[Flightgear-devel] dhc2 beaver mods

2009-08-07 Thread Jacob Burbach
Hello everyone, I got bored today and made some new wheels for the beaver. They have more detailed tires and rims with livery, and they are animated to spin in ground roll. The uv mapping and livery modifications were done rather quickly, so I won't be offended if they get changed around. Overall

Re: [Flightgear-devel] dhc2 beaver mods

2009-08-07 Thread Jacob Burbach
I guess I kinda worded that oddly, no offense meant syd. :) cheers! -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and

Re: [Flightgear-devel] dhc2 beaver mods

2009-08-07 Thread Jacob Burbach
I use replay to admire my bad landings ;) Hardly an important thing, but thought I'd point it out since it's a simple one to fix. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial.

Re: [Flightgear-devel] dhc2 beaver mods

2009-08-08 Thread Jacob Burbach
Looks good , Ive commited your work, but changed the wheel rotation to use my nasal tire-rpm and spin down script. Thanks for the nice work . Thanks syd. Your wheel spin code looks great, the spin down on take off is nice touch. Will the wheel spin work over multiplayer, or could it be made to

Re: [Flightgear-devel] dhc2 beaver mods

2009-08-08 Thread Jacob Burbach
On Sat, Aug 8, 2009 at 12:42 PM, syd adamsadams@gmail.com wrote: OK panel fixed Thanks syd, everything is working great now. cheers! -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread Jacob Burbach
Hi on my wish list for eye candy would be: 1. Shadows (aircraft shadows cast on to itself and onto the ground.) 2. Wet runways that reflect some sort of foggy, fuzzy something or other. Like glass effects except more wet runway-ish. 3. Proper landing lights that illuminate the scene.

Re: [Flightgear-devel] Latest CVS still showing major MP problems...

2009-08-08 Thread Jacob Burbach
Same thing here, ongoing for at least 2 weeks. People often missing in chat and mp list, though I can see them visually. Sometimes it seems to only let me see two others in the chat/mp_list at a time, other times I can see more, and rarely can see everyone. I have zero nasal errors, or errors of

Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Jacob Burbach
While it would be neat if flightgear could generate the default scenery off of high quality data, there is still a fair bit of manual work involved to get good results. OSM and Corine, while both very accurate, don't necessarily agree with one another. I've spent a considerable amount of time

Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Jacob Burbach
Next time you do that you'd probably consider acknowledging the respective attributes in the OSM data: They're explicitly marking these sections of the railroad as running through a tunnel  ;-) Interesting, seems I may have totally overlooked that one, I'll look into it. I can prob have those

Re: [Flightgear-devel] Multiplayer ATC aircraft,

2009-08-09 Thread Jacob Burbach
I spy a java icon... ;) -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application

Re: [Flightgear-devel] FGCOM troubleshooting help...

2009-08-10 Thread Jacob Burbach
OpenAl function alcCaptureOpenDevice failed with code 0 FATAL ERROR: cannot initialize iaxclient! It's an OpenAL problem. Try installing the latest OpenAL from http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx ?

Re: [Flightgear-devel] FGCOM troubleshooting help...

2009-08-10 Thread Jacob Burbach
Does flightgear run the the OpenAL installer during setup, or does it just come with it's own dll? If there is an openal dll in the same directory as fgcom it will use that, regardless of anyone you install system wide I believe. If there is an openal dll there with the exe, try moving it or

Re: [Flightgear-devel] Latest CVS still showing major MP problems...

2009-08-11 Thread Jacob Burbach
Missing persons are listed in /ai/models/multiplayer[*], and /ai/models/multiplayer[*]/valid is true. Yet they do not show up in mp list, nor can I see there chat. Something has obviously changed within the last few weeks, was fine before that. Another one of those flightgear mysteries I guess...

Re: [Flightgear-devel] Normal maps

2009-08-30 Thread Jacob Burbach
Normal maps require materials with multiple texture units and shaders, as well as some code to make the vertex attributes available to the shader. The new material system being developed supports texture units and shaders, but is still very very young, and only for terrain currently. So no, it's

[Flightgear-devel] Autopilot changes

2009-10-01 Thread Jacob Burbach
In recent cvs I get errors about having Ki or Kd in my pid controllers config. This is unfortunate, as tuning of those values stabilized my autopilot considerably. I wonder if someone can explain what changes are going on in that area of code. Are Ki and Kd forever gone, and what path should I

Re: [Flightgear-devel] Autopilot changes

2009-10-01 Thread Jacob Burbach
Will get error such as malformed autopilot definition - unrecognized config node:Ki in section Heading Bug Hold Failed to load autopilot configuration: /path/to/autopilot.xml:XMLAuto: unrecognized config node:Ki Removing Ki, it will then complain about Kd. Can remove Ki and Kd and it will

Re: [Flightgear-devel] Autopilot changes

2009-10-01 Thread Jacob Burbach
I must be losing my mind then, I had both Ki and Kd in pid-controller without errors previously, and changing the values certainly had an effect. On another note, theres a bug in FGAutoBrake::postInit. It's using _weightOnWheelsNode without checking if it is actually a valid pointer. With atc

[Flightgear-devel] fg-home on windows and mac

2009-10-07 Thread Jacob Burbach
In Linux the users flightgear directory is at /home/username/.fgfs. As I don't have a windows pc and haven't yet tried flightgear on my mac, I wonder if someone can enlighten me to the path for the users directory on those systems. Thanks! -- Jacob

[Flightgear-devel] Fwd: fg-home on windows and mac

2009-10-07 Thread Jacob Burbach
In Linux the users flightgear directory is at  /home/username/.fgfs.  As I don't have a windows pc and haven't yet tried flightgear on my mac, I wonder if someone can enlighten me to the path for the users directory on those systems. Thanks! -- Jacob

Re: [Flightgear-devel] Fwd: fg-home on windows and mac

2009-10-08 Thread Jacob Burbach
Thanks guys. The reason for asking is that you can put nasal scripts in fg-home/Nasal, and they will be loaded only after the scripts in fg-root/Nasal have been loaded. It guarantees you will have access to all the flightgear nasal apis from your script at load time. Ok, so XP and prior should be

Re: [Flightgear-devel] Exposing a property over MP

2009-10-08 Thread Jacob Burbach
The way the MP protocol is done now you really really do not want to do that by creating a new MP enabled string property and put the flight-plan in it. Not only is the string encoding horribly inefficient (a 32bit word per character) but it would also be sent in each and every packet. Wow,

Re: [Flightgear-devel] Pauses in flightgear

2009-10-13 Thread Jacob Burbach
Does turning off the shaders make any difference? -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take

Re: [Flightgear-devel] BUG - Evening, Rain, Propeller

2009-10-27 Thread Jacob Burbach
So how does one to fix the issue on the aircraft then? In the tu154b I cannot see rain or snow outside the cockpit at all do to (I think) the transparency on the windshield. The rain/snow/etc inside the cockpit should be easily fixable using the depth buffer, but I'm not familiar with the

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-15 Thread Jacob Burbach
Trying to fit everyone into a few pre-defined groups is not a very good idea in my opinion. Peoples wants, needs, and uses are to varied to be known ahead of time. It also doesn't address the need for an ignore chat / ignore model feature, as having a group doesn't not mean people will behave

Re: [Flightgear-devel] Clouds

2009-11-16 Thread Jacob Burbach
My screenshot didn't show the proposed menu structure, so here it is: View - Display Options - Rendering Options - Cockpit View Options - Adjust View Distance - Adjust HUD Properties - Instant Replay - Adjust LOD Ranges* While we're at it, could Adjust View Distance be changed to Adjust

[Flightgear-devel] Sound system improvements...levels, sources, balancing, and devices...

2009-12-01 Thread Jacob Burbach
Since the sound system is undergoing major development, I guess now would be a good time to mention some things that I think need addressing... First, we really need better control of sound levels and balancing between different sound sources. It is often impossible to hear ATIS over the aircraft

Re: [Flightgear-devel] Sound system improvements...levels, sources, balancing, and devices...

2009-12-02 Thread Jacob Burbach
First, we really need better control of sound levels and balancing between different sound sources. It is often impossible to hear ATIS over the aircraft sounds for example. Having one master volume control and volume properties on the radios is not enough. I think breaking it into different

Re: [Flightgear-devel] Sound system improvements...levels, sources, balancing, and devices...

2009-12-02 Thread Jacob Burbach
On Wed, Dec 2, 2009 at 7:52 AM, Erik Hofman e...@ehofman.com wrote: You really should use CVS.. Erik I do. :) Though I do so selectively as to keep it usable for me and to avoid conflicts with my personal modifications. So no, I'm not 100% inline with current cvs, including I haven't yet

Re: [Flightgear-devel] Sound system improvements...levels, sources, balancing, and devices...

2009-12-02 Thread Jacob Burbach
On Wed, Dec 2, 2009 at 8:29 AM, Csaba Halász csaba.hal...@gmail.com wrote: On Wed, Dec 2, 2009 at 2:07 PM, Jacob Burbach jmburb...@gmail.com wrote: On Wed, Dec 2, 2009 at 7:52 AM, Erik Hofman e...@ehofman.com wrote: You really should use CVS.. I do. :) Though I do so selectively as to keep

Re: [Flightgear-devel] Sound system improvements...levels, sources, balancing, and devices...

2009-12-02 Thread Jacob Burbach
Ok, so I went ahead and did a build of the latest and greatest...looks (and sounds) really good. I love when when features are implemented faster than I can ask for them! ;) A couple observations: 1. Cannot adjust volume of atis(comm radios) from sound config dialog. Not a major issue I guess

Re: [Flightgear-devel] Sound system improvements...levels, sources, balancing, and devices...

2009-12-04 Thread Jacob Burbach
On Fri, Dec 4, 2009 at 3:13 AM, Erik Hofman e...@ehofman.com wrote: Jacob Burbach wrote: A couple observations: 1. Cannot adjust volume of atis(comm radios) from sound config dialog. I believe it is meant to be adjusted on the aircrafts audio panel. At least they are not exposed

Re: [Flightgear-devel] Sound system improvements...levels, sources, balancing, and devices...

2009-12-05 Thread Jacob Burbach
I have been experimenting with generating custom, realistic, and more useful ATIS message on FGCOM using Festival with great success. The only problem is that when tuning to the ATIS frequency you get the FlightGear default ATIS as well, which is not very useful. So one last request to do with

Re: [Flightgear-devel] Sound system improvements...levels, sources, balancing, and devices...

2009-12-06 Thread Jacob Burbach
On Sun, Dec 6, 2009 at 4:20 AM, Erik Hofman e...@ehofman.com wrote: Jacob Burbach wrote: So one last request to do with ATIS, may we have a check box in the sound config dialog to toggle the FlightGear ATIS on and off? Or do we already have a way to do so that I have overlooked? I could

[Flightgear-devel] bug with taxiway signs

2009-12-08 Thread Jacob Burbach
I don't know if this is known, but I don't remember seeing reference of it. With 1.9.1, using release scenery or terrasync, signs are drawn correctly. With cvs, also with terrasync or release scenery, signs are missing letters, making them not so useful. To see the problem start up at KLVK(for

Re: [Flightgear-devel] Adjusting the Adjust View Distance

2009-12-08 Thread Jacob Burbach
Switch to mouse look view, push the middle mouse button and drag to adjust view left, right, up, and down. Press control + middle mouse button and drag to adjust view forwards and backwards. I find that's much easier for fine adjustments. Once your done adjusting you can find the current view

Re: [Flightgear-devel] nan-a-palooza

2009-12-13 Thread Jacob Burbach
I never have the ai traffic enabled, but still get nans sometimes. The ai traffic may be triggering a nan, but I'm not sure it's actually the root cause. Debugging nans can be a real pita, with every operation against a nan producing a nan they spread like wildfire. By the time it causes a problem

Re: [Flightgear-devel] Version number for the upcoming release

2009-12-13 Thread Jacob Burbach
Traditionally it is MAJOR.MINOR.PATCHLEVEL, definately more than a patchlevel thing, and way more than minor, so either 1.10.x or 2.x.x if your following that standard. 1.10 feels weird, but not sure 2.x is warranted just yet. Could ditch all that and use dates ala ubuntu, making it what...like

Re: [Flightgear-devel] Version number for the upcoming release

2009-12-13 Thread Jacob Burbach
Bug-fixing, testing, etc is of course a separate issue - namely that fixing bugs is a lot less fun than writing features. As a developer I certainly won't disagree with that, but they are an absolute necessity for any software, it just comes with the territory. As a user I would also say a

Re: [Flightgear-devel] Version number for the upcoming release

2009-12-14 Thread Jacob Burbach
I don't think anything wrong with the MAJOR.MINOR.PATCHLEVEL format, I think it's fairly obvious, and is widely used. I'm not a huge fan of rolling over into double digits though, unless you started with double digits to begin with. For example 1.09 to 1.10 is logical to me, but 1.9.1 to 1.10 is

Re: [Flightgear-devel] nan-a-palooza

2009-12-14 Thread Jacob Burbach
Program received signal SIGFPE, Arithmetic exception. [Switching to Thread 0xb627aa20 (LWP 30813)] 0x0865ece2 in findcell (hr=0xeb43550, key= {num = nan(0x567891077bfa8), ref = {ptr = {obj = 0x1077bfa8, str = 0x1077bfa8, vec = 0x1077bfa8, hash = 0x1077bfa8, code = 0x1077bfa8, func =

Re: [Flightgear-devel] Version number for the upcoming release

2009-12-14 Thread Jacob Burbach
What if we start naming releases in addition to the normal version scheme. FlightGear 2.x.x name, name could be some continued variation on a theme or something. I think that would be a nice middle ground, we keep a meaningful versioning scheme, and also get a catchy name for everyone. I've worked

Re: [Flightgear-devel] nan-a-palooza

2009-12-14 Thread Jacob Burbach
Not sure what you meant about gdb generating code to cause it, I get the same error when run outside of gdb. Assembly of the function below, if you need something else let me know. 0x0865ec50 findcell+0:push %ebp 0x0865ec51 findcell+1:mov%esp,%ebp 0x0865ec53 findcell+3:

Re: [Flightgear-devel] nan-a-palooza

2009-12-14 Thread Jacob Burbach
I applied your hash patch, but no deuce. Program received signal SIGFPE, Arithmetic exception. [Switching to Thread 0xb62cba20 (LWP 25297)] 0x0865f79c in findcell (hr=0x107b5490, key= {num = nan(0x56789123dabd8), ref = {ptr = {obj = 0x123dabd8, str = 0x123dabd8, vec = 0x123dabd8, hash =

Re: [Flightgear-devel] nan-a-palooza

2009-12-14 Thread Jacob Burbach
Dump of assembler code for function findcell: 0x0865f710 findcell+0:push %ebp 0x0865f711 findcell+1:mov%esp,%ebp 0x0865f713 findcell+3:push %edi 0x0865f714 findcell+4:xor%edi,%edi 0x0865f716 findcell+6:push %esi 0x0865f717 findcell+7:

Re: [Flightgear-devel] simgear version number now a string

2009-12-14 Thread Jacob Burbach
It's a NaN! Sorry :) So now we know where all these NaN errors have been coming from! ;-) -- Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev

Re: [Flightgear-devel] nan-a-palooza

2009-12-18 Thread Jacob Burbach
Relying on undefined behavior is definitely no good...might work fine for a long time, but it will come back to bite you eventually. If you can find a way to do it in a compliant way without increasing the size would be ideal I guess, but if you need to increase the size so be it. Nasal is an

[Flightgear-devel] ILS problem at EDDB

2010-02-14 Thread Jacob Burbach
Start at EDDB and tune nav radio to ils frequency 110.70 fgfs: ../../../src/Instrumentation/navradio.cxx:920: double FGNavRadio::localizerWidth(FGNavRecord*): Assertion `rwy' failed. -- SOLARIS 10 is the OS for Data

Re: [Flightgear-devel] ILS problem at EDDB

2010-02-15 Thread Jacob Burbach
Fixed in CVS now, thanks for the report. And thank you for the fix. :-) cheers -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Jacob Burbach
Problem is that casting curved shapes into triangles, the way our Scenery is currently set up, results in a pretty high triangle count. If your really using curves as input, you can sample as many...or as few points on that curve as you wish...hence as many or as few triangles you wish. There is

[Flightgear-devel] New layout for KTEX

2010-06-04 Thread Jacob Burbach
I've made a new and improved layout for KTEX. I used only USGS images for reference and eye balled it where necessary, so no worries about license or copyright or anything. If it could work it's way into the next scenery build that'd be great. File is attached...cheers! KTEX.dat Description:

[Flightgear-devel] weather conditions and winds aloft not working correctly..

2010-07-11 Thread Jacob Burbach
I seem to have a problem getting my weather conditions and winds aloft to behave correctly. I set weather scenario to disabled, input my weather and winds aloft data using the weather conditions dialog, but weather does not behave as input. The problem is especially apparent with winds aloft data,

Re: [Flightgear-devel] weather conditions and winds aloft not working correctly..

2010-07-13 Thread Jacob Burbach
On Tue, Jul 13, 2010 at 3:04 PM, Torsten Dreyer tors...@t3r.de wrote: All I can say by now: it's most likely not a user error ;-) Or is it? My first check was with fdm=magic to easily climb to any desired altitude. This fdm does not update /position/altitude-agl-ft which is used to interpolate

Re: [Flightgear-devel] weather conditions and winds aloft not working correctly..

2010-07-16 Thread Jacob Burbach
Not the best quality but readable, hopefully those will demonstrate the problems pretty clearly. http://www.flickr.com/photos/jmburbach/sets/72157624393619399/ I'm also unsure why you bring up altitude above ground, as winds aloft are stated above sea level and in true headings are they not?

Re: [Flightgear-devel] weather conditions and winds aloft not working correctly..

2010-07-17 Thread Jacob Burbach
Ok, quick test with a new pull and it seems like heading and speeds are working for the layers now. The temperatures don't seem to be taking though, same setup as previous and I was below zero celcius before reaching 9000 feet and already nearly 9 below celcius at 12000 feet. Not sure about other

Re: [Flightgear-devel] weather conditions and winds aloft not working correctly..

2010-07-18 Thread Jacob Burbach
For the time being, entering temperature into the dialog box is broken. The only way to set a temperature is by setting /environment/temperature-sea- level-degc which calculates the temperature at altitude based on ICAO standard atmosphere. That's a little disappointing. Hopefully a better

Re: [Flightgear-devel] weather conditions and winds aloft not working correctly..

2010-07-19 Thread Jacob Burbach
On Mon, Jul 19, 2010 at 3:47 AM, James Turner ja...@bugless.co.uk wrote: On 19 Jul 2010, at 01:47, Jacob Burbach wrote: On a side note...is there a way to retrieve a list of airports within a certain distance of a position from nasal? Trivial from C++, unfortunately tricky from Nasal right

Re: [Flightgear-devel] weather conditions and winds aloft notworking correctly..

2010-07-23 Thread Jacob Burbach
Thanks for the quick work on this Torsten...with the exception of dew point and altimeter settings everything else appears to be working properly now. Currently I don't think dew point and altimeter are a big deal for what I'm doing personally, but they are/were seemingly intended to work so

Re: [Flightgear-devel] Serial port programming question ...

2010-08-27 Thread Jacob Burbach
I know I can use select() to check if the file descriptor is ready for a write(), but that would still not be a way to determine if the file descriptor is ready for the size of my particular write() and ensure that my write() will return in a timely fashion ... it seems like it would still

Re: [Flightgear-devel] development directory

2010-11-30 Thread Jacob Burbach
I also needed to add an entry in Nasal/IOrules to allow reading in my custom aircraft directories when using this in order for most aircraft to load properly. This should be changed imho as IOrules has a READ entry for $FG_AIRCRAFT/* already, and I would think explicitly added aircraft

Re: [Flightgear-devel] development directory

2010-12-01 Thread Jacob Burbach
Apologies, looks to be a misunderstanding on my part. I was putting `--fg-aircraft=/some/path/Aircraft', when it seems I should have just been putting `--fg-aircraft=/some/path'. Using the latter and permissions work properly, the former needs the path in IOrules and then it will also work

Re: [Flightgear-devel] development directory

2010-12-01 Thread Jacob Burbach
I think what kind of through me off was that the aircraft loads either way you give it the path. Except in the case of giving it an Aircraft directory directly as I was doing, and for aircraft that make use of IO functions in nasal, I would get lots of permissions errors and aircraft would be

[Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-11 Thread Jacob Burbach
Hi all, I'm experimenting with various model file formats and the effects system and have some questions/comments. First I found that if you have a file 'model.ac', but also have a file 'model.osg', flightgear always loads the .osg version despite me explicitly requesting the '.ac' in the models

Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-11 Thread Jacob Burbach
This is considered a feature, by some anyway :) I added this with the idea that one could optimize ac model and substitute the optimized version. It's never been used much and has led to complaints about getting the wrong cows. I still think the idea is a reasonable one, but perhaps it needs

Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-12 Thread Jacob Burbach
On Sun, Dec 12, 2010 at 5:50 AM, Tim Moore timoor...@gmail.com wrote: That depends on whether you view fgfs as a model preview tool or as a real-time program. I don't mean to be snarky in saying  that; as hardware improves, the balance between what should be done before runtime and what can be

Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-12 Thread Jacob Burbach
On Sun, Dec 12, 2010 at 10:51 AM, Curtis Olson curtol...@gmail.com wrote: On Sun, Dec 12, 2010 at 9:21 AM, Jacob Burbach jmburb...@gmail.com wrote: Would it be possible to come up with our own optimized model extension that would be unique and different from anything an artist might produce?  I

Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-12 Thread Jacob Burbach
Well, just adding the .osgb extension in modellib.cxx is not enough to trigger effect loading for it...no surprise I guess that some extra processing is needed in other places as well. Hmm, having to reverse engineer a bunch of undocumented model and effects code in simgear, as well as also

Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-13 Thread Jacob Burbach
On Mon, Dec 13, 2010 at 1:26 AM, Tim Moore timoor...@gmail.com wrote: I wrote the effects framework and am interested in improving it, of course. I can't guarantee in advance that any particular work will be committed, so you should undertake any hacking to fulfill your own needs and not solely

[Flightgear-devel] decoding coordinates of a particular tile

2010-12-13 Thread Jacob Burbach
I wonder if someone could give me a hand with this to make sure I do it correctly. I'm trying to decode the coordinates of a given scenery tile so I can create a kml file for visualization purposes. Based off the btg importer on the wiki and the calc-tile.pl script I've put together this bit of

Re: [Flightgear-devel] decoding coordinates of a particular tile

2010-12-13 Thread Jacob Burbach
Thanks Ron. Your snippet of course points out the obvious that I could just look at the simgear source for details...and I did find the answers I was looking for there. Time to get away from the pc for a while I think cheers!

Re: [Flightgear-devel] decoding coordinates of a particular tile

2010-12-15 Thread Jacob Burbach
Thanks guys. After poking around the sgbucket code a bit I fixed everything up and made it work well enough to generate a kml for the area I'm interested in.

Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-16 Thread Jacob Burbach
Ok then, trying to make sense of this whole model effects loading code... In `modellib.cxx' the `loadFile' and `loadModel' functions, which check the file extensions for a `.ac' file and if so sets a flag for instantiation of effects. This flags is only checked in the

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Jacob Burbach
On Wed, Dec 22, 2010 at 1:39 PM, Martin Spott martin.sp...@mgras.net wrote: Being honest: I don't care.  If people think that following a cooking And to be honest I don't understand why you started this discussion with such obvious trolling behavior and comments such as these? recipe is their

Re: [Flightgear-devel] Some community comments

2010-12-23 Thread Jacob Burbach
[...] Still, none of the third party sceneries directly help the goal of adding data to the server or helping fix TerraGear to push out a new World Scenery package [...] I think the key word here is directly. No, they may not, even cannot, directly contribute land cover to the data

Re: [Flightgear-devel] Some community comments

2010-12-23 Thread Jacob Burbach
On Thu, Dec 23, 2010 at 12:29 PM, J. Holden stattosoftw...@yahoo.com wrote: I appreciate the ephithet being hurled in my direction, especially because all we are pointing out is that CORINE data should eventually be part of the land cover database anyways, which may deprecate some (but not

Re: [Flightgear-devel] Minor menu renaming

2010-12-25 Thread Jacob Burbach
On Sat, Dec 25, 2010 at 6:54 AM, Gijs de Rooy gijsr...@hotmail.com wrote: Looks good to me Stuart! But I do wonder why people feel the need to capitilise each single word. Why isn't it Traffic options, or Tanker controls? I know it's not a big deal, but to me it looks cleaner and clearer...

[Flightgear-devel] Bug in model collision detection?

2010-12-28 Thread Jacob Burbach
I'm having some trouble with collision detection not working properly on some models I'm working on. The models are made of a few different objects and while everything else works normally collision detection is not working on all the objects. I've attached a test model that illustrates the

Re: [Flightgear-devel] Bug in model collision detection?

2010-12-28 Thread Jacob Burbach
On Tue, Dec 28, 2010 at 1:32 PM, Vivian Meazza vivian.mea...@lineone.net wrote: Collision detection? Er - we don't really have that. There is Height Over Terrain (HOT), which is on for scenery and AI objects by default, but not for Aircraft models. This will enable you to land on a building,

[Flightgear-devel] Latest git results in massive NAN errors with Tu154B

2011-01-06 Thread Jacob Burbach
Updated my copy yesterday and now I cannot load flightgear with the Tu154B anymore. Trying just results in massive amounts of NAN errors and crash. Looks like the entire property tree and everything else got NaNifiedsee log. Anyone have any clues what may have changed to cause this? Aircraft

Re: [Flightgear-devel] Latest git results in massive NAN errors with Tu154B

2011-01-08 Thread Jacob Burbach
On Sat, Jan 8, 2011 at 9:59 AM, Curtis Olson curtol...@gmail.com wrote: Hi Jacob, The tu154 appears to be working fine for me here with the latest git as of Saturday morning.  You might try doing a make clean and rebuild for simgear/flightgear just to rule out that there isn't any weirdness

Re: [Flightgear-devel] Latest git results in massive NAN errors with Tu154B

2011-01-08 Thread Jacob Burbach
On Sat, Jan 8, 2011 at 12:24 PM, Curtis Olson curtol...@gmail.com wrote: Oh, then I don't know ... I've always lived in the world of our git aircraft and haven't gone out and tried any of the 3rd party aircraft.  (And sorry to waste a message saying I don't know ...) Regards, Curt. Too bad,

Re: [Flightgear-devel] Latest git results in massive NAN errors with Tu154B

2011-01-08 Thread Jacob Burbach
No worries Curt, certainly wasn't trying to say you personally have to look into it or make it a priority or anything..I know your a busy guy like the rest of us. Was just saying the links are there if anyone else is interested in giving it a try. I've never seen nan errors like this before

Re: [Flightgear-devel] Latest git results in massive NAN errors with Tu154B

2011-01-09 Thread Jacob Burbach
Probably best to just post on his Tu154 thread on the forum, pretty sure he monitors that. http://flightgear.org/forums/viewtopic.php?f=4t=4925 On Sun, Jan 9, 2011 at 12:10 PM, ThorstenB bre...@gmail.com wrote: I'm not seeing any NaN issues with the TU154b. Hmm, could be on my end, you never

Re: [Flightgear-devel] Latest git results in massive NAN errors with Tu154B

2011-01-10 Thread Jacob Burbach
On Mon, Jan 10, 2011 at 2:46 PM, ThorstenB bre...@gmail.com wrote: I successfully flew the TU154b now at KSFO, LOWI and EDDF - but experienced no NaNs and no crash (neither did the sim, nor the plane - I'm especially proud of the latter :) ). But yes, I needed to use the chicken's auto start

Re: [Flightgear-devel] TerraSync: question about file directoy

2011-01-16 Thread Jacob Burbach
It won't work. Problem: to use the pads inside the Objects/e010n40/e011n47-folder I defined a line in the nasal-script like that: setprop (models/LOWI/model/path, Scenery/Objects/e010n40/e011n47/LOJO_helipad_libelle.xml); This path seems to be absolute. If you want to make this working

[Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-19 Thread Jacob Burbach
Was just playing around a bit on MP and noticed that aircraft located in directories specified with --fg-aircraft do not seem to get picked up by multiplayer. The pilot list shows them as aircraft not installed in the pilots list, and you just get the good old yellow glider. Once I copied or

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread Jacob Burbach
On Thu, Jan 20, 2011 at 3:01 AM, ThorstenB bre...@gmail.com wrote: It didn't work with MP initially - but that was fixed months ago. I'd been using this with MP a quite a lot afterwards. And I guess you're using a recent build, so it should work, though I haven't tested it in recent weeks.

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread Jacob Burbach
On Thu, Jan 20, 2011 at 12:06 PM, James Turner zakal...@mac.com wrote: That won't work, you need:        --fg-aircraft set to $HOME/FlightGear/Aircraft (This changed half-way through the development of the --fg-aircraft feature, and I should add code to detect it and warn/fix this case,

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread Jacob Burbach
On Thu, Jan 20, 2011 at 4:59 PM, James Turner zakal...@mac.com wrote: Nothing has changed in this area for several months, so I'm confused what state your setup was/is in, that half works, but not completely. Interesting. :) Ok, so may layout is like so: Top level aircraft directory, which

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread Jacob Burbach
Ok, that does raise another question then. In order for the 'wrong' method to work in any fashion, means you have to be recursively searching the path given by --fg-aircraft...right? Seems odd, and certainly serves to create ambiguity and confusionso why are we doing that? Would it not be much

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-21 Thread Jacob Burbach
On Fri, Jan 21, 2011 at 3:56 AM, James Turner zakal...@mac.com wrote: Actually the search has *always* been recursive - for years, by the look of it. I use the same (refactored) code to support all aircraft dirs, both the default one in fg-data, and the additional ones. Obviously I didn't

Re: [Flightgear-devel] 777-200ER ground handling..

2011-01-26 Thread Jacob Burbach
On Wed, Jan 26, 2011 at 6:28 PM, Heiko Schulz aeitsch...@yahoo.de wrote: Sounds great- but do you know this already?: http://www.gitorious.org/syd-s-flightgear-content/777-200er You might wanna try a merge request Cheers Heiko Nope, I didn't know about that one. Thanks. :) cheers --Jacob

Re: [Flightgear-devel] 777-200ER ground handling..

2011-01-27 Thread Jacob Burbach
On Thu, Jan 27, 2011 at 2:49 PM, syd adams adams@gmail.com wrote: Sorry about the late reply ...just got internet installed ... (moved into a new place). Now just need to find which box my router is in so i don't have cables strung across the  living room floor :). Thanks for implementing

Re: [Flightgear-devel] fg command arguments

2011-02-07 Thread Jacob Burbach
I think what your looking for is the --config option, it allows you to load arbitrary xml config files. So just create a separate xml for each camera definition and then use the --config option to load the appropriate one for that instance of fgfs. cheers! --Jacob

Re: [Flightgear-devel] Default Aircraft Candidates

2011-02-21 Thread Jacob Burbach
On Mon, Feb 21, 2011 at 7:41 PM, Jack Mermod jackmer...@gmail.com wrote: Are you telling me this is realistic too? No, it is notso stop flying like that... :-P Really, what is with this recent trend of bashing quite rudely on the 777? And the usual evidence is stuff like that...flying the

Re: [Flightgear-devel] flight recorder / replay system

2011-09-08 Thread Jacob Burbach
It would be wonderful if replay data could be saved and loaded to/from a file rather than only buffered to memory (with decreasing resolution) temporarily. The ability to save and reload (and share) replays would be extremely useful for so many things such as flight training to check student

Re: [Flightgear-devel] flight recorder / replay system

2011-10-01 Thread Jacob Burbach
On Sat, Oct 1, 2011 at 5:58 PM, ThorstenB bre...@gmail.com wrote: Also, the option of taking over flight controls at any point during a replay. The latter isn't as easy as it sounds, since most FDMs don't really like being repositioned or even having the speed changed externally. Many (many)

Re: [Flightgear-devel] FGData Split Completed - a.k.a. Life after the Split

2011-10-19 Thread Jacob Burbach
Seems like most people are just banging their heads against the wall trying to make a new system the same as the old, which is counter productive and unfortunate. It is highly unlikely ANYONE needs every single aircraft from git that they were previously forced to take, which is the whole point of

Re: [Flightgear-devel] FGData Split Completed - a.k.a. Life after the Split

2011-10-19 Thread Jacob Burbach
I understand there are a some cases where one might need all aircraft to perform some specific task, and when I said unlikely ANYONE would I could have spoken better. However for the vast majority of developers, contributors, and testers, I have to believe it is completely unnecessary or desired

Re: [Flightgear-devel] FGData Split Completed - a.k.a. Life after

2011-10-19 Thread Jacob Burbach
On Wed, Oct 19, 2011 at 3:49 PM, Martin Spott martin.sp...@mgras.net wrote: Jacob Burbach wrote: Seems like most people are just banging their heads against the wall trying to make a new system the same as the old, which is counter productive and unfortunate. I wonder by which justification

Re: [Flightgear-devel] Textures sizes, DDS

2011-11-06 Thread Jacob Burbach
On Sun, Nov 6, 2011 at 9:10 AM, HB-GRAL flightg...@sablonier.ch wrote: Just a technical question: I know it is not a big deal to convert new textures to .dds format, but when I want to start to work on textures should I convert back to another format and convert to dds again ? Or should I

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