Re: [Flightgear-devel] Version 9.9 improvements

2006-01-09 Thread Steve Hosgood
On Fri, 2006-01-06 at 19:53, Drew wrote: Also, what are the major differences between the scenery of 0.9.8 and 0.9.9? Will the 0.9.9 scenery work with version 0.9.8 of FlightGear? I asked this same question before Christmas and got no answer. So I tried it to see what happened. It works

Re: [Flightgear-devel] FC2 .rpm on FlightGear website being distributed with freeglut 2.4!

2006-04-10 Thread Steve Hosgood
and freeglut 2.2.0-16 on my work machine for instance, no sign of freeglut 2.4... Flightgear RPM doesn't insist on any particular version of freeglut BTW, just whatever is available. What's the fix? Insist on only a certain version of Freeglut? Thanks in advance. Steve Hosgood

Re: [Flightgear-devel] FC2 .rpm on FlightGear website being distributed with freeglut 2.4!

2006-04-10 Thread Steve Hosgood
Chris Metzler wrote: I've got bog standard FC4 and freeglut 2.2.0-16 on my work machine for instance, no sign of freeglut 2.4... He was on FC5; maybe they're distributing freeglut 2.4 at this point. Quite right, they are. Annoyingly, they don't seem to be

Re: [Flightgear-devel] Use of old maps

2006-04-12 Thread Steve Hosgood
David Luff wrote: Hi folks, I happened to come across the following ebay item whilst looking for a map which caught my eye: http://cgi.ebay.co.uk/1937-Ordnance-Survey-Map-42-Llandudno-and-Denbigh_W0QQitemZ8403614581QQcategoryZ121824QQrdZ1QQcmdZViewItem It's a 1937 OS map to a reasonably

Re: [Flightgear-devel] Use of old maps

2006-04-18 Thread Steve Hosgood
David Luff wrote: Steve Hosgood writes: My only comment is just that 1937 maps will certainly be before the National Grid was adopted, and will be based on the "old triangulation" done between the late 1700's to mid 1800's. I don't know the details, but it was

FlightGear RPMs (was Re: [Flightgear-devel] FC2 .rpm)

2006-04-25 Thread Steve Hosgood
Folks: There is a 0.9.10 version of FlightGear and SimGear in RPM form suitable for Fedora Core 2,3,4 on: ftp://tallyho.bc.nu/pub/steve/flightgear/ Would the main FlightGear site maintainers (and mirror-site managers) please grab these and throw them in the existing "RPMs for Fedora Core"

Re: FlightGear RPMs (was Re: [Flightgear-devel] FC2 .rpm)

2006-04-25 Thread Steve Hosgood
Curtis L. Olson wrote: My vote is to build it with sdl. For 99.9% of the people out there, sdl will work just fine and they won't be able to tell the difference, and for the other 0.1%, freeglut won't work anyways because they never actually implimented glut's game mode. Curt. SDL is

Re: [Flightgear-devel] Me262

2006-04-25 Thread Steve Hosgood
Martin Spott wrote: I just recieved these photographs from a collague at Eurocopter. Subject of his EMail was: today the First Flight in Manching / Germany http://document.ihg.uni-duisburg.de/bitmap/FGFS/Me_20262-1.jpg http://document.ihg.uni-duisburg.de/bitmap/FGFS/Me_20262-2.jpg

Re: FlightGear RPMs (was Re: [Flightgear-devel] FC2 .rpm)

2006-04-26 Thread Steve Hosgood
Steve Hosgood wrote: Curtis L. Olson wrote: My vote is to build it with sdl. For 99.9% of the people out there, sdl will work just fine and they won't be able to tell the difference, and for the other 0.1%, freeglut won't work anyways because they never actually implimented glut's game

Re: [Flightgear-devel] flightgear/FlightGearSDL-0.9.10-0.FC.i386.rpm failing on FC5

2006-05-09 Thread Steve Hosgood
Some time back, andy wrote: Hi I posted earlier today a msg on the user list about issues with running fgfs on FC5 (c enclosed copy) . After a little more research I found the development list thread about FC5 and the freeglut 2.4. So I tried the following rpm

[Flightgear-devel] Colditz Glider woes

2006-05-09 Thread Steve Hosgood
I've just been reworking the FDM of my Colditz Escape Glider to get it to work with 0.9.10 and the new JSBSim .xml format. So far so good, but 1) How do I get the 'autopilot' menu item to grey out and go away please? I've tried studying the c172p and conclude that it does it by

Re: [Flightgear-devel] flightgear/FlightGearSDL-0.9.10-0.FC.i386.rpm failing on FC5

2006-05-09 Thread Steve Hosgood
Curtis L. Olson wrote: It should start propogating now. Sorry for the delay. I've had zero spare time to devote to FG in the last couple weeks due to my job situation. Hopefully this will begin to return to normal by the end of May. Curt. Thanks, Curt.

[Flightgear-devel] Frames of Reference in jsbsim

2006-05-10 Thread Steve Hosgood
I just *know* I'm going to get totally flamed for this, but can someone please tell me how the CG, Eyepoint, AERORP and VRP are interconnected? Yeah, I know - RTFM. Trouble is, I think I did R the FM (there was an article by Jon S. Berndt himself in Issue 1, Vol1 of the Quarterly Newsletter)

Re: [Flightgear-devel] Frames of Reference in jsbsim

2006-05-11 Thread Steve Hosgood
Jon S. Berndt wrote: I just *know* I'm going to get totally flamed for this, but can someone please tell me how the CG, Eyepoint, AERORP and VRP are interconnected? Yeah, I know - RTFM. I'd say that, but there really isn't much of one, yet! :-( You won't get flamed. It's

Re: [Flightgear-devel] FGLive 0.1 alpha available for testing

2006-05-16 Thread Steve Hosgood
Martin Spott wrote: Stefan Seifert wrote: That may be a problem, that could affect FGLive, too: http://trends.newsforge.com/article.pl?sid=06/05/15/1451229from=rss Well, you never know which intention sits behind the mentioned EMail, you don't even know the author.

Re: [Flightgear-devel] Frames of Reference in jsbsim

2006-05-16 Thread Steve Hosgood
Dave Culp wrote: On Thursday 11 May 2006 11:08 am, Steve Hosgood wrote: Deriving the parameters like "yaw moment due to beta" and other such magic numbers from physical parameters is going to be pretty non-trivial. You can use "common numbers" fr

Re: [Flightgear-devel] FGLive 0.1 alpha available for testing

2006-05-16 Thread Steve Hosgood
Arnt Karlsen wrote: ..we do have the right to distribute the GPL ati and radeon drivers under the GPL. Yeah, but they suck in comparison with the binary drivers. There's no 3D acceleration. This is a very strong reason Nvidea would consider honoring our question to distribute their

Re: [Flightgear-devel] FGLive 0.1 alpha available for testing

2006-05-16 Thread Steve Hosgood
Martin Spott wrote: Steve Hosgood wrote: Martin Spott wrote: Maybe it's just a 'symptom', a side-effect of the fight about the Right Way (TM) on how to use OpenGL for desktop eye candy, probably driven by jealousy ?!? There's

Re: [Flightgear-devel] Frames of Reference in jsbsim

2006-05-17 Thread Steve Hosgood
Dave Culp wrote: But it doesn't. Seems like an oversight to me. I'm trying to model a 'plane with almost no dihedral AFAICS and I'm not sure what to twiddle in the .xml file to get that effect. My advice is don't worry about it. Is there something about the way the Colditz

Re: [Flightgear-devel] Tides in FlightGear?

2006-05-26 Thread Steve Hosgood
Martin Doege wrote: Of course the tide calculations would not be required to be extremely accurate à la xtide -- the hour angle of the Moon would probably be quite sufficient as a broad indication of tide. It would have to be slightly more than just that. At the very least, you'd need a

Re: [Flightgear-devel] Tides in FlightGear?

2006-05-30 Thread Steve Hosgood
Durk Talsma wrote: Curtis L. Olson wrote: Martin Spott wrote: The triangles don't have to be changed at all because in our Scenery the tidal area is part of the ocean. The idea was about changing nothing but the colour, Ok, so you are only talking about areas that are marked

[Flightgear-devel] Sailing Ships (was Re: Tides in FlightGear?)

2006-05-30 Thread Steve Hosgood
Martin Doege wrote: By having the water as a separated mesh, we could finally simulate the plane-water interaction properly. I feel that this method would move us into the right direction. And since one of the major selling points of "Flight Simulator X" will be, at

Re: [Flightgear-devel] Sailing Ships (was Re: Tides in FlightGear?)

2006-05-31 Thread Steve Hosgood
Jim A wrote: All very good, and a great technical challenge. But, maybe a branch called FloatGear would be in order? ;-) I love it! Thanks - that made me smile first thing in the morning. then there are land vehicles -- for transportation, sport, and defenseDriveGear? Or

Re: [Flightgear-devel] Sailing Ships (was Re: Tides in FlightGear?)

2006-06-01 Thread Steve Hosgood
Martin Doege wrote: Hi Steve! Naval simulations are great, but if integrating tides into the present-day ocean in FG is such a big technical challenge as it seems to be, I would not think that a "real" ocean with rolling waves, reefs, bathymetry, etc. is right around the corner. I think you

[Flightgear-devel] Sailing Ships and Submarines (was Re: Tides in FlightGear?)

2006-06-07 Thread Steve Hosgood
Oliver wrote: Maybe we could integrate code from the submarine simulation Danger of the Deep. They have allready very nice eye candy water effects. [...] If we think about this a little further perhaps they might be interested in a merge of both projects. Because even a submarine simulation

Re: [Flightgear-devel] Small Bug in COM1 (Cessna C-172)?

2006-11-02 Thread Steve Hosgood
Torsten Dreyer wrote: There seems to be a float/rounding issue somewhere in the property system. I noticed this too, when modeling the Seneca. I did some debugging and found that some values - probably 911.00 is one of these - are converted to a float of 910.9 so the

Re: [Flightgear-devel] terrain surface types...

2006-11-02 Thread Steve Hosgood
Martin Spott wrote: You know, some people do it the other way round. Just a reminder, I guess this strip has already been mentioned elsewhere: http://foxtrot.mgras.net/bitmap/Wasserlandung_mit_Salto.mpeg Martin. That looks like a really expensive mistake! Just for interest - I

Re: [Flightgear-devel] Small Bug in COM1 (Cessna C-172)?

2006-11-02 Thread Steve Hosgood
Steve Hosgood wrote: So it's doing something like intfreq = (int)real_kHz * 100; or intfreq = (int)(real_kHz * 100.0); Let's just catch my own bug before everyone else does :-) It's the second of those options of course. Steve

Re: [Flightgear-devel] Next release. Any timetable?

2006-11-09 Thread Steve Hosgood
Heiko Schulz wrote: I mean not to stop the work on OSG - far from it! But if we want FlightGear and OSG to get better we need users - and we get them only with a next release. With OSG in the state it's in, we can't go testing it on the users. If we did, we won't *have* any users before

Re: [Flightgear-devel] [OT]: Range of radios

2007-02-13 Thread Steve Hosgood
Just a resend of a failed posting from earlier: I (Steve Hosgood) wrote: Anders Gidenstam wrote: On Tue, 13 Feb 2007, Holger Wirtz wrote: I know that exact range answers are depending from more parameters than only the output power... What I need is a simple number which should describe

Re: [Flightgear-devel] announcing star trek runabout shuttle and

2007-02-16 Thread Steve Hosgood
Martin Spott wrote: Hi Stewart, Stewart Andreason wrote: I thought I was done, but you know how it goes. I thought of several ideas for improvements, and managed to write the code to do it. How would you define non-profit commercial use. Does your intention meet the demands of the

Re: [Flightgear-devel] youtube video

2007-05-22 Thread Steve Hosgood
Stefan Seifert wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: I've discovered that I really love the AN-2 and the new fly-by view mode! I've posted a youtube video of the FlightGear AN-2 landing at Ranger Creek, WA (taken with a cheesy digital camera pointed at my

Re: [Flightgear-devel] FlightGear/PLIB/CVS: Enabling 3D Clouds results in Floating point interrupt (SIGFPE)

2007-05-31 Thread Steve Hosgood
syd sandy wrote: View-Render Options-Enable 3D Clouds I'm getting a repeated printout saying: Floating point interrupt (SIGFPE), and FlightGear freezes. I've installed Simgear-plib (CVS as of yesterday), and FlightGear-Plib source, CVS as of yesterday. System is Linux, Suse 10.2, gcc