On Sun, 2011-11-27 at 00:37 +0200, Vadym Kukhtin wrote:
Great!
With
pathSounds/exhaust_loop.wav/path
it sounds much better.
And with bigger volume factor and smaller reference dist, at rotate
speed AI sounds very natural.
Great, now what's missing for really good sound is a property to
On Sat, 2011-11-26 at 08:20 +0100, Durk Talsma wrote:
On 26 Nov 2011, at 01:43, Erik Hofman wrote:
It's not very loud (I didn't want to annoy anyone too much) but it
should be there.
Also, but unrelated, for me all the AI models of the Traffic
subsystem seems to pack together
Great!
With
pathSounds/exhaust_loop.wav/path
it sounds much better.
And with bigger volume factor and smaller reference dist, at rotate
speed AI sounds very natural.
--
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WBR, Vadym.
--
All the data continuously
Hi,
I've committed the first AI model sound code now.
At this time it's probably a bit annoying because there are too little
properties (or too little are actually updated) to create a proper sound
configuration so all 737 and 747 aircraft now just have the engines
running at a constant rate. At
Erik
I've committed the first AI model sound code now.
At this time it's probably a bit annoying because there are too little
properties (or too little are actually updated) to create a proper sound
configuration so all 737 and 747 aircraft now just have the engines
running at a constant
On Fri, 25 Nov 2011 22:15:27 -
Vivian Meazza vivian.mea...@lineone.net wrote:
Erik
I've committed the first AI model sound code now.
At this time it's probably a bit annoying because there are too little
properties (or too little are actually updated) to create a proper sound
On 26 Nov 2011, at 01:43, Erik Hofman wrote:
It's not very loud (I didn't want to annoy anyone too much) but it should be
there.
Also, but unrelated, for me all the AI models of the Traffic subsystem seems
to pack together like a flock of geese instead of moving all the way to the
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