Re: [Flightgear-devel] Regarding buildings (was Shadows)
On June 30, 2005 02:36 am, Frederic Bouvier wrote: > Look a second time : > > http://fgfsdb.stockill.org/modeledit.php?id=150 > > ;-) > > -Fred No, no. By surroundings, I mean parks, parking lots, plazas, ponds, trees, etc. =) http://www.wuphonsreach.org/Games/SimCity4/item_images/GrahamApartments.jpg http://www.wuphonsreach.org/Games/SimCity4/item_images/Hi-RiseTenement-649.jpg Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Regarding buildings (was Shadows)
Ampere K. Hardraade wrote : On June 28, 2005 04:47 am, Frederic Bouvier wrote: On June 27, 2005 05:00 pm, Frederic Bouvier wrote: In the first, an oracle building cast its shadow on another one http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg If I go forward a bit, the shadow disappear : http://frbouvi.free.fr/flightsim/fgfs-shadow-2.jpg Would it make sense to give the building a base (such as a parking lot) for future models? What do you mean ? http://ccrma.stanford.edu/~salauns/Oracle_building.jpg -Fred I mean the surroundings of the buildings within Oracle's property. Look a second time : http://fgfsdb.stockill.org/modeledit.php?id=150 ;-) -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Regarding buildings (was Shadows)
On June 28, 2005 04:47 am, Frederic Bouvier wrote: > > On June 27, 2005 05:00 pm, Frederic Bouvier wrote: > > > In the first, an oracle building cast its shadow on another one > > > http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg > > > > > > If I go forward a bit, the shadow disappear : > > > http://frbouvi.free.fr/flightsim/fgfs-shadow-2.jpg > > > > Would it make sense to give the building a base (such as a parking lot) > > for future models? > > What do you mean ? > http://ccrma.stanford.edu/~salauns/Oracle_building.jpg > > -Fred I mean the surroundings of the buildings within Oracle's property. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Regarding buildings (was Shadows)
Thomas Förster wrote: > > Mind that also the surrounding scenery tile .btg has to be edited, because it > has to contain a hole exactly fitting the airport... > > Thomas > > ___ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > How about blender importers for .btg and .dat files? I guess the ideal would be for a program that could take a .btg and .dat file and merge them regardless of there being a pre-existing airport-shaped hole in the btg and without having to use/preprocess any of the GIS data. Josh ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Regarding buildings (was Shadows)
Am Dienstag 28 Juni 2005 18:42 schrieb Harald JOHNSEN: > Martin Spott wrote: > >Frederic Bouvier wrote: > >>Quoting Martin Spott : > >> > >> > >>Look by yourself : > >>http://terraserver.microsoft.com/image.aspx?T=4&S=12&Z=10&X=706&Y=5191&W= > >>3 > > > >Oh, nice I think we urgently need a way to inject user-submitted > >landcover details into the process of scenery generation > >Curt, do you see a chance to accept geo-referenced shapefiles from > >users ? > > > >Martin. > > Since we are talking about scenary generation... Has no one wrote a > converter from Taxidraw output to .btg ? > Am I the only one frustrated because I can not (simply) edit a few > airports and use the result imedialty ? > From the terragear source I find it quite easy to do that, so if > nothing exists I will write the converter. Mind that also the surrounding scenery tile .btg has to be edited, because it has to contain a hole exactly fitting the airport... Thomas ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Regarding buildings (was Shadows)
Martin Spott wrote: Frederic Bouvier wrote: Quoting Martin Spott : Look by yourself : http://terraserver.microsoft.com/image.aspx?T=4&S=12&Z=10&X=706&Y=5191&W=3 Oh, nice I think we urgently need a way to inject user-submitted landcover details into the process of scenery generation Curt, do you see a chance to accept geo-referenced shapefiles from users ? Martin. Since we are talking about scenary generation... Has no one wrote a converter from Taxidraw output to .btg ? Am I the only one frustrated because I can not (simply) edit a few airports and use the result imedialty ? From the terragear source I find it quite easy to do that, so if nothing exists I will write the converter. Harald. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Regarding buildings (was Shadows)
Frederic Bouvier wrote: > Quoting Martin Spott : >> Is this a natural river in the background ? > Look by yourself : > http://terraserver.microsoft.com/image.aspx?T=4&S=12&Z=10&X=706&Y=5191&W=3 Oh, nice I think we urgently need a way to inject user-submitted landcover details into the process of scenery generation Curt, do you see a chance to accept geo-referenced shapefiles from users ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Regarding buildings (was Shadows)
Quoting Martin Spott : > Frederic Bouvier wrote: > > > What do you mean ? > > http://ccrma.stanford.edu/~salauns/Oracle_building.jpg > > Hey Frederic, you obviously forgot to model the basin in front of the > buildings :-) I didn't lose the idea fgsd can do it one day ( I mean without addind other artefacts ). > Is this a natural river in the background ? Look by yourself : http://terraserver.microsoft.com/image.aspx?T=4&S=12&Z=10&X=706&Y=5191&W=3 -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Regarding buildings (was Shadows)
Frederic Bouvier wrote: > What do you mean ? > http://ccrma.stanford.edu/~salauns/Oracle_building.jpg Hey Frederic, you obviously forgot to model the basin in front of the buildings :-) Is this a natural river in the background ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Regarding buildings (was Shadows)
Quoting "Ampere K. Hardraade" <[EMAIL PROTECTED]>: > On June 27, 2005 05:00 pm, Frederic Bouvier wrote: > > In the first, an oracle building cast its shadow on another one > > http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg > > > > If I go forward a bit, the shadow disappear : > > http://frbouvi.free.fr/flightsim/fgfs-shadow-2.jpg > Would it make sense to give the building a base (such as a parking lot) for > future models? What do you mean ? http://ccrma.stanford.edu/~salauns/Oracle_building.jpg -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d