[Flightgear-devel] scenery licence for 2.8 and later

2012-07-04 Thread Michael
Hi is it possible to have different licences than GPL for sceneries etc.? Now that would help fight piracy, while keeping GPL for the source code. Thanks for the info Michael -- Live Security Virtual Conference Exclusive

Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-04 Thread Erik Hofman
On 07/04/2012 11:26 AM, Michael wrote: Hi is it possible to have different licences than GPL for sceneries etc.? Now that would help fight piracy, while keeping GPL for the source code. No and no. Erik -- http://www.adalin.com - Hardware accelerated AeonWave, OpenAL for Linux

Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-04 Thread George Patterson
On 4 July 2012 19:45, Erik Hofman e...@ehofman.com wrote: On 07/04/2012 11:26 AM, Michael wrote: Hi is it possible to have different licences than GPL for sceneries etc.? Now that would help fight piracy, while keeping GPL for the source code. No and no. Correct form my understanding. If

Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-04 Thread Michael
No, I mean authors could leave as is or use any licence they want. -- But it doesn't need to be GPL. -- Sorry, GPL is ok for code but feels like a lead-foot for everything else. -- Live Security Virtual Conference

Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-04 Thread Erik Hofman
On 07/04/2012 01:12 PM, Michael wrote: No, I mean authors could leave as is or use any licence they want. -- But it doesn't need to be GPL. -- Sorry, GPL is ok for code but feels like a lead-foot for everything else.The The only option would be a less restrictive license (which you

Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-04 Thread Alexis Bory
Le 04/07/2012 14:27, Erik Hofman a écrit : On 07/04/2012 01:12 PM, Michael wrote: No, I mean authors could leave as is or use any licence they want. -- But it doesn't need to be GPL. -- Sorry, GPL is ok for code but feels like a lead-foot for everything else.The The only option would be

[Flightgear-devel] Memory leak fixes for random vegetation and buildings

2012-07-04 Thread Stuart Buchanan
Hi All, I've just pushed two fixes for possible memory leaks in random vegetation and buildings. One was noticed by valgrind, the other is speculative, to make use of osg::ref_ptrs where possible. At the same time, I've changed the random vegetation so that the normals are bound per-vertex