Re: [Flightgear-devel] Lessons in FlightGear

2006-01-05 Thread Vassilii Khachaturov
That's exactly what I started doing but ... Problem 1 (external app) : Having the training session as a separate network app instead of being integrated into FG is going to put off a lot of less technically minded people. It requires that the user first install Python + pyao + pyogg +

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread Vassilii Khachaturov
So the solution is to display a template / generic plane. We can always use the dreaded glider model (the one that shows up when there are errors in XML files). The UFO sounds more appropriate... --- This SF.net email is sponsored by:

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread Vassilii Khachaturov
The universal solution is to download the plane from the person who uses it (the download protocoll must be included in the FGFS network code). Isn't that too big a security hole? It's OK to assume that your airplanes code is secure to run, but probably not if it doesn't come from the central

[Flightgear-devel] airspeed vs metar

2006-01-23 Thread Vassilii Khachaturov
Dear fellow developers, Can somebody please help with a property tree interaction with the weather scenario? I was expecting to read non-zero from /velocities/airspeed-kt during the thunderstorm scenario. When on the ground and facing the wind (15012KT in the Weather Scenario dialog, I didn't

Re: [Flightgear-devel] airspeed vs metar

2006-01-24 Thread Vassilii Khachaturov
I was expecting to read non-zero from /velocities/airspeed-kt during the thunderstorm scenario. When on the ground and facing the wind (15012KT in the Weather Scenario dialog, I didn't modify the defaults of the thunderstorm scenario) at approximately 150 degree heading, I still see 0 in

Re: [Flightgear-devel] airspeed vs metar

2006-01-24 Thread Vassilii Khachaturov
The new JSBSim does zero-out the wind forces while stationary on the ground to prevent ground jitter. That might be the cause of what you are seeing. I see. Do you have an FDM-independent idea (for real aircraft, aside from the UFO) on how to get the horizontal airspeed component? (It would

[Flightgear-devel] [PATCH] rain cone orientation (was: airspeed vs metar)

2006-02-01 Thread Vassilii Khachaturov
Hi again. The more I am thinking about a clean way to implement proper rain cone tilting at any view origin, the more difficult it seems. I've already made it work properly for views attached to flying aircraft (such as in-cockpit/chase/helicopter view), and would love to make it work for

Re: [Flightgear-devel] [PATCH] rain cone orientation

2006-02-03 Thread Vassilii Khachaturov
Rather, I wanted to make a subsection of preferences.xml dedicated to precipitation rendering, maybe smth like a /sim/rendering/precipitation then just pass an sgprop node pointer from that environment manager over to SGEnviro, and read properties inside SGEnviro from the subtree,

Re: [Flightgear-devel] A/C Tractors 3D Models

2006-02-14 Thread Vassilii Khachaturov
I'm in the mood for building more 3d models for airport ground traffic; do you have any suggestion/request about that? I assume there's really a lot of moving vehicles on the ground (in reality), what do you think could be taken as a priority in order to get some more realistic simulation

Re: [Flightgear-devel] Resigning as patch committer.

2006-02-21 Thread Vassilii Khachaturov
Dear Erik, thank you for your long duty as the patch integrator. You have been doing a great job! Vassilii --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search

[Flightgear-devel] [PATCH] tiny eta-reduction at the voice README docs

2006-02-22 Thread Vassilii Khachaturov
Index: README.voice.html === RCS file: /var/cvs/FlightGear-0.9/data/Docs/README.voice.html,v retrieving revision 1.3 diff -u -r1.3 README.voice.html --- README.voice.html 14 Feb 2006 23:36:53 - 1.3 +++ README.voice.html

Re: [Flightgear-devel] [PATCH] tiny eta-reduction at the voice README docs

2006-02-22 Thread Vassilii Khachaturov
BTW, I don't know how recent it is, but on my system the following is even easier to get the install voices list: festival (voice.list) (rab_diphone don_diphone kal_diphone) Vassilii --- This SF.net email is sponsored by: Splunk Inc. Do you

Re: [Flightgear-devel] Re: How to correctly change material emission using condi

2006-02-23 Thread Vassilii Khachaturov
Someone with sg access may want to write a better fix for simgear (replace string with an exception class). I wanted initially to do that during my exception cleanup patch (which started bigout of my lack of knowledge of the latest C++ standard specs of the exception handling, and then got

Re: [Flightgear-devel] [PATCH] rain cone orientation

2006-03-05 Thread Vassilii Khachaturov
On Fri, 3 Feb 2006, Vassilii Khachaturov wrote: Rather, I wanted to make a subsection of preferences.xml dedicated to precipitation rendering, maybe smth like a /sim/rendering/precipitation then just pass an sgprop node pointer from that environment manager over to SGEnviro

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/FDM UFO.cxx,1.11,1.12

2006-03-05 Thread Vassilii Khachaturov
Modified Files: UFO.cxx Log Message: work better with interpolated brakes [snip] double th = globals-get_controls()-get_throttle( 0 ); ! if ( globals-get_controls()-get_brake_left() 0.0 ! || globals-get_controls()-get_brake_right() 0.0 ) [snip] Wow. It never

Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-09 Thread Vassilii Khachaturov
3. Any other major issues? I wonder if somebody (since Erik has retired from the patch integration work) has my most recent rain cone patch (stage 2) in the incoming queue. Or does it mean I have to ensure myself that enough other folks have it tested also, and then check-in it myself? I haven't

Re: [Flightgear-devel] Bugtracker

2006-03-10 Thread Vassilii Khachaturov
There is also an existing bug tracker over at http://sourceforge.net/tracker/?group_id=583atid=100583 which has been there for several years already; at one point when I looked for a place to write down the bugs that bother me but which I am not planning to work on in the nearest future, I began

Re: [Flightgear-devel] Are the sourceforge lists not working?

2006-03-11 Thread Vassilii Khachaturov
On Sat, 11 Mar 2006, Dave Perry wrote: Are you able to access any of the March activity on the flightgear list.sourceforge.net site? I see no posts after 2/27 at sourceforge. This is a known issue. I've pinged the sf.net team at

Re: Prop discs in 3D models (was Re: [Flightgear-devel] pa24-250 controls.nas [was: Re: Are the sourceforge lists not working?])

2006-03-13 Thread Vassilii Khachaturov
I can confirm that at the cruise speeds, I haven't seen the prop disk on the planes I've flown. However, I only flew 2-blade props, maybe with more blades the feeling is different? Vassilii --- This SF.Net email is sponsored by xPML, a

Re: [Flightgear-devel] Re: Nasal code error? ... Nope!

2006-03-14 Thread Vassilii Khachaturov
I had this morning at least a half an hour outage, a connection refused on the pserver port, so it is not a DNS issue. Vassilii --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web

[Flightgear-devel] [BUG] (-?) buried others' multiplayer model (Sopwith Camel)

2006-03-16 Thread Vassilii Khachaturov
I was trying the MP feature the first time since the smoothing via the AI models had been implemented. There was another person, in the Sopwith Camel, on the CVS development server channel, at the airport. For some reason, it was rendered as half-buried, with its engine running. Screenshot at

Re: [Flightgear-devel] Teamspeak server

2006-03-18 Thread Vassilii Khachaturov
Thanks, Julien. server is up 24/7. So for those of you who want to communicate a little more easier while flying on the MP server, this server is for you. You can log in anonymously, just enter your username(callsign) and that should do it. Report in follow ups any errors or problems you

Re: [Flightgear-devel] Possible FG Bug

2006-03-18 Thread Vassilii Khachaturov
I've never used Shift-F10, always only F10 to enable the menubar, Shift-F10 is switching the GUI scheme, not the same as F10 at all... --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications

[Flightgear-devel] [BUG] bo105 model as an AI representing another player

2006-03-18 Thread Vassilii Khachaturov
http://www.tarunz.org/~vassilii/Images/fg/bo105-ai-1blade.jpg features a bo105 (with Julien at the controls) which flies smoothly, despite being 1-bladed and with a miraculous shadow attached (I believe the shadow is a known thing, but I'm unsure about the blades). Vassilii

[Flightgear-devel] Accepted flightgear 0.9.9-2 (source i386) (fwd)

2006-03-19 Thread Vassilii Khachaturov
Since various people were talking about the debian package on the flightgear lists, I'm taking the liberty to crosspost the notification from the debian packaging system here. Vassilii -- Forwarded message -- Date: Sun, 19 Mar 2006 06:17:13 -0800 From: Ove Kaaven [EMAIL

Re: [Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Vassilii Khachaturov
Multiplayer is only for airplanes, not for helicopters. Just look :-)) at the list of transferred properties in MultiPlayer/multiplaymgr.cxx. No rotors there -- nothing helicopter related, but lots of other stuff. Yes, you are right, no /rotors/... there. Can you (or whatever other patching

[Flightgear-devel] THANKS for everyone who contributed to the AI-based MP smoothing!

2006-03-19 Thread Vassilii Khachaturov
Yesterday I finally got time to try out the new AI-based smoothing of the multiplayer aircraft. (You may have noticed this from the relevant bug reports). The (relatively minor) bugs aside, the way it is now is an amazing improvement (over the old (jerky) movement), and will be one of the crown

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
Report in follow ups any errors or problems you might encounter. I tried to use the aoss wrapper library to have teamspeak (that uses OSS) to co-exist with other sound producers on my machine (such as Flightgear). Unfortunately, it didn't work. For you ALSA/Teamspeak gurus out there, here's what

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
I added a Teamspeak server on my machine. [...] Regarding the information I managed to gather, Teamspeak is commercial software and the sound is considered to be of noticeable lower quality compared with known VoIP setups. I know I won't prevent people from using their favourite

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
until someone directs me to a more performant tool. You've asked for it, so please excuse me... Try looking at the asterisk.org open source PBX; it will work with existing clients (such as Gnomemeeting) and it'll be possible to use open source libs to connect to it from within FG or a

Re: [Flightgear-devel] 737 model

2006-03-19 Thread Vassilii Khachaturov
I noticed that the 737 model (the flight model definition file) differs from the one in JSBSim CVS. Did someone edit the copy in FlightGear CVS? The changes need to go to the source, else they risk being eventually lost. I'm not sure which is more recent. Are you talking about the

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
First problem with it, it doesn't run on windoze by the look of itNot that I am running windoze but most FG users do. Who? Asterisk?? But you only need to set it up at the server, the windows clients with voip capabilities are plenty. Also for the Macs. BTW, I've just learned that

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
BTW, for installing asterisk you might prefer to use pre-packaged version supplied by your favourite linux distro (Debian, e.g., features several asterisk-related pkgs). --- This SF.Net email is sponsored by xPML, a groundbreaking scripting

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
want to have a look at OpenPBX once the 0.2 release is out. I _suspect_ there will be better conference support for OpenPBX because the fathers of Asterisk at Digium always tried to firmly couple conference support to the presence of one of their interface boards That would suck if it's

Re: [Flightgear-devel] Re: Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
I need to wrap teamspeak to use alsa for another reason, and yeah i noticed aoss doesn't work with it. ah, your USB mic at the other device? I ended up running artsd -a alsa -D , and then use artsdsp with teamspeak, and it worked. Perhaps you could try that too. grrr Thanks.

Re: [Flightgear-devel] Any lights on TWR?

2006-03-20 Thread Vassilii Khachaturov
1. Like most airport lighting, they're pretty much impossible to see at night if the airport is near a lit-up residential area. You'll have to look at them when they're at the peak intensity angle. Quoting the U.S. AIM 2-1-8 (http://www.faa.gov/ATpubs/AIM/Chap2/aim0201.html): a. Airport and

Re: [Flightgear-devel] [PATCH] rain cone orientation

2006-03-20 Thread Vassilii Khachaturov
-- Date: Sun, 5 Mar 2006 00:31:25 +0200 (IST) From: Vassilii Khachaturov [EMAIL PROTECTED] To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] [PATCH] rain cone orientation On Fri, 3 Feb 2006, Vassilii Khachaturov wrote: Rather, I wanted to make a subsection

Re: [Flightgear-devel] Screenshots of the first few buildinds of the Archeological Scenery project

2006-03-22 Thread Vassilii Khachaturov
On Wednesday 22 March 2006 07:40, Julien Pierru wrote: Teotihuacan pyramid complex: http://flamebunny.homelinux.net/pics/fgfs/Teotihuacan.jpg (20m NE of Mexico City MMMX on heading 045); Nice, but we clearly see a nasty scenery bug there --- there is no river there in the real life... V.

Re: [Flightgear-devel] Screenshots of the first few buildinds of the Archeological Scenery project

2006-03-22 Thread Vassilii Khachaturov
Probably there even is a river in real life, but it doesn't have a default width of 50m. I have seen many rivers in the FG scenery that are 4-10m wide in real life. I walked all around the place on foot (in real life, that is), and there are no rivers there... V

Re: [Flightgear-devel] Open Source Article

2006-03-22 Thread Vassilii Khachaturov
Nice. Next stop will be the AOPA journal... V --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group

Re: [Flightgear-devel] UIUC FDM

2006-04-08 Thread Vassilii Khachaturov
I probably don't know enough about UIUC's or in fact any FDMs' internals and so I can't say whether this is a lot of memory for a FDM or not. But having 117mb of memory allocated (or committed) at startup (this is even before main(), btw), regardless of what aircraft/FDM is being used, is

Re: [Flightgear-devel] gcc - precompiled headers

2006-04-18 Thread Vassilii Khachaturov
The good news: SimGear and FlightGear work with gcc's precompiled headers This is good news; however, I must say that I have working code (albeit very heavily template-laden, much more than FG), that doesn't work with the gcc's precompiled headers, even with the gcc4.x; so I wouldn't trust

Re: [Flightgear-devel] gcc - precompiled headers

2006-04-18 Thread Vassilii Khachaturov
Clarification: Your change might be incompatible with such platforms. ...as long as it comes unaugmented by a common header imposing a single order on the headers included to be dumped out into the pre-compiled header database --- This SF.Net

Re: [Flightgear-devel] New MP servers

2006-04-18 Thread Vassilii Khachaturov
Feel free to comment. Cool. It would be nice to have an ability to associate multiple callsigns with the same username (so that one can use various callsigns for various planes/missions). Vassilii --- This SF.Net email is sponsored by xPML,

Re: [Flightgear-devel] Formation Flying

2006-05-11 Thread Vassilii Khachaturov
Great flying and great pics! How did you folks coordinate? just pre-flight briefing or did you maintain a voice com channel (speakeasy)? V --- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly

Re: [Flightgear-devel] mp and animations

2006-07-02 Thread Vassilii Khachaturov
On Sun, 2 Jul 2006, Lee Elliott wrote: On Saturday 01 July 2006 17:05, Josh Babcock wrote: Is there some property that plane modelers can use to do LOD and turn off certain animations on aircraft that are being flown remotely? Planes like the bo105 with complex animations look pretty

Re: [Flightgear-devel] RFC: A new sun

2006-07-09 Thread Vassilii Khachaturov
Beautiful. Thank you very much for doing this. The screens eluded gasps from my 2 elder sons watching over the shoulder; one even asked if it's a real photo or a FGFS capture - and said he was asking because the sun is usually much more dull in FG :-) (I was silent all the way and didn't

[Flightgear-devel] coding style unification

2006-07-10 Thread Vassilii Khachaturov
On Mon, 10 Jul 2006, Melchior Franz wrote: Update of /var/cvs/FlightGear-0.9/FlightGear/src/Airports In directory baron:/tmp/cvs-serv5045 Modified Files: simple.cxx simple.hxx Log Message: - unify coding style (though not to the last detail) - remove trailing spaces - fix mixed

[Flightgear-devel] a GL question

2006-07-17 Thread Vassilii Khachaturov
I'm trying some proof of concept code to implement the precipitation using textures. I'm sending out GL_QUADS mapped to some texture area each via 4 pairs of glTexCoord2f(...); glVertex3f(...);. Say the texture area is u,v within 0.0 to 1.0. Now I'd like the whole texture modulated in one of the 2

Re: [Flightgear-devel] wiki spammer

2006-07-18 Thread Vassilii Khachaturov
Hi Guys, We had to put logins onto the X-Plane SDK wiki - we got spammed pretty hard. Since the auth was put in we've had no problems. *cheers* I think that this means we could also try to do w/o the captchas first. V

Re: [Flightgear-devel] Question on the weather: How are the 3D clouds are generated?

2006-07-18 Thread Vassilii Khachaturov
Well, that's it! That's why my question: how is the 3D-Clouds are generated? There are textures for it, but I still nott found out how this clouds are generated! It's in the SimGear source. Have a look at SimGear/source/simgear/environment. For the scene graph thingies, have a look at the

Re: [Flightgear-devel] Update: Sun

2006-07-20 Thread Vassilii Khachaturov
http://www.akermann.org/fgfs/simgear-sun.tar.gz The chunk @@ -109,6 +109,7 @@ void SGSky::build( double h_radius_m, do // 180 degrees = darkest midnight bool SGSky::repaint( const SGSkyColor sc ) { + using namespace std; if ( effective_visibility 1000.0 ) { enable();

Re: [Flightgear-devel] HUD: raw gl-commands vs. plib/osg wrappers

2006-07-28 Thread Vassilii Khachaturov
FWIW, the current precipitation rendering code is raw-gl-based as well, not even done with proper branching via ssg; we just have a special call to its rendering from within the renderer. I am currently working on texturing-based precipitation which needs multitexturing, and naturally it can't be

Re: [Flightgear-devel] HUD: raw gl-commands vs. plib/osg wrappers

2006-07-29 Thread Vassilii Khachaturov
I once proposed a compatible ssg extension : http://frbouvi.free.fr/plib/nsssg.html I was able to use it with flightgear without code change except to support the new features ( like multi texturing and environment mapping ). The code still exist but stalled after it was ignored by the plib

Re: [Flightgear-devel] FlightAware flight tracking

2006-10-05 Thread Vassilii Khachaturov
It looks like a breach of individual's privacy to me. You can track people's travel ( owner names are apparent ) and I doubt it would be permitted this side of the Atlantic. in this particular case the FAA tail number registry gives a charter company flying exec jets. No client names

Re: [Flightgear-devel] FlightAware flight tracking

2006-10-07 Thread Vassilii Khachaturov
On Thu, 5 Oct 2006, Martin Spott wrote: Frederic Bouvier wrote: And don't tell me a PA28 is an airliner ;-) but hey, it is equipped with a mode S transponder, which only few light aircraft have nowadays (at least here in Germany), the Mode S code you see in the FAA registration is a

Re: [Flightgear-devel] OpenSceneGraph

2006-10-26 Thread Vassilii Khachaturov
Great news! Thank you very much for the porting. The rain stuff as well as the render surface stuff is nothing too complicated and already available in osg, but that needs to be done and tested. [SNIP] The 3d clouds are something to think about. osg can assist here but I need to think about

Re: [Flightgear-devel] Confused header inclusion on IRIX with OSG

2006-11-02 Thread Vassilii Khachaturov
Martin, did you try the -E switch to see what exactly the code expands to after the preprocessing? sometimes it helps to find the clue. gcc -E file.c file.i V - Using Tomcat but need to do more? Need to support web

Re: [Flightgear-devel] FSWeekend

2006-11-06 Thread Vassilii Khachaturov
Hi John, Jon S. Berndt wrote: It might be a good idea to have printed a few copies of some of the technical reports that have been presented for FlightGear and related or constituent parts. For instance, I presented a paper on JSBSim in 2004 at the AIAA Modeling and Simulation

Re: [Flightgear-devel] new osg packages

2006-11-14 Thread Vassilii Khachaturov
More data on what was happening: The exciting news: when run at the default mode here (1280x1024, truecolor default visual, but no --bpp on the cmdline), I get a slight (1-2) fps improvement of OSG vs PLIB versions. Tested in KSFO, dawn and noon. Noon is 17-18 vs 19-21 improvement, and dawn

Re: [Flightgear-devel] new osg packages

2006-11-14 Thread Vassilii Khachaturov
Just tested performance of today's FG CVS OSG-based version vs older plib-based one (built from Oct 22 FG CVS) version. The exciting news: when run at the default mode here (1280x1024, truecolor default visual, but no --bpp on the cmdline), I get a slight (1-2) fps improvement of OSG vs PLIB

Re: [Flightgear-devel] new osg packages

2006-11-14 Thread Vassilii Khachaturov
Mathias, thanks for the great work! I'm now into the precip thing porting. I assume you know that there is some precipitation stuff already in OSG ? I currently have no idea if it's ready to serve as a replacement of what's currently in FlightGear/PLIB but it might be worth having a look Of

Re: [Flightgear-devel] Problem compiling SimGear

2006-11-18 Thread Vassilii Khachaturov
I checked out the latest svn plib and compiled it and recompiled simgear. I still get the same error. Without the ---with-jpeg-factory, simgear compiles OK, but then the cvs flightgear won't compile. It appears that an include .h file is missing causing the undefined variables. Where to

Re: [Flightgear-devel] Forums?

2006-12-02 Thread Vassilii Khachaturov
I'm sure if I thought about it longer I would find some more arguments. I have one to add: You need a graphical desktop in order to deal with the web forum because 'browsing' this forum with Lynx is a PITA (this is one of the rare occasions that I use this acronym ;-) Agreed, and this is

Re: [Flightgear-devel] patch for Systems/pitot.cxx due to reality experience

2006-12-06 Thread Vassilii Khachaturov
some days ago I was flying and experienced pitot icing due to malfunction of the pitot heat :-( You did check the pitot heat at your preflight, didn't you? V - Take Surveys. Earn Cash. Influence the Future of IT Join

Re: [Flightgear-devel] Cows

2006-12-14 Thread Vassilii Khachaturov
Are the horns/hooves greenish because of the need to make happy the Gateway folks, or is it a zombie cow covered with moss? V - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and