On Fri, 2 Jul 2004 16:56:32 -0400, Chris wrote in message <[EMAIL PROTECTED]>:
> > Hi. I'd like folks' opinion about this. ... > Of course, this would require monkeying with TerraGear and fgfs to > handle the change cleanly, I guess, which I don't know how to do > since I don't speak C++. And maybe this is so far down the priority > list of any coders as to be unimportant. At first, I'd think it'd > require nothing more than interpreting T__, Txx, and Axx as if they > were xxx -- that is, ignoring that they're different from xxx -- so > that the data could start being corrected immediately without breaking > scenery creation at present. And I wouldn't think that'd be too hard > to do. But I don't code C++and don't know about TerraGear, so maybe > I don't know what I'm talking about. > > So, do people think pursuing this is a bad idea? A good idea? An > idea that can be improved? I wanted to see what people thought > before asking Robin Peel about it. ..I think this sounds like a good idea, but then again I don't speak C++. ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel