On Sun, 22 May 2005 23:23:49 +0100, Lee wrote in message
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On Saturday 21 May 2005 17:33, Arnt Karlsen wrote:
On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message
[EMAIL PROTECTED]:
The system that has the problem is fitted with an ATI 9200
256MB card and I've
On Monday 23 May 2005 14:47, Arnt Karlsen wrote:
On Sun, 22 May 2005 23:23:49 +0100, Lee wrote in message
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On Saturday 21 May 2005 17:33, Arnt Karlsen wrote:
On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message
[EMAIL PROTECTED]:
The system that has the
On Saturday 21 May 2005 17:33, Arnt Karlsen wrote:
On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message
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On Monday 16 May 2005 23:47, Lee Elliott wrote:
On Monday 16 May 2005 13:42, Curtis L. Olson wrote:
Dave Culp wrote:
MenuBar-View-Rendering-Enable 3d
On Monday 16 May 2005 23:47, Lee Elliott wrote:
On Monday 16 May 2005 13:42, Curtis L. Olson wrote:
Dave Culp wrote:
MenuBar-View-Rendering-Enable 3d clouds
I can't get the new 3d clouds to appear here either.
Same here. I don't get 3D clouds. Using CVS from ten
minutes ago.
On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message
[EMAIL PROTECTED]:
On Monday 16 May 2005 23:47, Lee Elliott wrote:
On Monday 16 May 2005 13:42, Curtis L. Olson wrote:
Dave Culp wrote:
MenuBar-View-Rendering-Enable 3d clouds
I can't get the new 3d clouds to appear here
On a mildly unrelated note, if you fly in fgfs in the Highveld using the
default cloud layers, you take off almost straight into cloud. While the
default cloud is great for KSFO, it breaks down for airports at higher
altitudes; perhaps a cloudbase relative to starting ground altitude
would be
On Wed, 18 May 2005 00:06:47 +0200, Paul wrote in message
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On Tuesday, 17 May 2005 22:46, Paul Furber wrote:
On Tue, 2005-05-17 at 19:54 +0200, Paul Surgeon wrote:
It's amazing stuff - it even vaporized a 10 meter section of my
fencing. (10 meters of 2.5mm high tensile
Ampere K. Hardraade wrote:
For those who are currious:
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-screen-016.jpg
Erik
It looks good, although usually there's only one bolt.
I must add this is just a snapshot on a *dynamic* model. So the shape
changes over time. It could be this was just a lucky
On Tuesday, 17 May 2005 06:01, Ampere K. Hardraade wrote:
For those who are currious:
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-screen-016.jpg
Erik
It looks good, although usually there's only one bolt.
Ampere
Usually there is one main main strike called the leader and multiple
On May 17, 2005 01:54 pm, Paul Surgeon wrote:
Only 20% of strikes consist of one stroke (pulse along the same path) while
the other 80% are two or more strokes.
The mean stroke occurrence is five to six and the maximum has been measured
at twenty-five.
Strikes can last up to 1 second in
On Tue, 2005-05-17 at 19:54 +0200, Paul Surgeon wrote:
It's amazing stuff - it even vaporized a 10 meter section of my fencing.
(10 meters of 2.5mm high tensile fencing wire vanished)
Do you also live on the Highveld? :)
--
Paul Furber [EMAIL PROTECTED]
ex tenebris lux, ex fenestris tux
--
On Tuesday, 17 May 2005 22:46, Paul Furber wrote:
On Tue, 2005-05-17 at 19:54 +0200, Paul Surgeon wrote:
It's amazing stuff - it even vaporized a 10 meter section of my fencing.
(10 meters of 2.5mm high tensile fencing wire vanished)
Do you also live on the Highveld? :)
Hehe, yes.
Lee Elliott wrote:
On Sunday 15 May 2005 15:50, Curtis L. Olson wrote:
Erik Hofman wrote:
Curtis L. Olson wrote:
Is there something special that needs to be done to
activate the new 3d clouds? Before this commit I got them
automatically, now I am just getting the original textured
Curtis L. Olson wrote:
Lee Elliott wrote:
I can't get the new 3d clouds to appear here either. They used to
work ok (except for the problem I posted about) but enabling them in
the rendering options dialogue didn't have any effect.
It appears that the newest incantation of 3d clouds no
Erik Hofman wrote:
Curtis L. Olson wrote:
Lee Elliott wrote:
I can't get the new 3d clouds to appear here either. They used to
work ok (except for the problem I posted about) but enabling them in
the rendering options dialogue didn't have any effect.
It appears that the newest incantation of
MenuBar-View-Rendering-Enable 3d clouds
I can't get the new 3d clouds to appear here either.
Same here. I don't get 3D clouds. Using CVS from ten minutes ago.
I set the weather scenario to thunderstorm and I get rain. I select Enable
3d clouds in the Rendering options dialog and nothing
Dave Culp wrote:
MenuBar-View-Rendering-Enable 3d clouds
I can't get the new 3d clouds to appear here either.
Same here. I don't get 3D clouds. Using CVS from ten minutes ago.
I set the weather scenario to thunderstorm and I get rain. I select Enable
3d clouds in the Rendering
Chris Metzler wrote:
On Sun, 15 May 2005 16:21:52 +0200
Melchior FRANZ wrote:
This is extremely impressive. Very well done, not only the clouds
(fading in in the distance!; brighter?), but also lightning and rain.
(BTW: we could extract some more lightning info from metar IIRC, such as
Same here. I don't get 3D clouds. Using CVS from ten minutes ago.
I'm pretty sure the new clouds don't work in 16 bit graphics mode.
I think I'm running in 24 bit mode. My xwininfo ouput is:
[EMAIL PROTECTED] dave]$ xwininfo
xwininfo: Please select the window about which you
Same here. I don't get 3D clouds. Using CVS from ten minutes ago.
Never mind. I had --disable-clouds in my command line string. The clouds
work fine, and look very nice.
I see though that they don't work well with the AIStorm. The rain shaft under
the storm hides the 3D clouds behind
In siuation 3d clouds disable aircraft on runway stand by
Thunderstorm - raining vertically = everything good.
Thunderstorm and 3d bumped clouds - raining horizontally =
not very good
--
Gerard
___
Flightgear-devel mailing list
Gerard ROBIN wrote
In siuation 3d clouds disable aircraft on runway stand by
Thunderstorm - raining vertically = everything good.
Thunderstorm and 3d bumped clouds - raining horizontally =
not very good
And rain coming from below when airborne! Possible, I suppose,
On Monday 16 May 2005 13:42, Curtis L. Olson wrote:
Dave Culp wrote:
MenuBar-View-Rendering-Enable 3d clouds
I can't get the new 3d clouds to appear here either.
Same here. I don't get 3D clouds. Using CVS from ten
minutes ago.
I set the weather scenario to thunderstorm and I get
Is there something special that needs to be done to activate the new 3d
clouds? Before this commit I got them automatically, now I am just
getting the original textured layer clouds. I don't see anything
promising in preferences.xml ... ?
Thanks,
Curt.
Melchior FRANZ wrote:
This is extremely
Curtis L. Olson wrote:
Is there something special that needs to be done to activate the new 3d
clouds? Before this commit I got them automatically, now I am just
getting the original textured layer clouds. I don't see anything
promising in preferences.xml ... ?
MenuBar-View-Rendering-Enable
Erik Hofman wrote:
Curtis L. Olson wrote:
Is there something special that needs to be done to activate the new
3d clouds? Before this commit I got them automatically, now I am
just getting the original textured layer clouds. I don't see
anything promising in preferences.xml ... ?
On Sunday 15 May 2005 16:21, Melchior FRANZ wrote:
Only one thing is annoying, and others said that this is not the cloud
code's fault: the cloud movements due to view banking. That's a pain in the
butt. And flying through clouds was better in the old 3d cloud code: The
new one drags the puff
On Sun, 15 May 2005 16:21:52 +0200
Melchior FRANZ wrote:
This is extremely impressive. Very well done, not only the clouds
(fading in in the distance!; brighter?), but also lightning and rain.
(BTW: we could extract some more lightning info from metar IIRC, such as
lightning frequency; I
On May 15, 2005 10:21 am, Melchior FRANZ wrote:
PS: TODO for 1.0:
- perfect weather (almost) done
- per-wheel gound reactions YASim: done; JSBSim: :-( UIUC: bah!
- help system (a bit unsophisticated, but) done
- a/c switchable at runtime
On Sunday 15 May 2005 15:50, Curtis L. Olson wrote:
Erik Hofman wrote:
Curtis L. Olson wrote:
Is there something special that needs to be done to
activate the new 3d clouds? Before this commit I got them
automatically, now I am just getting the original textured
layer clouds. I don't
Lee Elliott wrote:
I can't get the new 3d clouds to appear here either. They used
to work ok (except for the problem I posted about) but enabling
them in the rendering options dialogue didn't have any effect.
It appears that the newest incantation of 3d clouds no longer works in
16 bit
Ampere K. Hardraade wrote:
On May 15, 2005 10:21 am, Melchior FRANZ wrote:
PS: TODO for 1.0:
- perfect weather (almost) done
- per-wheel gound reactions YASim: done; JSBSim: :-( UIUC: bah!
- help system (a bit unsophisticated, but) done
- a/c
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