Re: [Flightgear-devel] multi-threading / CPU usage

2008-10-04 Thread Vivian Meazza
James Turner wrote On 3 Oct 2008, at 13:48, Matthew Tippett wrote: Speaking of which, another call out for multithreading... The GPU isn't the limiting factor in our tests, the CPU is. Even mid-low end systems have 2-4 cores these days, and with the multi-display demo we are

[Flightgear-devel] multi-threading / CPU usage

2008-10-03 Thread James Turner
On 3 Oct 2008, at 13:48, Matthew Tippett wrote: Speaking of which, another call out for multithreading... The GPU isn't the limiting factor in our tests, the CPU is. Even mid-low end systems have 2-4 cores these days, and with the multi-display demo we are continually capped by one CPU. I

Re: [Flightgear-devel] multi-threading / CPU usage

2008-10-03 Thread Matthew Tippett
Are there any short term targets that will show benefit? Regards, Matthew Original Message Subject: [Flightgear-devel] multi-threading / CPU usage From: James Turner [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: 03/10

Re: [Flightgear-devel] multi-threading / CPU usage

2008-10-03 Thread James Turner
On 3 Oct 2008, at 15:14, Matthew Tippett wrote: Are there any short term targets that will show benefit? That's a question best answered by profiling and measurement, since people are notoriously bad at guessing such things. The 'Nasal on a helper thread' thing may be possible in the short

Re: [Flightgear-devel] multi-threading / CPU usage

2008-10-03 Thread Vivian Meazza
James Turner wrote On 3 Oct 2008, at 13:48, Matthew Tippett wrote: Speaking of which, another call out for multithreading... The GPU isn't the limiting factor in our tests, the CPU is. Even mid-low end systems have 2-4 cores these days, and with the multi-display demo we are