Re: [Flightgear-devel] Multiple graphics card and displays on one machine

2008-03-15 Thread Vikas N Kumar
On Sat, Mar 15, 2008 at 12:55 AM, Vikas N Kumar [EMAIL PROTECTED] wrote: My graphics cards are capable since I can run fgfs in single screen mode on each screen and it works fine. But when I run with 3 screens, it seems slow. I also see this warning when I run fgfs with 3 screens.

Re: [Flightgear-devel] Multiple graphics card and displays on one machine

2008-03-15 Thread Melchior FRANZ
* Vikas N Kumar -- Saturday 15 March 2008: I was able to get the 3 screen thing working but the performance was quite bad. The load scenery objects took more than 2-3 minutes to load [...] You said that you were using everything from CVS/SVN. But this sounds a bit like you aren't using

[Flightgear-devel] Another strange bug

2008-03-15 Thread LeeE
I've just run into another strange FG bug. Climbing up through ~45000ft the frame-rate seems to start dropping to very low rates. While climbing up to ~45000ft I'm getting 35-40 fps but once the problem starts it drops down to somewhere around 4-6 fps. The strange thing is that if I enable

[Flightgear-devel] $ fgfs --version

2008-03-15 Thread Melchior FRANZ
I've now committed a first stab at a --version option. In my copy it works like this: $ fgfs --version 2.0pre-20080314 FG_ROOT=/usr/local/share/FlightGear FG_HOME=/home/me/.fgfs .. but only because my build system sets VERSION in config.h to 2.0pre-build-date. For others this will

[Flightgear-devel] Airport dependent ATC background chatter patch

2008-03-15 Thread Tobias Ramforth
Hello flightgear developers, I created a patch for the Nasal script 'atc-chatter.nas' which makes ATC background chatter dependent on the airport id. Currently the airport id used is the one set in '/sim/presets/airport-id' (but should probably be '/sim/atc/freq-airport' - the problem is that

Re: [Flightgear-devel] Airport dependent ATC background chatter patch

2008-03-15 Thread Tobias Ramforth
Hello again, due to the lack of experience with the Nasal scripting system, I initially looked for a changed airport id every time a new ATC chatter message should be played. Now that I 'discovered' the setlistener function, I changed my code to listen to /sim/presets/airport-id. New

Re: [Flightgear-devel] Follow Me / Livery over MP

2008-03-15 Thread Melchior FRANZ
* Gijs de Rooy -- Friday 14 March 2008: I've used the livery selection system for that. But the problem is that I don't see the changes someone else made when multiplaying. So the livery isn't sended to the MP-servers I think. A vague description deserves a vague response: the livery system

[Flightgear-devel] FG build fails with plib 1.8.5 and SLD

2008-03-15 Thread Alasdair Campbell
I have just tried to build today's cvs. My configure options are normally --disable-glut --enable-sdl --enable-osg viewer. I have downloaded and installed the latest plib svn version. Now, if I include the --enable-sdl option, the make fails as shown in the attached file. I am running debian

Re: [Flightgear-devel] FG build fails with plib 1.8.5 and SLD

2008-03-15 Thread Melchior FRANZ
* Alasdair Campbell -- Saturday 15 March 2008: /usr/include/plib/puSDL.h:32:17: error: SDL.h: No such file or directory No sdl-devel installed, apparently. But using SDL is depreciated. Dump the --enable-sdl and use --enable-osgviewer instead and *only*. You can't have both. m.

[Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-15 Thread gerard robin
Hello, Coming back to computers, we have tried the last 1.00 scenery version. We are very disappointed with it. The coastline process is wrong (or not existing) here two snapshot near LFMN -first, that one with scenery 0.9.10 which was partly wrong (0.9.8 was better)

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-15 Thread Ralf Gerlich
Hi Gerard! gerard robin wrote: The coastline process is wrong (or not existing) here two snapshot near LFMN -first, that one with scenery 0.9.10 which was partly wrong (0.9.8 was better) http://pagesperso-orange.fr/GRTux/Scenery0.9.10.jpg -second, the same one with scenery 1.0.0

Re: [Flightgear-devel] FG build fails with plib 1.8.5 and SLD

2008-03-15 Thread Alasdair Campbell
On Sat, 2008-03-15 at 17:31 +0100, Melchior FRANZ wrote: * Alasdair Campbell -- Saturday 15 March 2008: /usr/include/plib/puSDL.h:32:17: error: SDL.h: No such file or directory No sdl-devel installed, apparently. But using SDL is depreciated. Dump the --enable-sdl and use -- instead and

Re: [Flightgear-devel] MP forest fire model!

2008-03-15 Thread Curtis Olson
On Fri, Mar 14, 2008 at 6:25 PM, Robert Black wrote: On Fri, Mar 14, 2008 at 6:09 AM, Anders Gidenstam wrote: On Mon, 25 Feb 2008, Anders Gidenstam wrote: I thought about making a cellular automata model of a forest fire some And now I finally got around to do that :) It is not

Re: [Flightgear-devel] MP forest fire model!

2008-03-15 Thread Georg Vollnhals
Curtis Olson schrieb: ... ... ... Just tossing ideas and comments your direction ... :-) Great work, this is exciting stuff! Regards, Curt. -- Hi, getting more and more features into the multiplayer system is really great - the only limiting factor is the causing desaster by design. At

Re: [Flightgear-devel] MP forest fire model!

2008-03-15 Thread Anders Gidenstam
/router seems to have broken down): http://gidenstam.dyndns.org:8080/users/anders/FlightGear/ForestFire-20080315.tar.gz http://91.50.93.238:8080/users/anders/FlightGear/ForestFire-20080315.tar.gz Note that this is pre-alpha software :) Cheers, Anders

Re: [Flightgear-devel] MP forest fire model!

2008-03-15 Thread Curtis Olson
I would like to point out that the primary performance issues induced by the multiplayer system relate to loading new models when new people join (some of the aircraft are quite complex and large). There are probably secondary performance issues with rendering a large number of different MP

Re: [Flightgear-devel] MP forest fire model!

2008-03-15 Thread till busch
hi georg, i am currently working on a patch that adds model-paging. models (ai, multiplayer and, to some degree, scenery) will be loaded in a different thread. this is more or less what you describe. some successful testing has been done already. so i hope to get it integrated into cvs soon.

Re: [Flightgear-devel] FG build fails with plib 1.8.5 and SLD

2008-03-15 Thread dave perry
Alasdair Campbell wrote: So all is OK now except for the hotspots on my c172 radio stack which have gone haywire. Clicking on the COM2 swap button switches COM1 radio, Clicking the ADF buttons change the COM2 radio, the Autopilot buttons are ineffective, etc.etc. Can anyone confirm this

Re: [Flightgear-devel] Multiple graphics card and displays on one machine

2008-03-15 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Vikas N Kumar wrote: | On Sat, Mar 15, 2008 at 12:55 AM, Vikas N Kumar | [EMAIL PROTECTED] | mailto:[EMAIL PROTECTED] wrote: | | My graphics cards are capable since I can run fgfs in single screen mode on each screen and it works fine. But when I

Re: [Flightgear-devel] Multiple graphics card and displays on one machine

2008-03-15 Thread Timothy Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Vikas N Kumar wrote: | On Sat, Mar 15, 2008 at 12:55 AM, Vikas N Kumar | [EMAIL PROTECTED] | mailto:[EMAIL PROTECTED] wrote: | | My graphics cards are capable since I can run fgfs in single screen mode on each screen and it works fine. But when I

Re: [Flightgear-devel] MP forest fire model!

2008-03-15 Thread Georg Vollnhals
till busch schrieb: hi georg, i am currently working on a patch that adds model-paging. models (ai, multiplayer and, to some degree, scenery) will be loaded in a different thread. this is more or less what you describe. some successful testing has been done already. so i hope to get it

Re: [Flightgear-devel] MP forest fire model!

2008-03-15 Thread Georg Vollnhals
Curtis Olson schrieb: I would like to point out that the primary performance issues induced by the multiplayer system relate to loading new models when new people join (some of the aircraft are quite complex and large). There are probably secondary performance issues with rendering a large

[Flightgear-devel] autopilot u_min and u_max...

2008-03-15 Thread SydSandy
Hi all , I've been trying to change the xmlautopilot to use prop and value for the u_min and u_max properties , and currently have quite a mess on my hands right now :) The idea is to have a min and max property to control bank-limit / pitch with a panel knob ... setting the u_min and

[Flightgear-devel] Rogue objects at KSQL

2008-03-15 Thread George Patterson
Hi All, There are a few objects that have been misplaced at KSQL. 1. Light tower to the right of Runway 30. 2. A large building (black and grey at the end of the same runway) It seems that the green and white light from the tower is solid. I have take a screen shot or two which I haven;'t

[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2008-03-15 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-09_17:09:52 (fredb) /var/cvs/SimGear-0.3/source/projects/VC7.1/SimGear.vcproj Update MSVC 7.1 projects 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net