Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread Detlef Faber
the complete models. If anyone wishes to fly an Aircraft he sees in MP, he can easily get the full package. Detlef Faber --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new

[Flightgear-devel] New Aircraft

2006-02-09 Thread Detlef Faber
.net/flightgear/bf109-3.jpg The Aircraft is here: http://www.sol2500.net/flightgear/bf109.tgz Textures will be reworked, more Instruments and Switches added. Enjoy Detlef Faber --- This SF.net email is sponsored by: Splunk Inc. Do you grep

Re: [Flightgear-devel] Detlef Faber - links for FW190 question Bf109

2006-02-11 Thread Detlef Faber
Hello Georg, thanks for the data, thats alot of stuff to work through, but very interesting. That should be sufficient to make a fdm of. 2. Bf 109 First, I am *not* an experienced pilot regarding such overpowered single engine aircraft. But I know all about possible bad effects such as

Re: [Flightgear-devel] Detlef Faber - links for FW190 question Bf109

2006-02-11 Thread Detlef Faber
Am Samstag, den 11.02.2006, 16:56 +0100 schrieb Georg Vollnhals: Detlef Faber schrieb: Hello Georg, .. deleted Thank you Detlef, for your long and very detailled explanations and the spare-time you gave me. Now as I know that it can be done it is up to me to increase my flying

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-03 Thread Detlef Faber
Am Freitag, den 03.03.2006, 07:40 + schrieb Martin Spott: Martin Spott wrote: It's pretty likely that we're going to have a booth at the Linux-Tag exhibition in Wiesbaden on May 3 - 6, 2006. In order to present the local area to the visitors it would be nice to have an online-map

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-07 Thread Detlef Faber
Am Montag, den 06.03.2006, 23:00 +0100 schrieb Robicd: Hi Detlef, I would like to do some scenery work, but as I don't live in Wiesbaden I might do some generic models of rhine bridges or Highways. Also I like to put some AI ships on the rhine. Finally, what do you think about a Ju-52

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-08 Thread Detlef Faber
Am Freitag, den 03.03.2006, 17:45 + schrieb Martin Spott: Detlef Faber wrote: I would like to do some scenery work, but as I don't live in Wiesbaden I might do some generic models of rhine bridges or Highways. Also I like to put some AI ships on the rhine. Finally, what do you think

[Flightgear-devel] Re: Prop discs in 3D models

2006-03-13 Thread Detlef Faber
Am Montag, den 13.03.2006, 11:48 + schrieb Martin Spott: Vassilii Khachaturov wrote: I can confirm that at the cruise speeds, I haven't seen the prop disk on the planes I've flown. However, I only flew 2-blade props, maybe with more blades the feeling is different? I wouldn't say

Re: [Flightgear-devel] BF109

2006-03-23 Thread Detlef Faber
Am Donnerstag, den 23.03.2006, 17:02 -0500 schrieb Julien Pierru: The compass on the BF109 is 180degrees off Julien Oops, you're right. I'll fix that. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language

Re: [Flightgear-devel] Textures update ...

2006-04-01 Thread Detlef Faber
Am Samstag, den 01.04.2006, 10:57 +0200 schrieb Georg Vollnhals: Rob Oates schrieb: New scenery update! Hopefully this gets everyones blessing :) Hi Rob, hi all! I am very glad you are such an engaged contributer to FlightGear and have seen that you are improving your skills

[Flightgear-devel] New Aircraft: Ju 52 3/m

2006-04-14 Thread Detlef Faber
Hello everybody, Here is a preview of the ju 52, screenshots and aircraft: http://www.sol2500.net/flightgear/aircr_e.htm Please test, Feedback is very welcome. And another question. How can I put something in the Payload section of the Fuel and payload menu? Greetings Detlef

Re: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread Detlef Faber
Am Freitag, den 28.04.2006, 20:42 +0200 schrieb flying.toaster: If a 3D exterior model is needed I will contribute (blender) I have an Aerofax on the tomcat with lots of pictures. I'm interested in the B (A+) make since the nozzles are the smooth F110 ones and the avionics still are a little

[Flightgear-devel] Seaplanes in Flightgear

2006-05-14 Thread Detlef Faber
Hello everybody, I'm working on a Seaplane, the Grumman Albatros. Currently I simulate the water by using a permanently braking gear, which is not quite realistic. My questions are: 1. how can I find out wether an aircraft is on ground or on water? 2. Is there any possibility to get some

Re: [Flightgear-devel] Tides in FlightGear?

2006-05-28 Thread Detlef Faber
Am Samstag, den 27.05.2006, 16:14 -0400 schrieb Ampere K. Hardraade: On Friday 26 May 2006 12:03, Curtis L. Olson wrote: You would almost have to redo the scenery in the areas with ocean coverage to include the ocean floor elevation, then draw the ocean as a seperate layer that can be moved

[Flightgear-devel] Beaufighter and Payload

2006-05-28 Thread Detlef Faber
Hello everybody, here is a preview of my Bristol Beaufighter, it features tracers and a releasable torpedo. As the heavy torpedo doesn't improve general flight characteristics, I like to make it selectable via the Fuel and payload dialog, but I don't know how to achieve that. I would be very

Re: [Flightgear-devel] AI Models -what files?

2006-06-02 Thread Detlef Faber
Am Freitag, den 02.06.2006, 13:12 +1200 schrieb dene maxwell: Hi all, I'm trying to using various aicraft in an AI scenario... The J3 cub looks good model-wise with a small animation problem (more on that below), but the Spitfire looks terrible!!! I using

Re: [Flightgear-devel] Partial transparency for textures

2006-06-03 Thread Detlef Faber
Am Samstag, den 03.06.2006, 20:28 +0200 schrieb flying.toaster: I have found what may be a problem with Z-buffer and alpha on textures. You can find a description of the issue on that post : http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=1810mesg_id=1810page= The

Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread Detlef Faber
Am Montag, den 05.06.2006, 14:56 +0100 schrieb AJ MacLeod: On Monday 05 June 2006 13:43, Josh Babcock wrote: How many pilots still have their parking brakes set at the runway threshold? These same pilots will (hopefully :-) have been in control of the plane for a good while leading up to

[Flightgear-devel] Beaufighter

2006-09-07 Thread Detlef Faber
Hello all, here are some screenshots of my Beaufighter. http://www.sol2500.net/flightgear/beau-7.jpg http://www.sol2500.net/flightgear/beau-8.jpg It uses the magnificent new Equipment and Payload Menu to select Rockets or Torpedos. It is possible to release the Torpedo and fire the rockets.

Re: [Flightgear-devel] What does control gear/gear[0]/position-norm property in A-10?

2006-11-08 Thread Detlef Faber
Am Mittwoch, den 08.11.2006, 10:11 +0100 schrieb Roberto Inzerillo: This is a property output from the YASim FDM. In the A-10-yasim.xml file you will find the following line in the nose gear tag: control-output control=EXTEND prop=/gear/gear[0]/position-norm/ This instructs YASim

Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-09 Thread Detlef Faber
Am Mittwoch, den 08.11.2006, 14:39 -0800 schrieb Andy Ross: People apparently got used to the state that FlightGear typically has a CVS tree that you can compile at the end of a development day and 'fly'. Remember that people doing aircraft models and scenery are also developers, and

Re: [Flightgear-devel] Nose strut absorber animation, anyone worked on that?

2006-11-12 Thread Detlef Faber
Hello Roberto, Am Sonntag, den 12.11.2006, 11:40 +0100 schrieb Roberto Inzerillo: Hi, I'm learning NASAL in order to animate a few aircraft parts. I played around and managed to get an animation wich fits fine to the movement of a nose strut shock absorber (the ones like the C172 has at

Re: [Flightgear-devel] memory usage of AI-Models (multiplayer particularly)

2006-11-12 Thread Detlef Faber
Am Sonntag, den 12.11.2006, 21:40 +0100 schrieb Maik Justus: Hi, I have programmed a small patch, which tries first to load AI-aircraft from Ai_crafts instead of Aircrafts. It works fine and can help us to save some memory. Which name for the alternative Aircraft directory would be good?

Re: [Flightgear-devel] memory usage of AI-Models (multiplayer particularly)

2006-11-13 Thread Detlef Faber
Am Montag, den 13.11.2006, 23:45 +0100 schrieb Maik Justus: Hi Detlef, Detlef Faber schrieb: I've made a detail- and texturesize reduced Version of some of my aircraft (the bf109 and the ju52) for AI Use and static Display. I put it into /Models/Geometry/ so I can use the same .ac model

Re: [Flightgear-devel] Material-transparency animation

2006-11-14 Thread Detlef Faber
Am Dienstag, den 14.11.2006, 09:58 +0100 schrieb Detlef Faber: Hello all, just did a new compile of todays OSG CVS ...and yesterdays OSG tarball... and noticed that something is wrong with the transparency animation. All aircrafts that use pilot-g for simulation of g-forces now have

[Flightgear-devel] Material-transparency animation

2006-11-14 Thread Detlef Faber
Hello all, just did a new compile of todays OSG CVS and noticed that something is wrong with the transparency animation. All aircrafts that use pilot-g for simulation of g-forces now have a big red sphere in Cockpit view (the redout sphere is not blended out anymore). I've tested with spitfire,

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Detlef Faber
Am Dienstag, den 14.11.2006, 17:57 +0100 schrieb Durk Talsma: On Tuesday 14 November 2006 10:28, Maik Justus wrote: Hi Detlef, thanks for your explanation. The idea to try to load multiplayer aircrafts from another directory-tree first is compatible with your concept. The xml File

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Detlef Faber
Am Freitag, den 08.12.2006, 10:27 -0500 schrieb Tony Pelton: On 12/8/06, Heiko Schulz [EMAIL PROTECTED] wrote: But If Flightgear want to be realistic, and we want aircrafts showing us what happen when you do something wrong you can't close your eyes about this. i see this

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-09 Thread Detlef Faber
Am Freitag, den 08.12.2006, 11:26 +0100 schrieb Mathias Fröhlich: Hi, On Thursday 07 December 2006 22:24, Maik Justus wrote: is this a bug or a feature? While plib-fg does not detect collisions with cows and multiplayer aircrafts, osg-fg does detect. If another player starts in

Re: [Flightgear-devel] Low poly Aircraft models

2006-12-16 Thread Detlef Faber
Hi Dene, Am Samstag, den 16.12.2006, 20:12 +1300 schrieb Dene: Hi, A question for aircraft developers, everyone enjoys flying high poly models...the screen shots look great! How hard would would it be to save/export/what ever, low poly versions for use as statics? as you might gather I

Re: [Flightgear-devel] Warbirds: About weapons and trigger key(s)

2006-12-16 Thread Detlef Faber
Am Samstag, den 16.12.2006, 15:54 +0100 schrieb Melchior FRANZ: * alexis bory -- Saturday 16 December 2006 15:13: controls.trigger() is not used in aircrafts, but overwritten by MiG15 [...] Which is perfectly fine. See below. - some use ',' as a gun/missile trigger depending of the

Re: [Flightgear-devel] ground properties, was Re: osg/plib, difference in collision detection

2006-12-20 Thread Detlef Faber
Hi Maik, Am Donnerstag, den 21.12.2006, 02:14 +0100 schrieb Maik Justus: Hi here is a patch that YASim gears make use of the ground properties (friction, bumpiness, etc). It enhances the gears, that you can define different gears for on water and for not on water. And you can define

Re: [Flightgear-devel] ground properties, was Re: osg/plib, difference in collision detection

2006-12-23 Thread Detlef Faber
Am Freitag, den 22.12.2006, 22:35 +0100 schrieb Maik Justus: Hi, here is a patch for the head/osg-branch. But unfortunately it does not work here. It seems, that FGGroundCache::get_agl(double t, const SGVec3d dpt, double max_altoff, SGVec3d contact, SGVec3d

Re: [Flightgear-devel] ground properties, was Re: osg/plib, difference in collision detection

2006-12-24 Thread Detlef Faber
Hello Maik, Am Samstag, den 23.12.2006, 21:56 +0100 schrieb Maik Justus: Hi Detlef, Detlef Faber schrieb am 23.12.2006 11:17: Am Freitag, den 22.12.2006, 22:35 +0100 schrieb Maik Justus: Hi, here is a patch for the head/osg-branch. While compiling with your patch

Re: [Flightgear-devel] no more AAR.nas, please!

2007-02-27 Thread Detlef Faber
Am Dienstag, den 27.02.2007, 09:14 +0100 schrieb gh.robin: On Tue 27 February 2007 00:07, Martin Spott wrote: Martin Spott wrote: What would you define as free ? Well, there's no dictate of what you should do or what you should avoid to to, but FlightGear certainly benefits from the

Re: [Flightgear-devel] IRL Solo flight and Mainair Flash 2 Alpha microlight

2007-03-12 Thread Detlef Faber
Am Montag, den 12.03.2007, 11:48 + schrieb Stuart Buchanan: --- Georg Vollnhals wrote: Hi Stuart, first congratulations for your first solo flight. This is a very interesting report, I liked to read it :-) Thank you. I was still grinning to myself days later. ... and you will YEARS

[Flightgear-devel] Seaplanes on Water

2007-03-17 Thread Detlef Faber
Hello everybody, I tried to place the beaver in water on startup, but it just sits on it's wheels and the property browser reports for all gears ground-is-solid true, which it isn't. I can take off on the wheels, but that is not how it is supposed to be. How can I resolve this? I plan to do a

Re: [Flightgear-devel] Seaplanes on Water

2007-03-17 Thread Detlef Faber
Hi Syd, thanks for the answer, Am Samstag, den 17.03.2007, 08:25 -0700 schrieb sydsandy: Hi Detlef, I tried to place the beaver in water on startup, but it just sits on it's wheels and the property browser reports for all gears ground-is-solid true, which it isn't. I can take off on the

[Flightgear-devel] Tower view

2007-04-14 Thread Detlef Faber
Hello everybody, after my OSG-CVS rebuild last week I noticed that Tower View seems to be broken. Property Browser reports the correct Airport-id under sim/tower/, but for every airport I choose the coordinates are those of KSFO. But even at KSFO I end up some feet below the ground. By the way,

Re: [Flightgear-devel] limited flap usage

2007-05-04 Thread Detlef Faber
Am Freitag, den 04.05.2007, 11:59 +0200 schrieb Markus Zojer: Hi everyone! Just discovered that flaps seem to be usable just for 1 time, it's possible to extend and to retract but then they refuse any further commands via keyboard. Can anyone verify this? I had the same problem on my

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-11 Thread Detlef Faber
Am Donnerstag, den 10.05.2007, 23:55 +0200 schrieb Maik Justus: Hi, what's about using separate server(s) (not connected to the classical servers) for the dogfight mode? If you log on a classical server, you would have no dogfight capability. Maik I'd agree to seperate the combat ready

Re: [Flightgear-devel] John's position on combat simulation;

2007-05-13 Thread Detlef Faber
Am Sonntag, den 13.05.2007, 07:02 + schrieb Martin Spott: John Wojnaroski wrote: Martin Spott wrote: Sorry, John, this has nothing to do with selective morality - as you allege. After reading these lines I'd say you have severe difficulties telling the difference between flying and

[Flightgear-devel] manual pitch propeller in Yasim?

2007-05-19 Thread Detlef Faber
Hi everybody, I'm currently working on the Bf-109 propeller adjust mechanism, which is a bit different than the constant speed solution. It is basically an adjustable pitch propeller with an automatic pitch adjustment to match airspeed and a running-line of RPM/manifold pressure relation. I'd

[Flightgear-devel] Material animation and textures

2007-05-24 Thread Detlef Faber
Hello everybody, I've noticed that the livery select option of the Lightning, the bf109 and ec135 doesn't work as expected in OSG. The Textures won't change with ec135 and bf109 and on the Lightning only the color of the fuselage changes, but not the logos. In Plib everything works fine.

Re: [Flightgear-devel] Material animation and textures

2007-05-24 Thread Detlef Faber
Am Donnerstag, den 24.05.2007, 15:16 +0200 schrieb Tim Moore: Do you get Use of global in material animation is no longer supported messages with those aircraft? If so, that's probably the reason. The bf109 doesn't use the global tag anymore, so I get no errors. The ec135 and Lightning

Re: [Flightgear-devel] the use of osgPlugins in FG

2007-05-28 Thread Detlef Faber
Hello Sébastien, this gives exciting possibilities! Am Sonntag, den 27.05.2007, 19:30 +0200 schrieb Sébastien MARQUE: Hi all, maybe I want to talk about already well-known stuff, anyway I don't remember having red this on the list, so... yesterday a very creative FG 3D plane models

Re: [Flightgear-devel] F4U-7, (dubbed Only for French)

2007-06-02 Thread Detlef Faber
Am Freitag, den 01.06.2007, 23:50 +0200 schrieb gh.robin: On Fri 1 June 2007 23:38, Maik Justus wrote: Hi, gh.robin schrieb am 01.06.2007 22:56: Yes i will Most of the French Air Navy Aircraft and Helis are in my to do list. About Helis =the S-51 DragonFly is on progress (you

Re: [Flightgear-devel] Model Aircraft projects

2007-06-17 Thread Detlef Faber
Hello Gerard, Am Sonntag, den 17.06.2007, 11:44 +0200 schrieb gh.robin: Hello, In order to avoid the recent misfit about BlackBird, here is a list of most representatives Aircraft which will be delivered along these coming months. Like the the Blackbird these aircraft where

Re: [Flightgear-devel] Model Aircraft projects

2007-06-17 Thread Detlef Faber
Hello Gerard, Am Sonntag, den 17.06.2007, 13:46 +0200 schrieb gh.robin: On Sun 17 June 2007 13:13, Detlef Faber wrote: Hello Gerard, Am Sonntag, den 17.06.2007, 11:44 +0200 schrieb gh.robin: Hello, In order to avoid the recent misfit about BlackBird, here is a list of most

Re: [Flightgear-devel] P-38L-Lightning

2007-06-30 Thread Detlef Faber
Hello Gerard, very nice Aircraft indeed Am Freitag, den 29.06.2007, 23:07 +0200 schrieb gh.robin: On Fri 29 June 2007 21:55, Martin Spott wrote: gh.robin wrote: On Fri 29 June 2007 19:02, Martin Spott wrote: Woohooo, did anyone try putting this baby into a low-speed stall ? Make

Re: [Flightgear-devel] Schleicher ASK 21 Glider ready for CVS

2007-07-02 Thread Detlef Faber
Am Montag, den 02.07.2007, 00:43 + schrieb Martin Spott: Hi Heiko, Heiko Schulz wrote: The YASim-FDM is lacking - I don't know how to match this to the real perfomance... The in-flight behaviour of the YASim FDM is, similar to that of the 'Bocian', extremely 'direct' and

Re: [Flightgear-devel] Schleicher ASK 21 Glider ready for CVS

2007-07-02 Thread Detlef Faber
Am Montag, den 02.07.2007, 08:10 + schrieb Martin Spott: Detlef Faber wrote: Am Montag, den 02.07.2007, 00:43 + schrieb Martin Spott: The in-flight behaviour of the YASim FDM is, similar to that of the 'Bocian', extremely 'direct' and unforgiving. As an alternative you might

Re: [Flightgear-devel] Schleicher ASK 21 Glider ready for CVS

2007-07-02 Thread Detlef Faber
in the simulating of the enviroment like thermals, turbulences, wind etc Greetings HHS --- Martin Spott [EMAIL PROTECTED] schrieb: Detlef Faber wrote: Am Montag, den 02.07.2007, 00:43 + schrieb Martin Spott: The in-flight behaviour of the YASim FDM is, similar

Re: [Flightgear-devel] yasim jet engine...

2007-07-08 Thread Detlef Faber
Hi Syd, Am Samstag, den 07.07.2007, 20:57 -0700 schrieb SydSandy: Hi all , Does any know if it's possible to add a condition lever check to the Yasim jet engine to simulate shutdown / engine failure ? Just the idle state would be sufficient , as long as throttles have no effect ... I tried

Re: [Flightgear-devel] B-1B Lancer goes cvs

2007-07-11 Thread Detlef Faber
Am Mittwoch, den 11.07.2007, 09:17 +0200 schrieb Markus Zojer: Thanx for the reply AnMaster! Since I am using only osg for my development, there could of course be some incompatabilities for the plib libraries. This is the object sorting bug in plib. The transparent objects need to be

Re: [Flightgear-devel] Property path... again...

2007-07-11 Thread Detlef Faber
Hi Maik, Am Mittwoch, den 11.07.2007, 14:42 +0200 schrieb Maik Justus: Hi Gérad, gh.robin schrieb am 11.07.2007 13:59: Compression animation is costly and not very useful to be seen in an MP environment, so it could be only seen on the user/pilot side. Now all animations are done

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread Detlef Faber
Am Freitag, den 13.07.2007, 10:27 +0200 schrieb Heiko Schulz: Hi, I agree with Torsten - FGFS is a civil simulator - not a war simulator. first of all FG is an open source simulator, so the author of an airplane, or contributor of code can implement any (legal) feature he wishes.

Re: [Flightgear-devel] Broken aircrafts in CVS + Patches to property path

2007-07-20 Thread Detlef Faber
Hello AnMaster, Am Freitag, den 20.07.2007, 16:06 +0200 schrieb AnMaster: -BEGIN PGP SIGNED MESSAGE- Hash: SHA512 First I have some more patches for property paths: http://rage.kuonet.org/~anmaster/flightgear/a4.patch http://rage.kuonet.org/~anmaster/flightgear/F80C.patch

Re: [Flightgear-devel] OSG and material animation, livery change ??

2007-08-07 Thread Detlef Faber
Hello Gerard, Am Dienstag, den 07.08.2007, 19:47 +0200 schrieb gh.robin: Hello, With FG OSG Does somebody succeeded to get livery change ? , i have tried bf109g, b1900d for instance, which does work. Only FG PLIB gives the nice result. it used to work in OSG too, but sadly I

Re: [Flightgear-devel] Informal poll: driving simulation

2007-08-08 Thread Detlef Faber
Am Dienstag, den 07.08.2007, 23:40 +0200 schrieb Mirko Stanisak: I have just played a bit with Racer (http://www.racer.nl/) but it seems pretty nice. It is an open source, cross platform driving sim, much like FG. It seems to use some pretty reasonable physics and have the ability to

[Flightgear-devel] A Car for Flightgear

2007-08-14 Thread Detlef Faber
Hello everybody, Following some recent discussions about vehicle simulation in FlightGear, I made a Willys Jeep for testing. It is still a little basic, but IMHO quite usable. Get it here: http://sol2500.net/flightgear/jeep.tar.gz Steer the car with aileron control. , is Brake and . is

Re: [Flightgear-devel] A Car for Flightgear

2007-08-14 Thread Detlef Faber
Am Dienstag, den 14.08.2007, 13:16 -0700 schrieb Stewart Andreason: Detlef Faber wrote: Driving is best with OSG, Plib delivers a lot of crashes and unstable behaviour in rough terrain. That was an understatement. Good thing the jeep has a rollbar. ;-) Can the unstable problem

Re: [Flightgear-devel] A Car for Flightgear

2007-08-15 Thread Detlef Faber
Am Dienstag, den 14.08.2007, 23:23 -0700 schrieb Mike Schuh: On Wed, 15 Aug 2007, Detlef Faber wrote: Thanks, next is airlift for the jeep. As in load it into a C-130 Hercules I presume. That'd be cool. That is the ultimate goal. But first I will try to do airlift by helicopter. We

Re: [Flightgear-devel] A Car for Flightgear

2007-08-17 Thread Detlef Faber
Am Donnerstag, den 16.08.2007, 22:54 +0200 schrieb AnMaster: -BEGIN PGP SIGNED MESSAGE- Hash: SHA512 I found this car very nice but I have a few problems with it: 1) Why not use normal throttle control? I configured it this way because the car can be driven by the Toe brakes of

Re: [Flightgear-devel] A Car for Flightgear

2007-08-17 Thread Detlef Faber
the jeep's collision detection volume is far larger than it should be. Can you tell me which object and where? Or just try changing line 19 of jeep-yasim.xml from cz=2.5 to cy=2.5. That could be the problem. Greetings Detlef Regards, AnMaster Detlef Faber wrote: Am Donnerstag, den

Re: [Flightgear-devel] A Car for Flightgear

2007-08-17 Thread Detlef Faber
the jeep's collision detection volume is far larger than it should be. strange, I can't even drive into the large Hangar at KNID. Got in and out with the Albatross. I'll investigate. Greetings Detlef Regards, AnMaster Detlef Faber wrote: Am Donnerstag, den 16.08.2007, 22:54 +0200

Re: [Flightgear-devel] A Car for Flightgear

2007-08-19 Thread Detlef Faber
Am Freitag, den 17.08.2007, 15:55 +0200 schrieb AnMaster: -BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Another problem I found was the the car can't drive under scenery objects where it should fit (I checked by flying a j3cub through there, and it passes with no problem). It seems like

[Flightgear-devel] Jeep into CVS?

2007-08-25 Thread Detlef Faber
Hello everybody, does anybody object against putting the jeep into CVS? Are there any suggestions how to treat non-flying vehicles in general? I will wait a few days and if there are no objections I will committ the jeep as it is now. Greetings Detlef

Re: [Flightgear-devel] OSG and material animation, livery change ??

2007-08-31 Thread Detlef Faber
Hello K. Just great! I've reworked the bf109 and it just works! Am Freitag, den 31.08.2007, 15:33 +0200 schrieb K. Hoercher: Hi, ok, it does work. It does so at least with osg (2.1.8) simgear and fg cvs as of 20070828 and osgviewer (is it default now?) Taking into account the hint from

Re: [Flightgear-devel] OSG and material animation, livery change ??

2007-09-01 Thread Detlef Faber
Hello Melchior, Am Samstag, den 01.09.2007, 09:15 +0200 schrieb Melchior FRANZ: * Detlef Faber -- 8/31/2007 4:50 PM: Just great! I've reworked the bf109 and it just works! That's funny. Haven't I sent you a patch for the bf109 to use the new livery dialog *months* ago? You said you'd

Re: [Flightgear-devel] Particle Systems

2007-09-01 Thread Detlef Faber
Am Samstag, den 01.09.2007, 19:45 +0100 schrieb AJ MacLeod: On Saturday 01 September 2007 19:13:51 Detlef Faber wrote: I've been playing around with OSGs Particle Systems and found this might be suitable to create some 3d clouds. But see yourself: Haven't tried them in FG yet, but I must

Re: [Flightgear-devel] Particle Systems

2007-09-01 Thread Detlef Faber
Am Samstag, den 01.09.2007, 13:38 -0500 schrieb Curtis Olson: On 9/1/07, Detlef Faber wrote: Hello everybody, I've been playing around with OSGs Particle Systems and found this might be suitable to create some 3d clouds. But see yourself

Re: [Flightgear-devel] Particle Systems

2007-09-02 Thread Detlef Faber
Am Samstag, den 01.09.2007, 22:24 +0100 schrieb Vivian Meazza: ... I'm with you on this one John, except I can't see how to integrate that solution, or the particle solution with the weather radar. But perhaps some real expert can ... This is exactly the point I like to know. What is the

Re: [Flightgear-devel] Particle Systems

2007-09-02 Thread Detlef Faber
-over-ksfo.jpg You are right, the particles are a quick hack and will be replaced with improved ones, if the system is ever going to be used Greetings Detlef /AnMaster Detlef Faber wrote: Hello everybody, I've been playing around with OSGs Particle Systems and found this might

Re: [Flightgear-devel] OSG: Blended Reflect-Effect on aircraft-skins

2007-10-01 Thread Detlef Faber
settings need some adjustment though. Special features require hand editing of the .osg file. Cheers Greetings -- Detlef Faber http://www.sol2500.net/flightgear - This SF.net email is sponsored by: Microsoft Defy all

Re: [Flightgear-devel] Multiplayer liveries...

2007-10-03 Thread Detlef Faber
to send the livery only once, when the client loads the model? Is it the liveries .xml filename that is transmitted or a texture name? I've made provisions in the F4U to have different Aircraft Numbers and Logos on it. It would be great to have these in Multiplayer. Greetings Detlef Faber http

Re: [Flightgear-devel] piston aircraft pre-flight engine runup

2007-10-05 Thread Detlef Faber
Hellop drew, Am Freitag, den 05.10.2007, 22:20 +1000 schrieb drew: In real life flying of the Cessna 172/152/150, you run the engine up to 1700 rpm then check the health of each ignition system by switching off the left then right magnetos in turn and watch for a corresponding drop in rpm

Re: [Flightgear-devel] Warrior changes

2007-10-12 Thread Detlef Faber
https://lists.sourceforge.net/lists/listinfo/flightgear-devel Greetings -- Detlef Faber http://www.sol2500.net/flightgear - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems

Re: [Flightgear-devel] Model request?

2007-10-27 Thread Detlef Faber
-323 heavylift project), so I have a basic FDM already. You can have it if you like. If you can send me the Model, animating steering and suspension is easy. Greetings Detlef Faber http://www.sol2500.net/flightgear For what it's worth, back in 2000-2002 we were putting sensors and huds

Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-05 Thread Detlef Faber
copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Greetings -- Detlef Faber http://www.sol2500.net/flightgear

Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-05 Thread Detlef Faber
://lists.sourceforge.net/lists/listinfo/flightgear-devel Greetings -- Detlef Faber http://www.sol2500.net/flightgear - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find

Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-05 Thread Detlef Faber
file and control those movements with external commands (maybe from within an xml nasal script). But maybe this is still science fiction in my dreams :-( There is possibility to embed interactivity in .osg files. Wether this can be utilized in FG is another question. Roberto -- Detlef Faber

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data keyboard.xml, 1.99, 1.100

2007-11-11 Thread Detlef Faber
Hello Vivian, Am Samstag, den 10.11.2007, 19:37 + schrieb Vivian Meazza: gerard robin Sent: 10 November 2007 18:37 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data keyboard.xml,1.99, 1.100 On sam 10 novembre 2007, David

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-01 Thread Detlef Faber
Am Freitag, den 30.11.2007, 23:04 -0600 schrieb Curtis Olson: On Nov 30, 2007 10:11 PM, Jon S. Berndt wrote: Some of the engineering sims I use at work (space shuttle) have very detailed models of landing gear and tire spinup, etc. Of course, we

[Flightgear-devel] Multiplayer Models

2007-12-01 Thread Detlef Faber
Hello everybody, I noticed that there are no Multiplayer AI Models in the Prerelease. Will there be a seperate Download for Multiplayer users who don't wish to download all Aircraft, but like to see them online? Greetings Detlef Faber http://sol2500.net/flightgear

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-01 Thread Detlef Faber
Am Samstag, den 01.12.2007, 18:39 +0100 schrieb STenyaK (Bruno Gonzalez): I'm unable to find the Jeep or any other car that were mentioned.. haven't searched much though. Try this: http://sol2500.net/flightgear/jeep.zip It should work with 0.9.10, but you will not have different ground

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-03 Thread Detlef Faber
interact with the aircraft (towing or pushback, or even load cars into aircraft). Your project would benefit from the worldwide scenery (e.g for the Rallye Paris Dakar) and multiplayer capability. On 12/1/07, Detlef Faber [EMAIL PROTECTED] wrote: Am Samstag, den 01.12.2007, 18:39 +0100 schrieb

Re: [Flightgear-devel] Patch for absolute property path in bf109

2007-12-04 Thread Detlef Faber
Am Dienstag, den 04.12.2007, 15:22 +0100 schrieb AnMaster: -BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Attached is a patch that fixes some absolute property paths in bf109, as mentioned before on the mailing list this breaks over mp. Did you get display errors in MP? The bf19 display

Re: [Flightgear-devel] FlightGear prerelease

2007-12-05 Thread Detlef Faber
! (Though the HUD is nice. :-) data/Aircraft/wrightFlyer1903 \ Waste of disk space. Everyone tries it once or twice, and never again, because it's just *boring* Greetings -- Detlef Faber http://www.sol2500.net/flightgear

[Flightgear-devel] Livery select not working?

2007-12-11 Thread Detlef Faber
. The other aircraft just stay as they are. The Variant properties are entered correct. I haven't checked fg plib. I'm on Gentoo Linux, OSG 2.0, CVS source and data of this morning. -- Detlef Faber http://www.sol2500.net/flightgear

Re: [Flightgear-devel] FW190 propellor patch

2007-12-12 Thread Detlef Faber
Hello Stuart Am Mittwoch, den 12.12.2007, 16:38 + schrieb Stuart Buchanan: Hi All, Flying the FW190 with a plib build, I noticed that the prop model isn't disappearing above 1000rpm as expected, which is very distracting on my LCD monitor with a refresh rather of 60Hz. The patch

Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-17 Thread Detlef Faber
://www.sol2500.net/flightgear/f4u-approach-2.jpg http://www.sol2500.net/flightgear/f4u-final.jpg http://www.sol2500.net/flightgear/f4u-on-carrier.jpg http://www.sol2500.net/flightgear/f4u-elevator.jpg -- Detlef Faber http://www.sol2500.net/flightgear

Re: [Flightgear-devel] FG v-1.0.0 Carrier elevator feature, broken ?

2007-12-19 Thread Detlef Faber
elevator checkbox and klick on apply. Then it moved. Just klicking the checkbox didn't work for me either. Regards Greetings -- Detlef Faber http://www.sol2500.net/flightgear - SF.Net email is sponsored by: Check out the new

Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-26 Thread Detlef Faber
Am Dienstag, den 25.12.2007, 22:24 +0100 schrieb R. van Steenbergen: gerard robin schreef: With an aircraft which has gears retractable , the landing on sea can be done smoothly on the belly. TableData drag (and lift) can be given with the best values according to the water

[Flightgear-devel] 3D trees

2007-12-30 Thread Detlef Faber
density and without billboarding. Comments and suggestions are welcome. Greetings Detlef Faber http://sol2500.net/flightgear - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Detlef Faber
Am Sonntag, den 30.12.2007, 02:08 -0800 schrieb SydSandy: On Sun, 30 Dec 2007 10:47:39 +0100 Detlef Faber [EMAIL PROTECTED] wrote: Hello, I've been experimenting with 3D Trees to replace the Billboard trees. Here are some screenshots: http://www.sol2500.net/flightgear/forest1.jpg

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Detlef Faber
Am Sonntag, den 30.12.2007, 11:42 +0100 schrieb Detlef Faber: Am Sonntag, den 30.12.2007, 02:08 -0800 schrieb SydSandy: On Sun, 30 Dec 2007 10:47:39 +0100 Detlef Faber [EMAIL PROTECTED] wrote: Hello, I've been experimenting with 3D Trees to replace the Billboard trees. Here

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Detlef Faber
Am Sonntag, den 30.12.2007, 12:38 +0100 schrieb Heiko Schulz: Hi, Looks good - so the difficult seems to be in the moment with billboard-trees. I tried it with some higher values: tree-range-m6000/tree-range-m ... coverage-m225/coverage-m2 Beware, lower

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Detlef Faber
Am Sonntag, den 30.12.2007, 17:09 + schrieb LeeE: On Sunday 30 December 2007 09:47, Detlef Faber wrote: Hello, I've been experimenting with 3D Trees to replace the Billboard trees. Here are some screenshots: http://www.sol2500.net/flightgear/forest1.jpg http://www.sol2500.net

Re: [Flightgear-devel] object density question

2008-01-09 Thread Detlef Faber
/listinfo/flightgear-devel -- Detlef Faber http://www.sol2500.net/flightgear - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http

  1   2   >