D Wysong wrote: > I'm using a custom texture that I created using OpenGL directly > (instead of via plib) and I'm getting HOSED when FG decides to go > load new textures
Are you sure you aren't picking texture names that collide with the SSG loader? If you use glGenTextures(), you should be safe. Andy _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d