* Melchior FRANZ -- Wednesday 23 August 2006 08:34:
> Or we can revert all of Mathias' commits in the last four weeks.
This wasn't meant seriously, but rather just as an (undesirable) option
that would be better still than letting fgfs abort for no good reason,
and very frequently, too. Mathias di
Ack! I might have screwed up the 737 aircraft in CVS. I think I tried
to copy a bunch of stuff out of the 737, but got the cvs directories too
(dumb) and then when I went to change/remove files to suit my new
aircraft, I didn't realize I was changing the 737 (because I wasn't in
that directory
Hi,
Most of you probably still remember that I had to evacuate my home in
May 2000 because of a fireworks depot exploding near the center of my
City (about 300 meters from my home).
Discovery Channel has made a reconstruction of the event in an episode
of Blueprint for Disaster which will be
Erik Hofman wrote:
> Hi,
>
> Most of you probably still remember that I had to evacuate my home in
> May 2000 because of a fireworks depot exploding near the center of my
> City (about 300 meters from my home).
Oops, wrong title in the subject, it should be:
Blueprint for Disaster: Enschede 13
Erik Hofman wrote:
> Hi,
>
> Most of you probably still remember that I had to evacuate my home in
> May 2000 because of a fireworks depot exploding near the center of my
> City (about 300 meters from my home).
>
Now I hope you learned not to play with matches :)
-
Wednesday, 23 August 2006.
Subject: Re: [Flightgear-devel] apt.dat and debugging
>>>I built FG using MSVC 2005, and the release build version works
>>>great. I tried to step through the code using the debugger, but ...
>>What I did though was I have created a seperate FG root and use
>>that for d
Curtis L. Olson wrote:
> Ack! I might have screwed up the 737 aircraft in CVS. I think I tried
> to copy a bunch of stuff out of the 737, but got the cvs directories too
> (dumb) and then when I went to change/remove files to suit my new
> aircraft, I didn't realize I was changing the 737 (beca
Wow. I have seen a couple of fireworks barge explosions...one fairly big. But
I have never heard of anything even remotely close to that. It is somewhat
surprising that so many were so close to get hurt, but then again I can see
something like that could attract curious spectators prior to t
Question: what is the very best joystick, yoke, and rudder pedal
hardware available for FlightGear? Preferably USB based.
I've been talking to an ultra-high end PC manufacturer about having them
offer a couple PC/laptop choices out of their product line that are
specifically designed, setup, a
--- "Curtis L. Olson" wrote:
> Question: what is the very best joystick, yoke, and rudder pedal
> hardware available for FlightGear? Preferably USB based.
Well, I'd guess the CH products line are going to be high on the list. I
have their USB rudder pedals and have been very impressed - though
On Wednesday 23 August 2006 03:45, Curtis L. Olson wrote:
[snip...]
>
> For what it's worth I can reliably trigger this bug by
> running: "fgfs --airport=N59" Once FG starts up, hit the "v"
> key to switch to the outside view. This seems to trigger the
> bug every time.
>
> Thanks,
>
> Curt.
Jus
Lee Elliott wrote:
> On Wednesday 23 August 2006 03:45, Curtis L. Olson wrote:
> [snip...]
>
>> For what it's worth I can reliably trigger this bug by
>> running: "fgfs --airport=N59" Once FG starts up, hit the "v"
>> key to switch to the outside view. This seems to trigger the
>> bug every ti
"Curtis L. Olson" wrote:
> So anyway, I'm looking for suggestions on the best flight controllers
> available so these can be offered optionally with the computer package.
Unfortunately the sort of equipment they'd like to bundle with
FlightGear is not the same as Joe Average somehow FlightGear-
> Question: what is the very best joystick, yoke, and rudder pedal
> hardware available for FlightGear? Preferably USB based.
My best experience with simulation hardware was in a ELITE FNPT II simulator
(www.flyelite.ch) with forcefeedback yoke and pedals and a nice stack of fake
king com/nav/au
* Stefan Seifert -- Wednesday 23 August 2006 22:03:
> Before Melchior's work-around I could reproduce the problem with fgfs
> --disable-auto-coordination --aircraft=harrier --carrier=Nimitz
> Just switch views and it crashes.
But you should still see the error message, as I put the "return" after
Melchior FRANZ wrote:
> * Stefan Seifert -- Wednesday 23 August 2006 22:03:
>
>> Before Melchior's work-around I could reproduce the problem with fgfs
>> --disable-auto-coordination --aircraft=harrier --carrier=Nimitz
>> Just switch views and it crashes.
>>
>
> But you should still see the
* Melchior FRANZ -- Saturday 19 August 2006 09:44:
> The most obvious way -- directly piping -- didn't work for
> me, as kst gives up if there are no data within a few seconds. And fgfs
> takes a while to spit out anything. I "complained" to the kst mailing list
> and don't know yet what they think
On Wed, 23 Aug 2006, Stefan Seifert wrote:
> Melchior FRANZ wrote:
>> But you should still see the error message, as I put the "return" after
>> it, to prevent the unjustified abortion, but not the justified complaint.
>> If it doesn't appear, then the bug went away.
>
> It seems like it went away
>
> > Just wondering if it is possible to clip 2d instruments to keep
> > textures / text from sliding around on the panel /windshield:
>
> AFAIK this has always been a limitation of the 2D panels.
>
>
> > Also could a groundspeed property be added to /velocities property
> > tree without too m
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