Hi
is it possible to have different licences than GPL for sceneries etc.?
Now that would help fight piracy, while keeping GPL for the source code.
Thanks for the info
Michael
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Live Security Virtual Conference
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On 07/04/2012 11:26 AM, Michael wrote:
Hi
is it possible to have different licences than GPL for sceneries etc.?
Now that would help fight piracy, while keeping GPL for the source code.
No and no.
Erik
--
http://www.adalin.com - Hardware accelerated AeonWave, OpenAL for Linux
On 4 July 2012 19:45, Erik Hofman e...@ehofman.com wrote:
On 07/04/2012 11:26 AM, Michael wrote:
Hi
is it possible to have different licences than GPL for sceneries etc.?
Now that would help fight piracy, while keeping GPL for the source code.
No and no.
Correct form my understanding.
If
No, I mean authors could leave as is or use any licence they want.
-- But it doesn't need to be GPL. --
Sorry, GPL is ok for code but feels like a lead-foot for everything else.
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Live Security Virtual Conference
On 07/04/2012 01:12 PM, Michael wrote:
No, I mean authors could leave as is or use any licence they want.
-- But it doesn't need to be GPL. --
Sorry, GPL is ok for code but feels like a lead-foot for everything else.The
The only option would be a less restrictive license (which you
Le 04/07/2012 14:27, Erik Hofman a écrit :
On 07/04/2012 01:12 PM, Michael wrote:
No, I mean authors could leave as is or use any licence they want.
-- But it doesn't need to be GPL. --
Sorry, GPL is ok for code but feels like a lead-foot for everything else.The
The only option would be
Hi All,
I've just pushed two fixes for possible memory leaks in random
vegetation and buildings.
One was noticed by valgrind, the other is speculative, to make use of
osg::ref_ptrs where
possible.
At the same time, I've changed the random vegetation so that the
normals are bound
per-vertex
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