Re: [Flightgear-devel] An2 problems

2007-03-12 Thread Gene Buckle
What's frustrating is that the aircraft doesn't seem to want to move. That should be a generic bug for all piston aircraft - if not all aircraft. I've created a script for testing the AN2. I have modified the engine file (as described). I can start it. I can see the engine generating a thrust.

Re: [Flightgear-devel] An2 problems

2007-03-12 Thread Gene Buckle
This may be the first thing that everyone looked at, but are the brakes set? (does it have brakes?) g. He Gene the problem has been solved by Jon Yep. I spotted that about 3 messages after I posted my suggestion. I guess that's what I get for not reading mail all weekend. :) g. --

[Flightgear-devel] Building under MSVC8

2007-03-16 Thread Gene Buckle
Has anyone recently been able to build SimGear FlightGear using the project files currently in CVS? If so, what is your _exact_ directory structure? I fought with the build process for over 2 hours last night before giving up in digust. :) The path changes to the SimGear project file was

Re: [Flightgear-devel] Building under MSVC8

2007-03-16 Thread Gene Buckle
I'm not a windows user, but someone just reported success on the IRC this morning. Apparently, the VC8 project still references FlightGear \src\Instrumentation\annunciator.cxx and FlightGear\src\Instrumentation \annunciator.hxx which no longer exist. Ron, I haven't even gotten that far. :)

Re: [Flightgear-devel] Building under MSVC8

2007-03-16 Thread Gene Buckle
Still using VC7 but now that you are talking about Simgear ; I found that the dir strcuture is not exactly what is it suposed to be (ie the one the project use and the one we can see on the picture on someone's page). Doing a checkout added a 'source' level in my SG and FG dir struct so I

Re: [Flightgear-devel] Building under MSVC8

2007-03-16 Thread Gene Buckle
Hi Gene, have a look at http://www.oflebbe.de/oflebbe/FlightGear/index.html Maybe that helps. That's what got me started down this little road. :) g. -- I'm not crazy, I'm plausibly off-nominal! Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind.

Re: [Flightgear-devel] Building under MSVC8

2007-03-18 Thread Gene Buckle
On Sat, 17 Mar 2007, Harald JOHNSEN wrote: Gene Buckle wrote: Harald, with SimGear I just added explicit paths. This is not working for the FlightGear project. For example, my tree goes: FlightGear-FlightGear-source-?? -SimGear-source-simgear When I explictly add

Re: [Flightgear-devel] nasal iolib security

2007-03-30 Thread Gene Buckle
* Stuart Buchanan -- Friday 30 March 2007: Functionally, it seems reasonable to force all IO access through a wrapper .nas file in $FG_ROOT/Nasal that could attempt to restrict dangerous activities. But every Nasal code would have to have access to use those wrapper/validator functions

Re: [Flightgear-devel] [RFC] T38 changes

2007-04-29 Thread Gene Buckle
Two patches today: 1) fix source property for mach display 2) added 6 structure contact points, no more falling through the ground hopefully ;) (I just made up some spring coefficients) Did someone already merge these patches ? Martin. Not yet. I modified Csaba's

Re: [Flightgear-devel] [RFC] T38 changes

2007-04-30 Thread Gene Buckle
Gene Buckle wrote: I modified Csaba's spring coefficients slightly (see attachement) so the aircraft will rest on the ground without jumping around. Ron, did you also happen to tweak it so that it wouldn't roll at idle throttle without parking brakes? What is the 'real' aircraft

Re: [Flightgear-devel] [RFC] T38 changes

2007-04-30 Thread Gene Buckle
On Mon, 2007-04-30 at 09:45 +, Martin Spott wrote: Ron Jensen wrote: I modified Csaba's spring coefficients slightly (see attachement) so the aircraft will rest on the ground without jumping around. Is this still the case ? I didn't notice, Not with the gear down, I didn't

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-11 Thread Gene Buckle
I am one of those who are not enthusiastic about adding weapons to FlightGear. However, if combat capability is added, I think we would need to limit its scope. The only limit that should be in place would be a client control that would ignore physical effects and would not display visual

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-11 Thread Gene Buckle
Suggested Solution #1 - DFMP is server driven and server coordinated: The dogfighting MP (DFMP) should be server driven (thanks to Lethe for the insight into this direction) and server coordinated. ?Clients should send user input information to the server and let the server calculate where

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-11 Thread Gene Buckle
thing a 2 year old boy is going to do the first time he sees some longish rigid toy to play with ... of course he's going to pick it up and point it an someone and say bang, bang, bang. Give 'em a P90. They're kid sized. :) (See Gunslinger Girls) So I think we can debate nature vs. nurture

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-11 Thread Gene Buckle
Right. Online combat and Chess have two things in common. First, they're both forms of one on one combat and secondly, nobody ever dies from either. Actually, online combat would be safer than Chess I think. You'd never have to worry about playing some nutjob that just might try to bash

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-11 Thread Gene Buckle
I heavily doubt. The simple fact that already these small kids are so much influenced by depiction of war/crime, that they consider taking the flute for a rifle (even resp. especially if it's just a game) as common practice, should scare us - and certainly this doesn't justify turning

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-12 Thread Gene Buckle
On Fri, 11 May 2007, Martin Spott wrote: Gene Buckle wrote: Horsepucky. Combat in Flight Gear would _never_ be a shoot-em game. Virtual != Real. EVER. If your little linoleum lizard can't understand that, it's YOUR fault. Don't nanny-state me because you can't grow a pair. Hey

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-13 Thread Gene Buckle
coupled closely to provide integrated sensory cues 6 These systems shall respond to abrupt pitch, roll and yaw inputs at the pilot's position within 150/300 milliseconds of the time, but not before the time, when the airplane would respond under the same conditions. [...] Uh, 300 ms

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-14 Thread Gene Buckle
Martin, the 300ms figure is really only applicable to a Level A simulator which is basically equivalent to a cockpit procedures trainer with no visuals. Ok - that one makes sense. On the other hand, any type of 'tricky' VFR flight with 300 ms delay, I'd expect even with 150 ms would ruin

Re: [Flightgear-devel] hypothetical gpl question

2009-03-19 Thread Gene Buckle
On Tue, 17 Mar 2009, Tim Moore wrote: You don't have to provide sources with the binaries to comply with the GPL, you just have to make them available if the a recipient of the binary asks for them. In this case company A better have a plan in place for when an eventual paying customer asks

Re: [Flightgear-devel] [IMPORTANT] questionable extension to the property system planned: compound property types

2009-03-20 Thread Gene Buckle
In my opinion this planned change would be an incredibly bad move, and would almost have to be seen as the destruction of the property system. So let me repeat: I strongly object. I guess it boils down to whether or not the benefit gained outweighs the down side. What benefit does the

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-05 Thread Gene Buckle
On Sun, 5 Apr 2009, Melchior FRANZ wrote: * Curtis Olson -- Sunday 05 April 2009: Without seeing anything so far that I would consider a compelling argument against, I vote for giving Tim the green light here. Developer convenience has almost always been a good enough reason in the past.

Re: [Flightgear-devel] Possible new XML reader code

2009-05-09 Thread Gene Buckle
On Sat, 9 May 2009, Melchior FRANZ wrote: * Erik Hofman -- Saturday 09 May 2009: The downside of this code is that it is not 100% validating (so it might accept xml syntax errors where expat didn't) and it doesn't support DTD's. Hmm ... so it's sloppier *and* slower, but *maybe* increases

Re: [Flightgear-devel] Possible new XML reader code

2009-05-09 Thread Gene Buckle
PS: http://www.ohloh.net/p/flightgear/contributors?page=1 He's ehofman. I don't find you on the list. Good thing you pointed that out, I never would've known otherwise. :| g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. OpenQM - A Multi-Value

Re: [Flightgear-devel] Possible new XML reader code

2009-05-10 Thread Gene Buckle
the last few panels I need for the cockpit. I want to get at least two done before I start cutting material for the Grob 115 cockpit design that I'm working on for Jon. That one will end up being the Series Two. Gene Buckle wrote: Were you born a complete jerk or is this something you learned

Re: [Flightgear-devel] Reverse for 737-300 model (patch)

2009-05-15 Thread Gene Buckle
The thrust reversers require that you go to idle power to engage them. However, after that you can run the power back up. In the real aircraft there is no indication that the reversers are on. This is because the reverser lever is attached to the throttle arm for each engine. To activate

Re: [Flightgear-devel] Reverse for 737-300 model (patch)

2009-05-15 Thread Gene Buckle
There are reverse REV indications in the cockpit located above the N1 gauges and digital readout window on the EICAS display. To deploy the Is that indication present on the -200 series? If so, I'd never noticed it. :) That's the only model I have experience with (specifically the

Re: [Flightgear-devel] Reverse for 737-300 model (patch)

2009-05-15 Thread Gene Buckle
The info was only for 737's with glass. Imagine the mechanical stuff and sequencing is the same, but the cockpit displays could be totally different for older models, even non-existent as Gene pointed out. Ahh, ok. I'll have to see if I've got a 737 N1 indicator I can tear down and see if

Re: [Flightgear-devel] terrain elevation under a solid AI aircraft

2009-05-20 Thread Gene Buckle
On Wed, 20 May 2009, Melchior FRANZ wrote: needs to be fixed there. Not exactly my domain, though I coud, of course, look into that. (I'm just not too keen to do boring stuff after the recent arguments. The project might still decide to go the wrong way, and then I'd feel sorry for every

Re: [Flightgear-devel] SID/STAR

2009-06-10 Thread Gene Buckle
I'm not aware of such data within the FlightGear project, but I think project magenta has some in their navdata download section yet I have no clue about their license and the scope of their collection. If there's some available under a compatible license, I would love some to

Re: [Flightgear-devel] [RFC] Dynamic plug-in interface for I/Omodules

2009-06-26 Thread Gene Buckle
All valid points but irrelevant for the GPL. It is already possible to connect proprietary software to FlightGear using the generic binary (socket) protocol handler, but that doesn't violate the GPL. Plug-in interfaces tend to do because they are considered 'part of the program' by the GPL.

Re: [Flightgear-devel] view manager look at mode

2009-07-23 Thread Gene Buckle
On Thu, 23 Jul 2009, Curtis Olson wrote: Wow, that's perfect, exactly what I was hoping for !!! I made a small change in your proposed configuration to map the target-lat/lon/elevation path to /sim/input/click so the camera automatically stays fixed on anything you click on in the view. I

Re: [Flightgear-devel] view manager look at mode

2009-07-23 Thread Gene Buckle
On Thu, 23 Jul 2009, Jon Stockill wrote: Gene Buckle wrote: Would it be possible to place the new view into a window instead of having a dedicated view? That would allow you to have an instrument panel with a blank cut-out that could hold this newscam/FLIR window. AFAIK we're currently

Re: [Flightgear-devel] view manager look at mode

2009-07-23 Thread Gene Buckle
On Thu, 23 Jul 2009, Martin Spott wrote: Jon Stockill wrote: AFAIK we're currently limited to 1 camera, which would mean you'd need 2 instances of FlightGear in order to get the 2 different views. The file FlightGear/docs-mini/README.multiscreen explains how to add additional cameras,

Re: [Flightgear-devel] view manager look at mode

2009-07-23 Thread Gene Buckle
On Thu, 23 Jul 2009, Melchior FRANZ wrote: * Curtis Olson -- Thursday 23 July 2009: The capabilities and reconfigurability of FlightGear is amazing. ... and have just (needlessly) been damaged by the vector property abomination. Now we get properties that are no longer accessible in all the

Re: [Flightgear-devel] view manager look at mode

2009-07-23 Thread Gene Buckle
And, _if_ the (already cited) parameter to define the coordinates of the view origin works as expected, then you're almost there you just have to get rid of the window border - for example by retiring the window manager. This alltogether would be an interesting excercise - I'll try

Re: [Flightgear-devel] view manager look at mode

2009-07-23 Thread Gene Buckle
I am not sure if this is it (scroll down to see a screenshot): http://flightgear.org/forums/viewtopic.php?f=2t=2985p=26114 Now that's nearly the exact thing I was talking about. Thanks for the link! g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind.

Re: [Flightgear-devel] view manager look at mode

2009-07-23 Thread Gene Buckle
One thing we have to consider with rear view mirrors is that we don't currently have the ability to flip the display for the mirror affect. Does OSG have that as a built-in feature by chance? g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. ScarletDME -

Re: [Flightgear-devel] Will texture animation be restored for the next release?

2009-08-21 Thread Gene Buckle
On Fri, 21 Aug 2009, Frederic Bouvier wrote: http://frbouvi.free.fr/flightsim/fgfs-paris-cvs-20090821.png Wow. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses,

Re: [Flightgear-devel] [patch] Selectable ignore for MP chat

2009-08-28 Thread Gene Buckle
On Fri, 28 Aug 2009, Anders Gidenstam wrote: Hi all, I'm not that frequently on the multiplayer network but I heard this feature request on IRC. This patch to Nasal/multiplayer.nas adds an ignore checkbox to each player entry in the pilot list. Once checked MP chat messages from that

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread Gene Buckle
Finally camping at the Runway starting point will most likely upset any ATC. This way people might begin to take care not to stand in the way. You'll need something to combat that with people that do it on purpose. I would suggest extending Anders mute player function to not only ignore text

Re: [Flightgear-devel] Reloading a protocol file

2009-09-06 Thread Gene Buckle
Would it or could it be possible to reload a protocol file as the sim is running. I'll second this one. I'm working on adding FG support to RJGlass and the little tweaks are killing me with 30+ second cycle times. :) g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one

Re: [Flightgear-devel] Reloading a protocol file

2009-09-07 Thread Gene Buckle
I've confirmed this change to work properly with the generic protocol and hope it doesn't affect any other protocols either. But it might be a good idea to test them out now. Thanks Eric!! g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. ScarletDME -

Re: [Flightgear-devel] navradio

2009-09-08 Thread Gene Buckle
On Tue, 8 Sep 2009, James Turner wrote: This: Just want to ask developers: is it possible to make ILS/LOC establishing radius more realistic? What we have now in FG? You can establish ILS/LOC anywere you are if you are in n-kilometers over airport. In real life ATC asks pilots: Report

Re: [Flightgear-devel] Problematic forum discussion on an MP event

2009-09-17 Thread Gene Buckle
On Fri, 18 Sep 2009, Tatsuhiro Nishioka wrote: Hi there, I found a problematic forum topic on planning an MP event, by which I really got hurt at least. http://www.flightgear.org/forums/viewtopic.php?f=10t=5761 The plan of the event is to simulate the bombing mission against both

Re: [Flightgear-devel] Problematic forum discussion on an MP event

2009-09-17 Thread Gene Buckle
On Thu, 17 Sep 2009, Victhor Foster wrote: GTA IV sucks. Even if you have an IBM Roadrunner, it'll lag. It's very badly designed (as with all Rockstar games) ;) Besides, GTA IV is completely fictional, but the MP event is *loosely* based on a real, tragic, event. I was going to join it, just

Re: [Flightgear-devel] Problematic forum discussion on an MP event

2009-09-17 Thread Gene Buckle
You have my full support on this, Tat. To those who say , its just a game, get over it 1) It's a sim It's a simulation game. Is it used for serious research? You bet! However, it's also used as entertainment. 2) We are talking about the greatest mass murder of civilians in a single act in

Re: [Flightgear-devel] Problematic forum discussion on an MP event

2009-09-17 Thread Gene Buckle
Tasteless? Oh probably. But then again, so is Grand Theft Auto IV. It's a game. Get over it. Hey Gene, I know you've been around long enough that if you spent 30 seconds pondering your answer, you could probably come up with a little bit better one? Flip it around ... can you

Re: [Flightgear-devel] Problematic forum discussion on an MP event

2009-09-17 Thread Gene Buckle
Tasteless? Oh probably. But then again, so is Grand Theft Auto IV. It's a game. Get over it. g. I am, and have been, against the militarization of flightgear in general. I'm depressed by the seeming growing number of people who want to push flightgear into a game and wargame

Re: [Flightgear-devel] releases +- bugs

2009-12-09 Thread Gene Buckle
On Tue, 8 Dec 2009, dave perry wrote: On 12/01/2009 11:38 AM, John Denker wrote: On 12/01/2009 11:19 AM, Heiko Schulz wrote: To your note: So the c172p has now: -struts animation The reported bug http://www.av8n.com/fly/fgfs/htm/bug-list.htm#bug-x1768 concerns the nutcracker,

Re: [Flightgear-devel] Flight Pro Sim Statement (was Re: FlightGear URL verification patch)

2009-12-14 Thread Gene Buckle
FlightGear is a open-source flight simulator that was started in 2006. 1996. :) g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes.

Re: [Flightgear-devel] Curt's airfield with dual view fron the rascal

2009-12-17 Thread Gene Buckle
On Thu, 17 Dec 2009, Martin Spott wrote: Alexis Bory - xiii wrote: http://flightprosim.com/screenshots/SNAG-0281.jpg In the meantime the link has already been replaced with another screenshot - still based on copyrighted material Holy cow, I'm impressed to see this guy is managing to

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Gene Buckle
On Fri, 29 Jan 2010, Curtis Olson wrote: Here's the thing. FlightGear uses a gui widget set that is implemented on top of OpenGL. This has many advantages from a portability standpoint and from the standpoint of integrating with window systems. Pui doesn't have every feature under the sun,

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Gene Buckle
On Fri, 29 Jan 2010, Ron Jensen wrote: small, lean, mean, and written on top of OpenGL which makes life *much* easier for us. Would it be possible (or even reasonable?) to strip out the GUI portion of plib (essentially divorcing it from the bits that are un-needed/wanted)? The idea being

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Gene Buckle
On Fri, 29 Jan 2010, Curtis Olson wrote: pui already is a separate distinct library within plib. It depends on some central utility stuff, but that's about it as far as I know. So it is pretty stripped down and separate already. Curt. Given that, would it make sense to use it as the

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Gene Buckle
I think that what I'm looking for is behavior similar to QT http://qt.nokia.com/ which I user quite often. I am sorry and apologize for using the word sucks. Pete, the problem is that QT doesn't live in the same graphics Space as FlightGear does. In order to make it work, all the commands

Re: [Flightgear-devel] GUI dialogs suck

2010-01-30 Thread Gene Buckle
On Sat, 30 Jan 2010, Tim Moore wrote: As was explained to me on IRC, this is already a solved problem: Qt widgets can be drawn into OpenGL buffers. That doesn't change the fact that it would be a great deal of work to port our GUI to Qt, and it would introduce a very large external

Re: [Flightgear-devel] GUI dialogs suck

2010-01-30 Thread Gene Buckle
On Sat, 30 Jan 2010, Martin Spott wrote: Gene Buckle wrote: Assuming that _something_ should be done with the GUI as it stands now, what would be more effective, porting the whole thing to Qt or updating Pui to address any deficiencies that it has - at least with regard to FlightGear? Two

Re: [Flightgear-devel] Outerra

2010-02-07 Thread Gene Buckle
On Mon, 8 Feb 2010, James Sleeman wrote: Heiko Schulz wrote: Just for those who wants to know what's going on in the flight sim world: Outerra is a new 3d-engine for seamless planet rendering. Wow, the video on the page: http://outerra.blogspot.com/ is amazing if it's real time. That's

Re: [Flightgear-devel] memory hemorrhage

2010-02-09 Thread Gene Buckle
involved people behave as if the primary target of their involvement is to alienate contributors over to their very own private collection of models (there's more than just one single prominent case for such effort). You, see, the topic is not _that_ easy to deal with, especially because a)

Re: [Flightgear-devel] 503

2010-02-15 Thread Gene Buckle
On Mon, 15 Feb 2010, Pete Morgan wrote: Gene Buckle wrote: No, but its considered part of flightgear as a platform, no wiki == no info. mpservers fall in same category almost. Note that it's flightgear-bugs, not anything-that-has-anything-to-do-with-flightgear-except-the-actual-simulator

Re: [Flightgear-devel] 503

2010-02-15 Thread Gene Buckle
On Sun, 14 Feb 2010, Alex Perry wrote: Pete, perhaps we need to create a separate queue for flightgear-usability-bugs-that-gene-doesnt-care-about. I'll ignore the snark and point out that a wiki problem is not, under any circumstances whatsoever a flightgear usability issue. Unless of course

Re: [Flightgear-devel] 503

2010-02-15 Thread Gene Buckle
On Tue, 16 Feb 2010, leee wrote: On Monday 15 Feb 2010, Gene Buckle wrote: On Sun, 14 Feb 2010, Alex Perry wrote: Pete, perhaps we need to create a separate queue for flightgear-usability-bugs-that-gene-doesnt-care-about. I'll ignore the snark and point out that a wiki problem

Re: [Flightgear-devel] Duplicate files in base package

2010-02-26 Thread Gene Buckle
On Fri, 26 Feb 2010, Alan Teeder wrote: Maybe it's time to use what's already there? One problem which springs to mind is that there must be many same name files (e.g. HSI.xml and its related HSI.ac) which are specific to one aircraft and are in fact entirely different. These will need to

Re: [Flightgear-devel] anti windup for the pi-simple-controller

2010-03-10 Thread Gene Buckle
On Wed, 10 Mar 2010, leee wrote: On Wednesday 10 Mar 2010, Martin Spott wrote: leee wrote: On Wednesday 10 Mar 2010, Stuart Buchanan wrote: That might provide some idea of how much of an issue this is, though obviously doesn't address non-CVS aircraft. This is exactly the sort of think I'd

[Flightgear-devel] Interesting glider model...

2010-03-15 Thread Gene Buckle
http://home.att.net/~m--sandlin/bug.htm This gent is having some issues getting an accurate flight model for his gliders in X-Plane. Apparently cruise speed is 20kts. Anyone care to give this a shot? g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind.

Re: [Flightgear-devel] Google Summer of Code

2010-03-19 Thread Gene Buckle
On Fri, 19 Mar 2010, Curtis Olson wrote: On Tue, Mar 9, 2010 at 9:08 AM, Pete Morgan wrote: Has/Does FlightGear participate ? http://google-opensource.blogspot.com/2010/03/google-summer-of-code-applications-now.html Curt, could the lack of enthusiasm been more due to the short timeframe

Re: [Flightgear-devel] Google Summer of Code

2010-03-19 Thread Gene Buckle
On Fri, 19 Mar 2010, Curtis Olson wrote: On Fri, Mar 19, 2010 at 10:45 AM, Gene Buckle ge...@deltasoft.com wrote: Curt, could the lack of enthusiasm been more due to the short timeframe than anything else? AFAIK, the GSoC participants are thinking about their entry *months* in advance

Re: [Flightgear-devel] Google Summer of Code

2010-03-19 Thread Gene Buckle
On Fri, 19 Mar 2010, Curtis Olson wrote: Is it worth setting up a GOSC wiki page to start organizing our thoughts and possible volunteers? If we wait on this we'll very likely have a repeat of this year when next year's deadline comes around. Several people have written expressing support

Re: [Flightgear-devel] Google Summer of Code

2010-03-19 Thread Gene Buckle
On Fri, 19 Mar 2010, Curtis Olson wrote: A good mail reader can straighten it all out ... :-) On Fri, Mar 19, 2010 at 2:47 PM, Gene Buckle wrote: I would think so, yes. The first thing we can teach them is how not to top post. :) *facepalm* g. -- Proud owner of F-15C 80-0007 http

Re: [Flightgear-devel] Bug: nav[12] selected radial

2010-03-23 Thread Gene Buckle
On Tue, 23 Mar 2010, Curtis Olson wrote: On Tue, Mar 23, 2010 at 1:15 AM, Michael Sgier wrote: Hi Curt are you, or someone else, working on integrating the new apt.dat format as of x-plane 9? A few of us have been in correspondence with Ben Supnik from time to time, but as far as I know,

Re: [Flightgear-devel] Bug: nav[12] selected radial

2010-03-23 Thread Gene Buckle
On Tue, 23 Mar 2010, Martin Spott wrote: Gene Buckle wrote: Is the 850 spec considered the new apt.dat format? Yup, at least it's the most recent public spec. See: http://data.x-plane.com/designers.html#Formats Thanks Martin, that's what I thought. g. -- Proud owner of F-15C 80-0007

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Gene Buckle
On Wed, 24 Mar 2010, Frederic Bouvier wrote: Fred is that only in the CVS or also in 2.0. All working? This code is in 2.0.0. But as far as I know, the scenery tools are not ready, and can't generate airports from that format WED (World Editor) from X-Plane can. :) g. -- Proud owner of

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Gene Buckle
On Wed, 24 Mar 2010, Tim Moore wrote: On Wed, Mar 24, 2010 at 2:53 PM, Gene Buckle ge...@deltasoft.com wrote: On Wed, 24 Mar 2010, Martin Spott wrote: Gene Buckle wrote: On Wed, 24 Mar 2010, Frederic Bouvier wrote: Fred is that only in the CVS or also in 2.0. All working? This code

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Gene Buckle
On Wed, 24 Mar 2010, Curtis Olson wrote: Yes ... the less paying work I do, the more my wife complains; and the less FlightGear work I do, the more all of you complain. :-) One way or another there's always someone beating me up on any given day. :-) You could remind her that not only do we

Re: [Flightgear-devel] Web Site

2010-03-26 Thread Gene Buckle
On Fri, 26 Mar 2010, Roland Haeder wrote: But like Curt stated before: This has a very big downside, like every medal has (remember, medals have two sides...) a backside. :( And that one is also very clear: Do we, no better does Curt want to put his project into the hand of Google who offers

Re: [Flightgear-devel] Portal Idea

2010-03-31 Thread Gene Buckle
On Wed, 31 Mar 2010, Pete Morgan wrote: comment please.. need cool list .. http://fg-master.appspot.com/ and its yes its hard coded and statick atmo.. ;-) It looks fantastic Pete. Thanks for doing the work. :) g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of

Re: [Flightgear-devel] Thanks for the Ride

2010-05-14 Thread Gene Buckle
On Fri, 14 May 2010, Innis Cunningham wrote: Hi I have tried to help with FG for about 7 years but after installing FG 2.0 I give up. As I am not a computer programmer I am not able to help with coding so I tried to help with model building and AI and scenery. With FG2.0 it would appear

[Flightgear-devel] professinal/educational uses of FlightGear...

2010-05-14 Thread Gene Buckle
Some time ago I ran across this thread: http://simhq.com/forum/ubbthreads.php/topics/2967421/Free_sourse_flight_sim_flightg.html#Post2967421 I'd to be able to rationally explain to these folks that while FlightGear might not be up to FSX in the eye-candy department, it essentially wipes the

Re: [Flightgear-devel] professinal/educational uses of FlightGear...

2010-05-14 Thread Gene Buckle
On Fri, 14 May 2010, Martin Spott wrote: Gene Buckle wrote: I'd like to build as comprehensive list as possible that shows all the various professional educational uses users of FlightGear. Good idea - it's just that I'm slightly uncertain if all those people who are involved

Re: [Flightgear-devel] outerra news

2010-06-04 Thread Gene Buckle
On Fri, 4 Jun 2010, Melchior FRANZ wrote: http://outerra.blogspot.com/2010/05/integrating-vector-data-roads.html That is just amazing. TerraGear should do that. :) g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The

Re: [Flightgear-devel] svginstr (was: Re: Metapost for drawing instruments?)

2010-07-04 Thread Gene Buckle
On Sun, 4 Jul 2010, Melchior FRANZ wrote: * Melchior FRANZ -- Sunday 13 June 2010: The main changes in v0.2 will be [...] ... gradients and screws, so far. Drawing a screw is as simple as a.at(0, -30).screw(0.12). This updated example has been drawn by a still quite simple torque.py driver

Re: [Flightgear-devel] Git Merge Request - was Re: tidy up of the menu

2010-09-22 Thread Gene Buckle
On Wed, 22 Sep 2010, willie wrote: To me, most of Debug should be Advanced but I got outvoted in the democracy that is IRC on that one so it stayed as Debug :-) Advanced Debug? *runs* g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind.

Re: [Flightgear-devel] FlightGear website on wiki

2010-10-10 Thread Gene Buckle
On Sun, 10 Oct 2010, Torsten Dreyer wrote: From time to time, I notices some abuse by inserted spam into our wiki pages. Great care must be taken, our home page is locked for the everybody group. If you're using the Wikimedia engine, you can install a plug-in that will require accounts to

[Flightgear-devel] Build server update...

2010-10-14 Thread Gene Buckle
The lack of binaries has been fixed for the flightgear-next tree. See the Last Successful Artifacts link under the FlightGear-next build. http://flightgear.simpits.org:8080 g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb -

Re: [Flightgear-devel] Build failed in Hudson: FlightGear-next-mac #233

2010-10-16 Thread Gene Buckle
On Sat, 16 Oct 2010, Curtis Olson wrote: Gene, I'm a little confused by these emails. As best as I can tell they simply report that nothing has changed in git. Do we really need this posted to flightgear-devel? $ git whatchanged --no-abbrev -M --pretty=raw

Re: [Flightgear-devel] Ridding Multiplayer of Abusers

2010-10-19 Thread Gene Buckle
On Tue, 19 Oct 2010, Curtis Olson wrote: Oh dear ... http://www.noswearing.com/dictionary I was going to say that we could probably do a pretty good job at coming up with a list ourselves, then I saw this site and realized I'm a complete novice ... A filter like this belongs in the client

Re: [Flightgear-devel] Ridding Multiplayer of Abusers

2010-10-19 Thread Gene Buckle
On Tue, 19 Oct 2010, Curtis Olson wrote: On Tue, Oct 19, 2010 at 9:57 AM, Gene Buckle wrote: A filter like this belongs in the client machine, not the server. It's not the job of a multi-player server to provide nanny services. If the end user doesn't want to see adult language, they're

Re: [Flightgear-devel] Ridding Multiplayer of Abusers

2010-10-20 Thread Gene Buckle
On Wed, 20 Oct 2010, Stuart Buchanan wrote: On 20 Oct 2010, at 18:10, Nathanael Rebsch wrote: In that case you bandwidth payload for no good reason. No worse than at present. As I said earlier, I would also put a filter on the sender to filter the casual profanity and make our expected

Re: [Flightgear-devel] Help needed: HUD conversion to new syntax (or else!)

2010-10-22 Thread Gene Buckle
On Fri, 22 Oct 2010, James Turner wrote: F15, mirage2000, F18, RafaleB all these aircraft have 'realistic' HUDs that need to be converted to new syntax; in each case the HUDs are very simple, so could also be expanded, if there's any real-world data to go on. James, with regard to

[Flightgear-devel] Building FlightGear for x64 (Windows)

2010-11-05 Thread Gene Buckle
I've gotten the SimGear build working for the x64 target, but FlightGear is still giving me problems: D:\FGFSHudson\FlightGear\projects\VC90msbuild FlightGear.sln /p:Configuration=Release /p:Platform=x64 /m Microsoft (R) Build Engine Version 3.5.30729.4926 [Microsoft .NET Framework,

Re: [Flightgear-devel] Building FlightGear for x64 (Windows)

2010-11-05 Thread Gene Buckle
On Fri, 5 Nov 2010, Frederic Bouvier wrote: Hi Gene, The x64 platform is only available in the Professional Edition of VS2008. Did you manage to build the solution inside the IDE ? Yes, and yes. (I'm an MSDN subscriber) Here's the resulting binaries that I got from building within the

Re: [Flightgear-devel] Building FlightGear for x64 (Windows)

2010-11-05 Thread Gene Buckle
On Fri, 5 Nov 2010, Frederic Bouvier wrote: Google is your friend : http://connect.microsoft.com/VisualStudio/feedback/details/324846/the-resolvevcprojectoutput-task-failed-unexpectedly-when-building-projects-in-parallel-msbuild Try the command : msbuild FlightGear.sln

Re: [Flightgear-devel] Building FlightGear for x64 (Windows)

2010-11-06 Thread Gene Buckle
On Sat, 6 Nov 2010, Frederic Bouvier wrote: Le 06/11/2010 05:31, Gene Buckle a écrit : On Fri, 5 Nov 2010, Frederic Bouvier wrote: Google is your friend : http://connect.microsoft.com/VisualStudio/feedback/details/324846/the-resolvevcprojectoutput-task-failed-unexpectedly-when-building

Re: [Flightgear-devel] Building FlightGear for x64 (Windows)

2010-11-06 Thread Gene Buckle
On Sat, 6 Nov 2010, James Turner wrote: On 6 Nov 2010, at 09:27, Frederic Bouvier wrote: The x64 build is now available from the build server and I changed what it made available to include all the .exe files. I updated the win32 build to include all the .exes as well. Did you consider

Re: [Flightgear-devel] Building FlightGear for x64 (Windows)

2010-11-06 Thread Gene Buckle
On Sat, 6 Nov 2010, Frederic Bouvier wrote: Le 06/11/2010 11:03, Frederic Bouvier a écrit : BTW: I will update the 3rd party archive in the next days, maybe including gettext I updated the 3rdparty archives :

Re: [Flightgear-devel] Building FlightGear for x64 (Windows)

2010-11-07 Thread Gene Buckle
On Sat, 6 Nov 2010, Frederic Bouvier wrote: - James Turner zakal...@mac.com a écrit : On 6 Nov 2010, at 16:22, Frederic Bouvier wrote: Now that I updated the vs2008 projects, all win32/x64 build should fail until you update the 3rdparties. Then the msgfmt tool used to compile the

Re: [Flightgear-devel] Building FlightGear for x64 (Windows)

2010-11-07 Thread Gene Buckle
Fred, if you'd like me to add you as an admin on the Hudson server, send me a note to ge...@deltasoft.com with what you'd like your username and initial password to be. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The

Re: [Flightgear-devel] METAR stopped working

2010-11-07 Thread Gene Buckle
On Sun, 7 Nov 2010, James Turner wrote: On 7 Nov 2010, at 18:58, Durk Talsma wrote: I have a gut feeling we might just have chatted about this; but anyways, after December 15 (approximately), My immediate workload is settling down a bit, and hoping that we may pull a build off of the

Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-12 Thread Gene Buckle
FPS is a nuisance, indeed, but boycotting The FlightGear Project just as a means to hurt FPS doesn't buy us anything, I'd say. If we really aim at doing anything wrt. FPS, then we'd probably better care about getting our desolate PR department into better shape This is the key right

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