Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-27 Thread Erik Hofman
On Sun, 2011-11-27 at 00:37 +0200, Vadym Kukhtin wrote: Great! With pathSounds/exhaust_loop.wav/path it sounds much better. And with bigger volume factor and smaller reference dist, at rotate speed AI sounds very natural. Great, now what's missing for really good sound is a property to

Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-26 Thread Erik Hofman
On Sat, 2011-11-26 at 08:20 +0100, Durk Talsma wrote: On 26 Nov 2011, at 01:43, Erik Hofman wrote: It's not very loud (I didn't want to annoy anyone too much) but it should be there. Also, but unrelated, for me all the AI models of the Traffic subsystem seems to pack together

Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-26 Thread Vadym Kukhtin
Great! With pathSounds/exhaust_loop.wav/path it sounds much better. And with bigger volume factor and smaller reference dist, at rotate speed AI sounds very natural. -- --- WBR, Vadym. -- All the data continuously

[Flightgear-devel] Initial AI model sound code committed

2011-11-25 Thread Erik Hofman
Hi, I've committed the first AI model sound code now. At this time it's probably a bit annoying because there are too little properties (or too little are actually updated) to create a proper sound configuration so all 737 and 747 aircraft now just have the engines running at a constant rate. At

Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-25 Thread Vivian Meazza
Erik I've committed the first AI model sound code now. At this time it's probably a bit annoying because there are too little properties (or too little are actually updated) to create a proper sound configuration so all 737 and 747 aircraft now just have the engines running at a constant

Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-25 Thread Erik Hofman
On Fri, 25 Nov 2011 22:15:27 - Vivian Meazza vivian.mea...@lineone.net wrote: Erik I've committed the first AI model sound code now. At this time it's probably a bit annoying because there are too little properties (or too little are actually updated) to create a proper sound

Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-25 Thread Durk Talsma
On 26 Nov 2011, at 01:43, Erik Hofman wrote: It's not very loud (I didn't want to annoy anyone too much) but it should be there. Also, but unrelated, for me all the AI models of the Traffic subsystem seems to pack together like a flock of geese instead of moving all the way to the