Curtis L. Olson wrote:
So my question is this ... what would people think of perhaps doubling
the equatorial tile width, and then keeping the width of all tiles fixed
to the same value at all latitudes.
One *huge* bug that would be fixed is that we would eliminate the
unsightly cracks at the
- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@flightgear.org
Sent: Wednesday, May 04, 2005 12:59 AM
Subject: Re: [Flightgear-devel] Tile sizes (was Re: SGBucket::sgBucketDiff
fix)
Curtis L. Olson wrote:
So my
Roman Grigoriev wrote:
Also I think we should use LOD shemes for tiles - it's easy to implement and
we can use visibility up to 64 km w/o performance penalty.
What approach would you suggest, a textured (incl. a normal map texture)
quad, a simplified and textured tile or something different?
- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@flightgear.org
Sent: Wednesday, May 04, 2005 3:51 AM
Subject: Re: [Flightgear-devel] Tile sizes (was Re: SGBucket::sgBucketDiff
fix)
Roman Grigoriev wrote:
Also I think
sizes (was Re:
SGBucket::sgBucketDiff fix)
Roman Grigoriev wrote:
Also I think we should use LOD shemes for tiles - it's easy to
implement
and
we can use visibility up to 64 km w/o performance penalty.
What approach would you suggest, a textured (incl. a normal map
texture