymoteusz Puciek Paul a crit :
 Well i know that, but let's look at cessna, when engines turned on,
 brakes on so it stay in place but turn controler (as whole plain)
 shake as he wan't to go but he can't (throttle set to 0)
 

OK: Every aircrafts move sightly more or less according to the mass and
the side area.
Throttle set to 0 does not mean no thrust. The RPM engine is about 700
and the pitch of the propeller is 22
 
The addition of forces (vibration thrust wind ) makes the aircraft
moving.

If you can look at the content of the FGFS programme source, you will
discover complexe calculations some of them  are close to real
simulators.  
In spite of simplifications
It try to be close to the reality.

Gerard


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