Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-31 Thread Christian Schmitt
Christian Schmitt wrote:
 Hello,
 
 here is a short update:
 Today I went to EDDF to take some photos of as many buildings and things 
 as possible, to be able to better create textures. Some of the results 
 can already be seen in SVN. However, I have one problem: There is 
 reconstruction going on on gate c/d and they built a new tower-like 
 thing there. I also read there will be more A380 parkings. I was not 
 able to take a detailed shot of this, so if anybody is able to provide 
 me with some photos of that new construction, I'd be very greateful. 
 Other pictures are welcome, too :-)
 
 Cheers,
 
 Chris

I was lucky to find some pics of this new construction on the web. 
Together with a plan of EDDF i was able to more or less measure the 
sizes of the new Gate D and texture it. It is already in SVN.

Cheers,
Chris

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-14 Thread Christian Schmitt
Heiko Schulz wrote:

 Yes, have a lok into  the wiki:
 http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic
 

Thanks for this hint. As soon as I get the NEW_GUI branch of Taxidraw 
finally working here, I will maybe take a look there. But I'm still 
modelling EDDF and it is makeing good progress, as some of you might notice.

Cheers,
Chris


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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-13 Thread Christian Schmitt
Hone more question: Is there a way to set maximum sizes for aircraft 
that are allowed on a particular parking position? That would solve the 
current problem of a 747 parking on at Gate B on a position not suitable 
for that size.

Chris

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-13 Thread Thomas Förster
Am Donnerstag 13 März 2008 schrieb Christian Schmitt:
 Hone more question: Is there a way to set maximum sizes for aircraft
 that are allowed on a particular parking position? That would solve the
 current problem of a 747 parking on at Gate B on a position not suitable
 for that size.

The parking positions (parkings.xml) have a parameter 'radius' that determines 
the maximum allowed size for a parking spot.

Thomas

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-13 Thread Heiko Schulz

--- Christian Schmitt [EMAIL PROTECTED] schrieb:

 Hone more question: Is there a way to set maximum
 sizes for aircraft 
 that are allowed on a particular parking position?
 That would solve the 
 current problem of a 747 parking on at Gate B on a
 position not suitable 
 for that size.
 
 Chris
 
Yes, have a lok into  the wiki:
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic

Cheers
HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-13 Thread Heiko Schulz

--- Christian Schmitt [EMAIL PROTECTED] schrieb:

 Hone more question: Is there a way to set maximum
 sizes for aircraft 
 that are allowed on a particular parking position?
 That would solve the 
 current problem of a 747 parking on at Gate B on a
 position not suitable 
 for that size.
 
 Chris
 
Yes, have a lok into  the wiki:
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic

Cheers
HHS

still in work: http://www.hoerbird.net/galerie.html
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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-12 Thread Toth Gabor
Hi Chris,

  I've updated the scenery last night, buildings of terminal1 add more 
realistic feeling to EDDF. :) I really enjoy flying there.

  When I was measuring parking positions, I have always put the marker on the 
yellow line, but I was unsure which part of the aircraft (front, center, 
back) should be matched. So it can happen that aircraft are parking a bit too 
close or too far to the building, but I expect no error in the direction 
perpendicular to aircraft's front/back axis.

  I'm going to export all the parking positions into a kml file, and load them 
into Google Earth, to check. I'll let you know the result.

Regards,
Gabor

On Wednesday 12 March 2008 00:54, Christian Schmitt wrote:
 Hi Gabor,

This problem can come from two sources, the parking positions can be
  defined wrong, or the position or scale of the buildings can be wrong. Or
  both. :)

 Now with more and more parts of the terminals being added, I encounter
 more errors with the aircraft positions again (the big ones like 747
 stand partly in the building). The gate in the middle (Gate B) has this
 problem. I don't say it's not my fault. As I put the buildings together
 and position them in relation to their neighbours, errors might add up.
 So I'm still working on correcting this. But to rule out any other error
 source I just want to know how precisely you defined the parking positions?

 Greetings
 Chris

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-12 Thread Heiko Schulz

--- Toth Gabor [EMAIL PROTECTED] schrieb:

 Hi Chris,
 
   I've updated the scenery last night, buildings of
 terminal1 add more 
 realistic feeling to EDDF. :) I really enjoy flying
 there.
 
   When I was measuring parking positions, I have
 always put the marker on the 
 yellow line, but I was unsure which part of the
 aircraft (front, center, 
 back) should be matched. So it can happen that
 aircraft are parking a bit too 
 close or too far to the building, but I expect no
 error in the direction 
 perpendicular to aircraft's front/back axis.
 
   I'm going to export all the parking positions into
 a kml file, and load them 
 into Google Earth, to check. I'll let you know the
 result.
 
 Regards,
 Gabor
 
 On Wednesday 12 March 2008 00:54, Christian Schmitt
 wrote:
  Hi Gabor,
 
 This problem can come from two sources, the
 parking positions can be
   defined wrong, or the position or scale of the
 buildings can be wrong. Or
   both. :)
 
  Now with more and more parts of the terminals
 being added, I encounter
  more errors with the aircraft positions again (the
 big ones like 747
  stand partly in the building). The gate in the
 middle (Gate B) has this
  problem. I don't say it's not my fault. As I put
 the buildings together
  and position them in relation to their neighbours,
 errors might add up.
  So I'm still working on correcting this. But to
 rule out any other error
  source I just want to know how precisely you
 defined the parking positions?
 
  Greetings
  Chris
 
  ___
Hi,

I had a look too on the airport, and it looks great. 
With AI-Traffic it looks real nice and realistic!

But I noticed that the groundnetwork not match to the
new Scenery 1.0.0 - that could maybe the problem. 

Cheers
HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-12 Thread Christian Schmitt
Heiko Schulz wrote:

 Hi,
 
 I had a look too on the airport, and it looks great. 
 With AI-Traffic it looks real nice and realistic!
 
 But I noticed that the groundnetwork not match to the
 new Scenery 1.0.0 - that could maybe the problem. 
 
 Cheers
 HHS
 

Thank you.
Yes, the ground network needs some work. Planes are starting on the 
grass on the right side of the runway. Are you working on this?

Chris

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-12 Thread Heiko Schulz

--- Christian Schmitt [EMAIL PROTECTED] schrieb:

 Heiko Schulz wrote:
 
  Hi,
  
  I had a look too on the airport, and it looks
 great. 
  With AI-Traffic it looks real nice and realistic!
  
  But I noticed that the groundnetwork not match to
 the
  new Scenery 1.0.0 - that could maybe the problem. 
  
  Cheers
  HHS
  
 
 Thank you.
 Yes, the ground network needs some work. Planes are
 starting on the 
 grass on the right side of the runway. Are you
 working on this?
 
 Chris
 
I can do if wanted- I thought that Gabor Toth (or Toth
Gabor ?) is on it. 

For the AI-Traffic I noticed that I the files I did
for LSZH also touch EDDF- a lot of flights goes to
EDDF. But I'm not sute if I really should make it
officially- on older hardware like GFX 5200 it slows
down the perfomance  a lot. 

Cheers
HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-12 Thread Gabor Toth
Hi,

  Loading the attached file into Google Earth will show you the parking 
positions at EDDF. This way you can check if they are correct.

  Unfortunately I do not have too much time to redo the ground network, if any 
of you can do it, I'm more than pleased. :)

  My idea about the performace issue is to make it scalable by the user. I 
mean a slide bar or something in the AI menu. (eg. only every second, tenth 
whatever AI flight to activate)

Regards,
Gabor

On Wednesday 12 March 2008 15:49, Heiko Schulz wrote:
 --- Christian Schmitt [EMAIL PROTECTED] schrieb:
  Heiko Schulz wrote:
   Hi,
  
   I had a look too on the airport, and it looks
 
  great.
 
   With AI-Traffic it looks real nice and realistic!
  
   But I noticed that the groundnetwork not match to
 
  the
 
   new Scenery 1.0.0 - that could maybe the problem.
  
   Cheers
   HHS
 
  Thank you.
  Yes, the ground network needs some work. Planes are
  starting on the
  grass on the right side of the runway. Are you
  working on this?
 
  Chris

 I can do if wanted- I thought that Gabor Toth (or Toth
 Gabor ?) is on it.

 For the AI-Traffic I noticed that I the files I did
 for LSZH also touch EDDF- a lot of flights goes to
 EDDF. But I'm not sute if I really should make it
 officially- on older hardware like GFX 5200 it slows
 down the perfomance  a lot.

 Cheers
 HHS

 still in work: http://www.hoerbird.net/galerie.html
 But already done: http://www.hoerbird.net/reisen.html


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EDDF_parkings.kml
Description: application/vnd.google-earth.kml
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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-12 Thread Christian Schmitt
Hi,

I just corrected the building positions once more and checked everything 
with Google Earth. The parking positions are ok for our current 
buildings. However, as I already wrote, there are some changes in 
reality to make room for the A380. These new gates are spread across the 
Terminals and I have not yet looked deeper into it. However: Positions 
D121, D111, D101 and D91 changed. There are only 3 positions left, in 
addition to a bigger reconstruction of the D building.

Greetings
Chris


Gabor Toth wrote:
 Hi,
 
   Loading the attached file into Google Earth will show you the parking 
 positions at EDDF. This way you can check if they are correct.
 
   Unfortunately I do not have too much time to redo the ground network, if 
 any 
 of you can do it, I'm more than pleased. :)
 
   My idea about the performace issue is to make it scalable by the user. I 
 mean a slide bar or something in the AI menu. (eg. only every second, tenth 
 whatever AI flight to activate)
 
 Regards,
 Gabor
 

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-11 Thread Christian Schmitt
Hello,

here is a short update:
Today I went to EDDF to take some photos of as many buildings and things 
as possible, to be able to better create textures. Some of the results 
can already be seen in SVN. However, I have one problem: There is 
reconstruction going on on gate c/d and they built a new tower-like 
thing there. I also read there will be more A380 parkings. I was not 
able to take a detailed shot of this, so if anybody is able to provide 
me with some photos of that new construction, I'd be very greateful. 
Other pictures are welcome, too :-)

Cheers,

Chris

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-11 Thread Christian Schmitt
Hi Gabor,

   This problem can come from two sources, the parking positions can be 
 defined 
 wrong, or the position or scale of the buildings can be wrong. Or both. :)
 

Now with more and more parts of the terminals being added, I encounter 
more errors with the aircraft positions again (the big ones like 747 
stand partly in the building). The gate in the middle (Gate B) has this 
problem. I don't say it's not my fault. As I put the buildings together 
and position them in relation to their neighbours, errors might add up. 
So I'm still working on correcting this. But to rule out any other error 
source I just want to know how precisely you defined the parking positions?

Greetings
Chris

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread till busch
hi christian,

sorry. that was my fault -- skimming instead of reading.

the scenery looks very nice to me. i think i miss a building with a 
pyramid-shaped roof: messeturm?. (though my memory may not be the best, since 
i was in frankfurt only twice).

cheers,

-till

On Monday 10 March 2008, Christian Schmitt wrote:
 ...
 You can download it just as simple with
 svn co http://www.ilovelinux.de/svn/fgfs-ffm/user/;
 and always keep up with all changes. Maybe this was unclear in my first
 posting. The URL is an SVN repository.

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Christian Schmitt
till busch wrote:
 hi christian,
 
 sorry. that was my fault -- skimming instead of reading.
 
 the scenery looks very nice to me. i think i miss a building with a 
 pyramid-shaped roof: messeturm?. (though my memory may not be the best, since 
 i was in frankfurt only twice).
 
 cheers,
 
 -till

Hi Till,

yes, you are right. The current SVN branch is only a preview. We have 
more models which will be released when they are ready. You can expect 
much more to come, so update your working copy regularily! :-) I have 
been working on many of the Frankfurt skyscrapers and will release them 
as soon as I think they are worth it. However I am currently 
concentrating on improving the airport.

Chris


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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Frederic Bouvier
Quoting till busch :

 hi christian,

 sorry. that was my fault -- skimming instead of reading.

 the scenery looks very nice to me. i think i miss a building with a
 pyramid-shaped roof: messeturm?. (though my memory may not be the best, since
 i was in frankfurt only twice).

Do you mean this one :
http://scenemodels.flightgear.org/modeledit.php?id=270
;-)

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/  Photo gallery - album photo
http://fgsd.sourceforge.net/   FlightGear Scenery Designer

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread till busch
On Monday 10 March 2008, Frederic Bouvier wrote:
 Quoting till busch :
  hi christian,
 
  sorry. that was my fault -- skimming instead of reading.
 
  the scenery looks very nice to me. i think i miss a building with a
  pyramid-shaped roof: messeturm?. (though my memory may not be the best,
  since i was in frankfurt only twice).

 Do you mean this one :
 http://scenemodels.flightgear.org/modeledit.php?id=270

yes, exactly the one!

cheers,

-till

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Christian Schmitt
till busch wrote:
 hi,
 
 would you mind adding a .tar.gz or a zipfile for easier download?
 
 thanks,
 
 -till
 

Hi,

as the whole thing is still in alpha or at least beta state, I want to 
wait until it is more mature.

You can download it just as simple with
svn co http://www.ilovelinux.de/svn/fgfs-ffm/user/;
and always keep up with all changes. Maybe this was unclear in my first 
posting. The URL is an SVN repository.

HTH
Chris

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread till busch
hi,

would you mind adding a .tar.gz or a zipfile for easier download?

thanks,

-till

On Sunday 09 March 2008, Christian Schmitt wrote:
 Hi guys,

 As some of you might already know, we are working on improving the
 scenery of Germany. Right now we are 3 people and I want to announce the
 first preview of our work. It is currently only Frankfurt and its
 Airport, but you can expect more to come in the future. I would be happy
 to receive some feedback.

 The SVN branch is available at:

 http://www.ilovelinux.de/svn/fgfs-ffm/user/


 Cheers,
 Chris

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Gabor Toth
Hi Chris,

  Let me express my appreciate to your wodwerful work. As I fly very often to 
EDDF (in FG and IRL as well), this airport become one of my favourites.

  I have noticed only one minor issue so far with the buildings of Terminal 
2DE and 1C. When you load AI traffic data and ground map for EDDF in FG you 
will see airplanes parking at wrong positions (behind the buildings of 
1C, in the passenger bridges of 2DE.) 

  This problem can come from two sources, the parking positions can be defined 
wrong, or the position or scale of the buildings can be wrong. Or both. :)

  When I was working on the ground map of EDDF I was using Google Earth to 
measure the positions and directions (separately for every parking slot), so 
I assume the parking positions are right.

  What I have noticed is that it looks if the buildings were displaced to the 
west by about the distance between two passenger bridges. To show this I have 
created some screenshots, which I have put in the gallery on fgfs.i-net.hu. 

  What is your opinion? Can you check somehow if the buildings are placed at 
the right position? Is it hard to move the buildings to east parallel the 
longer side of Terminal2?

Thank you in advance,
Gabor

  
On Monday 10 March 2008 11:02, Christian Schmitt wrote:
 till busch wrote:
  hi,
 
  would you mind adding a .tar.gz or a zipfile for easier download?
 
  thanks,
 
  -till

 Hi,

 as the whole thing is still in alpha or at least beta state, I want to
 wait until it is more mature.

 You can download it just as simple with
 svn co http://www.ilovelinux.de/svn/fgfs-ffm/user/;
 and always keep up with all changes. Maybe this was unclear in my first
 posting. The URL is an SVN repository.

 HTH
 Chris


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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Christian Schmitt
Hi Gabor,

first of all thank you for this very useful feedback.

   I have noticed only one minor issue so far with the buildings of Terminal 
 2DE and 1C. When you load AI traffic data and ground map for EDDF in FG you 
 will see airplanes parking at wrong positions (behind the buildings of 
 1C, in the passenger bridges of 2DE.) 

I have AI traffic activated, but how do I make any AI planes park on the 
  positions in your screenshots? Sorry. I'm still quite new to FG.

   This problem can come from two sources, the parking positions can be 
 defined 
 wrong, or the position or scale of the buildings can be wrong. Or both. :)

If you used Google Earth, I don't think the positions are wrong. The 
dimensions of the buildings are correct as well (measured with Google 
Earth as well). I think the positioning is wrong, a fact that I didn't 
care about too much until now :-)

   What is your opinion? Can you check somehow if the buildings are placed at 
 the right position? Is it hard to move the buildings to east parallel the 
 longer side of Terminal2?

That would be no big deal and is overdue. Would you please tell me how 
to get these planes on there parking positions for reference.

Cheers,
Chris

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread alexis bory
Gabor Toth wrote:
  Hi Chris,

  Let me express my appreciate to your wodwerful work. As I fly very
  often to EDDF (in FG and IRL as well), this airport become one of my
  favourites.

  I have noticed only one minor issue so far with the buildings of
  Terminal 2DE and 1C. When you load AI traffic data and ground map for
  EDDF in FG you will see airplanes parking at wrong positions (behind
  the buildings of 1C, in the passenger bridges of 2DE.)

  This problem can come from two sources, the parking positions can be
  defined wrong, or the position or scale of the buildings can be
  wrong. Or both. :)

  When I was working on the ground map of EDDF I was using Google Earth
  to measure the positions and directions (separately for every parking
  slot), so I assume the parking positions are right.

I tested EDDF building position with the ufo and mpmap (my favorite tool
for testing building positions when I build airports)... and yes the 
buildings
are located approx. 50 meters too much S-W.

mpmap is really the definitive tool to test the building position, I usually
check hangars and taxiways so users can follow accurately their aircraft
movements on the airport.

Cheers,

Alexis

  What I have noticed is that it looks if the buildings were displaced
  to the west by about the distance between two passenger bridges. To
  show this I have created some screenshots, which I have put in the
  gallery on fgfs.i-net.hu.

  What is your opinion? Can you check somehow if the buildings are
  placed at the right position? Is it hard to move the buildings to
  east parallel the longer side of Terminal2?

  Thank you in advance, Gabor


  On Monday 10 March 2008 11:02, Christian Schmitt wrote:
  till busch wrote:
  hi,
 
  would you mind adding a .tar.gz or a zipfile for easier download?
 
 
  thanks,
 
  -till
  Hi,
 
  as the whole thing is still in alpha or at least beta state, I want
  to wait until it is more mature.
 
  You can download it just as simple with svn co
  http://www.ilovelinux.de/svn/fgfs-ffm/user/; and always keep up
  with all changes. Maybe this was unclear in my first posting. The
  URL is an SVN repository.
 
  HTH Chris
 

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Gabor Toth
Hi Chris,

  extract the attached tarball into your data directory. You will also need 
the appropritate AI aircraft (LH 737, LH 747, LH A320 LH A333). They are 
available on Durk's site:

http://www.xs4all.nl/~dtalsma/flightgear.html

Regards,
Gabor

On Monday 10 March 2008 12:39, Christian Schmitt wrote:
 Hi Gabor,

 first of all thank you for this very useful feedback.

I have noticed only one minor issue so far with the buildings of
  Terminal 2DE and 1C. When you load AI traffic data and ground map for
  EDDF in FG you will see airplanes parking at wrong positions (behind the
  buildings of 1C, in the passenger bridges of 2DE.)

 I have AI traffic activated, but how do I make any AI planes park on the
   positions in your screenshots? Sorry. I'm still quite new to FG.

This problem can come from two sources, the parking positions can be
  defined wrong, or the position or scale of the buildings can be wrong. Or
  both. :)

 If you used Google Earth, I don't think the positions are wrong. The
 dimensions of the buildings are correct as well (measured with Google
 Earth as well). I think the positioning is wrong, a fact that I didn't
 care about too much until now :-)

What is your opinion? Can you check somehow if the buildings are placed
  at the right position? Is it hard to move the buildings to east parallel
  the longer side of Terminal2?

 That would be no big deal and is overdue. Would you please tell me how
 to get these planes on there parking positions for reference.

 Cheers,
 Chris

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Description: application/tgz
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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Christian Schmitt
Gabor Toth wrote:
 Hi Chris,
 
   extract the attached tarball into your data directory. You will also need 
 the appropritate AI aircraft (LH 737, LH 747, LH A320 LH A333). They are 
 available on Durk's site:
 
 http://www.xs4all.nl/~dtalsma/flightgear.html
 
 Regards,
 Gabor
 

WOW! Thank you. That's a completely new experience for EDDF. Any reason 
why the EDDF AI is not yet included in the official CVS?
I will fix the positions ASAP.

Chris


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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Toth Gabor
Hi Chris,

  As far as I know, it is part of the CVS.

Cheers,
Gabor

On Monday 10 March 2008 13:50, Christian Schmitt wrote:
 Gabor Toth wrote:
  Hi Chris,
 
extract the attached tarball into your data directory. You will also
  need the appropritate AI aircraft (LH 737, LH 747, LH A320 LH A333). They
  are available on Durk's site:
 
  http://www.xs4all.nl/~dtalsma/flightgear.html
 
  Regards,
  Gabor

 WOW! Thank you. That's a completely new experience for EDDF. Any reason
 why the EDDF AI is not yet included in the official CVS?
 I will fix the positions ASAP.

 Chris


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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Heiko Schulz
Hi, 

it is not and with the current Scenery 1.0.0 the
ground network has to be done new for the most
airports.

Till end of the week maybe I can do a first step for a
groundwork if wanted.

Or maybe, that's for fun to me, create some more
flight shedules for EDDF. But this a big work and
difficult for some users, because Interactive Traffic
needs a lot of perfomance and so the whole day-traffic
can't be done (about 82 flight movements a minute is
too much for the most pc's).

I wished, it would be faster to create Interactive
Traffics...

Cheers
HHS




--- Toth Gabor [EMAIL PROTECTED] schrieb:

 Hi Chris,
 
   As far as I know, it is part of the CVS.
 
 Cheers,
 Gabor
 
 On Monday 10 March 2008 13:50, Christian Schmitt
 wrote:
  Gabor Toth wrote:
   Hi Chris,
  
 extract the attached tarball into your data
 directory. You will also
   need the appropritate AI aircraft (LH 737, LH
 747, LH A320 LH A333). They
   are available on Durk's site:
  
   http://www.xs4all.nl/~dtalsma/flightgear.html
  
   Regards,
   Gabor
 
  WOW! Thank you. That's a completely new experience
 for EDDF. Any reason
  why the EDDF AI is not yet included in the
 official CVS?
  I will fix the positions ASAP.
 
  Chris
 
 
 

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Christian Schmitt
Hi everybody. The problem is mostly solved. The update is already in 
SVN. I'm still working on making the remaining gates more accurate.

Cheers,
Chris


Gabor Toth wrote:
 Hi Chris,
 
   Let me express my appreciate to your wodwerful work. As I fly very often to 
 EDDF (in FG and IRL as well), this airport become one of my favourites.
 
   I have noticed only one minor issue so far with the buildings of Terminal 
 2DE and 1C. When you load AI traffic data and ground map for EDDF in FG you 
 will see airplanes parking at wrong positions (behind the buildings of 
 1C, in the passenger bridges of 2DE.) 

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Durk Talsma
On Monday 10 March 2008 16:34, Heiko Schulz wrote:
 Hi,

 it is not and with the current Scenery 1.0.0 the
 ground network has to be done new for the most
 airports.

It looks like the Lufthansa Traffic files are in CVS, but the ground network 
for EDDF isn't committed yet. If there are no objections from Tabor's side, 
I'd like to commit his ground network as well. 


 Till end of the week maybe I can do a first step for a
 groundwork if wanted.

I've also seen that the EHAM ground network needs to be redone due to changes 
in the apt.dat layout. Before doing this, I'd like to double check the finer 
details of the scenery generation process with Ralf and Martin.I got the 
impression that the EHAM layout in the current apt.dat is a much simpler 
version than the one we had in the 0.9.10 scenery. Before reverting the 
ground network, I'd like to check whether this is intentional or not.


 Or maybe, that's for fun to me, create some more
 flight shedules for EDDF. But this a big work and
 difficult for some users, because Interactive Traffic
 needs a lot of perfomance and so the whole day-traffic
 can't be done (about 82 flight movements a minute is
 too much for the most pc's).

Hopefully, once we start working on a new architecture, in which AI traffic is 
fed from a separate application into FlightGear, using the multiplayer 
system, hopefully much of that load will be offloaded from FlightGear. This 
could be run either on a separate computer, or using a network connection 
from the same machine...


 I wished, it would be faster to create Interactive
 Traffics...


So do I :-) 

Cheers,
Durk

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Heiko Schulz

--- Durk Talsma [EMAIL PROTECTED] schrieb:

 
 Hopefully, once we start working on a new
 architecture, in which AI traffic is 
 fed from a separate application into FlightGear,
 using the multiplayer 
 system, hopefully much of that load will be
 offloaded from FlightGear. This 
 could be run either on a separate computer, or using
 a network connection 
 from the same machine...
 

So it is sure, that we will change the architecture of
flightgear, like proposed in the famous pdf?


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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Durk Talsma
Hi Heiko,

On Monday 10 March 2008 19:06, Heiko Schulz wrote:
 So it is sure, that we will change the architecture of
 flightgear, like proposed in the famous pdf?


Actually, I don't think it's likely that that is going to happen anytime soon. 
I wasn't really referring to this pdf, though, but refering to the idea of 
moving the core of the AI traffic code out of FlightGear itself, and 
communicate positions of other aircraft through the multiplayer system. We 
discussed this idea a few months ago, and IIRC, everybody seemed to respond 
fairly positive to the idea. 

Cheers,
Durk

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Heiko Schulz

--- Durk Talsma [EMAIL PROTECTED] schrieb:

 Hi Heiko,
 
 On Monday 10 March 2008 19:06, Heiko Schulz wrote:
  So it is sure, that we will change the
 architecture of
  flightgear, like proposed in the famous pdf?
 
 
 Actually, I don't think it's likely that that is
 going to happen anytime soon. 
 I wasn't really referring to this pdf, though, but
 refering to the idea of 
 moving the core of the AI traffic code out of
 FlightGear itself, and 
 communicate positions of other aircraft through the
 multiplayer system. We 
 discussed this idea a few months ago, and IIRC,
 everybody seemed to respond 
 fairly positive to the idea. 
 
 Cheers,
 Durk
 
Ah, yes I remember, I folowed the discussion on IRC.
Yes, would be a good thing, and it would come a lot of
life in FGFS (outside KSFO! ;-))

Cheers
HHS

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Christian Schmitt
Heiko Schulz wrote:
 Hi,
 
 as long we havn't the discussed feature - where will
 we able to download this Traffic-files? 
 
 There are some in CVS, but I sometimes heard, that
 people did their own - would be grat if anyone can
 profit from.
 
 Cheers
 HHS
 

I can offer to use my SVN for this. As there is already the structure 
for the Data directory it would be no problem to add an Ai subdir.

Chris

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Heiko Schulz

Hi,

as long we havn't the discussed feature - where will
we able to download this Traffic-files? 

There are some in CVS, but I sometimes heard, that
people did their own - would be grat if anyone can
profit from.

Cheers
HHS

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Toth Gabor
Hi,

On Monday 10 March 2008 18:59, Durk Talsma wrote:
 On Monday 10 March 2008 16:34, Heiko Schulz wrote:
 It looks like the Lufthansa Traffic files are in CVS, but the ground
 network for EDDF isn't committed yet. If there are no objections from
 Tabor's side, I'd like to commit his ground network as well.


  There is no objection. :-) I grant you the permission to commit any work by 
me. (Traffic files, ground networks, whatever..)



 Hopefully, once we start working on a new architecture, in which AI traffic
 is fed from a separate application into FlightGear, using the multiplayer
 system, hopefully much of that load will be offloaded from FlightGear. This
 could be run either on a separate computer, or using a network connection
 from the same machine...

  I'm also interested in this project. I can contribute on programming side 
(C, C++). I also have a server with spare capacities I can offer.

Best regards,
Gabor

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Gabor Toth
Hi Chris,

  I've just updated my scenery, it looks perfect now. :) Thank you. :) Yep. 
Flying at EDDF is a totally new experience now.

Regards,
Gabor

On Monday 10 March 2008 17:52, Christian Schmitt wrote:
 Hi everybody. The problem is mostly solved. The update is already in
 SVN. I'm still working on making the remaining gates more accurate.

 Cheers,
 Chris

 Gabor Toth wrote:
  Hi Chris,
 
Let me express my appreciate to your wodwerful work. As I fly very
  often to EDDF (in FG and IRL as well), this airport become one of my
  favourites.
 
I have noticed only one minor issue so far with the buildings of
  Terminal 2DE and 1C. When you load AI traffic data and ground map for
  EDDF in FG you will see airplanes parking at wrong positions (behind the
  buildings of 1C, in the passenger bridges of 2DE.)

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[Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-09 Thread Christian Schmitt
Hi guys,

As some of you might already know, we are working on improving the 
scenery of Germany. Right now we are 3 people and I want to announce the 
first preview of our work. It is currently only Frankfurt and its 
Airport, but you can expect more to come in the future. I would be happy 
to receive some feedback.

The SVN branch is available at:

http://www.ilovelinux.de/svn/fgfs-ffm/user/


Cheers,
Chris

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