Gotta weird one, so I've written my own network joystick program as a
precursor to writting an autonomous fight program. So far I've only
tested this out on my localhost using 127.0.01 as the IP addy's. I
have net-fdm data coming out to my remote program, and net-ctrls going
into flight gear with
You mean flip them like this?
fgfs --native-ctrls='socket,in,30,,5060,udp' \
--native-fdm='socket,out,30,192.168.1.103,5050,udp' \
fgfs --native-fdm='socket,out,30,192.168.1.103,5050,udp' \
--native-ctrls='socket,in,30,,5060,udp' \
On 3/8/06, bass pumped [EMAIL PROTECTED] wrote:
by
on the
network.
On 3/8/06, Drew Kirkpatrick [EMAIL PROTECTED] wrote:
You mean flip them like this?
fgfs --native-ctrls='socket,in,30,,5060,udp' \
--native-fdm='socket,out,30,192.168.1.103,5050,udp' \
fgfs --native-fdm='socket,out,30,192.168.1.103,5050,udp' \
--native-ctrls='socket
[EMAIL PROTECTED] wrote:
On Wed, 8 Mar 2006, Drew Kirkpatrick wrote:
I'm fairly restricted on this point, I have to pack the data the way
Flightgear unpacks it. I am using the same object/structure to pack
the data in. I should have mentioned, the laptop sending the joystick
information (when
for a
discussion on the wishes and desires for netcode. Any thoughts on the
subject?
-Drew/Dakster
On 3/8/06, Anders Gidenstam [EMAIL PROTECTED] wrote:
On Wed, 8 Mar 2006, Drew Kirkpatrick wrote:
Last time I looked there wasn't any kind of htons kinda calls in the
receiving of net_ctrls data, although
] wrote:
Drew Kirkpatrick wrote:
Once again with the help of Poine (still owe ya that beer man), I
found my problem. So the way network communications is happening with
net_ctrls, and the FGNetCtrls object, the non-portability of the
mechanism is readily apparent.
I know, playing
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