[Flightgear-devel] AS332 into CVS?

2009-11-30 Thread HB-GRAL
Hi CVS I was working on a Aerospatiale AS332 for some months. Now I reconfigured the FDM with help of HHS and Maik Justus. There is still some work to do, of course. But the as332 has a model, a FDM and some basic instruments/animation and is now ready for basic test/use. I wish to see it in

Re: [Flightgear-devel] Hello @all from Peter

2010-01-27 Thread HB-GRAL
Peter Meyer schrieb: Hello @all Welcome Peter Good news from Stuttgart! I hope that you get a lot of feedback here in the developer list. And maybe it is worth to announce your arrival also in the forum. Aircraft Development:

Re: [Flightgear-devel] new MP server / Netherlands

2010-01-28 Thread HB-GRAL
Csaba Halász schrieb: By the way, I think something should be done about 02. It is way too overused and seems to have some intermittent relaying problems (even though it is supposed to have IP filtering now). I don't know if the problems are caused by the overload or not, though. What do you

Re: [Flightgear-devel] Threshold bug when using custom scenery enable

2010-02-02 Thread HB-GRAL
Peter Brown schrieb: Changing tower height in apt.dat file does not affect viewpoint. Peter, Changes of properties like viewpoint in apt.dat takes no effect. Using a wide range of custom scenery is also not a good starting point for debugging a release like the pre-alpha on OSX. But KSFO is

Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-19 Thread HB-GRAL
Erik Hofman schrieb: I've created a new set of splash screens based on the images Durk created about two weeks ago. Does anyone have any objections to committing them or does anybody have other possible splash screens to choose from? http://home.telfort.nl/sp004798/emh/Splash1.png

Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-20 Thread HB-GRAL
Isaias Prestes schrieb: What font is this? First font is ’well known’ Rockwell bold italic. Second one is Imago. Anyhow Rockwell has a straight and timeless type design and is avaiable on most systems I think? Thanks - Y-

Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-21 Thread HB-GRAL
Erik Hofman schrieb: Unfortunately both font types don't seem to be license free. To be safe I've changed the splash screens now to only use license free fonts (as shipped with The Gimp): BGP Elite Bold (with custom shear) and Dustismo Bold Italic. Erik Erik, Only for my understanding:

Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-21 Thread HB-GRAL
James Sleeman schrieb: Best to use free (libre) fonts where possible to avoid the problem totally I expect... This is a good proposal. Lets check the libre fonts for really good quality fonts and great design. Not just for Microsoft, Adobe or Bitstream clones or edits (like i.e.

Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-21 Thread HB-GRAL
I checked the libre fonts and this are my (quick) results for now: Allerta (modified): http://www.sablonier.ch/flightgear/splash/typosplash03.jpg DejaVu (modified): http://www.sablonier.ch/flightgear/splash/typosplash04.jpg Both are well designed open fonts and have the right license for FG I

Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-22 Thread HB-GRAL
I am just playing around a bit with this Allerta. Have a look here: http://www.sablonier.ch/flightgear/splash/typosplash05.jpg http://www.sablonier.ch/flightgear/splash/typosplash06.jpg http://www.sablonier.ch/flightgear/splash/typosplash07.jpg Cheers- Yves

Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-26 Thread HB-GRAL
syd adams schrieb: Just out of curiosity , what's the white bar above the bottom Flightgear ? It is decoration and should express some more dynamics. But meantime I am working on some new examples for the lettering (it is not a logo I think). It will be better to show the entire screen

Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-28 Thread HB-GRAL
Allerta (modified): http://www.sablonier.ch/flightgear/splash/typosplash03.jpg Now here you can see an example how a modified Allerta could probably do a new job in the gui? http://www.sablonier.ch/flightgear/splash/guifont_8.jpg and smaller (better for default 800x600)

[Flightgear-devel] New GUI Font

2010-03-02 Thread HB-GRAL
Hello all I started to create a new font for the FlightGear GUI the get better readability and to refresh the 'look' of the GUI. My work is based on Allerta (OFL) and I hope it could do a good job. My new FG-fonts are avaiable in .ttf and txf and are almost ready for use within FlightGear (of

Re: [Flightgear-devel] New GUI Font

2010-03-04 Thread HB-GRAL
leee schrieb: If anyone can find some high-res pictures of _real_ HUD displays (and not ones from flight sims, as they're obviously going to be produced via a raster display) it should be possible to see the LCD 'dots' (unless they LCD screen uses a ridiculously high resolution, which

Re: [Flightgear-devel] Web Site

2010-03-09 Thread HB-GRAL
Pete Morgan schrieb: Not at all. I am not a designer, merely a developer. In fact a designer would be really helpful.. anyone ? Gijs ? I am working as graphic and web designer for many years. As I saw your new site my first impression was there is already a designer at work. But when you

Re: [Flightgear-devel] New GUI Font

2010-03-12 Thread HB-GRAL
Melchior FRANZ schrieb: While not perfect for that (there are MIL standards for this), it would have to be checked if an optimized GUI font is a reasonable replacement. Just to point to some documents if someone wants to study this standards: - MIL-STD-1787B,

Re: [Flightgear-devel] Shaders experiments

2010-03-17 Thread HB-GRAL
Erik Hofman schrieb: I've changed the coverage size of the textures from 1024 to 2000 meter. Hello Erik I guess it is better not to change the texture size to 2000 meters(?) in materials.xml. As I can see the size of the textures fits exactly to the relief when it is 1024 at the moment.

Re: [Flightgear-devel] Shaders experiments

2010-03-18 Thread HB-GRAL
Erik Hofman schrieb: I've already changed it in CVS and the relief/height map is still in line with the main texture. Otherwise I wouldn't have committed it. Erik Yes, I apologize this is my conclusion with the new effect here. I changed the size yesterday in materials.xml to 1024 and

Re: [Flightgear-devel] Web Site

2010-03-23 Thread HB-GRAL
willie schrieb: +1 to that, brother There are many excellent sites out there using simple html and intelligent CSS. I don't see why we can't be one of them. Keep it simple and fast. 1+ to the whole usability and design consortium here. When you read the whole thread you see that this is

Re: [Flightgear-devel] Web Site

2010-03-23 Thread HB-GRAL
Geoff McLane schrieb: But his good work _IS_ being used, extensively - 1 left TOC 2 CSS design 3 XHTML 1.0 I have added a little more today... http://geoffair.net/fg/site including a bottom TOC - presently not quite the same as the left, but it will be... Geoff, I am actually not

Re: [Flightgear-devel] apt.dat format

2010-03-30 Thread HB-GRAL
Michael Sgier schrieb: I'm really looking forward to see new airports in FG, maybe on top of a new scenery, Fred? Hello Michael Thanks for your offer to help for a better scenery. Can you start to publish your airports/data/objects now under GPL? So others can also contribute and start

Re: [Flightgear-devel] Improvements to the material library and materials.xml

2010-03-31 Thread HB-GRAL
Stuart Buchanan schrieb: Hi All, For a while I've been thinking about improving our material handling to allow for more regional variation. For example, the buildings in towns in the USA are quite different from those in the UK, and an evergreen forest in the Carribean is quite different to

[Flightgear-devel] New Effects on OSX

2010-04-18 Thread HB-GRAL
I am running a MacBookPro OSX 10.5 with OpenSceneGraph 2.9.7. I downloaded compiled today cvs source and and here is what I get with current cvs data folder: http://img255.imageshack.us/img255/1559/fgnewdata.png And here is what I get with recent source but an older data folder (same as used

Re: [Flightgear-devel] New Effects on OSX

2010-04-19 Thread HB-GRAL
Victhor schrieb: Is my MacBookPro out of date with RadeonX1600 now? I didn't know ATIs worked with OpenGL at all /jk :0) OpenGL/OpenSceneGraph worked a long time with my ATI without this new ash cloud effects. FG is closer to reality than I thought.

Re: [Flightgear-devel] New Effects on OSX

2010-04-19 Thread HB-GRAL
HB-GRAL schrieb: OpenGL/OpenSceneGraph worked a long time with my ATI without this new ash cloud effects. FG is closer to reality than I thought. Can someone help me to disable model-default and terrain-default without loosing the other effects? It looks like techniques 10 and 11 are both

Re: [Flightgear-devel] New Effects on OSX

2010-04-19 Thread HB-GRAL
Arnt Karlsen schrieb: On Mon, 19 Apr 2010 01:37:42 +0200, HB-GRAL wrote in message First of all - thank you very much for your answer. I am running a MacBookPro OSX 10.5 ..this is the most recent OSX? 64bit dualcore Intel? Maxed out ram yet? What screen resolution? What frame rates

Re: [Flightgear-devel] Compiling FGSD on Ubuntu Karmic / GCC 4.4...

2010-04-20 Thread HB-GRAL
Mattt schrieb: Thanks Csaba, With ( current - _lastNewAction ).toMSecs() : actionmgr.cpp:115: error: invalid cast from type ‘SGTimeStamp’ to type ‘double’ With current.toMSecs() - _lastNewAction.toMSecs() : It compiles!!! Matt, In case it also works, can you please publish

Re: [Flightgear-devel] New Effects on OSX

2010-04-21 Thread HB-GRAL
Tatsuhiro Nishioka schrieb: Hi, Thank you Tat! Comment out all the alpha in default.vert mat-anim.vert model-default.vert reflect.vert gives me the needed error (gl_LinkProgram failed). All works fine, also new performance vs. quality. BTW: Warning: TangentSpaceGenerator: unknown primitive

Re: [Flightgear-devel] New Effects on OSX

2010-04-21 Thread HB-GRAL
Vivian Meazza schrieb: If you are seeing linker errors, then I think you are effectively killing the shader - which might be why it works :-) Vivian I removed the // in // Super hack: if diffuse material alpha is less than 1, assume a // transparency animation is at work but

Re: [Flightgear-devel] New Effects on OSX

2010-04-22 Thread HB-GRAL
Frederic Bouvier schrieb: This is an OSG warning. Unfortunately, polygons were forgotten by the people who wrote the tangent space generator. I posted something about it on the OSG list but got no response. If we want to make it disappear, I presume we'll have to do it ourself -Fred

Re: [Flightgear-devel] New Effects on OSX

2010-04-22 Thread HB-GRAL
HB-GRAL schrieb: Frederic Bouvier schrieb: This is an OSG warning. Unfortunately, polygons were forgotten by the people who wrote the tangent space generator. I posted something about it on the OSG list but got no response. If we want to make it disappear, I presume we'll have to do

Re: [Flightgear-devel] New Effects on OSX

2010-04-26 Thread HB-GRAL
HB-GRAL schrieb: Tatsuhiro Nishioka schrieb: Hi, Thank you Tat! Comment out all the alpha in default.vert mat-anim.vert model-default.vert reflect.vert Just realized that the problem might be constantColor = gl_FrontLightModelProduct.sceneColor + gl_FrontMaterial.ambient

Re: [Flightgear-devel] New Effects on OSX

2010-04-27 Thread HB-GRAL
HB-GRAL schrieb: HB-GRAL schrieb: Tatsuhiro Nishioka schrieb: Hi, Thank you Tat! Comment out all the alpha in default.vert mat-anim.vert model-default.vert reflect.vert Just realized that the problem might be constantColor = gl_FrontLightModelProduct.sceneColor

Re: [Flightgear-devel] New Effects on OSX

2010-04-30 Thread HB-GRAL
HB-GRAL schrieb: HB-GRAL schrieb: HB-GRAL schrieb: Tatsuhiro Nishioka schrieb: Hi, Thank you Tat! Comment out all the alpha in default.vert mat-anim.vert model-default.vert reflect.vert Just realized that the problem might be constantColor = gl_FrontLightModelProduct.sceneColor

[Flightgear-devel] --with-openal-framework=PREFIX

2010-05-03 Thread HB-GRAL
./configure --help prints --with-openal-framework=PREFIX --with-osg-framework=PREFIX but should be --with-openal_framework=PREFIX --with-osg_framework=PREFIX or not? Thanks, Y. --

[Flightgear-devel] SimGear CVS

2010-05-04 Thread HB-GRAL
SimGear CVS does not work anymore for me (since today), also viewvc browsing. Is there a change I missed in accessing SimGear CVS? - Thanks Y. -- ___ Flightgear-devel mailing

[Flightgear-devel] Question about *LUT/*lut.h OSX

2010-05-05 Thread HB-GRAL
Hello James(?) I will call it *LUT just not to add another thread to a long long list. Took me some days to read about this problem on OSX. I apologize that I can not solve my new compiler issues with this holy-book-of-keeping-alut-thread ;-) Recent SimGear CVS change in Soundmanager push me

Re: [Flightgear-devel] Question about *LUT/*lut.h OSX

2010-05-05 Thread HB-GRAL
James Turner schrieb: - grab ALUT.framework from here: http://files.goneabitbursar.com/fg/alut-osx-universal.zip (temporary location) I have a own freealut 1.1.0 compiled/installed for i386. Do I have to replace this one with your framework/universal? - put the framework

Re: [Flightgear-devel] Question about *LUT/*lut.h OSX

2010-05-06 Thread HB-GRAL
James Turner schrieb: Yes, probably - we're trying to get away from the situation where each Mac developer needs to come up with their own solution to this problem. The code in the framework I mentioned should be exactly the same code as your freealut 1.1.0, just packaged as a framework.

Re: [Flightgear-devel] Question about *LUT/*lut.h OSX

2010-05-06 Thread HB-GRAL
HB-GRAL schrieb: James Turner schrieb: Yes, probably - we're trying to get away from the situation where each Mac developer needs to come up with their own solution to this problem. The code in the framework I mentioned should be exactly the same code as your freealut 1.1.0, just packaged

[Flightgear-devel] FlightGear/SimGear Git - OSX Gold Dart

2010-05-06 Thread HB-GRAL
A day I will never forget on OSX. Short version: 1. git clone SimGear, make 2. installing new ALUT.framework 3. git clone FlightGear, make 4. Start FlightGear Everything works. (Almost). Thanks a lot to everyone who made this mission possible. - Yves

Re: [Flightgear-devel] Question about *LUT/*lut.h OSX

2010-05-06 Thread HB-GRAL
James Turner schrieb: As always, testing and feedback are appreciated - I will update the Mac build instructions on the Wiki to reflect this new scheme 'soon', unless someone finds a problem with it. Yes, I have thrown away my own freealut because it produce a buffer problem with Sound

Re: [Flightgear-devel] FlightGear/SimGear Git - OSX Gold Dart

2010-05-07 Thread HB-GRAL
James Turner schrieb: On 6 May 2010, at 21:11, HB-GRAL wrote: A day I will never forget on OSX. Short version: 1. git clone SimGear, make 2. installing new ALUT.framework 3. git clone FlightGear, make 4. Start FlightGear It is estimated that dyslexia affects between 5% and 17

Re: [Flightgear-devel] New Effects on OSX

2010-05-07 Thread HB-GRAL
HB-GRAL schrieb: HB-GRAL schrieb: HB-GRAL schrieb: HB-GRAL schrieb: Now to complete my shader monolog after James fixed almost all my OSX compilation problems. I still have problems with the shaders on ATI Radeon x1600 (and I still wonder that no one else have this problem activating recent

Re: [Flightgear-devel] New Effects on OSX

2010-05-11 Thread HB-GRAL
HB-GRAL wrote a lot: Is this proper OpenGL/GLSL? My card/driver is very strict ;-) -Y. Simply unbelievable. I changed less-equal predicates in techniques of model-default.eff, terrain-default.eff and reflect.eff to version 2.1 and GSLS or glextension to _120. I got back my 30 fps

Re: [Flightgear-devel] New Effects on OSX

2010-05-11 Thread HB-GRAL
Frederic Bouvier schrieb: Hi Yves, - HB-GRAL a écrit : HB-GRAL wrote a lot: Is this proper OpenGL/GLSL? My card/driver is very strict ;-) -Y. Simply unbelievable. I changed less-equal predicates in techniques of model-default.eff, terrain-default.eff and reflect.eff to version

Re: [Flightgear-devel] New Effects on OSX

2010-05-12 Thread HB-GRAL
Frederic Bouvier schrieb: - HB-GRAL flightg...@sablonier.ch a écrit : Frederic Bouvier schrieb: Hi Yves, - HB-GRAL a écrit : HB-GRAL wrote a lot: Is this proper OpenGL/GLSL? My card/driver is very strict ;-) -Y. Simply unbelievable. I changed less-equal predicates

Re: [Flightgear-devel] New Effects on OSX

2010-05-14 Thread HB-GRAL
Frederic Bouvier schrieb: - HB-GRAL a écrit : There seems to be a (maybe only ATI related) bug in fragment shaders. I could not find any information about this in the list/forum/bug tracker. Can you please check this: Following does not work in default.frag, terrain-default.frag

Re: [Flightgear-devel] New Effects on OSX

2010-05-14 Thread HB-GRAL
Hans Janssen schrieb: http://www.janserv.com/fgfs-screens/fgfs_shader-screens.html hans. Thank you very much. Can you provide me some other screens? And can you do this with default livery instead of KLM? Still dusk? - One closer from the front, still seeing on the wings - And again one

Re: [Flightgear-devel] New Effects on OSX

2010-05-14 Thread HB-GRAL
Vivian Meazza schrieb: Are you sure the shaders you see are working? ;-) The one that I wrote - sure :-). Vivian Oh! Now I see it too! This was not reflection what I have seen before, I apologize for that - I fear the b29 ;-) So I can replace !gl_FrontFacing with n.z 0.1 and it

[Flightgear-devel] Shader changes. gl_FrontFacing

2010-05-20 Thread HB-GRAL
Hello I get most of the shaders working on my older card with changing the parts where gl_FrontFacing is used (see my last posting to New effects on OSX here). In terrain-default/model-default/default/reflect.frag I changed if (!gl_FrontFacing) to if (n.z 0.01) and almost everything

Re: [Flightgear-devel] Flightgear git repositories (was Re: GIT or CVS - Confusion)

2010-05-20 Thread HB-GRAL
Tim Moore schrieb: The Git source repositories for Simgear, Flightgear, and the data repositories are now fully enabled at gitorious.org. Thank you very much for all this work. (I think that Gitorious changed the design today only to be prepared for FlightGear?) - Y.

[Flightgear-devel] c172p lights question

2010-05-24 Thread HB-GRAL
Hello c172p Just a question about the lights: http://img704.imageshack.us/img704/162/lights172.png Is this the state of the lights of the default c172p or do I see something different? (I do not want to mess up with any c172p coder, this question is because this is the default aircraft and I

Re: [Flightgear-devel] c172p lights question

2010-05-24 Thread HB-GRAL
Heiko Schulz schrieb: Do you have a better image? I guess there is something wrong, but can't tell you for sure from this angle of view http://img444.imageshack.us/img444/5924/light172p.png and here http://img176.imageshack.us/img176/3870/light172wing.png Thanks -Y

Re: [Flightgear-devel] c172p lights question

2010-05-24 Thread HB-GRAL
Heiko Schulz schrieb: Hi, Heiko Schulz schrieb: Do you have a better image? I guess there is something wrong, but can't tell you for sure from this angle of view http://img444.imageshack.us/img444/5924/light172p.png and here http://img176.imageshack.us/img176/3870/light172wing.png

Re: [Flightgear-devel] c172p lights question

2010-05-24 Thread HB-GRAL
HB-GRAL schrieb: Heiko Schulz schrieb: The same for the landinglight. Merge request for the landing light: --- a/Aircraft/c172p/Models/c172p.xml +++ b/Aircraft/c172p/Models/c172p.xml @@ -2259,18 +2259,6 @@ propertycontrols/lighting/landing-lights/property /condition /animation

Re: [Flightgear-devel] Class-based MP aircraft visibility

2010-05-25 Thread HB-GRAL
Stuart Buchanan schrieb: Thanks for the feedback. If anyone else has any views, I'd be very interested to hear them. Hello Stuart Maybe the list should also contain a column group where you can see which user belongs to which group? Is this possible? Thanks -Y

Re: [Flightgear-devel] c172p lights question

2010-05-25 Thread HB-GRAL
syd adams schrieb: While I cant test myself , (fg isn't playing nice at the moment) , in a lot of cases transparent covers need to be disabled for an animation behind it to be visible , so I'm guessing there was a good reason to do that in the first place ... just my 2 cents. Cheers Hello

Re: [Flightgear-devel] TaxiDraw not running correctly on Mac 10.4

2010-06-24 Thread HB-GRAL
Andrew Gillanders schrieb: Does anyone have TaxiDraw running on Mac, and what is the trick to getting it to work? Thanks Andrew I am running the Tiger binaries (v0.32) from James Turner: http://homepage.mac.com/zakalawe/.Public/taxidraw-0.3.2.dmg - Y.

[Flightgear-devel] README?

2010-07-04 Thread HB-GRAL
Hello all Is there a posting or thread about new READMEs for FlightGear and SimGear repos I missed? Is someone working on new READMEs? Thanks - Yves -- This SF.net email is sponsored by Sprint What will you do first

Re: [Flightgear-devel] svginstr

2010-07-04 Thread HB-GRAL
Melchior FRANZ schrieb: * Melchior FRANZ -- Sunday 13 June 2010: The main changes in v0.2 will be [...] ... gradients and screws, so far. Drawing a screw is as simple as a.at(0, -30).screw(0.12). This updated example has been drawn by a still quite simple torque.py driver file:

[Flightgear-devel] plib 1.6.0?

2010-07-21 Thread HB-GRAL
Hi all Can someone please delete 'docs-mini/README.plib' in 'next' or all branches where you need plib = 1.8.4? Thanks- Yves -- This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G

Re: [Flightgear-devel] plib 1.6.0?

2010-07-22 Thread HB-GRAL
HB-GRAL schrieb: Hi all Can someone please delete 'docs-mini/README.plib' in 'next' or all branches where you need plib = 1.8.4? Thanks- Yves Please ignore my post here and my request for deleting this file. I see that there are much more files to change and maybe these files have

[Flightgear-devel] Shaders and textures

2010-08-06 Thread HB-GRAL
Hi all, I see a lot of improvements with recent shaders. But there comes some renewals I do not how to work with. - Snow: Activating the landmass shaders gives me some snow. Some material is not covered i.e. glacier. And snow is starting by default at 2000 (2000 what?). Is this real i.e. for

Re: [Flightgear-devel] Shaders and textures

2010-08-07 Thread HB-GRAL
Erik Hofman schrieb: - Mystic gray blobs: When I activate landmass shader everywhere there are some 'random' gray blobs now. What is the goal of this blobs? Is it possible to add a texture to this blobs? I haven't seen these.. unless this is also the snow shader. I get this with recent

Re: [Flightgear-devel] Shaders and textures

2010-08-07 Thread HB-GRAL
HB-GRAL schrieb: When I want to have more different croplands how should I go further with the crop shader? Building different crop.png’s and cropcolors? How can I alter this textures/ornaments for cropland terrain? And is it also possible to add a relief/normalmap to crop? Thanks

Re: [Flightgear-devel] Shaders and textures

2010-08-07 Thread HB-GRAL
Vivian Meazza schrieb: The grey patches are not snow - they denote steep areas; perhaps rock, or a rock run. They are generated in crop.frag by: //steep = gray c1 = mix(vec4(n-0.42, n-0.44, n-0.51, 1.0), c1, smoothstep(0.970, 0.990, abs(normalize(Normal).z)+nvL[2]*1.3));

[Flightgear-devel] Flying Churches

2010-08-08 Thread HB-GRAL
Hm, I noticed today a small problem with random placement of some models (houses) with scenery point feature 'town'. I see that some of the houses are flying where terrain isn’t completely flat. I guess the houses where placed near a single 'town point' all at same height? Are the towns still

Re: [Flightgear-devel] Shaders and textures

2010-08-09 Thread HB-GRAL
Frederic Bouvier schrieb: - HB-GRAL a écrit : Is it possible to add (or blend) a texture in the shaders to steep= gray instead of calculating a 'simple colour cloud'? In combination with a texture it probably looks like all the 'perhaps' and is a very nice feature. You can add the rock

[Flightgear-devel] Change in Input/Joysticks/Logitech

2010-08-13 Thread HB-GRAL
Hello I don’t know who is maintainer of the Joystick directory in fgdata master. I had the problem that Logitech Extreme 3d Pro was not working on my mac. There was one missing name definition and there where no mac definitions for the axis. With this small changes it works perfect now. I

Re: [Flightgear-devel] Change in Input/Joysticks/Logitech

2010-08-13 Thread HB-GRAL
I added also another merge request for fixing a typo in CH Pro Yoke USB defintion for mac reported by Ailina in the forum: http://www.flightgear.org/forums/viewtopic.php?f=24t=9017 Merge request: http://gitorious.org/fg/fgdata/merge_requests/19 Thanks, Yves HB-GRAL schrieb: Hello I don’t

[Flightgear-devel] HUD and 'view_direction' in cockpit.cxx

2010-08-13 Thread HB-GRAL
Hello There is a bug reported with HUD 'minimal' since some changes in cockpit.cxx. This HUD does not use 'heading' for Gyrocompass, it uses 'view_direction'. http://code.google.com/p/flightgear-bugs/issues/detail?id=146 Since some changes in cockpit.cxx it seems like 'view_direction' is

Re: [Flightgear-devel] Change in Input/Joysticks/Logitech

2010-08-13 Thread HB-GRAL
Torsten Dreyer schrieb: Your merge request and your diff show different changes? Please verify whats correct. And a side-note: I prefer diffs as an attachment to avoid copy'n paste errors. Thanks, Torsten Hello Torsten The merge request is correct. Thanks, Yves

Re: [Flightgear-devel] shaders heads up

2010-08-17 Thread HB-GRAL
Tim Moore schrieb: I've checked in some changes to the shaders in attempt to fix bugs on some platforms and generally optimize them. I've eliminated the use of gl_FrontFacing, which seems to give us problems on certain Macintosh platforms. I've also reworked the way material animations are

Re: [Flightgear-devel] shaders heads up

2010-08-18 Thread HB-GRAL
Frederic Bouvier schrieb: The crop shader has its snow level hardwired to 2000m and it is so from the beginning. -Fred Hi Fred What is the reason for this I miss? I mean, this is not so nice having a slider to get snow below 2000 meters and then you get it only on parts of the

Re: [Flightgear-devel] shaders heads up

2010-08-18 Thread HB-GRAL
Erik Hofman schrieb: I get the same and has something to do with the maximum allowed number of varying parameters supported by the hardware. There is a fix that didn't seem to affect anything on my side: http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg27751.html Erik

Re: [Flightgear-devel] shaders heads up

2010-08-18 Thread HB-GRAL
Frederic Bouvier schrieb: - HB-GRAL flightg...@sablonier.ch a écrit : Frederic Bouvier schrieb: The crop shader has its snow level hardwired to 2000m and it is so from the beginning. -Fred Hi Fred What is the reason for this I miss? I mean, this is not so nice having a slider

Re: [Flightgear-devel] shaders heads up

2010-08-19 Thread HB-GRAL
HB-GRAL schrieb: Hi Tim Maybe I am the only one once again but I have some issues here: - Without shader it seems terrain works fine ;-) - When I activate 'Material Shaders' all the terrain becomes -30% darker - When I add 'Landmass shader' some of the terrain becomes normal

Re: [Flightgear-devel] shaders heads up

2010-08-24 Thread HB-GRAL
Am 14.08.10 00:20, schrieb Tim Moore: Let me know of any new problems. Tim A new problem is the last line in default.vert: fogCoord = abs(ecPosition.z / ecPosition.w); For what is this needed exactly? It kills the light or light direction here with only default shaders enabled. Really

Re: [Flightgear-devel] shaders heads up

2010-08-24 Thread HB-GRAL
Am 24.08.10 23:44, schrieb HB-GRAL: Am 14.08.10 00:20, schrieb Tim Moore: Let me know of any new problems. Tim A new problem is the last line in default.vert: fogCoord = abs(ecPosition.z / ecPosition.w); For what is this needed exactly? It kills the light or light direction here

Re: [Flightgear-devel] shaders heads up

2010-08-24 Thread HB-GRAL
Am 24.08.10 23:58, schrieb HB-GRAL: Am 24.08.10 23:44, schrieb HB-GRAL: Am 14.08.10 00:20, schrieb Tim Moore: Let me know of any new problems. Tim A new problem is the last line in default.vert: fogCoord = abs(ecPosition.z / ecPosition.w); For what is this needed exactly? It kills

Re: [Flightgear-devel] shaders heads up

2010-08-28 Thread HB-GRAL
Am 28.08.10 01:16, schrieb Tim Moore: There needs to be some coordinate for the fog. You could try using gl_FogFragCoord instead. Tim Thanks for your answer Tim. And what should happen when I change gl_BackColor.a from 0.0 to 1.0 in default.vert? I see here that this makes the terrain

[Flightgear-devel] c172p file clean up

2010-08-28 Thread HB-GRAL
Hi all I sent a small merge request to fgdata repo http://gitorious.org/fg/fgdata/merge_requests/38 I was looking to the c172p directories and found some unused files and some wrong paths coming from last commit (?). - effects in models had wrong paths, (re-?)created a folder Effects - removed

[Flightgear-devel] Tree textures conclusion

2010-08-29 Thread HB-GRAL
Hello Woods I tried to change tree textures setting in materials.xml. When I change a tree texture nothing happens. SG/FG takes always the same texture (almost, see below). I deleted the tree-texture tag and it takes still the same old standard texture (mixed-summer.png). When I delete all

Re: [Flightgear-devel] Tree textures conclusion

2010-08-30 Thread HB-GRAL
Am 30.08.10 09:27, schrieb Erik Hofman: On Mon, 2010-08-30 at 03:10 +0200, HB-GRAL wrote: Hey, this is to much for me. Can someone help? (I apologize in advance if this is a known issue and tree code is not finished yet, I couldn’t find any postings about.) I think the trees are rendered

Re: [Flightgear-devel] Tree textures conclusion

2010-08-30 Thread HB-GRAL
Am 30.08.10 09:47, schrieb HB-GRAL: Am 30.08.10 09:27, schrieb Erik Hofman: On Mon, 2010-08-30 at 03:10 +0200, HB-GRAL wrote: Hey, this is to much for me. Can someone help? (I apologize in advance if this is a known issue and tree code is not finished yet, I couldn’t find any postings about

Re: [Flightgear-devel] Tree textures conclusion

2010-08-31 Thread HB-GRAL
Am 30.08.10 09:27, schrieb Erik Hofman: On Mon, 2010-08-30 at 03:10 +0200, HB-GRAL wrote: Hey, this is to much for me. Can someone help? (I apologize in advance if this is a known issue and tree code is not finished yet, I couldn’t find any postings about.) I think the trees are rendered

Re: [Flightgear-devel] shaders heads up

2010-09-01 Thread HB-GRAL
Am 28.08.10 12:34, schrieb HB-GRAL: Am 28.08.10 01:16, schrieb Tim Moore: There needs to be some coordinate for the fog. You could try using gl_FogFragCoord instead. Tim Thanks for your answer Tim. And what should happen when I change gl_BackColor.a from 0.0 to 1.0 in default.vert? I see

[Flightgear-devel] Global Weather

2010-09-12 Thread HB-GRAL
Hi This is what I get when I try to acitvate 'Global Weather' in the GUI: Compatibility layer: Checking available Nasal APIs: (this may cause harmless error messages when hard-coded support is lacking) ## Warning: invalid line segment passed to

Re: [Flightgear-devel] Global Weather

2010-09-12 Thread HB-GRAL
Am 13.09.10 00:25, schrieb Torsten Dreyer: Should I really apply a patch from the forum before I use this menu? Thanks, Yves Hi Yves, these messages come from the Local Weather nasal based implementation. The mentioned patch is not necessary to run the local weather but is for

Re: [Flightgear-devel] ProFlightSimulator The Most Realistic

2010-11-24 Thread HB-GRAL
Am 24.11.10 21:42, schrieb James Turner: On 24 Nov 2010, at 20:32, Curtis Olson wrote: What's the actual link (I can't read the full url from your image). We can block specific ads if we need to, but easynewstore.com is clearly a proxy for multiple software packages. I would once again

Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request

2011-02-17 Thread HB-GRAL
Am 17.02.11 18:30, schrieb Gene Lege: As I am sure many other people will point out, fair use is a specific provision of copyright law - it has absolutely nothing to do with trademark law. It looks like Red Bull has licenses to use their trademark for Apps and Games. An example for this is

[Flightgear-devel] FGCom binary for OSX

2011-03-09 Thread HB-GRAL
Hello all Maybe when you are using nightlies for OSX from hudson or you compiled current git branches, you missed fgcom. I pushed a xcode project to compile FGCom 1.2 for OSX = 10.5.8/intel (no ppc!). There are some small changes in the source, also for the iaxclient lib, but 99,98 % it is

Re: [Flightgear-devel] File sizes in fgdata, clean up needed?

2011-03-19 Thread HB-GRAL
Am 18.03.11 20:00, schrieb ThorstenB: Indeed, fgdata/master is becoming way too big though. But we can only solve this by splitting our current repository - and then push the different parts to fresh git repositories. Splitting fgdata was planned anyway. The new --fg-aircraft options was the

[Flightgear-devel] FlightGear launcher for snapshots/2.2 preview OSX

2011-03-20 Thread HB-GRAL
Hi all I made a small launcher based on qt4 for FlightGear 2.2 on OSX. There is a FlightGear GIT version included for testing. The bundle contains todays master of simgear/flightgear and todays fgdata, reduced to a small and distributable selection of aircrafts. Requirement is OSX = 10.6 on a

[Flightgear-devel] Shaders

2011-03-21 Thread HB-GRAL
Hi all Can someone point me to the history of latest changes to the default shaders? I am running a ATI 5750 now with 1 GB VRAM and get = 20 fps at default KSFO, like the last three years with much older ATI. What happened, I can’t believe. Coming back after some months and looking to the

[Flightgear-devel] Auto-hiding the cursor ;-)

2011-03-21 Thread HB-GRAL
Hi all There is a nice new feature now with hiding the cursor. Ok, it is hard for new users to get the cursor back, I think it is wrong to set the hiding after 10 seconds to default. Maybe there are other ways to show this nice new feature ;-) Anyway I have to throw the mouse to the wall here

Re: [Flightgear-devel] Auto-hiding the cursor ;-)

2011-03-21 Thread HB-GRAL
Am 21.03.11 09:13, schrieb HB-GRAL: Hi all There is a nice new feature now with hiding the cursor. Ok, it is hard for new users to get the cursor back, I think it is wrong to set the hiding after 10 seconds to default. Maybe there are other ways to show this nice new feature ;-) Anyway I

Re: [Flightgear-devel] FlightGear launcher for snapshots/2.2 preview OSX

2011-03-21 Thread HB-GRAL
Am 21.03.11 11:54, schrieb Reagan Thomas: I like the idea of using Qt for a launcher as I understand that it is cross-platform and should work just as well with Windows. I got your source and will try it out on Linux, which has been my only Qt target so far. Hi Thomas At the moment it is

Re: [Flightgear-devel] Auto-hiding the cursor ;-)

2011-03-21 Thread HB-GRAL
Am 21.03.11 14:17, schrieb Curtis Olson: I wonder if it might be OSX specific. The cursor hides just fine for me here, and reappears at the touch of the mouse. Also, I get the correct cursor shape changes when right clicking. It could also be OSG version related? I'm running OSG-2.9.7 here

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