re: [Flightgear-devel] Virtual Cockpit performance
Danie Heath writes: I've noticed that there's quite a performance knock in the virtual cockpit view ... won't it be better if we just decrease the update rate of the gauges a little bit ... Nothing noticeable: the performance knock comes mainly from all the texture work, which has to be done whether the gauges are moving or not. The hit's very small if you have AGP enabled (and sufficient texture memory); if you disable AGP or have limited texture memory on your GPU, life will be tricky. Lower-resolution gauge textures might help a bit. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Virtual Cockpit performance
Danie Heath writes: Hi all, I've noticed that there's quite a performance knock in the virtual cockpit view ... won't it be better if we just decrease the update rate of the gauges a little bit ... Because of the nature of 3d graphics we need to re-draw the panel every frame. Besides, in real life, the instruments are re-drawn more than a couple times a second. :-) Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel