Re: [Flightgear-devel] Upcoming Random Buildings changes

2013-10-11 Thread Stuart Buchanan
On Wed, Sep 18, 2013 at 4:16 PM, Stuart Buchanan wrote: This is to give a heads up on some changes that I'm planning for Random Buildings for the V3.0 release, and to allow for comments/suggestions/ideas. I've now got the new system broadly working on a private build:

Re: [Flightgear-devel] Upcoming Random Buildings changes

2013-10-11 Thread Tim Moore
Cool stuff. Are those all individual models, or instanced geometry, or what? :) Tim On Fri, Oct 11, 2013 at 12:46 PM, Stuart Buchanan stuar...@gmail.comwrote: On Wed, Sep 18, 2013 at 4:16 PM, Stuart Buchanan wrote: This is to give a heads up on some changes that I'm planning for Random

Re: [Flightgear-devel] Upcoming Random Buildings changes

2013-10-11 Thread geneb
On Fri, 11 Oct 2013, Stuart Buchanan wrote: On Wed, Sep 18, 2013 at 4:16 PM, Stuart Buchanan wrote: This is to give a heads up on some changes that I'm planning for Random Buildings for the V3.0 release, and to allow for comments/suggestions/ideas. I've now got the new system broadly

Re: [Flightgear-devel] Upcoming Random Buildings changes

2013-10-11 Thread Stuart Buchanan
Hi Tim, On Fri, Oct 11, 2013 at 12:55 PM, Tim Moore wrote: Cool stuff. Are those all individual models, or instanced geometry, or what? :) The vast majority are instanced geometries, though there are some random models interspersed. As mentioned previously, I'd like to move back to the