Re: [Flightgear-devel] Discussion culture clashes

2013-02-23 Thread Stefan Seifert
On Saturday 23 February 2013 07:33:54 Renk Thorsten wrote: - I agree with Vivian, we can't do realistic distances for radar because of memory issues Lorenzo: the reason to be of the EQUIPMENT is to override the limit of the EYE vision. Are we doing the error to merging this two ? -

Re: [Flightgear-devel] Discussion culture clashes

2013-02-23 Thread Renk Thorsten
Actually, I think what he tried to suggest was, that the needs of visuals and the needs equipment like radar should not be mixed. For visuals we need the terrain and all the objects like trees and buildings which are hard on performance. It's a fact that the distances out to which we

Re: [Flightgear-devel] Discussion culture clashes

2013-02-23 Thread Arnt Karlsen
On Sat, 23 Feb 2013 07:13:21 +, Renk wrote in message e495a106ff5f31448739e79d34138c192789b...@mbs2.ad.jyu.fi: ..see? Here you go again, snipping away too agressively, so the pointer to my forgotten point, is lost. Fix that. ;o) ..a point I forgot to make: you (or your MUA?) don't

[Flightgear-devel] Adds on FlightGear.org

2013-02-23 Thread Gijs de Rooy
Hi all, I won't ask for the adds to be removed (apparently that is not possible), but I do want to bring the result of that decision under your attention. Is this really what we want? http://www.flightsim.com/vbfs/content.php?13546-FlightGear-v2-10-Is-Released#comments

Re: [Flightgear-devel] Low visibility issues

2013-02-23 Thread Emilian Huminiuc
On Saturday, February 23, 2013 07:08:41 Renk Thorsten wrote: A lot of stuff, mostly deflecting the discussion to other irelevant points * Thorsten While I should know better than to answer to this, as it will again get deflected to other areas, let's imagine ourselves a simple scenario:

Re: [Flightgear-devel] Discussion culture clashes

2013-02-23 Thread Emilian Huminiuc
On Saturday, February 23, 2013 09:36:23 Renk Thorsten wrote: It's a fact that the distances out to which we draw trees and buildings are considerably less than how far we potentially draw terrain (120 km max.) So these things are separated even now - we don't attempt to render random

Re: [Flightgear-devel] Adds on FlightGear.org

2013-02-23 Thread Erik Hofman
On 02/23/2013 11:13 AM, Gijs de Rooy wrote: Hi all, I won't ask for the adds to be removed (apparently that is not possible), but I do want to bring the result of that decision under your attention. Is this really what we want? One quick option would be to move the navigation bar below the

Re: [Flightgear-devel] Adds on FlightGear.org

2013-02-23 Thread Durk Talsma
Hi Gijs, et al., Slowly coming back to FlightGear land, now that my deadline is met. :-) Yes, I think that this is undesirable. Having adds inside the content area of a website is usually considered to be poor design, from a usability perspective. I don't mind if we have some adds on the top,

Re: [Flightgear-devel] Low visibility issues

2013-02-23 Thread Stefan Seifert
On Saturday 23 February 2013 12:21:02 Emilian Huminiuc wrote: So in the default scheme we load 9 tiles at startup, then we keep loading tiles in the direction we're traveling, and those initial tiles remain resident in the tile cache for a while (in case you decide to double back). So there's

Re: [Flightgear-devel] Low visibility issues

2013-02-23 Thread Emilian Huminiuc
On Saturday, February 23, 2013 11:51:55 Stefan Seifert wrote: The solution is not to give crude tools like limiting visibility to the user. The solution is to fix FG to be consious about how much memory is available and make the best use of it. Yes, many games simply limit visibility if

Re: [Flightgear-devel] Adds on FlightGear.org

2013-02-23 Thread Roland Haeder
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 02/23/2013 11:26 AM, Durk Talsma wrote: Hi Gijs, et al., Slowly coming back to FlightGear land, now that my deadline is met. :-) Yes, I think that this is undesirable. Having adds inside the content area of a website is usually considered

Re: [Flightgear-devel] Adds on FlightGear.org

2013-02-23 Thread Roland Haeder
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Sorry for empty message. Here it is. :) Here is now an alternative tracker (I also track my FGFS-related torrents to the original + in addition to my tracker) for all BitTorrent download: http://flightgear.mxchange.org:23456/ Just click on the

Re: [Flightgear-devel] Low visibility issues

2013-02-23 Thread Stefan Seifert
On Saturday 23 February 2013 13:20:49 Emilian Huminiuc wrote: Guess what happens when memory is limited and visibility is set to 120km? You see the end of the world, because no more tiles can be loaded to reach that distance. Guess what you need to adjust then, independent of what the real

Re: [Flightgear-devel] Low visibility issues

2013-02-23 Thread Emilian Huminiuc
On Saturday, February 23, 2013 13:09:29 Stefan Seifert wrote: Why do you want the user to have to repeatedly press a key after starting the sim instead of setting the maximum visibility once and for all in the advanced weather dialog? In other words: why should the user press a key _n_ times

Re: [Flightgear-devel] Low visibility issues

2013-02-23 Thread Renk Thorsten
Emilian, just up-front to keep this discussion focused on what it actually is about: Do you, or do you not agree that 20 (or 16) km terrain loaded regardless of the visibility is a sane value? Somehow, you still haven't really answered the question, you're just expressing unspecified

Re: [Flightgear-devel] Discussion culture clashes

2013-02-23 Thread Renk Thorsten
Buildings/trees are generated at tile load time currently, and remain resident in memory, for as long as the tile is loaded. If you don't se them on screen doens't mean they're not there. Yes, but strangely enough, this part of the discussion happened to be about LOD systems and

Re: [Flightgear-devel] Adds on FlightGear.org

2013-02-23 Thread Olivier
Hi Gijs, De : Gijs de Rooy gijsr...@hotmail.com Envoyé le : Samedi 23 février 2013 11h13 I won't ask for the adds to be removed (apparently that is not possible), but I do want to bring the result of that decision under your attention. Is this really what

Re: [Flightgear-devel] Adds on FlightGear.org

2013-02-23 Thread Roland Haeder
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 02/23/2013 03:50 PM, Olivier wrote: Hi Gijs, *De :* Gijs de Rooy gijsr...@hotmail.com *Envoyé le :* Samedi 23 février 2013 11h13 ** I won't ask for the adds to be

Re: [Flightgear-devel] Low visibility issues

2013-02-23 Thread Renk Thorsten
Let's please be honest here. I'll repeat it once more, I don't have a personal problem with you, I have a problem with your methods, and AFAIK I'm not the only one, but (un)fortunately, the other ones chose to stay silent... If you refer to my methods of coding, I don't think we've had

Re: [Flightgear-devel] Discussion culture clashes

2013-02-23 Thread Renk Thorsten
While I think that sometimes Thorsten may give people more benefit of the doubt... After sleeping over it, I have to admit that Stefan is right. I was angry about the way the discussion was turning away from being productive, and that colored my response to Lorenzo, which is not how