[Flightgear-devel] Weird network problem

2006-03-07 Thread Drew Kirkpatrick
Gotta weird one, so I've written my own network joystick program as a precursor to writting an autonomous fight program. So far I've only tested this out on my localhost using 127.0.01 as the IP addy's. I have net-fdm data coming out to my remote program, and net-ctrls going into flight gear with

Re: [Flightgear-devel] Weird network problem

2006-03-08 Thread Drew Kirkpatrick
You mean flip them like this? fgfs --native-ctrls='socket,in,30,,5060,udp' \ --native-fdm='socket,out,30,192.168.1.103,5050,udp' \ fgfs --native-fdm='socket,out,30,192.168.1.103,5050,udp' \ --native-ctrls='socket,in,30,,5060,udp' \ On 3/8/06, bass pumped [EMAIL PROTECTED] wrote: by

Re: [Flightgear-devel] Weird network problem

2006-03-08 Thread Drew Kirkpatrick
on the network. On 3/8/06, Drew Kirkpatrick [EMAIL PROTECTED] wrote: You mean flip them like this? fgfs --native-ctrls='socket,in,30,,5060,udp' \ --native-fdm='socket,out,30,192.168.1.103,5050,udp' \ fgfs --native-fdm='socket,out,30,192.168.1.103,5050,udp' \ --native-ctrls='socket

Re: [Flightgear-devel] Weird network problem

2006-03-08 Thread Drew Kirkpatrick
[EMAIL PROTECTED] wrote: On Wed, 8 Mar 2006, Drew Kirkpatrick wrote: I'm fairly restricted on this point, I have to pack the data the way Flightgear unpacks it. I am using the same object/structure to pack the data in. I should have mentioned, the laptop sending the joystick information (when

Re: [Flightgear-devel] Weird network problem

2006-03-08 Thread Drew Kirkpatrick
for a discussion on the wishes and desires for netcode. Any thoughts on the subject? -Drew/Dakster On 3/8/06, Anders Gidenstam [EMAIL PROTECTED] wrote: On Wed, 8 Mar 2006, Drew Kirkpatrick wrote: Last time I looked there wasn't any kind of htons kinda calls in the receiving of net_ctrls data, although

Re: [Flightgear-devel] Weird network problem

2006-03-09 Thread Drew Kirkpatrick
] wrote: Drew Kirkpatrick wrote: Once again with the help of Poine (still owe ya that beer man), I found my problem. So the way network communications is happening with net_ctrls, and the FGNetCtrls object, the non-portability of the mechanism is readily apparent. I know, playing