AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Durk Talsma
On Thursday 05 January 2006 14:55, Martin Spott wrote: In other words (with a not that negative touch) this would say: We'd appreciate if ATC/AI developers would keep such a scenario in mind when they plan changes to this stuff. You can't doubt that voice ATC is reality, not only in real life

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread Durk Talsma
On Thursday 05 January 2006 23:44, Paul Surgeon wrote: On Thursday 05 January 2006 21:13, Durk Talsma wrote: I haven't firmly decided yet, but I'm considering starting to tackle airway following code, which is in a way quite similar to the ground network. Now that would be amazing

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread Durk Talsma
On Friday 06 January 2006 00:38, Dave Culp wrote: On Thursday 05 January 2006 04:46 pm, Curtis L. Olson wrote: Also, who ever is developing and working on the MP and AI code: PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,

[Flightgear-devel] Airway database

2006-01-20 Thread Durk Talsma
Hi Everybody, This next sunday, I might have a few hours to spare to start investigating the airway following code for AI traffic. I've been browsing the code in src/Navaids a bit, and couldn't find code to load the airway database yet, so I was just wondering if anybody is currently working on

[Flightgear-devel] Request for comments: Airway database

2006-01-29 Thread Durk Talsma
Hi Folks, I just finished some initial experiments in loading the Robin Peel airway database for flightgear. The code is based on the ground network code that I wrote for AI taxiway following. While I have stuff working right now, one major problem is becoming apparent: It takes approximately

Re: [Flightgear-devel] Compiling FlightGear question

2006-01-29 Thread Durk Talsma
On Sunday 29 January 2006 21:12, Chris Millichamp wrote: I'm trying to install SimGear, the ZLIB library as per the instructions (page 94 of the flightgear getting started pdf) but when it comes to typing ./configure an error occurs saying there is no such command. I'm using Windows XP

Re: [Flightgear-devel] Request for comments: Airway database

2006-02-04 Thread Durk Talsma
On Wednesday 01 February 2006 12:25, Jon Stockill wrote: Durk Talsma wrote: I agree, but for display purposes just loading a memory image of the Robin Peel database would probably suffice. I.e. there wouldn't be a need for setting up an intricate network of nodes and connections as I'm

[Flightgear-devel] Airway routing heads up

2006-02-07 Thread Durk Talsma
Hi Guys, I just finished adding a few more hacks to my good old global airport/navaid/timezone test program, so that I can now plot the results from FlightGear's airway route tracing algorithm: http://durktalsma.xs4all.nl/FlightGear/web/35.html Notice that the routing algorithm is still far

Re: [Flightgear-devel] Airway routing heads up

2006-02-08 Thread Durk Talsma
On Tuesday 07 February 2006 23:33, Christian Mayer wrote: Durk Talsma schrieb: Notice that the routing algorithm is still far from perfect, but I thought it would be fun to share some of the initial experiments with you guys... What algorthim are you using? CU, Christian The routing

Re: [Flightgear-devel] Airway routing heads up

2006-02-08 Thread Durk Talsma
On Wednesday 08 February 2006 02:59, David Megginson wrote: FYI, most countries publish preferred routes for high- and low-level flights between major centres. The Canadian publications include the North Atlantic routes as well. For example, here are the first few preferred low-level routes

Re: [Flightgear-devel] Airway routing heads up

2006-02-08 Thread Durk Talsma
On Wednesday 08 February 2006 04:48, dene maxwell wrote: Hi Durk, I don't mean to be rude, and I hope you won't take this the wrong way, but the graphic looks like someone has thrown an egg at the earth :- No problem, it took me a while to get the joke, but you're right. Should've

Re: [Flightgear-devel] FMC

2006-02-08 Thread Durk Talsma
On Wednesday 08 February 2006 17:48, George Patterson wrote: On Wed, 2006-02-08 at 15:34 +0100, Markus Barenhoff wrote: Hi there, i want to ask if there is are any efforts in implementing a FMC for flightgear? i'd like to have one for the 737, because in long term i want a free 737 like

Re: [Flightgear-devel] Resigning as patch committer.

2006-02-21 Thread Durk Talsma
On Tuesday 21 February 2006 13:20, Erik Hofman wrote: Hi, I have finally made the decision not to commit any patches from others anymore. I think I've done my time over the last few years but this accident this morning alone has cost me more than half a day. I need to spent my time on more

Re: [Flightgear-devel] AI problems in CVS

2006-02-25 Thread Durk Talsma
On Saturday 25 February 2006 08:46, Pigeon wrote: Just thought someone might want to know about this, with current SG/FG cvs, if I have /sim/ai/enabled (i.e. --prop:/sim/ai/enabled=true), starting FG at KSFO (probably not KSFO specific) gives me this: Attempting to schedule tiles for

Re: [Flightgear-devel] AI problems in CVS

2006-02-25 Thread Durk Talsma
On Saturday 25 February 2006 09:11, Durk Talsma wrote: On Saturday 25 February 2006 08:46, Pigeon wrote: Just thought someone might want to know about this, with current SG/FG cvs, if I have /sim/ai/enabled (i.e. --prop:/sim/ai/enabled=true), starting FG at KSFO (probably not KSFO

Re: [Flightgear-devel] FlightGear Make Process: Amazing

2006-02-27 Thread Durk Talsma
On Monday 27 February 2006 16:50, David Megginson wrote: On 27/02/06, Jon S. Berndt [EMAIL PROTECTED] wrote: Has anyone ever checked to see how many lines of code are involved in plib/simgear/flightgear? It's not all that useful a metric -- I'd prefer to count methods, functions, etc. --

Re: [Flightgear-devel] FlightGear on LinuxTag; Was: FlightGear Make Process: Amazing

2006-03-03 Thread Durk Talsma
On Friday 03 March 2006 08:40, Martin Spott wrote: Martin Spott wrote: It's pretty likely that we're going to have a booth at the Linux-Tag exhibition in Wiesbaden on May 3 - 6, 2006. In order to present the local area to the visitors it would be nice to have an online-map showing

Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-09 Thread Durk Talsma
On Thursday 09 March 2006 17:59, Curtis L. Olson wrote: I would like to start working agressively towards the next FlightGear release which will be called v0.9.10 (putting off the v1.0 release for at least one more cycle.) We have quite a few important features and aircraft added since the

Re: [Flightgear-devel] Re: Next FlightGear Release - upcoming.

2006-03-10 Thread Durk Talsma
On Friday 10 March 2006 14:38, Melchior FRANZ wrote: * Melchior FRANZ -- Thursday 09 March 2006 19:43: (D) -1000 ft crash. Don't remember the exact message. Doesn't seem related to any special subsystem. Attempting to schedule tiles for bogus lon and lat = (-1000,0) This is a FATAL

[Flightgear-devel] Whites spaces in pathnames: Buggy SGPath behavior?

2006-03-12 Thread Durk Talsma
Hi Folks, I just ran into something that looks like a bug in the SimGear SGPath class. I committed a traffic manager patch yesterday, which prevents non-existing aircraft models from being created as an AIModels object, by testing whether the SGPath exists. Traffic/Schedule.cxx, around line

Re: [Flightgear-devel] Flightgear AI Aircraft

2006-03-25 Thread Durk Talsma
On Saturday 25 March 2006 12:30, Justin Smithies wrote: Guys, I'm unsure what to do here. I have visited the site http://www.xs4all.nl/~dtalsma/flightgear.html and downloaded the 737 file. As instructed i have done the following : Click on the link below to download one of the

Re: [Flightgear-devel] FG-0.9.10-pre3 - my experiences

2006-03-29 Thread Durk Talsma
On Wednesday 29 March 2006 14:43, Michal Fabik wrote: - the aircraft_demo AI sceanrio doesn't seem to work at all. I can see no difference between enabling and disabling it. - a Boeing 737 appears burried up to halves of its engines in the tarmac of one of the taxiways at KSFO (sort of as

Re: [Flightgear-devel] FG-0.9.10-pre3 - my experiences

2006-03-29 Thread Durk Talsma
On Wednesday 29 March 2006 20:22, Durk Talsma wrote: On Wednesday 29 March 2006 20:11, Jim Wilson wrote: From: Durk Talsma The Error reading AI flightplan warning is quite innocent actually. Then it should be logging at SG_WARN level. I've been seeing these messages for some time

Re: [Flightgear-devel] FG-0.9.10-pre3 - my experiences

2006-03-29 Thread Durk Talsma
On Wednesday 29 March 2006 23:15, Michal Fabik wrote: traffic files. Could you describe the 737 that you see buried on the taxiway: Is it a united airlines 737 or a southwest one. If united airlines, its probably a traffic manager generated aircraft that is just waiting for departure

Re: [Flightgear-devel] Re: tower.cxx

2006-04-22 Thread Durk Talsma
Vassilii Khachaturov wrote: I recall Durk Talsma was once telling about an in-house (closed source) fgfs-based system with a huge number of AI planes, in the tens of thousands IIRC. Probably not all talking to the same tower though? Yes, I have indeed a database of worldwide traffic at home

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Durk Talsma
Dave Culp wrote: As far as I know the --flight-plan=* option has nothing to do with AI. AI flight plans are defined within each entry of the scenario file. Yep, that's correct. The --flight-plan option refers to the [EMAIL PROTECTED] type flightplan for the user controlled aircraft.

Re: [Flightgear-devel] Tides in FlightGear?

2006-05-26 Thread Durk Talsma
Curtis L. Olson wrote: Martin Spott wrote: The triangles don't have to be changed at all because in our Scenery the tidal area is part of the ocean. The idea was about changing nothing but the colour, Ok, so you are only talking about areas that are marked explicitly as tidal areas in our

Re: [Flightgear-devel] AI FlightPlans

2006-06-06 Thread Durk Talsma
Hi Dene, It sounds like this would be a job for the traffic manager system, which has more or less all the capabilities you describe (arrival, taxiway following, wait until next flight, etc etc). I'll put some documentation regarding the design of trafficmanager scripts once I'm back home (in

Re: [Flightgear-devel] apt.dat changes ?

2006-06-12 Thread Durk Talsma
Melchior FRANZ wrote: * Melchior FRANZ -- Monday 12 June 2006 13:53: Of course, this is a bad example, as those extensions make the format basically useless for any other purpose than for the AI subsystem. No other subsystem in fgfs can load them, which is why I would rather get rid of

Re: [Flightgear-devel] [Fwd: general FSweekend info Nov 2006]

2006-06-23 Thread Durk Talsma
On Friday 23 June 2006 17:08, Curtis L. Olson wrote: This looks like it could be an interesting event if anyone is in the neighborhood. Does anyone want to look into organizing a FlightGear presence there? Curt. Looks interesting indeed. I'll probably send out an inquiry to find out what

Re: [Flightgear-devel] [Fwd: general FSweekend info Nov 2006]

2006-06-24 Thread Durk Talsma
On Saturday 24 June 2006 12:10, Martin Spott wrote: Mathias Fr??hlich wrote: No really a presence, but I will be there together with Martin. I see, last LinuxTag hast started to lay the foundation of an international FlightGear exhibition crew :-)) Martin. Not only _last_ LinuxTag,

[Flightgear-devel] Time initialization problem

2006-07-01 Thread Durk Talsma
Hi all, I'm investigating a time-offset initialization problem, related to a broken --time-match-local command line option. This option should set the local simulator time to the same time as where I am in real life. For example, I am located in a CET timezone, where it is 13:15, and want to

Re: [Flightgear-devel] Time initialization problem

2006-07-02 Thread Durk Talsma
,night,etc. option still works correctly. Regards, Curt. Durk Talsma wrote: Hi all, I'm investigating a time-offset initialization problem, related to a broken --time-match-local command line option. This option should set the local simulator time to the same time as where I am

Re: [Flightgear-devel] [Fwd: LinuxWorld Expo London 2006 - Free space for .Org]

2006-07-12 Thread Durk Talsma
On Monday 10 July 2006 18:27, Robin van Steenbergen wrote: While you're at it, why not look for a spot at the Flight Simulator Weekend, Nov. 4 and 5, 2006, Aviodrome Aviation Museum, Lelystad. (That's the weekend following the Linux World Expo). As a simbuilder I already have a place there,

Re: [Flightgear-devel] RFC: A new sun

2006-07-12 Thread Durk Talsma
On Sunday 09 July 2006 19:03, Mark wrote: Hello everybody, I've been experimenting with a redone implementation of the sun in simgear. My goal is to create a more acurate looking sun that also has more variability in its appearance. I'm pretty much done and like to ask for comments and

[Flightgear-devel] awy.dat parsing code

2006-07-27 Thread Durk Talsma
Hi all, Ealier today, I posted a message here indicating my intentions of committing the airway database code into CVS. For some reason, that email still hasn't appeared on the list. In the mean time, however, I decided to go ahead and submit the code anyways. I had a few reasons for this 1)

[Flightgear-devel] Airway database parser

2006-07-27 Thread Durk Talsma
Hi all, I still have some code lingering around that reads and parses the contents of the FlightGear/ x-plane airway database (awy.dat.gz). I've never committed that code, because of the pre version 1.0 feature freeze period we were in. As it appears, plans have changed somewhat in this

Re: [Flightgear-devel] Bug in AIFlightPlanCreate.cxx

2006-07-30 Thread Durk Talsma
On Sunday 30 July 2006 09:29, Frederic Bouvier wrote: I just noticed these 2 daunting warnings burried in a bunched of warning for unused local variables : ( translated from french by me ) i:\devel\flightgear\src\aimodel\aiflightplancreate.cxx(451) : warning C4700: local variable 'lat2' used

Re: [Flightgear-devel] crash in groundnetwork

2006-08-16 Thread Durk Talsma
On Sunday 13 August 2006 21:34, Mathias Fröhlich wrote: Hi Durk, On Saturday 12 August 2006 00:32, Durk Talsma wrote: Btw, where did you experience these problems (which airport), and how did they manifest themselves? Program crashes? I've been running recent versions of FlightGear using

[Flightgear-devel] Ground Traffic Control Breakthrough

2006-08-19 Thread Durk Talsma
Hey Folks, Okay, it looks like I just managed to accomplish a significant breaktrough in AI traffic control for AIModels. I've set up a ground controller that monitors each taxiing aircraft's position and slows down those that are following too close. So far, I've only implimented a speed

[Flightgear-devel] What happened to the L1011 Tristar?

2006-08-24 Thread Durk Talsma
About two years ago, a rather nice model of the Lockheed L1011 Tristar was contributed by Tiago Gusmao. I have downloaded the model, added it to my local base package and had assumed it would be in CVS or on a local hangar. I more or less forgot about the model's status, but today while

[Flightgear-devel] A peculiar first for FlightGear...

2006-08-24 Thread Durk Talsma
It may not be very well known, but FlightGear not only tracks the position of the sun, moon, and stars, but also those of the planets. This is done only for the 8 nearest planets, because there doesn't exist an accurate or simple, publically available model for pluto's orbit, or at least it

Re: [Flightgear-devel] FlightGear input devices

2006-08-30 Thread Durk Talsma
On Wednesday 30 August 2006 22:35, Simon Hollier wrote: On 8/30/06, Curtis L. Olson [EMAIL PROTECTED] wrote: Can anyone confirm that the CH Products yoke and pedals work out of the box with FlightGear v0.9.10? The CH USB 3 axis yoke and USB rudder pedals work out of the box for me on

[Flightgear-devel] Looking for a Dutch crew

2006-09-17 Thread Durk Talsma
Dear FlightGear developers and users, As discussed briefly before on these lists, on November 5 and 5, the annual Flight Simulator days will be held in The Aviodrome air museum at Lelystad airport in the Netherlands (http://www.aviodrome.nl/). I had already expressed interest in organizing a

[Flightgear-devel] FlightGear memory usage

2006-09-17 Thread Durk Talsma
Hi, Yesterday I found that FlightGear began thashing my memory. After running for about 4-5 hours, it had filled up all available memory (1 Gig Ram + 1 Gig swapspace). Therefore, I decided to try and run flightgear through valgrind. http://durktalsma.xs4all.nl/valgrind.log There are a number

[Flightgear-devel] AI Aircraft website updated

2006-09-24 Thread Durk Talsma
I just updated the AI Aircraft website, which can be found at: http://www.xs4all.nl/~dtalsma/flightgear.html Highlights of this month's update are a nice Boeing 757 model, build by Innis Cunningham, as well as several Airbus 330 and A340 aircraft, which were originally build by Camil

Re: [Flightgear-devel] memory and smp

2006-09-25 Thread Durk Talsma
On Monday 25 September 2006 21:18, Lou Sanchez-Chopitea wrote: Hi, I have just started trying to get FG to run on a new system. I have assembled a box based on a Tyan MB with two Athlon MP 2000+ with 2GB of ram, running Fedora Core 5. I get segfaults in both the yum installed FG and a

Re: [Flightgear-devel] putting code

2006-09-27 Thread Durk Talsma
On Tuesday 26 September 2006 20:01, Lou Sanchez-Chopitea wrote: Hi, I am beginning to look at the code, initially tracking down memory errors reported by valgrind, eventually with a goal of getting it to run on my system. I have one fix so far. What is the procedure for putting or

Re: [Flightgear-devel] memory and smp

2006-09-27 Thread Durk Talsma
On Wednesday 27 September 2006 18:28, Andy Ross wrote: Finally, please make sure you remove *all* traces of FlightGear and SimGear from you system before doing a Durk Talsma wrote: Lou Sanchez-Chopitea wrote: I have assembled a box based on a Tyan MB with two Athlon MP 2000

Re: [Flightgear-devel] memory and smp

2006-09-27 Thread Durk Talsma
Hi Fred, On Wednesday 27 September 2006 22:07, Frederic Bouvier wrote: Hi Durk, I am still unclear about the way to reproduce what you are seeing. The aircraft_demo not repeating is only creating a single AI object. Hard to see a huge memory leak with just this single occurence. How do you

Re: [Flightgear-devel] how to see error messages on windows

2006-09-28 Thread Durk Talsma
On Thursday 28 September 2006 18:43, Geoff Air wrote: PS: I have sometimes wondered where the AI planes go, and was 'startled' to find that after chasing one in the UFO - giving the passengers something to talk about - it simply 'disappears' after reaching about 27,000 feet, maybe 10

Re: [Flightgear-devel] memory and smp

2006-09-28 Thread Durk Talsma
On Wednesday 27 September 2006 22:42, Durk Talsma wrote: On Wednesday 27 September 2006 22:07, Frederic Bouvier wrote: Yeah, that's what I thought initially as well, but it doesn't look like it. I added the delete statement in the distructor, and still have the leak. FWIW, I don't believe so

Re: [Flightgear-devel] Airport Parking

2006-10-02 Thread Durk Talsma
On Sunday 01 October 2006 01:51, Darko Tasovac wrote: Hi, Thanx to Durk's tutorial about ground network, I created a few parking runwayuse.xml files but I have a few questions: Cool. Did you use taxidraw? 1. Is there any documentation about default.approach, default.ground,

Re: [Flightgear-devel] Airport Parking

2006-10-03 Thread Durk Talsma
On Tuesday 03 October 2006 01:42, Darko Tasovac wrote: Cool. Did you use taxidraw? Yes, and like you mentioned, it crashes sometimens when undo function is used. Yeah, sorry about that. I just haven't figured out yet why it crashes, so without that fixing it is hard. :-). In the mean time

Re: [Flightgear-devel] Minor change to avoid (MSVC8) debug assertion

2006-10-06 Thread Durk Talsma
On Friday 06 October 2006 12:31, Geoff Air wrote: Friday, 06 October 2006. Minor change to avoid (MSVC8) debug assertion Oops - While running FG in Debug mode, to check some other code, I get a debug assertion in groundnetwork.cxx, which stops me getting to the code I want to see ;=(( A

Re: [Flightgear-devel] Airport Parking

2006-10-06 Thread Durk Talsma
On Friday 06 October 2006 12:39, Darko Tasovac wrote: Will TaxiDraw be able to put names to taxi segment instead of AI waypoint node? It will be useful for ground control in the process of guiding the plane on the ground. Yes that's the plan. I'll need to investigate what the best way for

Re: [Flightgear-devel] FlightAware flight tracking

2006-10-06 Thread Durk Talsma
On Tuesday 03 October 2006 22:02, Buchanan, Stuart wrote: Hi All, Some of you may have come across www.flightaware.com as a way to track IFR flights. It uses data from the FAA radar system and provides products (free and commercial) based on it. The data is quite detailed - minute-by-minute

Re: [Flightgear-devel] Looking for a Dutch crew

2006-10-07 Thread Durk Talsma
On Thursday 21 September 2006 21:29, Robin van Steenbergen wrote: Martin Spott schreef: Robin van Steenbergen wrote: I might be able to donate a few bits of hardware (yoke etc) to the FG booth and if someone is capable of doing a pickup from the Eindhoven region, I can do a lot more,

[Flightgear-devel] SimGear fixes for Cygwin

2006-10-22 Thread Durk Talsma
I just checked in a few changes I needed to make to SimGear to enable compilation on my recent reinstall of cygwin. Most of it is fairly minor, and doesn't appear to breaking my linux build. Since I can only test on Linux and Cygwin, I thought I'd post a quick notification of this change. I

[Flightgear-devel] Some new AI screenshots

2006-10-29 Thread Durk Talsma
Hi All, In keeping with my tradition of tracking the AI developments in screenshots, I've just added a few new ones to the gallery. The new section starts here: http://durktalsma.xs4all.nl/FlightGear/web/59.html I've been working on building ground networks for a number of major airports, and

Re: [Flightgear-devel] Some new AI screenshots

2006-10-30 Thread Durk Talsma
On Sunday 29 October 2006 17:50, Darko Tasovac wrote: Hi all, What is the main goal of AI subsystem traffic pattern, do you plan the traffic pattern to be the realistic one, or random airliner flights to random destinaton? Google Earth and TaxiDraw connection is a jackpot :) Regards,

Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Durk Talsma
On Wednesday 01 November 2006 19:06, Melchior FRANZ wrote: * Maik Justus -- Wednesday 01 November 2006 18:51: don't forget the improvements in the multiplayer code. Oh, yes. And also ... - many improvements to the traffic manager (probably not a teaser either, as long as the

Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Durk Talsma
On Wednesday 01 November 2006 20:28, Melchior FRANZ wrote: [traffic manager] * Durk Talsma -- Wednesday 01 November 2006 20:18: On Wednesday 01 November 2006 19:06, Melchior FRANZ wrote: as long as the aircraft are hovering 30 m in the air Not sure whether you're referring to the fact

Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Durk Talsma
On Wednesday 01 November 2006 21:10, Melchior FRANZ wrote: * Durk Talsma -- Wednesday 01 November 2006 20:50: That's one area that needs improving. And here's another: FlightGear just decided to exit for no acceptable reason in the middle of a harmless flight: Failed to find route from

Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Durk Talsma
On Wednesday 01 November 2006 21:49, Melchior FRANZ wrote: * Durk Talsma -- Wednesday 01 November 2006 21:46: Yikes! That's not supposed to happen. You can safely comment out the exit(), as FlightGear has a fallback mechanism in case no route is found. That exit() *was* already commented

[Flightgear-devel] FSWeekend

2006-11-04 Thread Durk Talsma
Hi folks, Okay, here's is a quick update from the FSWeekend.One FlightGear developer, who wishes to remain anonymous, Robin, and I are currently back in Amsterdam, enjoying (a) beer(s), after a very insightful first day at the FlightGear booth. We were very pleasantly surprised by the overall

Re: [Flightgear-devel] FGAIManager::getModel()

2006-11-05 Thread Durk Talsma
Joacim Persson wrote: While investigating this I noticed these lines in src/AIModel/AIManager.cxx in method ssgBranch * FGAIManager::getModel(const string path) (line 262) ...(while iterating over all loaded models): if (i-getNumRefs() == 1) { i =

Re: [Flightgear-devel] FSWeekend

2006-11-06 Thread Durk Talsma
On Monday 06 November 2006 11:29, Martin Spott wrote: Curtis Olson wrote: Good job Durk and Robin, thanks for the report and for all your work! Seconded, Martin. P.S.: ;-)) Thanks (BIG :-))! Hope you had a good trip home. Okay, I promised some pictures now that my linux box is

Re: [Flightgear-devel] SimGear compile error: glXGetProcAddress((const

2006-11-07 Thread Durk Talsma
On Tuesday 07 November 2006 08:57, Martin Spott wrote: Mhhh, could you make sure your CVS tree is up to date and clean ? I did a build from yesterday evening's CVS on Linux with GCC-3.4 (Debian Sarge on AMD64; GCC-3.3 throws an ICE with current PLIB SVN) plus one this morning after Mathias'

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Durk Talsma
On Tuesday 07 November 2006 16:50, Curtis Olson wrote: Threads impose a huge penalty in terms of complicating the code, hiding really subtle bugs, and maintaining threaded code over time just complicates this matter because new people come in and make changes when they don't fully understand

[Flightgear-devel] AI Traffic Documentation

2006-11-11 Thread Durk Talsma
Hi Folks, I finally had some time today to place the AI traffic related user documentation in the wiki: http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic The current version is still a bit of a rough cut, as I've been learning wiki formatting pretty much as I was

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Durk Talsma
On Tuesday 14 November 2006 10:28, Maik Justus wrote: Hi Detlef, thanks for your explanation. The idea to try to load multiplayer aircrafts from another directory-tree first is compatible with your concept. The xml File stored in the other directory-tree could load you r...-ai.xml file.

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Durk Talsma
Has anyone a good idea for the naming of this directory? (For simplification of the string operations it should have the same length as aircraft has). Maik Just a quick follow-up: I don't think that simplification of the string operations is a good motivation for keeping the directory the

Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Durk Talsma
Hi Tim, On Tuesday 14 November 2006 15:28, Tim Moore wrote: Chris Metzler wrote: On Tue, 14 Nov 2006 09:20:38 +0100 Tim Moore wrote: Durk, Do you have any thoughts on representing some of the AI ground net features -- specifically parking spaces and hold points -- visually in the

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Durk Talsma
Hi Maik, On Tuesday 14 November 2006 18:15, Maik Justus wrote: Hi Durk, the length of the new directory is (of course not) the most important aspect. I will change the patch to search for multiplayer aircrafts in AI/Aircraft first. Maik Cool, Thanks! It looks like this might be a good

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx)

2006-11-14 Thread Durk Talsma
On Tuesday 14 November 2006 19:03, Maik Justus wrote: Hi, I observe fg crashing from time to time (with osg and plib-branch). Unfortunately my debug compilation shows extreme low performance (1fps), therefore I run the speed-optimized version with less debug information mostly. With the

Re: [Flightgear-devel] fg crashes sometimes (probabl y in groundnetwork.cxx )

2006-11-14 Thread Durk Talsma
On Tuesday 14 November 2006 20:52, Olaf Flebbe wrote: Anyone else observing these crashes? Yep. Olaf Okay, I've committed my proposed fix to CVS Head. Please check. Cheers, Durk - Take Surveys. Earn Cash. Influence

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-14 Thread Durk Talsma
On Tuesday 14 November 2006 22:07, Maik Justus wrote: Hi Durk, I am sorry, but the same crash occurred with actualized cvs (head) source. Maik In retrospect, my solution doesn't appear to make much sense at all. I'm still puzzled why FlightGear would crash, because I can't really see

Re: [Flightgear-devel] fg crashes sometimes (probabl y in groundnetwork.cxx )

2006-11-16 Thread Durk Talsma
Hi Maik, It looks like I completely overlooked your message yesterday. I've been playing with your idea a bit. Some more comments below. On Wednesday 15 November 2006 19:53, Maik Justus wrote: Hi, I built a version with debug info only for this file and got, as expected, normal performance.

Re: [Flightgear-devel] GPL Violation?

2006-11-17 Thread Durk Talsma
On Friday 17 November 2006 08:02, Arnt Karlsen wrote: ..this case is well past GPL Violation, and fraud. http://cgi.ebay.com.au/Realistic-Professional-Aviation-Flight-Simulator_W0Q QitemZ260053619883QQihZ016QQcategoryZ80336QQrdZ1QQcmdZViewItem states New Unregistered 100% Legal, Not OEM, Not

Re: [Flightgear-devel] fg crashes sometimes (probabl y in groundnetwork.cxx )

2006-11-24 Thread Durk Talsma
On Thursday 23 November 2006 20:47, Durk Talsma wrote: The most proper solution in this case is probably to remove the conditional if (current != i) (Since it cannot be false anyways). I'll give it a test, and if it works satisfactory I'll check it in. Thanks for the explanation Fred. Okay

Re: [Flightgear-devel] Reorganization of AI related da ta in the base package (Was: Re: memory usa ge of AI-Models ( multiplayer particularly ))

2006-11-25 Thread Durk Talsma
On Saturday 25 November 2006 10:27, I wrote: If you read flightgear cvs-logs, you might have noticed that I started moving data over in the base package. Sofar, I relocated the content of data/Airports/AI to it's new destination data/AI/Airports, and changed FlightGear CVS HEAD to read data

Re: [Flightgear-devel] Reorganization of AI related da ta in the base package (Was: Re: memory usa ge of AI-Models ( multiplayer particularly ))

2006-11-25 Thread Durk Talsma
Hi Fred, On Saturday 25 November 2006 10:38, Frederic Bouvier wrote: The base packaged has a branch too, so you can remove data/Airports/AI in HEAD, and plib branch users are invited to check out that branch of the base package. Okay, I didn't know that. I was assuming that the base package

Re: [Flightgear-devel] PRE_OSG_PLIB_random number branch in data/

2006-12-07 Thread Durk Talsma
On Wednesday 06 December 2006 19:09, Melchior FRANZ wrote: I hereby declare that branch in the data/ dir dead. There are *no* differences between that PLIB branch and HEAD, except those that were caused by the synchonization horror. Some people don't Not true: As extensively discussed on the

Re: [Flightgear-devel] PRE_OSG_PLIB_random number branch in data/

2006-12-07 Thread Durk Talsma
On Thursday 07 December 2006 20:18, Frederic Bouvier wrote: Selon Melchior FRANZ : * Melchior FRANZ -- Thursday 07 December 2006 19:12: You, Mathias and I were the only ones committing to both branches. Everyone else only committed to HEAD, no? Oh, and Fred. Yes, to backport Durk's

Re: [Flightgear-devel] PRE_OSG_PLIB_random number branch in data/

2006-12-07 Thread Durk Talsma
On Thursday 07 December 2006 19:12, Melchior FRANZ wrote: I do no longer agree, and I stop committing to the PLIB branch. You, Mathias and I were the only ones committing to both branches. Everyone else only committed to HEAD, no? And now I will also only commit to HEAD. All my commits to HEAD

Re: [Flightgear-devel] PRE_OSG_PLIB_random number branch in data/

2006-12-07 Thread Durk Talsma
On Thursday 07 December 2006 20:54, Melchior FRANZ wrote: * Durk Talsma -- Thursday 07 December 2006 20:33: If AI really remains the only change, your solution might be workable, but the longer we keep a branched version, the more likely it becomes that there will be more data restructuring

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-12-14 Thread Durk Talsma
On Tuesday 12 December 2006 22:17, Maik Justus wrote: Hi Durk, here the patch, that fg searches for multiplayer aircraft in AI/Aircraft first. Maik Hi Maik, Thanks. I'll try and commit the patch this weekend. Cheers, Durk

Re: [Flightgear-devel] Low poly Aircraft models

2006-12-17 Thread Durk Talsma
On Saturday 16 December 2006 11:36, Maik Justus wrote: Hi Dene, I have written a small patch, that all MP-aircrafts are searched in AI/Aircraft first. If a aircraft can not be found there, it searches in the standard Aircraft folder. Probably Durk will have a look on this this weekend.

Re: [Flightgear-devel] How many players does FlightGear multipla yers feature can support?

2006-12-19 Thread Durk Talsma
On Tuesday 19 December 2006 09:05, Roberto Inzerillo wrote: I don't think anyone even tryed something like that, you'll be the first to experiment. Please tell us the results. Consider using lowpoly version ACs for such a purpose, in order to decrease calculation time. I routinely have 400+

[Flightgear-devel] AI FlightPlan execution time

2006-12-27 Thread Durk Talsma
Hey there, In the last couple of months, I've been noticing a bit of an irregularity in frame rates, as the AIModel processing load goes up (into the 400+ nr of models). While investigating the New Zealand lock-up bug (see yesterday's post), I found that flightplan processing is scheduled to

[Flightgear-devel] RFC: Toward a new policy for AIAircaft commits

2006-12-27 Thread Durk Talsma
Hi, As most developers will know, the AIModels subsystem is used as the main animation system for external traffic in FlightGear. Currently, it subserves three functions: 1) Direct animations through scripts, 2) Animation of Multiplayer aircraft, 3) Animations for, and interactions with a

Re: [Flightgear-devel] RFC: Toward a new policy for AIAircaft commits

2006-12-28 Thread Durk Talsma
On Wednesday 27 December 2006 10:29, Durk Talsma wrote: Once I have the few remaining rough edged of the new traffic scan patch ironed out, my plan would be to begin by adding the AI 737 to the base package, along with a few liveries for which I have traffic available (United, Malev

Re: [Flightgear-devel] RFC: Toward a new policy for AIAircaft commits

2006-12-28 Thread Durk Talsma
On Thursday 28 December 2006 10:02, Durk Talsma wrote: You can perhaps find the most interesting traffic demo at Budapest (LFBP) airport. Whoops, typo: Should be LHBP. D. - Take Surveys. Earn Cash. Influence the Future

Re: [Flightgear-devel] out-of-date mailing-list addresses

2007-01-05 Thread Durk Talsma
On Tuesday 02 January 2007 22:53, Curtis Olson wrote: -- http://www.flightgear.org/Docs/getstart/node5.html -- source/man/fgfs.1.in -- source/man/pstest.1.in -- source/man/gl-info.1.in -- source/man/js_demo.1.in -- source/man/fgjs.1.in -- source/man/est-epsilon.1.in Hopefully the

Re: [Flightgear-devel] Patch for AI/multiplayer

2007-01-13 Thread Durk Talsma
On Friday 12 January 2007 19:10, Maik Justus wrote: Hi, reminder: please commit this patch. Maik Okay, Done. Just a quick comment: I believe this patch was based on FlightGear PLIB, and I've committed it to FlightGear cvs HEAD only. I know we've talked about OSG vs. PLIB maintainance a

Re: [Flightgear-devel] Patch for AI/multiplayer

2007-01-13 Thread Durk Talsma
for the inconvenience. Maik Durk Talsma schrieb am 13.01.2007 13:03: On Saturday 13 January 2007 11:45, Maik Justus wrote: Hi, please wait with committing this patch to plib, too. Melchior found a bug, I want to fix it first (should be finished very soon.) Maik Is this also something

Re: [Flightgear-devel] Patch for AI/multiplayer

2007-01-13 Thread Durk Talsma
On Saturday 13 January 2007 17:30, Melchior FRANZ wrote: * Durk Talsma -- Saturday 13 January 2007: Okay, I have your patch in my local development tree. Do you have a good one liner comment line to describe the bug fix? Err ... it's already committed to both branches. Sorry. :-) Okay

Re: [Flightgear-devel] towing scenario

2007-01-21 Thread Durk Talsma
Hi Maik, Sounds like a fun demo. Didn't have a chance to try it yet, but will try later. On Sunday 21 January 2007 23:41, Maik Justus wrote: 1) the on-ground flag sets the origin of the aircraft on ground, not the wheels. How can I define an offset? I don't know this off the top of my head

Re: [Flightgear-devel] bug roundup

2007-02-05 Thread Durk Talsma
John Denker wrote: 1.2 Memory leak Megs or Gigs (See WIKI text) :-) Anyways, kidding aside: Is anybody else seeing this? I routinely let FlightGear run for several days at the time when I'm testing AI stuff. I've never seen any memory leaks that bad. The worst memory leak I've dealt

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