Re: [Flightgear-devel] PNG textures in CVS

2008-02-20 Thread Ampere K.
About time we can use PNG for textures. You have my full support. :) Ampere On February 18, 2008 04:06:32 pm AJ MacLeod wrote: Hi all, Now that our data has been properly branched, I would like to move to using PNG (or, where suitable, JPEG) textures in my models. I've seen no drawbacks

Re: [Flightgear-devel] estimating visibility

2008-02-21 Thread Ampere K.
On February 20, 2008 05:36:16 pm Mike Schuh wrote: On Wed, 20 Feb 2008, Melchior FRANZ wrote: * Melchior FRANZ -- Wednesday 20 February 2008: One effect that could also be considered is wind speed. Hmm ... and temperature. Very hot should probably reduce the visibility as well, even if

Re: [Flightgear-devel] wiki mess

2008-03-02 Thread Ampere K.
On March 2, 2008 10:53:48 am Georg Vollnhals wrote: Torsten Dreyer schrieb: Am Sonntag, 2. März 2008 14:40 schrieb Gijs de Rooy: You could start with editing if you want. I'm done for now. May I say that after not visiting the wiki site for a while my first impression on the new look

Re: [Flightgear-devel] Suggestion to make FlightGear multiplayer compliant with HLA

2008-03-07 Thread Ampere K.
On March 6, 2008 08:50:46 am Petr Gotthard wrote: Hi Oliver, the HLA specifications (IEEE 1516) are not free, that's a disadvantage. However there are open-source HLA run-time environments (e.g. http://www.cert.fr/CERTI), so it's not necessary to implement whole new HLA run-time environment.

Re: [Flightgear-devel] Suggestion to make FlightGear multiplayer compliant with HLA

2008-03-07 Thread Ampere K.
On March 7, 2008 02:53:32 pm Ampere K. wrote: On March 6, 2008 08:50:46 am Petr Gotthard wrote: Hi Oliver, the HLA specifications (IEEE 1516) are not free, that's a disadvantage. However there are open-source HLA run-time environments (e.g. http://www.cert.fr/CERTI), so it's not necessary

Re: [Flightgear-devel] LANDING SIMULINK

2008-03-10 Thread Ampere K.
On March 10, 2008 09:01:24 am Curtis Olson wrote: I'm not a gps guy, but I think differential gps systems work based on the phase of the signal and the stations select a common set of satellites for their solution. We actually have a person a the UofMN working on a project where the two ends

Re: [Flightgear-devel] flightgear to simulink

2008-07-05 Thread Ampere K.
On July 3, 2008 03:45:03 pm Salvador Roberto Vazquez wrote: Hello, My name is Salvador Vazquez. We are working on an autopilot here at UCSC and I am working on the ground station and since our autopilot is not working i want to use flightgear for data. But the problem is I want to use

Re: [Flightgear-devel] OT: Large movie

2008-07-11 Thread Ampere K.
On July 11, 2008 12:18:27 am Curtis Olson wrote: This code has been ported to a small gumstix embedded computer which runs Linux... How much do your avionics cost and what brand of IMU are you using? Ampere - Sponsored

[Flightgear-devel] Questions on flight model

2008-09-24 Thread Ampere K.
Hello all, As part of a project at school, I have been trying to come up with equations of motion for an aerial platform, so that I may use the equations to design a control system. The issue is that I'm having trouble coupling linear and angular dynamics. Specifically, I need to describe

Re: [Flightgear-devel] Questions on flight model

2008-09-24 Thread Ampere K.
Thanks for the reply. I've just looked through that section, and it seem that omega x v (eq. 1.5-13) is a recurring theme in dynamics modelling. After doing unit analysis, I found that it gives acceleration. So I guess I will try making use of it in my own equations of motion. Another

Re: [Flightgear-devel] How I spend my spare time

2008-10-04 Thread Ampere K.
On October 2, 2008 04:05:04 pm Martin Spott wrote: Ok, apparently my response got lost - again so, here's my second attempt: gerard robin wrote: Well, i thought that costline was calculated with the intersection of the sea level (or water level) and the ground altitude. I was

Re: [Flightgear-devel] Flightgear contest

2008-10-25 Thread Ampere K.
On October 24, 2008 12:38:46 pm Curtis Olson wrote: 1. Do we like the idea of a scavenger hunt type contest? If so, what types of questions would we ask or what things would we ask people to find? I assume we would keep this to the default scenery area. And we should keep the

[Flightgear-devel] Extracting stability derivatives in JSBsim/Yasim

2010-08-19 Thread Ampere K.
Hello all, How would I go about extracting the stability derivatives from the FDM in JSBsim and Yasim? I would also like to extract the stability derivatives from the engine model. Ampere -- This SF.net email is

Re: [Flightgear-devel] Extracting stability derivatives in JSBsim/Yasim

2010-08-19 Thread Ampere K.
On August 19, 2010 08:32:50 pm Jon S. Berndt wrote: Look at the aircraft config file. The functions in that section define forces and moments. If you know the non-dimensionalizing parameters, you can extract the derivatives. What is it that you need from the engine? Jon Hello Jon, I

Re: [Flightgear-devel] Extracting stability derivative s in JSBsim/Yasim

2010-08-21 Thread Ampere K.
On August 20, 2010 12:26:47 am Jon S. Berndt wrote: The property names starting with aero/coefficient are actually misleading. Historically, they really were coefficients. Now, however, the functions in the aerodynamics section of the config file define forces and moments. So, you have to

Re: [Flightgear-devel] Extracting stability derivative s in JSBsim/Yasim

2010-08-23 Thread Ampere K.
On August 21, 2010 11:39:52 pm Ron Jensen wrote: On Saturday 21 August 2010 15:57:30 Jon S. Berndt wrote: Now I am getting confused. I need an example. Say if I have the following entry: function name=aero/coefficient/CDo

Re: [Flightgear-devel] Extracting stability derivative s in JSBsim/Yasim

2010-08-26 Thread Ampere K.
On August 24, 2010 01:16:43 am Ron Jensen wrote: I am far from an expert on turbine engines, or the JSBSim turbine model, but here it goes: (I'll use the f16 engine file, F100-PW-229.xml, as an example) Idle thrust is the factor from the IdleThrust table multiplied by the value in the

Re: [Flightgear-devel] New FlightGear mousepad

2006-01-02 Thread Ampere K. Hardraade
On January 2, 2006 01:52 pm, Erik Hofman wrote: and created a design that shows what FlightGear is capable of today: http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006.jpg I think it might be a good idea to swap the aircraft-carrier background with one of the smaller picture. Ampere

Re: [Flightgear-devel] New FlightGear mousepad

2006-01-02 Thread Ampere K. Hardraade
On January 2, 2006 03:42 pm, Erik Hofman wrote: Any reason for that? Personally I found this setup the most appealing. Erik Yes. When I look at the current arrangment, I get a sense that it is trying to emphasize that FlightGear is a combat sim -- with the aircraft carrier and the Spitfire

[Flightgear-devel] Localizier seems to have ceased working properly

2006-01-02 Thread Ampere K. Hardraade
I have just updated to the latest CVS, and found that the localizer needle doesn't align anymore when I am at the end of runway 28R at KSFO. I have the NAV1 frequency tuned to 111.7, but the localizer needle is telling me that I am not anywhere close to aligning with 28R. Ampere

Re: [Flightgear-devel] Model adding/download/rating system

2006-01-04 Thread Ampere K. Hardraade
On January 4, 2006 12:26 pm, Martin Spott wrote: Karsten Krispin wrote: But it would be great to have such a database and acutally also the object db (but that's another story) on one site. - Users doesn't have to crawl on hundreds of sites to find some nice aircrafts but looking on

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Ampere K. Hardraade
On January 4, 2006 09:31 pm, Curtis L. Olson wrote: The other small point that I would make is that this individual did contribute an aircraft to FG, but later asked to have it removed from CVS in protest that certain bugs weren't getting addressed to his satisfaction.  In fact, he continually

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Ampere K. Hardraade
On January 5, 2006 04:10 am, Martin Spott wrote: Could you probably back this with an explanation ? Voice-based ATC is done all over the world, why should'nt FlightGear do this as well ? Martin. I'm not saying FlightGear shouldn't do this. I'm saying that this is going to be a useless

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread Ampere K. Hardraade
On January 7, 2006 08:38 am, Christian Mayer wrote: :-) Not seeing the other plane is word - becaue it is there. Just imgaine when both try to use the same runway at the same time... So the solution is to display a template / generic plane. We can always use the dreaded glider model (the one

[Flightgear-devel] A little experiment with KSFO

2006-01-08 Thread Ampere K. Hardraade
This is a little experiment that I have conducted with an airport diagram -- to show that my idea does work. It was done under half an hour. Not bad for a model that only has 3064 polygons huh? :) http://www.students.yorku.ca/~ampere/ksfo.jpg http://www.students.yorku.ca/~ampere/ksfo2.jpg

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-08 Thread Ampere K. Hardraade
On January 8, 2006 11:23 pm, Curtis L. Olson wrote: Wow!  Can that be automated for other airports? Absolutely. But the process that I went through is still far from being called automated. Also, this model lacks any sort of ground-elevation data, so it can't be used in FlightGear, yet.

Re: [Flightgear-devel] Nasal question

2006-01-09 Thread Ampere K. Hardraade
On January 9, 2006 04:19 pm, Curtis L. Olson wrote: In nasal, I would like to check if a string ends in '.wav'.  Is there an easy way to do this? Thanks, Curt. You can try this: substr(foo, size(foo) - 5) == .wav Ampere --- This SF.net

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-12 Thread Ampere K. Hardraade
On January 12, 2006 11:13 pm, Curtis L. Olson wrote: What really got my attention was the 3d building/hangar models. I know they aren't textured, but if we could populate a lot of otherwise flat airports with accurate hangars and terminals, that would be extremely cool! Curt. If anyone

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-15 Thread Ampere K. Hardraade
On January 13, 2006 08:04 pm, Ampere K. Hardraade wrote: The process is trivial. In each file, there are lines that represent latitude and longitude. http://204.108.4.16/d-tpp/0513/00375AD.PDF The user would first use a program like Inkscape to rename at least four of those lines

[Flightgear-devel] OT: RC Aircrafts

2006-01-22 Thread Ampere K. Hardraade
We have seen the RC-B52. We have also seen the RC-A380. But this... http://www.alexisparkinn.com/photogallery/Videos/2006-RC_concorde.wmv Ampere --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems?

[Flightgear-devel] ILS ceased working for me

2006-01-26 Thread Ampere K. Hardraade
I just update my source to the latest CVS, and it would appear that ILS is broken again -- the localizer needle is way off. Is there something that I forgot to do? Ampere --- This SF.net email is sponsored by: Splunk Inc. Do you grep through

Re: [Flightgear-devel] 737 project

2006-02-05 Thread Ampere K. Hardraade
On Thursday 02 February 2006 14:15, Justin Smithies wrote: I can do coding and getting the data / layouts / photos etc from Boeing For coding, you shoulding look into Nasal: http://www.plausible.org/nasal Ampere --- This SF.net email is

Re: [Flightgear-devel] Resigning as patch committer.

2006-02-21 Thread Ampere K. Hardraade
Some of my works have been handled by Erik, so I would first like to say thank you. Now a small question: if Erik hasn't nominated his successor to Curt yet, when do we get to nominate people? :) Ampere --- This SF.net email is sponsored

Re: [Flightgear-devel] Is there a property that gest the distance between an object and the point of view?

2006-02-25 Thread Ampere K. Hardraade
On Saturday 25 February 2006 15:56, Frederic Bouvier wrote: A question for Nasal expert : is nasal able to do vector and matrix computation ? If yes, there is a 'SGCustomTransform' class in simgear. For the moment, it requires a callback in C++ to compute the transformation matrix. We can

Re: [Flightgear-devel] Is there a property that gest the distance between an object and the point of view?

2006-02-25 Thread Ampere K. Hardraade
On Saturday 25 February 2006 11:06, Roberto Inzerillo wrote: I have a 3d object and I'd like to use a property out of the tree which gets me the distance between the point of view and the object itself, in order to apply an animation to that. Is there something like that available?    

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread Ampere K. Hardraade
On Saturday 25 February 2006 19:25, Lee Elliott wrote: I can't see any need for a separate folder - add your stuff to the A-10, your name and comments to the existing files, especially the author tag in the A-10-set.xml file and send it to one of the cvs maintainers. A separate

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread Ampere K. Hardraade
On Sunday 26 February 2006 06:13, dene maxwell wrote: Hi Chris, I don't disagree with anything you're saying. I don't (and never have) run 3-d cockpits, I believe my hardware setup is too primative to support them. This is not the fault of FG, it is a probelm I am saving up to remedy. You are

Re: [Flightgear-devel] [BUG] Festival

2006-02-27 Thread Ampere K. Hardraade
On Monday 27 February 2006 03:37, Vivian Meazza wrote: Hi, I'm experiencing an odd bug when using Festival and Cygwin. Sometimes, not consistently and not repeatable reliably, FG quits when the message Foxtrot Golf Sierra you are leaving my airspace . is spoken. There is no error message or

Re: [Flightgear-devel] FlightGear Make Process: Amazing

2006-02-27 Thread Ampere K. Hardraade
On Monday 27 February 2006 10:50, David Megginson wrote: Why stop there, though?  The base package contains about 95,000 (!!!) lines of XML and nearly 30,000 lines of NASAL scripts.  Of course, we should also count the raster graphics, sound samples, 3D models, non-XML data files, etc. etc.

Re: [Flightgear-devel] svg2ac

2006-02-27 Thread Ampere K. Hardraade
On Monday 27 February 2006 18:53, Curtis L. Olson wrote: In TerraGear we avoid the polygon rendering problems you are seeing by doing  a delauney triangulation ourselves and throwing away everything outside the polygon boundary.  It would likely be a lot of effort on your part to do the same

Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing

2006-03-01 Thread Ampere K. Hardraade
On Wednesday 01 March 2006 03:14, Pigeon wrote: We might get money thrown at us if we somehow tie AJAX into the project. ;-)     We're set! FGMap uses AJAX :P Pigeon. Great! Now, all we need to do is to get one of those companies' attention and so money can start getting thrown our

Re: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Ampere K. Hardraade
On Friday 03 March 2006 13:00, Justin Smithies wrote: For starters turning off the fuel pump , the engine should start to become starved of fuel and stop I also noticed that none of the electrical systems can be switched off either. I am trying to add as much realism i.e. switches etc to this

[Flightgear-devel] Mailing archive has ceased working

2006-03-05 Thread Ampere K. Hardraade
It would seem our mailing archive has ceased working since February 27th. Ampere --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and

Re: [Flightgear-devel] Ground structures pulled from diagrams.

2006-03-06 Thread Ampere K. Hardraade
On Monday 06 March 2006 02:52, Chris Metzler wrote: If there's some way to make them not look like white boxes, but rather like real ground structures look -- whether through texturing, or just solid material colors on the polys without using textures-- I agree. Without that, I dunno. snip

Re: [Flightgear-devel] Ground structures pulled from diagrams.

2006-03-06 Thread Ampere K. Hardraade
On Monday 06 March 2006 03:48, Detlef Faber wrote: Even without automatic texture generation it would cut down airport scenery creation time significantly. Automatic creation, sizing and placing of objects is great, and applying a generic texture should not be too hard. At least it eases the

Re: [Flightgear-devel] Wiesbaden: Flightgear on LinuxTag

2006-03-06 Thread Ampere K. Hardraade
On Monday 06 March 2006 04:56, Robicd wrote: Hi Julien, I'm posting everything on www.flight-gear.de forum by now, in order to get visibility. I suggest you do the same as soon as you get nice results out of svg2ac. ETOU is very near to Wiesbaden city, it would be nice to have those

Re: [Flightgear-devel] nasal questions

2006-03-06 Thread Ampere K. Hardraade
On Monday 06 March 2006 12:09, Justin Smithies wrote: I have setup my 737-300 so if i turn off the battery it kills the engines... Whoa! I am not getting on your 737. ;) I don't think losing the electrical system would cause the engines to be shut down. Ampere

Re: [Flightgear-devel] 737-300 electrical systems

2006-03-08 Thread Ampere K. Hardraade
On Wednesday 08 March 2006 21:37, Markus Barenhoff wrote: electrical.nas : contains the used classes (should become a general purpose elect. framework) 737-electrical.nas : contains the 737 specific stuff. cu markus p.s. the indention of the comments seems to be a problem in the nasal

Re: [Flightgear-devel] 737 developers - B737-300/400/500 Operations Manual und Flight Crew Training Manual

2006-03-15 Thread Ampere K. Hardraade
On Wednesday 15 March 2006 13:59, Markus Barenhoff wrote: this is great!! i've looked for them at our universities library, because we have an institute for aircraft engineering, but there i've found only the 727 manuals and manuals for nearly every airbus - may have to do that i live in

Re: [Flightgear-devel] 737 developers - B737-300/400/500 Operations Manual und Flight Crew Training Manual

2006-03-15 Thread Ampere K. Hardraade
On Wednesday 15 March 2006 19:48, Markus Barenhoff wrote: big red boxes 4 or 5 or so for each aicraft (300,310,320,340 i think). They look if the have over 1000pages each book. i havent looked at detail. i think they mostly technical and repair manual. cu markus Over 1000 page each?! I am

Re: [Flightgear-devel] nasal infinite loop?

2006-03-20 Thread Ampere K. Hardraade
On Monday 20 March 2006 11:16, David Megginson wrote: Maybe we need to add some kind of locking for nodes, or at least some kind of error reporting.  It's not a good thing for scripts to be able to make FlightGear simply hang. All the best, David To make FlightGear hang via Nasal, it is

Re: [Flightgear-devel] nasal infinite loop?

2006-03-20 Thread Ampere K. Hardraade
On Monday 20 March 2006 20:47, David Megginson wrote: Perhaps in a future, more sophisticated implementation, we can limit the number of cycles the nasal interpreter can run in any frame. All the best, David hmm... I don't know. Having the entire simulator locked to framerate already

Re: [Flightgear-devel] Re: Rendering question

2006-03-27 Thread Ampere K. Hardraade
On Monday 27 March 2006 08:14, Curtis L. Olson wrote: This has always been a subtle issue and has grown worse after some changes to the sky dome.  The mountains are fine, but it's the sky dome that should be hiding the transition to blue sky.  I was thinking about putting in some sort of

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Ampere K. Hardraade
For starter, I think it would be best to switch to a more mature rendering engine. Ampere --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live

Re: [Flightgear-devel] Possible bugs in v0.9.9 (Airbus A380 and p51d) ?

2006-04-10 Thread Ampere K. Hardraade
On Monday 10 April 2006 10:07, Mike Rawlins wrote: The A380 shows up on runway, but flaps won't lower, The A380 doesn't have any animation... yet. and using pageup key does not make aircraft roll down runway. Also, there's no engine sound.   I have removed the engines, because the aircraft is

Re: [Flightgear-devel] request for new screen shots

2006-04-12 Thread Ampere K. Hardraade
On Wednesday 12 April 2006 00:38, Curtis L. Olson wrote: I am interested in getting a few more high quality screen shots for the v0.9.10 release. Thanks, Curt. Who needs screenshots where there are movies?! :P http://pigeond.net/photos/flightgear/videos/ Ampere

Re: [Flightgear-devel] Speed discontinuity

2006-04-19 Thread Ampere K. Hardraade
On Wednesday 19 April 2006 01:21, John Wojnaroski wrote: A change that large (13 knots!!) is a major wind shear. Might it make sense to provide some sort of filtering or extrapolation between stations to moderate such extreme changes Regards John W. I also find it extremely annoying. This

Re: [Flightgear-devel] SoC

2006-04-25 Thread Ampere K. Hardraade
On Tuesday 25 April 2006 00:48, Alex Perry wrote: http://code.google.com/soc/ Is anybody here an eligible student? Would anyone like to offer to mentor? Why aren't we on the list? :P Ampere --- Using Tomcat but need to do more? Need to

Re: [Flightgear-devel] Multiplay Jitter Problem with dual models flying in formation

2006-05-05 Thread Ampere K. Hardraade
On Friday 05 May 2006 14:13, Paul Surgeon wrote: I guess what you're seeing is some sort of time sync issue between the two simulators or just a refresh rate that is too low due to no interpolation or extrapolation. Maybe the multiplayer code in 0.9.10 could be used for your application -

Re: [Flightgear-devel] flaps

2006-05-09 Thread Ampere K. Hardraade
On Monday 08 May 2006 15:22, Justin Smithies wrote: snip How do i get around that without changing the controls.nas script as other aircraft might need the 3 equal steps . I just want mine to have 7 steps we ll in fact if i may go a little further could i have the following positions ?

[Flightgear-devel] Guess what plane this is!

2006-05-09 Thread Ampere K. Hardraade
http://www.cs.yorku.ca/~cs233144/fgfs-screen-010.png http://www.cs.yorku.ca/~cs233144/fgfs-screen-007.png http://www.cs.yorku.ca/~cs233144/fgfs-screen-011.png http://www.cs.yorku.ca/~cs233144/fgfs-screen-005.png http://www.cs.yorku.ca/~cs233144/fgfs-screen-012.png

Re: [Flightgear-devel] Guess what plane this is!

2006-05-09 Thread Ampere K. Hardraade
Two new screenshots: http://www.cs.yorku.ca/~cs233144/A300-night1.jpg http://www.cs.yorku.ca/~cs233144/A300-night2.jpg Special thanks to Julien for making these two shots possible. Ampere --- Using Tomcat but need to do more? Need to

Re: [Flightgear-devel] Guess what plane this is!

2006-05-10 Thread Ampere K. Hardraade
On Wednesday 10 May 2006 00:50, flying.toaster wrote: Looks like an Airbus A300B (missing winglets and ailerons), but then I miss some details to be affirmative (I seem to remember there are boundary layer fences somewhere on the leading edge... Yes, there are wing fences, and as you can see, I

Re: [Flightgear-devel] Guess what plane this is!

2006-05-10 Thread Ampere K. Hardraade
On Wednesday 10 May 2006 11:47, flying.toaster wrote: I've already started working on the 3D model of the 340-500. Is it worth I should continue with it ? I haven't started yet. I have the data I need to get the accuracy of majority of the parts down to the millimeter range, and I was

Re: [Flightgear-devel] F-14 undercarriage animation / Blender / SF.net lists

2006-05-18 Thread Ampere K. Hardraade
On Thursday 18 May 2006 17:11, Flying Toaster wrote: Bones are very elegant but I don't think there is such a thing on plib  animations. Furthermore, animations are interpolated across multiple frames but how do I export a particular animation for a particular part (say ground spoilers) for

Re: [Flightgear-devel] Icing

2006-05-19 Thread Ampere K. Hardraade
On Friday 19 May 2006 13:21, Julien Pierru wrote: well i think that you would need dense clouds to do that so you could just check for the altitude and see if it is within a cloud layer. Also i have seen pictures of ice on aircraft in flight and they were nowhere near a cloud. For example the

Re: [Flightgear-devel] Tides in FlightGear?

2006-05-27 Thread Ampere K. Hardraade
On Friday 26 May 2006 12:03, Curtis L. Olson wrote: You would almost have to redo the scenery in the areas with ocean coverage to include the ocean floor elevation, then draw the ocean as a seperate layer that can be moved up and down exposing more or less of the terrain. The trick maybe to

Re: [Flightgear-devel] Flightgear wiki

2006-05-27 Thread Ampere K. Hardraade
On Friday 26 May 2006 13:57, simon wrote: Judging from the lack of response, I'm guessing there aren't many strong (any at all) opinions on the matter and this idea may just fall through the cracks. No. I like it very much. It is much better and more sane than the current one that we are

[Flightgear-devel] Airbus A300 (was Guess what plane this is!)

2006-05-29 Thread Ampere K. Hardraade
The exterior models have been committed to the CVS. Right now, it lacks models of the cockpit and engines, and is using the UFO as the FDM. But feel free to play with it anyways. :P Ampere --- All the advantages of Linux Managed

Re: [Flightgear-devel] A380 Development

2006-05-31 Thread Ampere K. Hardraade
On Wednesday 31 May 2006 16:13, Frederic Bouvier wrote: Frederic Bouvier wrote : ... Model Author: Author Name Creation Date: Creation Date Version: Version Description: Models a a380 IndependenVar property, velocities/mach-norm in Table definition is not defined.

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-02 Thread Ampere K. Hardraade
On Friday 02 June 2006 23:14, Chris Metzler wrote: Is the crash really related to size?  Maybe the SVG conversion was bugged?  (of course, Inkscape should react to that better than by crashing, as well, but anyway.) -c If you have ever tried to convert complex PDF files into SVG format, then

Re: [Flightgear-devel] Impact of texturing objects on performance?

2006-06-11 Thread Ampere K. Hardraade
On Friday 09 June 2006 21:50, Arnt Karlsen wrote: ..Roberto _ is_ stretching understatement as concept, last years AirVenture put over 10 000 planes on KOSH.  My initial idea was paint parked planes with copies of one texture.   Textures is what we see out the window in FG and it works on my

Re: [Flightgear-devel] apt.dat changes ?

2006-06-11 Thread Ampere K. Hardraade
On Saturday 10 June 2006 13:15, Tony Pelton wrote: heck, even taking the records, and stuffing those records, as they are now, into XML would be a start. Already in XML format... http://www.cs.yorku.ca/~cs233144/export_cyyz.svg http://www.cs.yorku.ca/~cs233144/export_eddf.svg

Re: [Flightgear-devel] apt.dat changes ?

2006-06-12 Thread Ampere K. Hardraade
On Monday 12 June 2006 04:22, dene maxwell wrote: Hi Having edited airports there are a few things that tools like TaxiDraw provide that are invaluable; 1) super-imposing the airport layout on top of  a scaled background image to allow placement of taxiways etc in proportion to the RL

Re: [Flightgear-devel] vatsim

2006-06-12 Thread Ampere K. Hardraade
On Monday 12 June 2006 15:22, Martin Spott wrote: Ok, in theory having a closed source interface _might_ serve the licensing issues, _but_:  - Who likes to have to use a closed source module in order to connect    their OpenSource flight simulation to VATSIM ?  - More important, who of the

Re: [Flightgear-devel] apt.dat changes ?

2006-06-12 Thread Ampere K. Hardraade
On Monday 12 June 2006 05:55, Hugo Vincent wrote: In the case of Inkscape (I don't know about any of the other SVG   editors), a reasonably simple plugin should suffice for editing the   non-graphical aspects of the airport layout. There should be no need for a plugin. Just create a new layer,

Re: [Flightgear-devel] apt.dat changes ?

2006-06-12 Thread Ampere K. Hardraade
On Monday 12 June 2006 19:47, dene maxwell wrote: Unfortunately the data kept by FAA/CAA or what ever the local administration is called is often out-of-date or just plain wrong. Experience of the last month has taught me that. Poring over aerial photos and current third-party documentation

Re: [Flightgear-devel] apt.dat changes ?

2006-06-12 Thread Ampere K. Hardraade
On Tuesday 13 June 2006 00:06, dene maxwell wrote: but I don't want to prove you wrong ... can we agree that TaxiDraw provides certain functionality at the moment that works with the current format of apt.dat... any replacement should provide the same functionality OR a mechanism whereby that

Re: [Flightgear-devel] apt.dat changes ?

2006-06-12 Thread Ampere K. Hardraade
On Tuesday 13 June 2006 00:32, Ampere K. Hardraade wrote: IIRC the French CAA diagrams don't even have lat/long references apart from the various navaid locations. Yes they do. Not Toulouse http://airventure2006.blogspot.com/2006/06/toulouse-aip.html You are on the wrong

Re: [Flightgear-devel] g-meter in Nasal

2006-07-01 Thread Ampere K. Hardraade
On Saturday 01 July 2006 17:27, Josh Babcock wrote: Make it call itself with settimer(foo, 0.05); or something like that as it's last line to get a tight polling schedule. It's possible that it will miss a max or min, but that property shouldn't be changing so fast that 20/sec won't catch it

Re: [Flightgear-devel] How to release an alpha aircraf t for testing ?

2006-07-13 Thread Ampere K. Hardraade
On Thursday 13 July 2006 09:45, flying.toaster wrote: Nope, you are right. I have put the electrical stuff on the backburner because I first need to sort out how to model the pneumatic system (as the starter is not electrical). I just should have added it to the TODO file See if this is useful.

Re: [Flightgear-devel] 3d models

2006-07-27 Thread Ampere K. Hardraade
On Wednesday 26 July 2006 12:53, Robin van Steenbergen wrote: I'm working on an accurate model of Eindhoven Airport and you can actually put the ground chart of the airport on the 'floor' and model on top of that. We have the capability to generate an airport directly out of the ground chart.

Re: [Flightgear-devel] FlightGear MP authentication

2006-07-27 Thread Ampere K. Hardraade
On Tuesday 25 July 2006 06:32, Julien Pierru wrote: A few questions arise, first what do you guys think about an authentication system, second what would be the best way of implementing it within FG and third would it be limited to be used by the tracking system or as a way of moderating the

Re: [Flightgear-devel] 3d models

2006-07-28 Thread Ampere K. Hardraade
On Friday 28 July 2006 06:21, Robin van Steenbergen wrote: I know that, since all the airports in the Netherlands are made that way. But there's one pretty important thing that's not generated on the ground chart: The buildings are all missing! Most ground charts do have the buildings on them

Re: [Flightgear-devel] view change crashes

2006-08-18 Thread Ampere K. Hardraade
On Saturday 19 August 2006 01:15, Syd wrote: Hi all, Within the last week or 2 , Flightgear has been crashing when I press V to change views I get this error message: Attempting to schedule tiles for bogus lon and lat = (-1000,0) This is a FATAL error. Exiting! Has anyone else been

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-19 Thread Ampere K. Hardraade
On Saturday 19 August 2006 14:40, Carsten Vogel wrote: FULLFEATURE: http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-050-fullfeat ured.jpg hmm... alpha in texture... bad idea. Ampere - Using Tomcat but need

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-20 Thread Ampere K. Hardraade
On Sunday 20 August 2006 16:25, Melchior FRANZ wrote: * Buchanan, Stuart -- Sunday 20 August 2006 22:22: hmm... alpha in texture... bad idea. Why? Breaks volumetric shadows. Aircraft parts can't then cast shadows on the aircraft. But apart from that I wouldn't say such textures are

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-22 Thread Ampere K. Hardraade
On Sunday 20 August 2006 18:16, Ampere K. Hardraade wrote: On Sunday 20 August 2006 16:25, Melchior FRANZ wrote: * Buchanan, Stuart -- Sunday 20 August 2006 22:22: hmm... alpha in texture... bad idea. Why? Breaks volumetric shadows. Aircraft parts can't then cast shadows

[Flightgear-devel] Need some info on Airbus A330

2006-08-30 Thread Ampere K. Hardraade
Does anybody know what the average mean chord for the A330 is? I have been searching high and low on the Internet for it but couldn't find anything. Ampere - Using Tomcat but need to do more? Need to support web services,

[Flightgear-devel] JSBsim trouble -- flight controls don't appear to be not responding

2006-09-09 Thread Ampere K. Hardraade
Would JSBsim experts take a look at this aircraft and point out to me what is wrong with the configs? The flight controls don't seem to have any effect. http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/data/Aircraft/A300.tar.gz?view=tar Thank you, Ampere

Re: [Flightgear-devel] JSBsim trouble -- flight controls don't appearto be not responding

2006-09-09 Thread Ampere K. Hardraade
On Saturday 09 September 2006 17:25, Heiko Schulz wrote: Hi, I tried to fly this A300 and it goes to precipitous in the air. You can't controll the airplane no little, and you don't see the surfaces move. The lack of control is the problem right now. I`'m still working on my project of the

Re: [Flightgear-devel] JSBsim trouble -- flight controls don'tappearto be not responding

2006-09-15 Thread Ampere K. Hardraade
On Saturday 09 September 2006 21:16, Jon S. Berndt wrote: OK. I can't help too much at the moment since I have no OpenGL, still. No, I wasn't referring to animation. What I meant to say is that I don't have pitch and roll authorities. Anyway, I think I found what the problem might be... it

Re: [Flightgear-devel] 3D model for the F-15

2006-09-29 Thread Ampere K. Hardraade
On Friday 29 September 2006 14:44, flying.toaster wrote: Don't get me wrong,  I don't want to put a lot of restrictions to the right to distribute and modify. In that sense GPL or OpenSource type of licence suit me. I just do not want people to make money out of my work (except maybe for

Re: [Flightgear-devel] 3D model for the F-15

2006-09-29 Thread Ampere K. Hardraade
On Friday 29 September 2006 14:59, flying.toaster wrote: BTW here is a list of the 3D models I have in the works or finished Exterior | Interior -- A340-5 40%| 0% If anybody has started work on those ones (I know

Re: [Flightgear-devel] Flight Sim Development

2006-09-29 Thread Ampere K. Hardraade
On Friday 29 September 2006 06:28, Ralf Gerlich wrote: Hi, Jon S. Berndt wrote: I'm surprised that a group of people went to this much trouble to produce a commercial to say something about that other flight sim. Was this made using scenes from an actual film and overdubbed

Re: [Flightgear-devel] 3D model for the F-15

2006-09-30 Thread Ampere K. Hardraade
On Saturday 30 September 2006 06:02, flying.toaster wrote: Yes I know you have the whole Airbus family cooking, and I am still commited to making the 3D cockpit for the A340. It is just that I had this A340-500 model sleeping on my hard drive for a few years now and I thought I might finish

Re: [Flightgear-devel] FlightAware flight tracking

2006-10-06 Thread Ampere K. Hardraade
On Friday 06 October 2006 14:32, Durk Talsma wrote: I just had a quick look at the website, and saw that they provide departure and arrival times and airport codes for each tail number. This would form an excellent basis to create AI traffic using the traffic manager, which basically requires

Re: [Flightgear-devel] Flight Sim Development

2006-10-07 Thread Ampere K. Hardraade
On Friday 29 September 2006 03:21, Vivian Meazza wrote: Hi, You might find this an amusing take on someone else's Flight Sim http://www.youtube.com/watch?v=tcW3hbnR2EI Made me laugh anyway, Vivian Today, I was wondering what's someone else's take on FlightGear is, so I did some

Re: [Flightgear-devel] Flight Sim Development

2006-10-07 Thread Ampere K. Hardraade
On Saturday 07 October 2006 20:58, Ampere K. Hardraade wrote: On Friday 29 September 2006 03:21, Vivian Meazza wrote: Hi, You might find this an amusing take on someone else's Flight Sim http://www.youtube.com/watch?v=tcW3hbnR2EI Made me laugh anyway, Vivian Today, I

Re: [Flightgear-devel] Example for Realtime Radio / ATC

2006-10-15 Thread Ampere K. Hardraade
On Sunday 15 October 2006 21:35, Stuart Buchanan wrote: BTW - has anyone actually used the text chat feature? If it dies a death due to lack of interest I suggest we back it out. -Stuart I have something in mind for it, but don't have time to investigate yet. Don't back it out. Ampere

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