Re : Re: Re : Re: [Flightgear-devel] Manipulating 3D objects

2005-05-10 Thread BONNEVILLE David

Ok I see, maybe my example was too selective ;)
Could you explain me how to scale a model ? Is it possible to scale it along the
three axis ?
thx

David

--- Message d'origine ---
 De : Erik Hofman [EMAIL PROTECTED]
 À : FlightGear developers discussions flightgear-devel@flightgear.org
 Sujet : Re: Re : Re: [Flightgear-devel] Manipulating 3D objects
 Date : mar 10 mai 2005 12:02:47 CEST
 
 BONNEVILLE David wrote:
 
  As I am creating objects on-the-fly i want to be able to adjust objects.
 Example
  : I have a generic dynamic building. I want to place a small one and a
 long
  one, or i want to scale it up to add floors...
 
 Keep in mind then, that scaling a object doesn't affect the texture. SO 
 scaling down a building will also result in smaller floor heights so to 
 speak (the number of floors remains the same).
 
 To overcome that problem we would need a texture-scale animation that 
 and scale exactly the opposite to scaling the 3d model.
 
 Erik
 
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Re: Re : Re: Re : Re: [Flightgear-devel] Manipulating 3D objects

2005-05-10 Thread Jon Stockill
BONNEVILLE David wrote:
Ok I see, maybe my example was too selective ;)
Could you explain me how to scale a model ? Is it possible to scale it along the
three axis ?
thx
Yes - see model-howto.html in the docs directory. The scale animation 
will do this.

--
Jon Stockill
[EMAIL PROTECTED]
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