Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-30 Thread Ampere K. Hardraade
On June 30, 2005 02:36 am, Frederic Bouvier wrote:
> Look a second time :
>
> http://fgfsdb.stockill.org/modeledit.php?id=150
>
> ;-)
>
> -Fred

No, no.  By surroundings, I mean parks, parking lots, plazas, ponds, trees, 
etc.  =)

http://www.wuphonsreach.org/Games/SimCity4/item_images/GrahamApartments.jpg
http://www.wuphonsreach.org/Games/SimCity4/item_images/Hi-RiseTenement-649.jpg



Ampere

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Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-29 Thread Frederic Bouvier

Ampere K. Hardraade wrote :


On June 28, 2005 04:47 am, Frederic Bouvier wrote:
 


On June 27, 2005 05:00 pm, Frederic Bouvier wrote:
 


In the first, an oracle building cast its shadow on another one
http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg

If I go forward a bit, the shadow disappear :
http://frbouvi.free.fr/flightsim/fgfs-shadow-2.jpg
   


Would it make sense to give the building a base (such as a parking lot)
for future models?
 


What do you mean ?
http://ccrma.stanford.edu/~salauns/Oracle_building.jpg

-Fred
   


I mean the surroundings of the buildings within Oracle's property.
 



Look a second time :

http://fgfsdb.stockill.org/modeledit.php?id=150

;-)

-Fred



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Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-29 Thread Ampere K. Hardraade
On June 28, 2005 04:47 am, Frederic Bouvier wrote:
> > On June 27, 2005 05:00 pm, Frederic Bouvier wrote:
> > > In the first, an oracle building cast its shadow on another one
> > > http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg
> > >
> > > If I go forward a bit, the shadow disappear :
> > > http://frbouvi.free.fr/flightsim/fgfs-shadow-2.jpg
> >
> > Would it make sense to give the building a base (such as a parking lot)
> > for future models?
>
> What do you mean ?
> http://ccrma.stanford.edu/~salauns/Oracle_building.jpg
>
> -Fred
I mean the surroundings of the buildings within Oracle's property.

Ampere

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Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-29 Thread Josh Babcock
Thomas Förster wrote:

> 
> Mind that also the surrounding scenery tile .btg has to be edited, because it 
> has to contain a hole exactly fitting the airport...
> 
> Thomas
> 
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How about blender importers for .btg and .dat files?

I guess the ideal would be for a program that could take a .btg and .dat
file and merge them regardless of there being a pre-existing
airport-shaped hole in the btg and without having to use/preprocess any
of the GIS data.

Josh

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Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-29 Thread Thomas Förster
Am Dienstag 28 Juni 2005 18:42 schrieb Harald JOHNSEN:
> Martin Spott wrote:
> >Frederic Bouvier wrote:
> >>Quoting Martin Spott :
> >>
> >>
> >>Look by yourself :
> >>http://terraserver.microsoft.com/image.aspx?T=4&S=12&Z=10&X=706&Y=5191&W=
> >>3
> >
> >Oh, nice   I think we urgently need a way to inject user-submitted
> >landcover details into the process of scenery generation 
> >Curt, do you see a chance to accept geo-referenced shapefiles from
> >users ?
> >
> >Martin.
>
> Since we are talking about scenary generation... Has no one wrote a
> converter from Taxidraw output to .btg ?
> Am I the only one frustrated because I can not (simply) edit a few
> airports and use the result imedialty ?
>  From the terragear source I find it quite easy to do that, so if
> nothing exists I will write the converter.

Mind that also the surrounding scenery tile .btg has to be edited, because it 
has to contain a hole exactly fitting the airport...

Thomas

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Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-28 Thread Harald JOHNSEN

Martin Spott wrote:


Frederic Bouvier wrote:
 


Quoting Martin Spott :
   


Look by yourself :
http://terraserver.microsoft.com/image.aspx?T=4&S=12&Z=10&X=706&Y=5191&W=3
   



Oh, nice   I think we urgently need a way to inject user-submitted
landcover details into the process of scenery generation 
Curt, do you see a chance to accept geo-referenced shapefiles from
users ?

Martin.
 

Since we are talking about scenary generation... Has no one wrote a 
converter from Taxidraw output to .btg ?
Am I the only one frustrated because I can not (simply) edit a few 
airports and use the result imedialty ?
From the terragear source I find it quite easy to do that, so if 
nothing exists I will write the converter.


Harald.



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Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-28 Thread Martin Spott
Frederic Bouvier wrote:
> Quoting Martin Spott :

>> Is this a natural river in the background ?

> Look by yourself :
> http://terraserver.microsoft.com/image.aspx?T=4&S=12&Z=10&X=706&Y=5191&W=3

Oh, nice   I think we urgently need a way to inject user-submitted
landcover details into the process of scenery generation 
Curt, do you see a chance to accept geo-referenced shapefiles from
users ?

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-28 Thread Frederic Bouvier
Quoting Martin Spott :

> Frederic Bouvier wrote:
>
> > What do you mean ?
> > http://ccrma.stanford.edu/~salauns/Oracle_building.jpg
>
> Hey Frederic, you obviously forgot to model the basin in front of the
> buildings  :-)

I didn't lose the idea fgsd can do it one day ( I mean without addind other
artefacts ).

> Is this a natural river in the background ?

Look by yourself :
http://terraserver.microsoft.com/image.aspx?T=4&S=12&Z=10&X=706&Y=5191&W=3

-Fred

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Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-28 Thread Martin Spott
Frederic Bouvier wrote:

> What do you mean ?
> http://ccrma.stanford.edu/~salauns/Oracle_building.jpg

Hey Frederic, you obviously forgot to model the basin in front of the
buildings  :-)  Is this a natural river in the background ?

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-28 Thread Frederic Bouvier
Quoting "Ampere K. Hardraade" <[EMAIL PROTECTED]>:

> On June 27, 2005 05:00 pm, Frederic Bouvier wrote:
> > In the first, an oracle building cast its shadow on another one
> > http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg
> >
> > If I go forward a bit, the shadow disappear :
> > http://frbouvi.free.fr/flightsim/fgfs-shadow-2.jpg
> Would it make sense to give the building a base (such as a parking lot) for
> future models?

What do you mean ?
http://ccrma.stanford.edu/~salauns/Oracle_building.jpg

-Fred

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