That's exactly what I started doing but ...
Problem 1 (external app) :
Having the training session as a separate network app instead of being
integrated into FG is going to put off a lot of less technically minded
people.
It requires that the user first install Python + pyao + pyogg +
So the solution is to display a template / generic plane.
We can always use the dreaded glider model (the one that shows up when
there are errors in XML files).
The UFO sounds more appropriate...
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The universal solution is to download the plane from the person who uses
it (the download protocoll must be included in the FGFS network code).
Isn't that too big a security hole? It's OK to assume that your airplanes
code is secure to run, but probably not if it doesn't come from the
central
Dear fellow developers,
Can somebody please help with a property tree interaction with the
weather scenario?
I was expecting to read non-zero from /velocities/airspeed-kt
during the thunderstorm scenario. When on the ground and facing
the wind (15012KT in the Weather Scenario dialog, I didn't
I was expecting to read non-zero from /velocities/airspeed-kt
during the thunderstorm scenario. When on the ground and facing
the wind (15012KT in the Weather Scenario dialog, I didn't modify
the defaults of the thunderstorm scenario) at approximately 150 degree
heading, I still see 0 in
The new JSBSim does zero-out the wind forces while stationary on the
ground to prevent ground jitter. That might be the cause of what you are
seeing.
I see. Do you have an FDM-independent idea (for real aircraft, aside from
the UFO) on how to get the horizontal airspeed component? (It would
Hi again.
The more I am thinking about a clean way to implement proper rain cone
tilting at any view origin, the more difficult it seems. I've already
made it work properly for views attached to flying aircraft (such as
in-cockpit/chase/helicopter view), and would love to make it work for
Rather, I wanted to make a subsection of preferences.xml dedicated to
precipitation rendering, maybe smth like a
/sim/rendering/precipitation
then just pass an sgprop node pointer from that environment manager
over to SGEnviro, and read properties inside SGEnviro from the subtree,
I'm in the mood for building more 3d models for airport ground traffic;
do you have any suggestion/request about that? I assume there's really a
lot of moving vehicles on the ground (in reality), what do you think
could be taken as a priority in order to get some more realistic
simulation
Dear Erik,
thank you for your long duty as the patch integrator. You have been doing
a great job!
Vassilii
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Index: README.voice.html
===
RCS file: /var/cvs/FlightGear-0.9/data/Docs/README.voice.html,v
retrieving revision 1.3
diff -u -r1.3 README.voice.html
--- README.voice.html 14 Feb 2006 23:36:53 - 1.3
+++ README.voice.html
BTW, I don't know how recent it is, but on my system the following
is even easier to get the install voices list:
festival (voice.list)
(rab_diphone don_diphone kal_diphone)
Vassilii
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Someone with sg access may want to write a better fix for simgear
(replace string with an exception class).
I wanted initially to do that during my exception cleanup patch (which
started bigout of my lack of knowledge of the latest C++ standard specs
of the exception handling, and then got
On Fri, 3 Feb 2006, Vassilii Khachaturov wrote:
Rather, I wanted to make a subsection of preferences.xml dedicated to
precipitation rendering, maybe smth like a
/sim/rendering/precipitation
then just pass an sgprop node pointer from that environment manager
over to SGEnviro
Modified Files:
UFO.cxx
Log Message:
work better with interpolated brakes
[snip]
double th = globals-get_controls()-get_throttle( 0 );
! if ( globals-get_controls()-get_brake_left() 0.0
! || globals-get_controls()-get_brake_right() 0.0 )
[snip]
Wow. It never
3. Any other major issues?
I wonder if somebody (since Erik has retired from the patch integration
work) has my most recent rain cone patch (stage 2) in the incoming queue.
Or does it mean I have to ensure myself that enough other folks have
it tested also, and then check-in it myself? I haven't
There is also an existing bug tracker over at
http://sourceforge.net/tracker/?group_id=583atid=100583
which has been there for several years already;
at one point when I looked for a place to write down
the bugs that bother me but which I am not planning to
work on in the nearest future, I began
On Sat, 11 Mar 2006, Dave Perry wrote:
Are you able to access any of the March activity on the flightgear
list.sourceforge.net site? I see no posts after 2/27 at sourceforge.
This is a known issue. I've pinged the sf.net team at
I can confirm that at the cruise speeds, I haven't seen the prop disk
on the planes I've flown. However, I only flew 2-blade props, maybe with
more blades the feeling is different?
Vassilii
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I had this morning at least a half an hour outage, a connection refused on
the pserver port, so it is not a DNS issue.
Vassilii
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that extends applications into web
I was trying the MP feature the first time since the smoothing via the AI
models had been implemented. There was another person, in the Sopwith
Camel, on the CVS development server channel, at the airport. For some
reason, it was rendered as half-buried, with its engine running.
Screenshot at
Thanks, Julien.
server is up 24/7. So for those of you who want to communicate a little more
easier while flying on the MP server, this server is for you. You can log in
anonymously, just enter your username(callsign) and that should do it.
Report in follow ups any errors or problems you
I've never used Shift-F10, always only F10 to enable the menubar,
Shift-F10 is switching the GUI scheme, not the same as F10 at all...
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http://www.tarunz.org/~vassilii/Images/fg/bo105-ai-1blade.jpg
features a bo105 (with Julien at the controls) which flies
smoothly, despite being 1-bladed and with a miraculous
shadow attached (I believe the shadow is a known thing, but
I'm unsure about the blades).
Vassilii
Since various people were talking about the debian package on the
flightgear lists, I'm taking the liberty to crosspost the notification
from the debian packaging system here.
Vassilii
-- Forwarded message --
Date: Sun, 19 Mar 2006 06:17:13 -0800
From: Ove Kaaven [EMAIL
Multiplayer is only for airplanes, not for helicopters. Just look
:-))
at the list of transferred properties in MultiPlayer/multiplaymgr.cxx.
No rotors there -- nothing helicopter related, but lots of other stuff.
Yes, you are right, no /rotors/... there. Can you (or whatever other
patching
Yesterday I finally got time to try out the new AI-based smoothing
of the multiplayer aircraft. (You may have noticed this from the relevant
bug reports). The (relatively minor) bugs aside, the way it is now
is an amazing improvement (over the old (jerky) movement), and will be one
of the crown
Report in follow ups any errors or problems you might encounter.
I tried to use the aoss wrapper library to have teamspeak (that uses OSS)
to co-exist with other sound producers on my machine (such as Flightgear).
Unfortunately, it didn't work. For you ALSA/Teamspeak gurus out there,
here's what
I added a Teamspeak server on my machine. [...]
Regarding the information I managed to gather, Teamspeak is commercial
software and the sound is considered to be of noticeable lower quality
compared with known VoIP setups.
I know I won't prevent people from using their favourite
until someone directs me to a more
performant tool.
You've asked for it, so please excuse me... Try looking
at the asterisk.org open source PBX; it will work with
existing clients (such as Gnomemeeting) and it'll be
possible to use open source libs to connect to it from
within FG or a
I noticed that the 737 model (the flight model definition file) differs from
the one in JSBSim CVS. Did someone edit the copy in FlightGear CVS? The
changes need to go to the source, else they risk being eventually lost. I'm
not sure which is more recent.
Are you talking about the
First problem with it, it doesn't run on windoze by the look of itNot
that I am running windoze but most FG users do.
Who? Asterisk?? But you only need to set it up at the server, the windows
clients with voip capabilities are plenty. Also for the Macs.
BTW, I've just learned that
BTW, for installing asterisk you might prefer to use pre-packaged version
supplied by your favourite linux distro (Debian, e.g., features several
asterisk-related pkgs).
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want to have a look at OpenPBX once the 0.2 release is out. I _suspect_
there will be better conference support for OpenPBX because the
fathers of Asterisk at Digium always tried to firmly couple conference
support to the presence of one of their interface boards
That would suck if it's
I need to wrap teamspeak to use alsa for another reason, and yeah i
noticed aoss doesn't work with it.
ah, your USB mic at the other device?
I ended up running artsd -a alsa -D , and then use artsdsp
with teamspeak, and it worked. Perhaps you could try that too.
grrr Thanks.
1. Like most airport lighting, they're pretty much impossible to see
at night if the airport is near a lit-up residential area.
You'll have to look at them when they're at the peak intensity angle.
Quoting the U.S. AIM 2-1-8
(http://www.faa.gov/ATpubs/AIM/Chap2/aim0201.html):
a. Airport and
--
Date: Sun, 5 Mar 2006 00:31:25 +0200 (IST)
From: Vassilii Khachaturov [EMAIL PROTECTED]
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] [PATCH] rain cone orientation
On Fri, 3 Feb 2006, Vassilii Khachaturov wrote:
Rather, I wanted to make a subsection
On Wednesday 22 March 2006 07:40, Julien Pierru wrote:
Teotihuacan pyramid complex:
http://flamebunny.homelinux.net/pics/fgfs/Teotihuacan.jpg (20m NE of Mexico
City MMMX on heading 045);
Nice, but we clearly see a nasty scenery bug there --- there is no river there
in the real life...
V.
Probably there even is a river in real life, but it doesn't have a
default width of 50m. I have seen many rivers in the FG scenery that are
4-10m wide in real life.
I walked all around the place on foot (in real life, that is), and there are
no rivers there...
V
Nice. Next stop will be the AOPA journal...
V
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I probably don't know enough about UIUC's or in fact any FDMs'
internals and so I can't say whether this is a lot of memory for a FDM
or not. But having 117mb of memory allocated (or committed) at startup
(this is even before main(), btw), regardless of what aircraft/FDM is
being used, is
The good news:
SimGear and FlightGear work with gcc's precompiled headers
This is good news; however, I must say that I have working code
(albeit very heavily template-laden, much more than FG), that
doesn't work with the gcc's precompiled headers, even with the gcc4.x;
so I wouldn't trust
Clarification:
Your change might be incompatible with such platforms.
...as long as it comes unaugmented by a common header
imposing a single order on the headers included to be dumped out
into the pre-compiled header database
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Feel free to comment.
Cool. It would be nice to have an ability to associate multiple callsigns
with the same username (so that one can use various callsigns for various
planes/missions).
Vassilii
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Great flying and great pics! How did you folks coordinate?
just pre-flight briefing or did you maintain a voice com
channel (speakeasy)?
V
---
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly
On Sun, 2 Jul 2006, Lee Elliott wrote:
On Saturday 01 July 2006 17:05, Josh Babcock wrote:
Is there some property that plane modelers can use to do LOD
and turn off certain animations on aircraft that are being
flown remotely? Planes like the bo105 with complex animations
look pretty
Beautiful. Thank you very much for doing this.
The screens eluded gasps from my 2 elder sons watching over the shoulder;
one even asked if it's a real photo or a FGFS capture - and said he was
asking because the sun is usually much more dull in FG :-) (I was silent
all the way and didn't
On Mon, 10 Jul 2006, Melchior Franz wrote:
Update of /var/cvs/FlightGear-0.9/FlightGear/src/Airports
In directory baron:/tmp/cvs-serv5045
Modified Files:
simple.cxx simple.hxx
Log Message:
- unify coding style (though not to the last detail)
- remove trailing spaces
- fix mixed
I'm trying some proof of concept code to implement the precipitation
using textures. I'm sending out GL_QUADS mapped to some texture area each
via 4 pairs of glTexCoord2f(...); glVertex3f(...);. Say the texture area
is u,v within 0.0 to 1.0.
Now I'd like the whole
texture modulated in one of the 2
Hi Guys,
We had to put logins onto the X-Plane SDK wiki - we got spammed pretty
hard. Since the auth was put in we've had no problems.
*cheers*
I think that this means we could also try to do w/o the captchas first.
V
Well, that's it! That's why my question: how is the
3D-Clouds are generated?
There are textures for it, but I still nott found out
how this clouds are generated!
It's in the SimGear source. Have a look at
SimGear/source/simgear/environment. For the scene graph thingies,
have a look at the
http://www.akermann.org/fgfs/simgear-sun.tar.gz
The chunk
@@ -109,6 +109,7 @@ void SGSky::build( double h_radius_m, do
// 180 degrees = darkest midnight
bool SGSky::repaint( const SGSkyColor sc )
{
+ using namespace std;
if ( effective_visibility 1000.0 ) {
enable();
FWIW, the current precipitation rendering code is raw-gl-based as well,
not even done with proper branching via ssg; we just have a special call
to its rendering from within the renderer. I am currently working on
texturing-based precipitation which needs multitexturing, and naturally it
can't be
I once proposed a compatible ssg extension :
http://frbouvi.free.fr/plib/nsssg.html
I was able to use it with flightgear without code change except to support the
new features ( like multi texturing and environment mapping ). The code still
exist but stalled after it was ignored by the plib
It looks like a breach of individual's privacy to me. You can track
people's travel ( owner names are apparent ) and I doubt it would be
permitted this side of the Atlantic.
in this particular case the FAA tail number registry gives a charter
company flying exec jets. No client names
On Thu, 5 Oct 2006, Martin Spott wrote:
Frederic Bouvier wrote:
And don't tell me a PA28 is an airliner ;-)
but hey, it is equipped with a mode S transponder, which
only few light aircraft have nowadays (at least here in Germany),
the Mode S code you see in the FAA registration is a
Great news! Thank you very much for the porting.
The rain stuff as well as the render surface stuff is nothing too complicated
and already available in osg, but that needs to be done and tested.
[SNIP]
The 3d clouds are something to think about. osg can assist here but I need to
think about
Martin, did you try the -E switch to see what exactly the code expands to
after the preprocessing? sometimes it helps to find the clue.
gcc -E file.c file.i
V
-
Using Tomcat but need to do more? Need to support web
Hi John,
Jon S. Berndt wrote:
It might be a good idea to have printed a few copies of some of the
technical reports that have been presented for FlightGear and related or
constituent parts. For instance, I presented a paper on JSBSim in 2004 at
the AIAA Modeling and Simulation
More data on what was happening:
The exciting news:
when run at the default mode here (1280x1024, truecolor default visual,
but no --bpp on the cmdline), I get a slight (1-2) fps improvement of
OSG vs PLIB versions. Tested in KSFO, dawn and noon. Noon is 17-18 vs
19-21 improvement, and dawn
Just tested performance of today's FG CVS OSG-based version vs older
plib-based one (built from Oct 22 FG CVS) version.
The exciting news:
when run at the default mode here (1280x1024, truecolor default visual,
but no --bpp on the cmdline), I get a slight (1-2) fps improvement of
OSG vs PLIB
Mathias, thanks for the great work! I'm now into the precip thing porting.
I assume you know that there is some precipitation stuff already in OSG ?
I currently have no idea if it's ready to serve as a replacement of
what's currently in FlightGear/PLIB but it might be worth having a look
Of
I checked out the latest svn plib and compiled it and recompiled
simgear. I still get the same error. Without the ---with-jpeg-factory,
simgear compiles OK, but then the cvs flightgear won't compile. It
appears that an include .h file is missing causing the undefined
variables. Where to
I'm sure if I thought about it longer I would find some more
arguments.
I have one to add: You need a graphical desktop in order to deal with
the web forum because 'browsing' this forum with Lynx is a PITA (this
is one of the rare occasions that I use this acronym ;-)
Agreed, and this is
some days ago I was flying and experienced pitot icing due to malfunction of
the pitot heat :-(
You did check the pitot heat at your preflight, didn't you?
V
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Are the horns/hooves greenish because of the need to make happy the
Gateway folks, or is it a zombie cow covered with moss?
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