Ok I see, maybe my example was too selective ;)
Could you explain me how to scale a model ? Is it possible to scale it along the
three axis ?
thx
David
--- Message d'origine ---
De : Erik Hofman [EMAIL PROTECTED]
À : FlightGear developers discussions flightgear-devel@flightgear.org
Sujet : Re: Re : Re: [Flightgear-devel] Manipulating 3D objects
Date : mar 10 mai 2005 12:02:47 CEST
BONNEVILLE David wrote:
As I am creating objects on-the-fly i want to be able to adjust objects.
Example
: I have a generic dynamic building. I want to place a small one and a
long
one, or i want to scale it up to add floors...
Keep in mind then, that scaling a object doesn't affect the texture. SO
scaling down a building will also result in smaller floor heights so to
speak (the number of floors remains the same).
To overcome that problem we would need a texture-scale animation that
and scale exactly the opposite to scaling the 3d model.
Erik
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