Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-30 Thread Ampere K. Hardraade
On June 30, 2005 02:36 am, Frederic Bouvier wrote: > Look a second time : > > http://fgfsdb.stockill.org/modeledit.php?id=150 > > ;-) > > -Fred No, no. By surroundings, I mean parks, parking lots, plazas, ponds, trees, etc. =) http://www.wuphonsreach.org/Games/SimCity4/item_images/GrahamApartm

Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-29 Thread Frederic Bouvier
Ampere K. Hardraade wrote : On June 28, 2005 04:47 am, Frederic Bouvier wrote: On June 27, 2005 05:00 pm, Frederic Bouvier wrote: In the first, an oracle building cast its shadow on another one http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg If I go forward a bit, the shadow disa

Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-29 Thread Ampere K. Hardraade
On June 28, 2005 04:47 am, Frederic Bouvier wrote: > > On June 27, 2005 05:00 pm, Frederic Bouvier wrote: > > > In the first, an oracle building cast its shadow on another one > > > http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg > > > > > > If I go forward a bit, the shadow disappear : > > > ht

Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-29 Thread Josh Babcock
Thomas Förster wrote: > > Mind that also the surrounding scenery tile .btg has to be edited, because it > has to contain a hole exactly fitting the airport... > > Thomas > > ___ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http

Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-29 Thread Thomas Förster
Am Dienstag 28 Juni 2005 18:42 schrieb Harald JOHNSEN: > Martin Spott wrote: > >Frederic Bouvier wrote: > >>Quoting Martin Spott : > >> > >> > >>Look by yourself : > >>http://terraserver.microsoft.com/image.aspx?T=4&S=12&Z=10&X=706&Y=5191&W= > >>3 > > > >Oh, nice I think we urgently need a wa

Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-28 Thread Harald JOHNSEN
Martin Spott wrote: Frederic Bouvier wrote: Quoting Martin Spott : Look by yourself : http://terraserver.microsoft.com/image.aspx?T=4&S=12&Z=10&X=706&Y=5191&W=3 Oh, nice I think we urgently need a way to inject user-submitted landcover details into the process of scenery g

Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-28 Thread Martin Spott
Frederic Bouvier wrote: > Quoting Martin Spott : >> Is this a natural river in the background ? > Look by yourself : > http://terraserver.microsoft.com/image.aspx?T=4&S=12&Z=10&X=706&Y=5191&W=3 Oh, nice I think we urgently need a way to inject user-submitted landcover details into the proc

Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-28 Thread Frederic Bouvier
Quoting Martin Spott : > Frederic Bouvier wrote: > > > What do you mean ? > > http://ccrma.stanford.edu/~salauns/Oracle_building.jpg > > Hey Frederic, you obviously forgot to model the basin in front of the > buildings :-) I didn't lose the idea fgsd can do it one day ( I mean without addind oth

Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-28 Thread Martin Spott
Frederic Bouvier wrote: > What do you mean ? > http://ccrma.stanford.edu/~salauns/Oracle_building.jpg Hey Frederic, you obviously forgot to model the basin in front of the buildings :-) Is this a natural river in the background ? Martin. -- Unix _IS_ user friendly - it's just selective about

Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-28 Thread Frederic Bouvier
Quoting "Ampere K. Hardraade" <[EMAIL PROTECTED]>: > On June 27, 2005 05:00 pm, Frederic Bouvier wrote: > > In the first, an oracle building cast its shadow on another one > > http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg > > > > If I go forward a bit, the shadow disappear : > > http://frbouv