Could someone provide me with some clues here? Is there any specific
thing the GPS needs to sequence to the next waypoint?
Short reply since I'm at FSWeekend still - can reply in more detail
tomorrow. The most likely answer is that the route-manager or GPS is not
activated -
Hi all and especially Torsten and Durk,
As you know, I had an older merge request containing the new and improved
radio code. Since that was ~8 months old and was outdated, I retracted it so
you don't have to try to merge in old code over new improvements in
trafficcontrol.cxx and other files.
Just a heads up. The error report is :-
Alan
3 shContext.c
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(37): error
C2491: 'vgCreateContextSH' : definition of dllimport function not allowed
3C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(65): error
C2491:
Am 2012-11-05 12:14, schrieb Alan Teeder:
Just a heads up. The error report is :-
Thanks for the report. Should now be fixed.
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
Student
On 5 Nov 2012, at 13:04, Flightgear-commitlogs wrote:
- Log -
commit 186bae2bd445f16540a66e23e81c307c194cf721
Author: Thomas Geymayer
Date: Mon Nov 5 13:35:06 2012 +0100
Proper headless build fix
- Summary
-Original Message-
From: Thomas Geymayer
Sent: Monday, November 05, 2012 12:19 PM
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows
Am 2012-11-05 12:14, schrieb Alan Teeder:
Just a heads up. The error report is :-
:Alan Teeder wrote
Am 2012-11-05 12:14, schrieb Alan Teeder:
Just a heads up. The error report is :-
Thanks for the report. Should now be fixed.
Tom
Yes - it all compiles and runs again. And my canvas HUD (in development)
still
works!
But mine doesn't :-(
Am 2012-11-05 16:02, schrieb Vivian Meazza:
But mine doesn't :-(
https://dl.dropbox.com/u/57645542/fgfs-screen-068.png
Any clues/hints?
Have you also updated fgdata? The way how the background color is set
has been changed (Now it uses only on single property for the whole
color instead of
On 5 Nov 2012, at 13:50, Alan Teeder wrote:
Yes - it all compiles and runs again. And my canvas HUD (in development)
still works!
Can you talk a little about the Canvas HUD? Moving the HUD to use the Canvas
would be a great step from my point of view, since it and 2D panels (which I am
There is a template on the canvas wiki -
http://wiki.flightgear.org/Canvas_HUD, which I have used. The Nasal code is
quite simple and hardly needs explaining.
The symbology that I needed is not hard-coded into the existing
(flightgear/src/Instrumentation/HUD/) and I had been putting off doing
Thomas wrote
fails on windows
Am 2012-11-05 16:02, schrieb Vivian Meazza:
But mine doesn't :-(
https://dl.dropbox.com/u/57645542/fgfs-screen-068.png
Any clues/hints?
Have you also updated fgdata?
Yes, using MSVC10, and after the same problems as Alan.
The way how the background
Am 2012-11-05 18:30, schrieb Vivian Meazza:
I'm using the Nasal API - it used to all work before today's update. Can't
really see what to change
Are you using canvas.setColorBackground(r, g, b, a) and is there a function
setColorBackground: func () { me.texture.getNode('background',
On Sunday, November 04, 2012 09:49:25 James Turner wrote:
Short reply since I'm at FSWeekend still - can reply in more detail
tomorrow. The most likely answer is that the route-manager or GPS is not
activated - activating GPS leg mode should set the route-manger mode
automatically, I think.
On 5 Nov 2012, at 18:08, Adrian Musceac wrote:
To be more precise, the gps sequencing problem only appears at the second
waypoint in the list.
With loglevel info, I get the following messages at waypoint #1:
GPS doing overflight sequencing
'saw current WP changed, now 1'
GPS waypoint
VivianĀ“s Buccaneer, (from fgdata git, with canvas hud) is fine on my
laptop, but has an occluded screen on my desktop. Both have Windows 7 and
Nvidia cards.
On the other hand my development TSR2 hud is fine on both machines.
This is with git sources (fgdata, flightgear and simgear) up to date
Thomas wrote:
Am 2012-11-05 18:30, schrieb Vivian Meazza:
I'm using the Nasal API - it used to all work before today's update.
Can't really see what to change
Are you using canvas.setColorBackground(r, g, b, a)
I have this:
m.canvas.addPlacement(placement);
Hey Thorsten et al,
Yeah, I guess it's time for some further impressions of FSWeekend from my
perspective. This year was our 7th consecutive presentation, and the first time
we had a presentation that was considerably scaled down compared to our
previous tradition of growing in size every
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