On Fri, 2006-01-06 at 19:53, Drew wrote:
Also, what are the major differences between the scenery of 0.9.8 and
0.9.9? Will the 0.9.9 scenery work with version 0.9.8 of FlightGear?
I asked this same question before Christmas and got no answer. So I
tried it to see what happened.
It works
and freeglut
2.2.0-16 on my work machine for instance, no sign of freeglut 2.4...
Flightgear RPM doesn't insist on any particular version of freeglut BTW,
just whatever is available.
What's the fix? Insist on only a certain version of Freeglut?
Thanks in advance.
Steve Hosgood
Chris Metzler wrote:
I've got bog standard FC4 and freeglut
2.2.0-16 on my work machine for instance, no sign of freeglut 2.4...
He was on FC5; maybe they're distributing freeglut 2.4 at this point.
Quite right, they are. Annoyingly, they don't seem to be
David Luff wrote:
Hi folks,
I happened to come across the following ebay item whilst looking for a map
which caught my eye:
http://cgi.ebay.co.uk/1937-Ordnance-Survey-Map-42-Llandudno-and-Denbigh_W0QQitemZ8403614581QQcategoryZ121824QQrdZ1QQcmdZViewItem
It's a 1937 OS map to a reasonably
David Luff wrote:
Steve Hosgood writes:
My only comment is just that 1937 maps will certainly be before the
National Grid was adopted, and will be based on the "old triangulation"
done between the late 1700's to mid 1800's. I don't know the details,
but it was
Folks:
There is a 0.9.10 version of FlightGear and SimGear in RPM form
suitable for Fedora Core 2,3,4 on:
ftp://tallyho.bc.nu/pub/steve/flightgear/
Would the main FlightGear site maintainers (and mirror-site managers)
please grab these and throw them in the existing "RPMs for Fedora Core"
Curtis L. Olson wrote:
My vote is to build it with sdl. For 99.9% of the people out there,
sdl will work just fine and they won't be able to tell the difference,
and for the other 0.1%, freeglut won't work anyways because they never
actually implimented glut's game mode.
Curt.
SDL is
Martin Spott wrote:
I just recieved these photographs from a collague at Eurocopter.
Subject of his EMail was: today the First Flight in Manching / Germany
http://document.ihg.uni-duisburg.de/bitmap/FGFS/Me_20262-1.jpg
http://document.ihg.uni-duisburg.de/bitmap/FGFS/Me_20262-2.jpg
Steve Hosgood wrote:
Curtis L. Olson wrote:
My vote is to build it with sdl. For 99.9% of the people out there,
sdl will work just fine and they won't be able to tell the
difference, and for the other 0.1%, freeglut won't work anyways
because they never actually implimented glut's game
Some time back, andy wrote:
Hi
I posted earlier today a msg on the user list about issues with running
fgfs on FC5 (c enclosed copy) . After a little more research I found the
development list thread about FC5 and the freeglut 2.4.
So I tried the following rpm
I've just been reworking the FDM of my Colditz Escape Glider to get it
to work with 0.9.10 and the new JSBSim .xml format.
So far so good, but
1) How do I get the 'autopilot' menu item to grey out and go away
please? I've tried studying the c172p and conclude that it does it by
Curtis L. Olson wrote:
It should start propogating now. Sorry for the delay. I've had zero
spare time to devote to FG in the last couple weeks due to my job
situation. Hopefully this will begin to return to normal by the end
of May.
Curt.
Thanks, Curt.
I just *know* I'm going to get totally flamed for this, but can someone
please tell me how the CG, Eyepoint, AERORP and VRP are interconnected?
Yeah, I know - RTFM.
Trouble is, I think I did R the FM (there was an article by Jon S.
Berndt himself in Issue 1, Vol1 of the Quarterly Newsletter)
Jon S. Berndt wrote:
I just *know* I'm going to get totally flamed for this, but can someone
please tell me how the CG, Eyepoint, AERORP and VRP are interconnected?
Yeah, I know - RTFM.
I'd say that, but there really isn't much of one, yet! :-(
You won't get flamed. It's
Martin Spott wrote:
Stefan Seifert wrote:
That may be a problem, that could affect FGLive, too:
http://trends.newsforge.com/article.pl?sid=06/05/15/1451229from=rss
Well, you never know which intention sits behind the mentioned EMail,
you don't even know the author.
Dave Culp wrote:
On Thursday 11 May 2006 11:08 am, Steve Hosgood wrote:
Deriving the parameters like "yaw
moment due to beta" and other such magic numbers from physical
parameters is going to be pretty non-trivial.
You can use "common numbers" fr
Arnt Karlsen wrote:
..we do have the right to distribute the GPL ati and radeon drivers
under the GPL.
Yeah, but they suck in comparison with the binary drivers. There's no 3D
acceleration.
This is a very strong reason Nvidea would consider
honoring our question to distribute their
Martin Spott wrote:
Steve Hosgood wrote:
Martin Spott wrote:
Maybe it's just a 'symptom', a
side-effect of the fight about the Right Way (TM) on how to use OpenGL
for desktop eye candy, probably driven by jealousy ?!?
There's
Dave Culp wrote:
But it doesn't. Seems like an oversight to me. I'm trying to model a
'plane with almost no dihedral AFAICS and I'm not sure what to twiddle
in the .xml file to get that effect.
My advice is don't worry about it. Is there something about the way the
Colditz
Martin Doege wrote:
Of course the tide calculations would not be required to be extremely
accurate à la xtide -- the hour angle of the Moon would probably be
quite sufficient as a broad indication of tide.
It would have to be slightly more than just that. At the very least,
you'd need a
Durk Talsma wrote:
Curtis L. Olson wrote:
Martin Spott wrote:
The triangles don't have to be changed at all because in our Scenery
the tidal area is part of the ocean. The idea was about changing
nothing but the colour,
Ok, so you are only talking about areas that are marked
Martin Doege wrote:
By having the water as a separated mesh, we
could finally
simulate the plane-water interaction properly. I feel that this method
would
move us into the right direction.
And since one of the major selling points of "Flight Simulator X" will
be, at
Jim A wrote:
All very good, and a great technical challenge. But, maybe a branch called
FloatGear would be in order? ;-)
I love it! Thanks - that made me smile first thing in the morning.
then there are land vehicles -- for transportation, sport, and
defenseDriveGear?
Or
Martin Doege wrote:
Hi Steve!
Naval simulations are great, but if integrating tides into the
present-day ocean in FG is such a big technical challenge as it seems
to be, I would not think that a "real" ocean with rolling waves, reefs,
bathymetry, etc. is right around the corner. I think you
Oliver wrote:
Maybe we could integrate code from the submarine simulation Danger of
the Deep. They have allready very nice eye candy water effects.
[...]
If we think about this a little further perhaps they might be interested
in a merge of both projects. Because even a submarine simulation
Torsten Dreyer wrote:
There seems to be a float/rounding issue somewhere in the property system. I
noticed this too, when modeling the Seneca. I did some debugging and found
that some values - probably 911.00 is one of these - are converted to a float
of 910.9 so the
Martin Spott wrote:
You know, some people do it the other way round. Just a reminder, I
guess this strip has already been mentioned elsewhere:
http://foxtrot.mgras.net/bitmap/Wasserlandung_mit_Salto.mpeg
Martin.
That looks like a really expensive mistake!
Just for interest - I
Steve Hosgood wrote:
So it's doing something like intfreq = (int)real_kHz * 100; or
intfreq = (int)(real_kHz * 100.0);
Let's just catch my own bug before everyone else does :-)
It's the second of those options of course.
Steve
Heiko Schulz wrote:
I mean not to stop the work on OSG - far from it!
But if we want FlightGear and OSG to get better we
need users - and we get them only with a next release.
With OSG in the state it's in, we can't go testing it on the users. If
we did, we won't *have* any users before
Just a resend of a failed posting from earlier:
I (Steve Hosgood) wrote:
Anders Gidenstam wrote:
On Tue, 13 Feb 2007, Holger Wirtz wrote:
I know that exact
range answers are depending from more parameters than only the output
power... What I need is a simple number which should describe
Martin Spott wrote:
Hi Stewart,
Stewart Andreason wrote:
I thought I was done, but you know how it goes. I thought of several ideas for
improvements, and managed to write the code to do it.
How would you define non-profit commercial use. Does your intention
meet the demands of the
Stefan Seifert wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Curtis Olson wrote:
I've discovered that I really love the AN-2 and the new fly-by view mode!
I've posted a youtube video of the FlightGear AN-2 landing at Ranger Creek,
WA (taken with a cheesy digital camera pointed at my
syd sandy wrote:
View-Render Options-Enable 3D Clouds
I'm getting a repeated printout saying: Floating point interrupt (SIGFPE),
and FlightGear freezes.
I've installed Simgear-plib (CVS as of yesterday), and FlightGear-Plib source,
CVS as of yesterday. System is Linux, Suse 10.2, gcc
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