[Flightgear-devel] New airport textures

2011-01-20 Thread Ryan M
Hello, For the past week I have been working on improved airport taxiway and grass textures. They've gotten positive feedback on the forums but Gijs suggested I post about them on the core mailing list for a fair discussion. Here are some screenshots of the textures in-sim:

Re: [Flightgear-devel] New airport textures

2011-01-21 Thread Ryan M
Martin's correct. I made cosmetic changes to the textures themselves, nothing outside of that like the way the mapping is done. However, I do agree with John that perhaps some of the runway texturing needs modifications. I tried to modify the grass and dirt runways to integrate more seamlessly

Re: [Flightgear-devel] FLightProScam

2011-01-22 Thread Ryan M
Anybody noticed the tiny text at the bottom of the main page? It says Source code available in Members Area... -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log

Re: [Flightgear-devel] Default Aircraft Candidates

2011-02-22 Thread Ryan M
I am not a 777 pilot in real life, but I certainly agree with Jack that the FDM seems unrealistic to the casual pilot. For instance, fire up the 772ER and set the fuel tanks and payload weights to full capacity. Now make sure the flaps are set to 0. Take off, bear the blaring takeoff config

Re: [Flightgear-devel] Default Aircraft Candidates

2011-02-22 Thread Ryan M
Another thing I've noticed when flying the 772ER long distances (KIND to EDDF, about 10-15% fuel consumed) is that fuel consumption seems abnormally low. I'm far from a YASim expert, but I've heard this may be due to an overly high lift ratio in the FDM. The 777's is around 193; perhaps this

Re: [Flightgear-devel] Quiet

2011-03-16 Thread Ryan M
It seems more and more that people prefer using the forum instead the devel-list. (Certainly not me!) Forum activity is winding down too- all the informal aircraft/scenery developers have either left or are inactive.

Re: [Flightgear-devel] Quiet

2011-03-17 Thread Ryan M
Now it seems to me it has changed. The list is quiet since a while now; there are only few announcements for code changes, (in the past we had more, though the number of changes are still similar), and as I can see more and more people using the forum for questions about developement and

[Flightgear-devel] Thrust reversal for YASim turboprops?

2011-03-17 Thread Ryan M
I'm trying to implement thrust reversal (if possible) for the ATR 72, a YASim turboprop, but I can't seem to find a way to do so. I've tried the same parameters used for jets: control-input axis=/controls/engines/engine[0]/reverser control=REVERSE_THRUST / control-output control=REVERSE_THRUST

[Flightgear-devel] Future repository for non-GPL aircraft

2011-04-20 Thread Ryan M
Something I've always thought about is an official aircraft repository that contained non-GPL2 aircraft- straight from the authors, of course. There are many aircraft for FlightGear that are not GPL-licensed (some of them very well-developed, like the Tu-154b and the MD-81), and I think it'd be

Re: [Flightgear-devel] RFC: fgdata merge request 76: Improvedairport Textures

2011-05-09 Thread Ryan M
On Sun, 2011-05-08 at 23:46 +0100, Vivian Meazza wrote: I’m afraid that the “improved textures” really aren’t an improvement. Not only do they not work for taxiways, we have also lost the chevrons at the threshold that were quite recently added: Really? I certainly did *not* touch the stopway

[Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-22 Thread Ryan M
I apologize for not raising this discussion *before* I filed that request, as I should have. From the comments on http://gitorious.org/merge_requests/91: In the past we've been struggling for more than one and a half release cycles in order to separate Scenery-specific stuff from the Base

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-23 Thread Ryan M
On Mon, 2011-05-23 at 22:04 +0100, James Turner wrote: I talked to Ryan on IRC last night, and we discussed this. I've some local mods to commit+test that basically do exactly what is described above; they allow Nasal (or really, the loadxml command) to hook into my existing 'find a file

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-26 Thread Ryan M
Well I did some major changes and squashed it all down to one commit- however, things got pretty messy. Redid the merge request, here's the new URL: https://gitorious.org/fg/fgdata/merge_requests/95 Changes from last time: * Now uses James' new io.read_airport_properties() function, so it is much

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Ryan M
On Fri, 2011-05-27 at 21:09 +0200, Arnt Karlsen wrote: ..right, then we'll want those fancy gate parking lights too, http://en.wikipedia.org/wiki/Visual_Docking_Guidance_System Theoretically that's perfectly possible by piggybacking on my system, and we even have the X-plane model required,

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-05 Thread Ryan M
On Fri, 2011-06-03 at 12:38 +, Martin Spott wrote: I'm feeling slightly uneasy with the current state because people don't get any jetways at all if they disable the flag in order to preserve performance. Personally I'd prefer a solution which keeps static jetways and just disables the

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-05 Thread Ryan M
On Sun, 2011-06-05 at 16:40 +0200, Durk Talsma wrote: Hi All, After having discussed this issue with Martin privately, we have come to the conclusion that it is in the best interest of FlightGear to back out parts of this commit, and wait for an improved version. I had accepted the merge

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-08 Thread Ryan M
I ran some tests yesterday about the possibility of using static jetways as placeholders. At KSFO, with animated jetways disabled and no dynamic jetway models at all, FPS was at about 32-33 on my system. With animated jetways, it plummeted to 15-16. When I used $FG_ROOT/Models/Airport/jetway.xml

Re: [Flightgear-devel] 4

2011-06-08 Thread Ryan M
More spam on yahoo accounts? -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with

[Flightgear-devel] Airbus A320

2011-06-13 Thread Ryan M
Currently, there are two A320s in fgdata- Fred's A320 and A320-family by me and Ampere. I propose that the former A320 be removed some time before release, to prevent confusion, etc. -- EditLive Enterprise is the world's

[Flightgear-devel] Dual-licensing question

2011-06-15 Thread Ryan M
Stupid question about dual-licensing: Can I dual-license an aircraft under both GPL2 and CC-BY (no -SA or -NC), and still have it placed into fgdata? -- EditLive Enterprise is the world's most technically advanced

[Flightgear-devel] fgdata merge request #107

2011-07-15 Thread Ryan M
Before the 2.4.0 branch is created, could somebody please merge in Gitorious merge request #107? It doesn't contain any new features, just a bunch of bugfixes. -- AppSumo Presents a FREE Video for the SourceForge

[Flightgear-devel] Making helijah's pilot models generic

2011-07-19 Thread Ryan M
Why not make helijah's pilot models generic, so that they can be reused by all aircraft? Ideally, we'd also have parameters for each model so that their limbs can be rotated for different cockpit configurations. Emmanuel, I'll need a list of your pilots, as the French X-plane site you mention in

[Flightgear-devel] LOD Slider for Aircraft

2011-10-11 Thread Ryan M
How about adding an Aircraft Level-of-Detail slider to the Rendering Options dialog? It could provide an easy way for aircraft developers to add lots of detail to their models but still make them usable on low-end systems. Ideally it would work like the existing Performance vs. Quality slider for

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2012-08-27 Thread Ryan M
Martin Spott wrote: Anyhow, the reason why I had been writing EMail several times is the removal of the /sim/paths/use-custom-scenery-data clause. This property has been removed, the state which had been activated by the flag is now permanent - see: Ah, I missed that change. :-) It turns out