I'm very keen on the placement maps myself, but they are fundamentally
incompatible with the crop shader, as the placement information is
required well above the shader layer.
I like the idea of the placement masks, and one could use them to do LOD by
passing the mask itself to the shader
Flightgear-commitlogs wrote:
The branch, gdalchop has been created
at 40695c40585943b13e3c1005648e1da4dc490542 (commit)
- Log -
commit 40695c40585943b13e3c1005648e1da4dc490542
Author: Ralf Gerlich
Date: Tue Dec 29
I'm playing with FG 2.8.0 and I found that animation of engines intakes
on the Concorde is broken (they don't move/close when passing Mach 1.3).
I'm not able to debug and/or correct this, does someone can look at it?
I suppose the same problem is in the master git branch.
Andrea Vezzali
Martin Spott wrote:
ftp.de is currently offline due to hardware failure, it's been a Sun
Ultra10 which has been running for more than a decade now.
After the mirror had already been running in degraded mode (without
Scenery) for a while, it should now be fully functional again,
Sounds good, thanks for the update! What did they end up upgrading to?
(Are you they or are they someone else? Who are they anyway?)
Please pass along my thanks to them. :-)
Curt.
On Wed, Aug 1, 2012 at 1:10 PM, Martin Spott martin.sp...@mgras.net wrote:
Martin Spott wrote:
ftp.de is
Curtis Olson wrote:
Sounds good, thanks for the update! What did they end up upgrading
to?
Now it's a pretty boring PeeCee having two internal disks. I've been
maintaining this university FTP service since the mid-nineties, so it's
my 'baby'. Nowadays it hardly serves anything else besides
Hi all,
Each, SG/FG/fgdata updated to release/2.8.0 today.
Full SG then FG clean and build using MSVC10 in Win 7,
64-bit...
That is with like -
$ git pull origin next
$ git fetch --all
$ git checkout release/2.8.0
$ git reset --hard origin/release/2.8.0
$ git branch
next
* release/2.8.0
On Mon, Jul 30, 2012 at 9:35 AM, Stuart Buchanan wrote:
On Fri, Jul 27, 2012 at 8:43 AM, Renk Thorsten wrote:
It'd be really cool to be able to specify a few more parameters in
materials.xml to be passed as uniforms - for instance we could then generate
custom heightmaps for the terrain
It's the first day of the month, so here's another FlightGear Newsletter!
The
July edition features an introduction to the new Canvas system,
allowing developers to create complex instrument displays. Besides that
it holds quite some interesting scenery news and an update on the
upcoming
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