On Sat, Mar 15, 2008 at 12:55 AM, Vikas N Kumar
[EMAIL PROTECTED] wrote:
My graphics cards are capable since I can run fgfs in single screen mode on
each screen and it works fine. But when I run with 3 screens,
it seems slow.
I also see this warning when I run fgfs with 3 screens.
* Vikas N Kumar -- Saturday 15 March 2008:
I was able to get the 3 screen thing working but the performance was
quite bad. The load scenery objects took more than 2-3 minutes to
load [...]
You said that you were using everything from CVS/SVN. But this sounds
a bit like you aren't using
I've just run into another strange FG bug.
Climbing up through ~45000ft the frame-rate seems to start dropping
to very low rates.
While climbing up to ~45000ft I'm getting 35-40 fps but once the
problem starts it drops down to somewhere around 4-6 fps. The
strange thing is that if I enable
I've now committed a first stab at a --version option.
In my copy it works like this:
$ fgfs --version
2.0pre-20080314
FG_ROOT=/usr/local/share/FlightGear
FG_HOME=/home/me/.fgfs
.. but only because my build system sets VERSION in config.h
to 2.0pre-build-date. For others this will
Hello flightgear developers,
I created a patch for the Nasal script 'atc-chatter.nas' which makes ATC
background chatter dependent on the airport id.
Currently the airport id used is the one set in
'/sim/presets/airport-id' (but should probably be
'/sim/atc/freq-airport' - the problem is that
Hello again,
due to the lack of experience with the Nasal scripting system, I
initially looked for a changed airport id every time a new ATC chatter
message should be played.
Now that I 'discovered' the setlistener function, I changed my code to
listen to /sim/presets/airport-id.
New
* Gijs de Rooy -- Friday 14 March 2008:
I've used the livery selection system for that. But the problem
is that I don't see the changes someone else made when multiplaying.
So the livery isn't sended to the MP-servers I think.
A vague description deserves a vague response: the livery system
I have just tried to build today's cvs. My configure options are
normally --disable-glut --enable-sdl --enable-osg viewer. I have
downloaded and installed the latest plib svn version. Now, if I include
the --enable-sdl option, the make fails as shown in the attached file. I
am running debian
* Alasdair Campbell -- Saturday 15 March 2008:
/usr/include/plib/puSDL.h:32:17: error: SDL.h: No such file or directory
No sdl-devel installed, apparently. But using SDL is depreciated.
Dump the --enable-sdl and use --enable-osgviewer instead and *only*.
You can't have both.
m.
Hello,
Coming back to computers, we have tried the last 1.00 scenery version.
We are very disappointed with it.
The coastline process is wrong (or not existing) here two snapshot near LFMN
-first, that one with scenery 0.9.10 which was partly wrong (0.9.8 was
better)
Hi Gerard!
gerard robin wrote:
The coastline process is wrong (or not existing) here two snapshot near LFMN
-first, that one with scenery 0.9.10 which was partly wrong (0.9.8 was
better)
http://pagesperso-orange.fr/GRTux/Scenery0.9.10.jpg
-second, the same one with scenery 1.0.0
On Sat, 2008-03-15 at 17:31 +0100, Melchior FRANZ wrote:
* Alasdair Campbell -- Saturday 15 March 2008:
/usr/include/plib/puSDL.h:32:17: error: SDL.h: No such file or directory
No sdl-devel installed, apparently. But using SDL is depreciated.
Dump the --enable-sdl and use -- instead and
On Fri, Mar 14, 2008 at 6:25 PM, Robert Black wrote:
On Fri, Mar 14, 2008 at 6:09 AM, Anders Gidenstam wrote:
On Mon, 25 Feb 2008, Anders Gidenstam wrote:
I thought about making a cellular automata model of a forest fire some
And now I finally got around to do that :)
It is not
Curtis Olson schrieb:
...
...
...
Just tossing ideas and comments your direction ... :-) Great work,
this is exciting stuff!
Regards,
Curt.
--
Hi,
getting more and more features into the multiplayer system is really
great - the only limiting factor is the causing desaster by design.
At
/router seems to have broken down):
http://gidenstam.dyndns.org:8080/users/anders/FlightGear/ForestFire-20080315.tar.gz
http://91.50.93.238:8080/users/anders/FlightGear/ForestFire-20080315.tar.gz
Note that this is pre-alpha software :)
Cheers,
Anders
I would like to point out that the primary performance issues induced by the
multiplayer system relate to loading new models when new people join (some
of the aircraft are quite complex and large). There are probably secondary
performance issues with rendering a large number of different MP
hi georg,
i am currently working on a patch that adds model-paging. models (ai,
multiplayer and, to some degree, scenery) will be loaded in a different
thread. this is more or less what you describe.
some successful testing has been done already. so i hope to get it integrated
into cvs soon.
Alasdair Campbell wrote:
So all is OK now except for the hotspots on my c172 radio stack which
have gone haywire. Clicking on the COM2 swap button switches COM1 radio,
Clicking the ADF buttons change the COM2 radio, the Autopilot buttons
are ineffective, etc.etc. Can anyone confirm this
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Vikas N Kumar wrote:
| On Sat, Mar 15, 2008 at 12:55 AM, Vikas N Kumar
| [EMAIL PROTECTED]
| mailto:[EMAIL PROTECTED] wrote:
|
| My graphics cards are capable since I can run fgfs in single screen mode
on each screen and it works fine. But when I
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Vikas N Kumar wrote:
| On Sat, Mar 15, 2008 at 12:55 AM, Vikas N Kumar
| [EMAIL PROTECTED]
| mailto:[EMAIL PROTECTED] wrote:
|
| My graphics cards are capable since I can run fgfs in single screen mode
on each screen and it works fine. But when I
till busch schrieb:
hi georg,
i am currently working on a patch that adds model-paging. models (ai,
multiplayer and, to some degree, scenery) will be loaded in a different
thread. this is more or less what you describe.
some successful testing has been done already. so i hope to get it
Curtis Olson schrieb:
I would like to point out that the primary performance issues induced
by the multiplayer system relate to loading new models when new people
join (some of the aircraft are quite complex and large). There are
probably secondary performance issues with rendering a large
Hi all ,
I've been trying to change the xmlautopilot to use prop and value
for the u_min and u_max properties , and currently have quite a mess on my
hands right now :)
The idea is to have a min and max property to control bank-limit / pitch with a
panel knob ...
setting the u_min and
Hi All,
There are a few objects that have been misplaced at KSQL.
1. Light tower to the right of Runway 30.
2. A large building (black and grey at the end of the same runway)
It seems that the green and white light from the tower is solid.
I have take a screen shot or two which I haven;'t
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-09_17:09:52 (fredb)
/var/cvs/SimGear-0.3/source/projects/VC7.1/SimGear.vcproj
Update MSVC 7.1 projects
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