Re: [Flightgear-devel] Blackout/Redout

2008-08-21 Thread Erik Hofman
gerard robin wrote: I mainly wonder if the basic calculation for the g-load is right. I have copied from the F16 (by Eric) the g load corrected which is summer name=g load corrected inputaccelerations/n-pilot-z-norm/input input-fcs/n-pilot-z-correction/input /summer It si both right

Re: [Flightgear-devel] GIT / SVN

2008-08-21 Thread Richard Bytheway
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Turner snip - git works great on the Mac, or any Unix, but I believe it's never going to fly (if you'll pardon the expression) on Windows, due to technical limitations there snip FWIW, Cygwin provides git (V1.5.3.5)

Re: [Flightgear-devel] Blackout/Redout

2008-08-21 Thread gerard robin
On jeu 21 août 2008, Erik Hofman wrote: gerard robin wrote: I mainly wonder if the basic calculation for the g-load is right. I have copied from the F16 (by Eric) the g load corrected which is summer name=g load corrected inputaccelerations/n-pilot-z-norm/input

[Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread Erik Hofman
Hi, I'm working on proper Listener positioning for sound playback in FlightGear and encountered a difference between the coordinate system described in README.xmlsound (which describes a right handed system that doesn't exists, it describes a left handed system instead) and the actual

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread James Turner
On 21 Aug 2008, at 13:25, Erik Hofman wrote: I'm working on proper Listener positioning for sound playback in FlightGear and encountered a difference between the coordinate system described in README.xmlsound (which describes a right handed system that doesn't exists, it describes a left

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread Erik Hofman
James Turner wrote: On 21 Aug 2008, at 13:25, Erik Hofman wrote: I'm working on proper Listener positioning for sound playback in FlightGear and encountered a difference between the coordinate system described in README.xmlsound (which describes a right handed system that doesn't exists,

[Flightgear-devel] osgDB ac3d reader: detected surface with less than 3 vertices!

2008-08-21 Thread gerard robin
Hello, Does anybody, here, knows, how to know, which .ac model/object gives the following warning message, during FG loading ? osgDB ac3d reader: detected surface with less than 3 vertices! Which model/object name is involved? It is rather easy when the AC is made of a very little

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread James Turner
On 21 Aug 2008, at 13:33, Erik Hofman wrote: I knew it! :) Ok, I' l take a look at that, good idea. One of the things on my medium-term list is to carry on the subsystem- ification work. To reach the ultimate goal (mainloop just does 'update' on the subsystemgr) will take a long time, but

Re: [Flightgear-devel] osgDB ac3d reader: detected surface with less than 3 vertices!

2008-08-21 Thread Erik Hofman
gerard robin wrote: Hello, Does anybody, here, knows, how to know, which .ac model/object gives the following warning message, during FG loading ? osgDB ac3d reader: detected surface with less than 3 vertices! Which model/object name is involved? It is rather easy when the AC is

Re: [Flightgear-devel] osgDB ac3d reader: detected surface with less than 3 vertices!

2008-08-21 Thread gerard robin
On jeu 21 août 2008, Erik Hofman wrote: gerard robin wrote: Hello, Does anybody, here, knows, how to know, which .ac model/object gives the following warning message, during FG loading ? osgDB ac3d reader: detected surface with less than 3 vertices! Which model/object name is

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread Erik Hofman
James Turner wrote: On 21 Aug 2008, at 13:33, Erik Hofman wrote: I knew it! :) Ok, I' l take a look at that, good idea. One of the things on my medium-term list is to carry on the subsystem- ification work. To reach the ultimate goal (mainloop just does 'update' on the subsystemgr)

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Sound fg_fx.cxx, 1.26, 1.27 fg_fx.hxx, 1.17, 1.18

2008-08-21 Thread James Turner
On 21 Aug 2008, at 15:26, Erik Hofman wrote: + FGViewer *current_view = globals-get_current_view(); + + // get the orientation + const SGQuatd view_or = current_view-getViewOrientation(); + SGQuatd surf_or = SGQuatd::fromLonLatDeg( + current_view-getLongitude_deg(),

Re: [Flightgear-devel] GIT / SVN

2008-08-21 Thread Vivian Meazza
Richard Bytheway wrote From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Turner snip - git works great on the Mac, or any Unix, but I believe it's never going to fly (if you'll pardon the expression) on Windows, due to technical limitations there snip

[Flightgear-devel] Tool available to build an aircraft

2008-08-21 Thread sbwong
Hi, I am wondering if there is a tool available for a person that has no experience to create an aircraft in flightgear to use. Thank's for your help. Sophia - This SF.Net email is sponsored by the Moblin Your Move

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread James Turner
On 21 Aug 2008, at 15:31, Erik Hofman wrote: This is now committed for the SGSoundMgr code, it has been moved tot FGFX. Just in case you care, my longer term plan for the sound code was to create an SGSoundSource (in the simgear code), which would basically be a wrapper around an OpenAL

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread Anders Gidenstam
On Thu, 21 Aug 2008, James Turner wrote: On 21 Aug 2008, at 15:31, Erik Hofman wrote: This is now committed for the SGSoundMgr code, it has been moved tot FGFX. Just in case you care, my longer term plan for the sound code was to create an SGSoundSource (in the simgear code), which would

Re: [Flightgear-devel] GIT

2008-08-21 Thread Curtis Olson
Here's another for what it's worth ... I was able to find a set of options to the cvs2svn tool that worked for our repository. The FlightGear repository takes about an hour and 45 minutes to convert. So that part works well. I also really like how svn handles group and user authentication ...

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread James Turner
On 21 Aug 2008, at 17:02, Anders Gidenstam wrote: Why not trigger multiplayer sounds via property changes (in the same way as most of the other sounds are handled)? Switching to only sending properties when they change would make it feasible to have a bunch of MP enabled properties for

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread Anders Gidenstam
On Thu, 21 Aug 2008, James Turner wrote: I'm not familiar enough with how 'other' sounds are handled to be sure, but my issue is that currently all 'positioned' sounds originate from the aircraft - there needs to be some additional data/struct/ class exposed at the C++ level to specify a bit

Re: [Flightgear-devel] GIT

2008-08-21 Thread James Turner
On 21 Aug 2008, at 16:46, Curtis Olson wrote: I was able to find a set of options to the cvs2svn tool that worked for our repository. The FlightGear repository takes about an hour and 45 minutes to convert. So that part works well. Yep, that's really great news - I have heard some

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Sound fg_fx.cxx, 1.26, 1.27 fg_fx.hxx, 1.17, 1.18

2008-08-21 Thread Erik Hofman
James Turner wrote: Ah, what I was really hoping to do, was to break the dependency on the FGViewer, and globals-get_aircraft_model(), by getting the equivalent position and orientation from the property tree. I haven't checked how straightforward that is, but having the sound code so

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Sound fg_fx.cxx, 1.26, 1.27 fg_fx.hxx, 1.17, 1.18

2008-08-21 Thread James Turner
On 21 Aug 2008, at 17:50, Erik Hofman wrote: But .. it might well be in this case. No, I'm not sure either, it was just a gut feeling that depending on FGViewer was a bit weird, for sound code. Anyhow, cleaning up the main loop was the first priority for me. Yep, agreed.

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Sound fg_fx.cxx, 1.26, 1.27 fg_fx.hxx, 1.17, 1.18

2008-08-21 Thread Erik Hofman
James Turner wrote: On 21 Aug 2008, at 17:50, Erik Hofman wrote: But .. it might well be in this case. No, I'm not sure either, it was just a gut feeling that depending on FGViewer was a bit weird, for sound code. Well, it's called a Listener for OpenAL, but they are both located at

[Flightgear-devel] AirportList.cxx does not include config.h

2008-08-21 Thread Csaba Halász
Somebody please add config.h to AirportList.cxx, because the #include plib/puAux.h (in AirportList.hxx) needs the PU_USE_NONE define. Thanks. -- Csaba/Jester - This SF.Net email is sponsored by the Moblin Your Move

Re: [Flightgear-devel] AirportList.cxx does not include config.h

2008-08-21 Thread Durk Talsma
Hi Czaba, Done!. Out of Curiosity: On which system did you see the error? I'm working on Suse Linux 11.0 (64 bit), and everything compiled just fine. Cheers, Durk On Thursday 21 August 2008 21:52:05 Csaba Halász wrote: Somebody please add config.h to AirportList.cxx, because the #include

Re: [Flightgear-devel] AirportList.cxx does not include config.h

2008-08-21 Thread Csaba Halász
On Thu, Aug 21, 2008 at 10:16 PM, Durk Talsma [EMAIL PROTECTED] wrote: Done!. Out of Curiosity: On which system did you see the error? I'm working on Suse Linux 11.0 (64 bit), and everything compiled just fine. Thanks! Plib defaults to glut if it isn't told otherwise. So as long as you have

Re: [Flightgear-devel] Traffic Manager II

2008-08-21 Thread Durk Talsma
On Thursday 31 July 2008 21:22, Durk Talsma wrote: For the adventurous, I've also posted a snapshot of the current code (source only). Feedback is appreciated. For those interested, here's another snapshot of the current in development code of the traffic manager:

Re: [Flightgear-devel] GIT

2008-08-21 Thread Martin Spott
John Denker wrote: On 08/20/2008 02:32 PM, Curtis Olson wrote: Perhaps I misunderstand the scope and capabilities of git And at the end of the day, no matter what source code version control system we use, and no matter what useful tools it provides for branching and merging, we

Re: [Flightgear-devel] GIT

2008-08-21 Thread Tim Moore
Curtis Olson wrote: Here's another for what it's worth ... I was able to find a set of options to the cvs2svn tool that worked for our repository. The FlightGear repository takes about an hour and 45 minutes to convert. So that part works well. I also really like how svn handles group

Re: [Flightgear-devel] Sound positioning and orientation

2008-08-21 Thread Maik Justus
Hi Erik, Erik Hofman schrieb am 21.08.2008 14:25: Hi, ... There are two options, modify the code to reflect what is described in README.xmlsound or modify the README file. I would prefer to modify the README file. I made some asymmetric sound for helicopters (S58, bo105) and adjusted

Re: [Flightgear-devel] GIT

2008-08-21 Thread Tim Moore
Martin Spott wrote: John Denker wrote: On 08/20/2008 02:32 PM, Curtis Olson wrote: Perhaps I misunderstand the scope and capabilities of git And at the end of the day, no matter what source code version control system we use, and no matter what useful tools it provides for branching

[Flightgear-devel] AI Carrier and solid Objects

2008-08-21 Thread gerard robin
Hello, AI Carrier wants the solid/solid definition That definition gives to the Aircraft the solid material which is necessary to land, to taxis and to take off (mainly the deck and hangar). That definition is useful too, to define the main obstacles (mainly island, and hull )