Re : [Flightgear-devel] Re: terrain elevation at a given position

2005-05-23 Thread BONNEVILLE David

That is the problem ;-)
I am diving into SG code, but if Norman or somebody helped by Norman know where
i could find it, feel free to post a maessage :D

David


 But if you say at runtime, you possibly mean to get terrain elevation
 while flying, so you can't simply teleport the aircraft to some lon/lat
 just to read out a value. In this case you have to search for terrain
 intersecion code in sg. I'm no expert in that. But Norman has already
 pointed people there at several occasions, and you'll certainly find
 something about it in the archives.



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RE: Re : [Flightgear-devel] Re: terrain elevation at a given position

2005-05-23 Thread Norman Vine
 BONNEVILLE David writes:
 
 That is the problem ;-)
 I am diving into SG code, but if Norman or somebody helped by Norman know 
 where
 i could find it, feel free to post a maessage :D

I haven't kept current with the code but AFAIK the elevation routines
live in FGFS / src / scenery / hitlist.xxx

The containing scenery tile for the point you are requesting elevation
for *must* be loaded into the scenegraph for these to work

I have forgotten exactly how to insure that an arbritrary tile is loaded 
and the code has probably changed anyway since I last worked on it

HTH

Norman
 
  But if you say at runtime, you possibly mean to get terrain elevation
  while flying, so you can't simply teleport the aircraft to some lon/lat
  just to read out a value. In this case you have to search for terrain
  intersecion code in sg. I'm no expert in that. But Norman has already
  pointed people there at several occasions, and you'll certainly find
  something about it in the archives.

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Re: [Flightgear-devel] Re: terrain elevation at a given position

2005-05-23 Thread Martin Spott
Melchior FRANZ wrote:

 If I need elevation for the signs, I run fgfs solely for this purpose.
 Here it's easy: Just set /position/longitude-deg and /position/latitude-deg
 and wait until fgfs sets the appropriate /position/ground-elev-m for it.[1]
 
 It's not as much fun as it sounds, though:

I know, my suggestions might sound a bit boring. Still I'm convinced
that this might be a great job for a FlightGear apprentice developer.
In private conversation Frederic Bouvier once suggestet to pick the
appropriate FlightGear Scenery Designer sources and 

It shouldn't be too difficult. Just a matter of wrapping up the
FGSD_TriangleObject class into a main function.


Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Re: terrain elevation at a given position

2005-05-23 Thread Frederic Bouvier
Quoting Martin Spott [EMAIL PROTECTED]:

 Melchior FRANZ wrote:

  If I need elevation for the signs, I run fgfs solely for this purpose.
  Here it's easy: Just set /position/longitude-deg and /position/latitude-deg
  and wait until fgfs sets the appropriate /position/ground-elev-m for it.[1]
 
  It's not as much fun as it sounds, though:

 I know, my suggestions might sound a bit boring. Still I'm convinced
 that this might be a great job for a FlightGear apprentice developer.
 In private conversation Frederic Bouvier once suggestet to pick the
 appropriate FlightGear Scenery Designer sources and 

 It shouldn't be too difficult. Just a matter of wrapping up the
 FGSD_TriangleObject class into a main function.

The biggest problems would be to remove unwanted dependancies that this class
drag, and to build a tile cache.

That should be easier when the source overhaul will be finished.

-Fred

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Re: [Flightgear-devel] Re: terrain elevation at a given position

2005-05-23 Thread Martin Spott
Frederic Bouvier wrote:

 That should be easier when the source overhaul will be finished.

To divert a well-known (TM) phrase: Gopher it  ;-))

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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